Hello,
I'm looking to make a top-down 2D game. Which is the best engine to use? I'd tried some open source ones:
- Godot - Seems to focus on a UI instead of code.
- Love - I find Lua's object model very hard to work with.
The main sticking point seems to be finding a good physics engine. I did some work with Box2D but it's not the best. I can learn to deal with it. Alternatively, since I keep having ideas that I want to implement to test but no testbed, I thought of moving to a commercial engine for a while. Under consideration are Unity and Unreal.
Which is better? I feel far more comfortable writing code than trying to figure out where to click in a forest of menus. Should I stick with Godot?
Cheers,
R0b0t1