wierd
with evry player of just that one?
wierd
with evry player of just that one?
When I have 1 player than i have to...
1.HowManyPlayers := 0 or 1
2.when i am useing player number 0 than i have to Players[0].Active := True; // Use this account? True / False and palyers 1 to 5 active false
im I right or wrong
Money Money Money !!!
1 player:
SCAR Code:///////////////////////////////// SETUP ////////////////////////////////////////
var
MiliSecondsToWait, index : Integer;
const
Your_SRL_ID = ''; // don't have this? go to:
Your_SRL_Pass = ''; // [url]http://www.stats.srl-forums.com/[/url]
Procedure DeclarePlayers;
begin
HowManyPlayers := 6; // NO MAX <-- SETUP CORRECT
NumberOfPlayers( HowManyPlayers );
CurrentPlayer := 0; // Start Player? <-- SETUP CORRECT
// MAKE SURE THAT PICKAXE IS IN YOUR IVENTORY! NOT WIELD IT
Players[0].Name := 'yourname'; // UserName
Players[0].Pass := 'yourpass'; // Password
Players[0].Nick := 'yournick'; // 3/4 String of Name (example: if accname is 'macroman' then set .nick at 'acro')
Players[0].Active := True; // Use this account? True / False
Players[0].integers[0] := 3; // loads before: logout / nextplayer
Players[0].Strings[0] := 'Addy'; // PickAxe use'ing?! (need for pickhead finder!!!)
//Players[?].Strings[0] :=('Rune' / 'Addy' / 'Mith' / 'Steel' / 'Iron' / 'Bronz')
Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Active := False;
Players[1].integers[0] := 3;
Players[1].Strings[0] := 'Addy';
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Active := False;
Players[2].integers[0] := 3;
Players[2].Strings[0] := 'Addy';
Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := '';
Players[3].Active := False;
Players[3].integers[0] := 3;
Players[3].Strings[0] := 'Addy';
Players[4].Name := '';
Players[4].Pass := '';
Players[4].Nick := '';
Players[4].Active := False;
Players[4].integers[0] := 3;
Players[4].Strings[0] := 'Addy';
Players[5].Name := '';
Players[5].Pass := '';
Players[5].Nick := '';
Players[5].Active := False;
Players[5].integers[0] := 3;
Players[5].Strings[0] := 'Addy';
MiliSecondsToWait := 3000;
end;
////////////////////////////////////////////////////////////////////////////////
or 1 player:
SCAR Code:///////////////////////////////// SETUP ////////////////////////////////////////
var
MiliSecondsToWait, index : Integer;
const
Your_SRL_ID = ''; // don't have this? go to:
Your_SRL_Pass = ''; // [url]http://www.stats.srl-forums.com/[/url]
Procedure DeclarePlayers;
begin
HowManyPlayers := 1; // NO MAX <-- SETUP CORRECT
NumberOfPlayers( HowManyPlayers );
CurrentPlayer := 0; // Start Player? <-- SETUP CORRECT
// MAKE SURE THAT PICKAXE IS IN YOUR IVENTORY! NOT WIELD IT
Players[0].Name := ''; // UserName
Players[0].Pass := ''; // Password
Players[0].Nick := ''; // 3/4 String of Name (example: if accname is 'macroman' then set .nick at 'acro')
Players[0].Active := True; // Use this account? True / False
Players[0].integers[0] := 3; // loads before: logout / nextplayer
Players[0].Strings[0] := 'Addy'; // PickAxe use'ing?! (need for pickhead finder!!!)
//Players[?].Strings[0] :=('Rune' / 'Addy' / 'Mith' / 'Steel' / 'Iron' / 'Bronz')
MiliSecondsToWait := 3000;
end;
////////////////////////////////////////////////////////////////////////////////
That was my script not sure why there were 300 trades! and it seems to set players to false when they arent? cause i logged into some and they were just in the mine looking normal... not sure why taht is but otherwise very nice work<------------------------------------------------------------------------------>
--> Total loads done = 48
--> Total iron Mined = 861 ore`s
--> Random/trade Items = 453 items
--> Responds made = 2
--> Time running = 6 Hours, 8 Minutes and 6 Seconds
<------------------------------------------------------------------------------>
--> leenheed = in the mine, M-lvl = 20, 23 ore`s, active? False
--> mat is crazy = LOST-NotFoundMine, M-lvl = 45, 149 ore`s, active? False
--> Thinslicing = in the mine, M-lvl = 17, 186 ore`s, active? False
--> chickendippr = LOST-NotFoundMine, M-lvl = 17, 285 ore`s, active? False
--> Holypwns = error B-booth, M-lvl = 15, 53 ore`s, active? False
--> allandmore = in the mine, M-lvl = 15, 165 ore`s, active? True
Congratualtions
Mat
The truth finally came out...
heres a quick prog to test the new version out
works great
MasterKill Progress Report,
<------------------------------------------------------------------------------>
--> Total loads done = 6
--> Total iron Mined = 105 ore`s
--> Random/trade Items = 57 items
--> Responds made = 4
--> Time running = 50 Minutes and 22 Seconds
<------------------------------------------------------------------------------>
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 2 |
| Fights : 1 |
| Talks : 1 |
| Old Men : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
No, on all accounts...
Here's another proggy...
SCAR Code:MasterKill Progress Report,
<------------------------------------------------------------------------------>
--> Total loads done = 49
--> Total iron Mined = 1359 ore`s
--> Random/trade Items = 18 items
--> Responds made = 14
--> Time running = 5 Hours, 18 Minutes and 9 Seconds
<------------------------------------------------------------------------------>
--> X = error B-booth, M-lvl = 46, 27 ore`s, active? False
--> X = LOST-NotFoundMine, M-lvl = 5, 349 ore`s, active? False
--> X = LOST-NotFoundMine, M-lvl = 5, 0 ore`s, active? False
--> X = error B-booth, M-lvl = 49, 349 ore`s, active? False
--> X = in the Bank, M-lvl = 47, 538 ore`s, active? True
--> X = LOST-NotFoundMine, M-lvl = 47, 0 ore`s, active? False
--> X = in the mine, M-lvl = 52, 96 ore`s, active? True
--> X = In the bank, M-lvl = 0, 0 ore`s, active? True
But it only happened once where it started randomly traveling north when it got into varrock to look for the bank...
Also it only banked the pick (which was in the first inv spot) once.. strange.
strage yes,
but the script could run much longer,
couse as you see, 2 players have 'error b-booth'. When all players are False, that 2 players will be 'reseted' again and mine.
anywayz, gl![]()
The error b-booth happens when the player is trapped between the bank and the varrock gates and logges out.
VERY good work!! This is the best script I have used.
If i have 2 acc's and i put both mine 10 runs before log out. When they have mined 10 times does it log onto first acc and start over again?
http://www.AWSurveys.com/HomeMain.cfm?RefID=Jble
I have made here 20 euros in few day and got it out already plus you get 1.25 euros for any friend u refer, great way to get cash so u can buy mills or memberships
logout/nextplayer
thanks all
![]()
hello, i have recently started using these programs and today came across this script, looks very good with great advice for people new to running scar. I have an out of range error on line 75 when i have entered in everything i need to such as name in the form.
You need to set up the NumberOfPlayers correct in the script setup
gl
looks like a great script, almost ran overnight
Code:<------ Varrock East Mine And Banker By Masterkill ------> Worked for : 9 Hours, 19 Minutes and 19 Seconds Total ores mined : 1991 Total loads done : 77 Trade[s] made : 3 Respond[s] made : 18 Player reset[s] : 2 <--------------------------------------------------------> <--------------------------------------------------------> -->xxx Location : LOST-NotFoundMine //he was also in the middle of the road between varrock gates and mine Mining lvl : 35 <--------------------------------------------------------> -->xxx Location : in the mine //script stops when only 1 char is left? Random? : total ore`s mined : 1271 Mining lvl : 43 <--------------------------------------------------------> -->xxx Location : LOST-NotFoundMine //he was just standing in the middle of the road between varrock and mine :s Random? : total ore`s mined : 103 Mining lvl : 29 <--------------------------------------------------------> -->xxx Location : Surprise Exam Random? : Surprise Exam total ore`s mined : 426 Mining lvl : 44 <--------------------------------------------------------> <---- Thanks for using, plz post this in the topic!! ----> Successfully executed
sweet
and no it should not stop when 1 player is active
Nicbaz: sweet also![]()
There is Cookerator in the junior member section...
Btw the new version rocksI tested it for 3 hours and no players got lost
thanks MasterKill
<------------------------------------------------------------------------------>
--> Total loads done = 32
--> Total iron Mined = 847 ore`s
--> Random/trade Items = 17 items
--> Responds made = 7
--> Time running = 3 Hours, 12 Minutes and 15 Seconds
<------------------------------------------------------------------------------>
--> Zezima = in the bank, M-lvl = 62, 215 ore`s, active? True
--> Your Mom = in the Bank, M-lvl = 61, 215 ore`s, active? True
--> The Old Nite = not in use!, M-lvl = 0, 0 ore`s, active? False
--> N0valyfe = in the bank, M-lvl = 34, 159 ore`s, active? True
--> I Mahatma I = in the Bank, M-lvl = 29, 79 ore`s, active? True
--> Thehate = in the Bank, M-lvl = 38, 131 ore`s, active? True
--> Cheater = in the mine, M-lvl = 22, 48 ore`s, active? True
dont worry about my previous concern, all sorted out, it works quite well. However I did get sent to the wizard tower by the old man, is there any way that it stops mining and interacts with random events in order to keep mining?
it's slove-ing randoms most of the times, but very sometimes it misses one wich kick you to places like the wizzy tower
Nebuli:
Nice proggy for that time
btw, i'm a pait noob 2my siggy is made with paint
![]()
Gets lost.....
Here's a progress report tho:
<------ Varrock East Mine And Banker By Masterkill ------>
Worked for : 2 Hours, 35 Minutes and 54 Seconds
Total ores mined : 701
Total loads done : 25
Trade[s] made : 0
Respond[s] made : 13
Player reset[s] : 0
<-------------------------------------------------------->
<-------------------------------------------------------->
-->red1
Location : no GameTab
Random? :
total ore`s mined : 54
Mining lvl : 43
<-------------------------------------------------------->
-->pat
Location : in the mine
Random? : Certer
total ore`s mined : 377
Mining lvl : 57
<-------------------------------------------------------->
-->101
Location : Broken Pickaxe
Random? :
total ore`s mined : 248
Mining lvl : 62
<-------------------------------------------------------->
-->red2
Location : LOST No Bank
Random? :
total ore`s mined : 22
Mining lvl : 26
<-------------------------------------------------------->
Hey, how about adding a procedure that will make the script find an alternative pick that the account has in the bank?So when the fixing the head, or a pick is broken it will still mine with another pick.
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