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Thread: Best Game Engine for Top-Down 2D

  1. #1
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    Default Best Game Engine for Top-Down 2D

    Hello,

    I'm looking to make a top-down 2D game. Which is the best engine to use? I'd tried some open source ones:

    1. Godot - Seems to focus on a UI instead of code.
    2. Love - I find Lua's object model very hard to work with.


    The main sticking point seems to be finding a good physics engine. I did some work with Box2D but it's not the best. I can learn to deal with it. Alternatively, since I keep having ideas that I want to implement to test but no testbed, I thought of moving to a commercial engine for a while. Under consideration are Unity and Unreal.

    Which is better? I feel far more comfortable writing code than trying to figure out where to click in a forest of menus. Should I stick with Godot?

    Cheers,
    R0b0t1
    The jealous temper of mankind, ever more disposed to censure than
    to praise the work of others, has constantly made the pursuit of new
    methods and systems no less perilous than the search after unknown
    lands and seas.

  2. #2
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    Default

    I have talked to people who have used this (in some iteration) in the past https://en.wikipedia.org/wiki/RPG_Maker
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  3. #3
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    Those both look good IMO, and who the hell does not like open source stuff. Pick one comfortable enough stick to it and finish the game concepts and then you can pick any engine and migrate it. my ::2cents

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