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Thread: RICK 4 SRL - iron mine and banker! (varrock east)

  1. #1526
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    Okies .. silly question here: has anyone come up with a fix for the one ore issue? I am using SCAR 3.12c. I am using SRL 4.0 Rev 6. I pasted in the bug fix that was mentioned a few pages back.

    Help?

    EDIT: I figured it out. For those of you who are using SCAR 3.12c and downgraded your SRL to Rev 6, but STILL are only mining one ore per trip - it's because your Revision downgrade didn't work.

    The reason it didn't work is because your internet connection sucks. Try restarting your computer, shutting EVERYTHING that connects to the internet down (yes, even your antivirus), open SCAR, and then downgrade. You should see the black box pop up and some actual text in it as it runs.

    Works like a charm now

  2. #1527
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    - MasterKill Progress Report.
    Total loads done: 23
    Total iron Mined: 620 ore`s
    Random/trade Items: 1 items
    Responds made: 1
    Time running: 2 Hours, 11 Minutes and 11 Seconds
    Player stuff:
    ****** = no RoadColor, M-lvl = 53, 0 ore`s, active? False
    ****** = in the bank, M-lvl = 54, 324 ore`s, active? True
    ****** = in the Bank, M-lvl = 54, 296 ore`s, active? True



  3. #1528
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    Quote Originally Posted by Runeman View Post
    I get this error

    Found NickName
    Found a box, solving...
    Question is:
    Which shape has number 3
    [Runtime Error] : Exception: Access violation at address 02813B0C in module 'BoxPlugin.dll'. Write of address C4AEA14C in line 215 in script
    when you use vista. rune scar as administator. then close scar and open on the normal way start script.

    otherwise its computer restart time

    @Mk,, why not use a dtm to find the bankers? maby i'll slove the dummy problem.

  4. #1529
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    Quote Originally Posted by rikjess View Post
    @Mk,, why not use a dtm to find the bankers? maby i'll slove the dummy problem.
    that what i sayd 2-20 pages ago, but yes i'll go try that soon, i gues that works perfect

  5. #1530
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    New Proggie for you:

    - MasterKill Progress Report.
    Total loads done: 6
    Total iron Mined: 159 ore`s
    Random/trade Items: 3 items
    Responds made: 3
    Time running: 1 Hours, 3 Minutes and 0 Seconds
    Player stuff:
    ******* = in the bank, M-lvl = 47, 78 ore`s, active? True
    ******* = in the bank, M-lvl = 47, 27 ore`s, active? False
    ******* = in the bank, M-lvl = 47, 54 ore`s, active? True



  6. #1531
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    Just one question. In version 8.0 everything works perfect, but it walks to the mine, mines one ore and then walks back. Sometimes it even mines no ore, is there a way to fix this? (I'm using scarscape BTW)
    http://stats.srl-forums.com/be/SRL-S...rbars/2701.png

    Auto correctly, if I see you autoing with lvl 3 char, default clothes and a lame name I WILL report you!
    Add this to your signature if you also think that!

  7. #1532
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    but do you use srl 4.0 rev 6 to?


  8. #1533
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    Yea I use scar 3.13 divi + srl 4.0 rev 7
    http://stats.srl-forums.com/be/SRL-S...rbars/2701.png

    Auto correctly, if I see you autoing with lvl 3 char, default clothes and a lame name I WILL report you!
    Add this to your signature if you also think that!

  9. #1534
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    rev 6 plz

    works hell of a lot better

  10. #1535
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    Was wondering :/ I have the latest of everything and the bot just goes down there, clicks the iron rock ONCE and runs off.. and goes back and clicks teh rock once again and runs off. I gave up after that.

  11. #1536
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    Nice, this is my report=

    - MasterKill Progress Report.
    Total loads done: 5
    Total iron Mined: 216 ore`s
    Random/trade Items: 0 items
    Responds made: 1
    Time running: 33 Minutes and 47 Seconds

  12. #1537
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    i've run this script several times and most i get out of one char is 2 loads =[


    http://i1207.photobucket.com/albums/...1880351716.gif
    Quote Originally Posted by R0b0t1 View Post
    We cheat better than most players can play.

  13. #1538
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    Wow, its been a while! I used this script when i was using scar :P I have moved to iBot, I script it :P I am an iBot contrub. Heres a little sample of my l33tCutPro

    Code:
    import impsoft.nexus.bots.color.*;
    import impsoft.nexus.bots.color.constants.*;
    import impsoft.nexus.bots.color.scriptable.*;
    import impsoft.nexus.bots.color.scriptable.components.*;
    import impsoft.nexus.bots.color.scriptable.components.bottom.*;
    import impsoft.nexus.bots.color.scriptable.components.gamescreen.*;
    import impsoft.nexus.bots.color.scriptable.components.minimap.*;
    import impsoft.nexus.bots.color.scriptable.components.tab.*;
    import impsoft.nexus.bots.color.scriptable.interfaces.*;
    import impsoft.nexus.bots.color.scriptable.objects.*;
    import impsoft.nexus.bots.color.scriptable.objects.items.*;
    import impsoft.nexus.bots.color.structures.*;
    import impsoft.nexus.bots.color.util.*;
    import impsoft.nexus.bots.reflection.scriptable.components.*;
    import impsoft.nexus.bots.reflection.objects.*;
    import impsoft.nexus.bots.reflection.structures.*;
    
    import java.awt.*;
    
    public class l33tCutPro extends ColorScript implements AutoPaint, ChatListener {
    	public l33tCutPro(ColorBot c) {
    		super(c);
    	}
    
    	// Int's
    	public int Coins;
    	public boolean NeedCoins;
    	public int Fights = 0;
    	public int Trips = 0;
    	public int AxeLost = 0;
    	public int LogsChoped = 0;
    	public int WcLvl = 0;
    	public String AxeType = "";
    	public int tolerance = 40;
    	public int Checks = 0;
    	public int Ents = 0;
    	public String TreeText;
    	public String TreeType = "";
    	public String theChat;
    	static final short[][][] EntTextBmp = ColorMap.load("EntBmp.bmp");
    
    	// RGB's
    	RGB BankBooth = new RGB(80, 61, 8);
    
    	RGB[] Door = { new RGB(104, 79, 26), new RGB(100, 74, 9),
    			new RGB(100, 77, 23) };
    	RGB[] BobRGB = { new RGB(112, 34, 26), new RGB(104, 31, 26),
    			new RGB(108, 31, 26) };
    	//
    	RGB[] WillowRGB = { new RGB(100, 92, 56), new RGB(91, 83, 51),
    			new RGB(79, 73, 44), new RGB(81, 87, 58), new RGB(75, 84, 35) };
    	RGB[] TreeRGB = { new RGB(143, 111, 67), new RGB(119, 92, 56),
    			new RGB(126, 97, 58), new RGB(146, 113, 68), new RGB(63, 76, 21),
    			new RGB(83, 91, 40) };
    	RGB[] OakRGB = { new RGB(30, 30, 8), new RGB(58, 67, 39),
    			new RGB(59, 72, 33) };
    	//
    	public TreeWithTreantCheck theWillow = new TreeWithTreantCheck(WillowRGB,
    			"illow", this);
    	public TreeWithTreantCheck theTree = new TreeWithTreantCheck(WillowRGB,
    			"ree", this);
    	public TreeWithTreantCheck theOak = new TreeWithTreantCheck(OakRGB, "ak",
    			this);
    	public TreeWithTreantCheck TreeChop;
    
    	// EdgeRGBCluster's
    
    	EdgeRGBCluster DoorColor = new EdgeRGBCluster(Door, this);
    	EdgeRGBCluster Bob = new EdgeRGBCluster(BobRGB, this);
    
    	// AryanTile's
    	AryanTile Bank = new AryanTile(3092, 3245);
    	AryanTile GenStore = new AryanTile(3211, 3249);
    	AryanTile AxeStoreOut = new AryanTile(3234, 3203);
    	//
    	AryanTile RunAwayWillow = new AryanTile(3160, 3285);
    	AryanTile RunAwayOak = new AryanTile(3211, 3246);
    	AryanTile RunAwayTree = new AryanTile(3199, 3245);
    	//
    	AryanTile Willow = new AryanTile(3162, 3269);
    	AryanTile Oak = new AryanTile(3204, 3242);
    	AryanTile Tree = new AryanTile(3186, 3255);
    	//
    	AryanTile TreeTile;
    	AryanTile TreeRun;
    	AryanTile AxeStoreInside = new AryanTile(3231, 3203);
    	// AryanPath's
    
    	AryanPath AxeStoreIn = new AryanPath(new AryanTile[] { new AryanTile(3231,
    			3203) }, this);
    
    	// Rectangle's
    
    	Rectangle Close = new Rectangle(482, 36, 6, 6);
    	Rectangle MainStock = new Rectangle(35, 68, 91, 12);
    	Rectangle SteelAxe = new Rectangle(187, 106, 10, 9);
    	Rectangle IronAxe = new Rectangle(148, 107, 9, 10);
    	Rectangle BronzeAxe = new Rectangle(109, 108, 11, 8);
    	Rectangle Slot1 = new Rectangle(571, 223, 12, 6);
    	Rectangle Slot3 = new Rectangle(657, 221, 10, 8);
    	Rectangle Yes = new Rectangle(224, 396, 66, 7);
    	Rectangle TopText = new Rectangle(74, 6, 50, 18);
    
    	public void script() throws InterruptedException {
    		CheckAxeType();
    		while (true) {
    			log("Starting loop.");
    			theCamera.setCameraUp();
    			theCompass.setNorthEast();
    			CheckLevel();
    			Walk();
    			Chop();
    		}
    	}
    
    	public void paint(Graphics g) {
    		g.setColor(Color.CYAN);
    		g.drawString("Thank you for using l33tCutPro, by Ckeboss! V3.15!", 4,
    				40);
    		g.drawString("You are using a " + AxeType + " axe.", 4, 60);
    		g.setColor(Color.GREEN);
    		g.drawString("You have choped " + LogsChoped + " logs!", 4, 80);
    		g.drawString("You have banked/sold to shop " + Trips + " times!", 4,
    				100);
    		g.drawString("You are choping a(n) " + TreeType + " tree", 4, 120);
    		g.setColor(Color.RED);
    		g.drawString("You have needed to fix your axe " + AxeLost + " times!",
    				4, 140);
    		g.drawString("You are on " + Checks + " checks.", 4, 160);
    		g.drawString("You have ran away from " + Ents + " ENT's", 4, 180);
    		g.drawString("You have ran away from combat " + Fights + " times", 4,
    				200);
    	}
    
    	public void chat(String chat) throws InterruptedException {
    		chat = theChat;
    	}
    
    	public void CheckLevel() throws InterruptedException {
    		WcLvl = theTabs.Statistics
    				.getStatBottom(StatisticsTab.STAT_WOODCUTTING);
    		theTabs.Options.setRun(true);
    		if (WcLvl < 15) {
    			TreeType = "Tree";
    			TreeTile = Tree;
    			TreeRun = RunAwayTree;
    			TreeChop = theTree;
    			TreeText = "Chop down tree";
    		}
    		if (WcLvl >= 15 && WcLvl < 30) {
    			TreeType = "Oak";
    			TreeTile = Oak;
    			TreeRun = RunAwayOak;
    			TreeChop = theOak;
    			TreeText = "Chop down oak";
    		}
    		if (WcLvl >= 30) {
    			TreeType = "Willow";
    			TreeTile = Willow;
    			TreeRun = RunAwayWillow;
    			TreeChop = theWillow;
    			TreeText = "Chop down willow";
    		}
    	}
    
    	public void CheckAxeType() throws InterruptedException {
    		if (theTabs.InventoryV3.count("Rune axe") >= 1) {
    			log("We have a Rune axe.");
    			AxeType = "Rune";
    			NeedCoins = true;
    			Coins = 427;
    		}
    		if (theTabs.InventoryV3.count("Adamant axe") >= 1) {
    			log("We have a Addy axe.");
    			AxeType = "Addy";
    			NeedCoins = true;
    			Coins = 43;
    		}
    		if (theTabs.InventoryV3.count("Mithril axe") >= 1) {
    			log("We have a Mith axe.");
    			AxeType = "Mith";
    			NeedCoins = true;
    			Coins = 18;
    		}
    		if (theTabs.InventoryV3.count("Black axe") >= 1) {
    			log("We have a Black axe.");
    			AxeType = "Black";
    			NeedCoins = true;
    			Coins = 10;
    		}
    		if (theTabs.InventoryV3.count("Steel axe") >= 1) {
    			log("We have a Steel axe.");
    			AxeType = "Steel";
    		}
    		if (theTabs.InventoryV3.count("Iron axe") >= 1) {
    			log("We have a Iron axe.");
    			AxeType = "Iron";
    		}
    		if (theTabs.InventoryV3.count("Bronze axe") >= 1) {
    			log("We have a Bronze axe.");
    			AxeType = "Bronze";
    		}
    	}
    
    	public void Walk() throws InterruptedException {
    		theTabs.Options.setRun(true);
    		theWorldMap.walkTo(TreeTile);
    	}
    
    	public void Chop() throws InterruptedException {
    		while (Fight() == false && InvFull() == false && CheckAxe() == false
    				&& CheckLocation() == false) {
    			stopRandom("MouseMover");
    			TreeChop.setSortingFromCenter(true);
    			TreeChop.doTopText(TreeText);
    			sleep(500);
    			while (Ent() == false) {
    				log("No ent");
    				sleep(500);
    				if (TreeChopping() == true) {
    					log("Still choping");
    					sleep(random(1000, 1500));
    					++Checks;
    					if (Checks == 15) {
    						startRandom("MouseMover");
    						Checks = 0;
    						doAntiBan();
    					}
    				}
    				if (TreeChopping() == false) {
    					log("Tree is down");
    					doAntiBan();
    				}
    			}
    			if (Ent() == true) {
    				++Ents;
    				doEnt();
    			}
    		}
    		if (Fight() == true) {
    			++Fights;
    			doFight();
    		}
    		if (InvFull() == true) {
    			++Trips;
    			doFull();
    		}
    		if (CheckAxe() == true) {
    			GetCoins();
    			FixAxe();
    			++AxeLost;
    		}
    		if (CheckLocation() == true) {
    			doLost();
    		}
    		doAntiBan();
    	}
    
    	public void doEnt() throws InterruptedException {
    		startRandom("MouseMover");
    		log("Theres an Ent.");
    		theWorldMap.walkTo(TreeRun);
    		sleep(random(10000, 14000));
    		theWorldMap.walkTo(TreeTile);
    	}
    
    	public void doFight() throws InterruptedException {
    		startRandom("MouseMover");
    		log("Fight");
    		theTabs.Options.setRun(true);
    		theWorldMap.walkTo(TreeRun);
    		sleep(random(3000, 5000));
    		theWorldMap.walkTo(TreeTile);
    	}
    
    	public void doFull() throws InterruptedException {
    		startRandom("MouseMover");
    		log("Banking");
    		theWorldMap.walkTo(Bank);
    		theBankV3.open();
    		theBankV2.doDepositAllButAxe();
    		if (theTabs.InventoryV3.getCount() < 20) {
    			LogsChoped = LogsChoped + 28;
    			script();
    		} else {
    			doFull();
    		}
    	}
    
    	public void doLost() throws InterruptedException {
    		startRandom("MouseMover");
    		theTabs.Options.setRun(true);
    		theWorldMap.walkTo(TreeTile);
    	}
    
    	public void doAntiBan() throws InterruptedException {
    		int AntiBan = RandomGenerator.random(0, 40);
    		if (AntiBan == 0) {
    			if (!theTabs.Attack.isSelected()) {
    				AttackTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 1) {
    			if (!theTabs.Controls.isSelected()) {
    				ControlTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 2) {
    			if (!theTabs.Equipment.isSelected()) {
    				EquipmentTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 3) {
    			if (!theTabs.Friends.isSelected()) {
    				FriendsTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 4) {
    			if (!theTabs.Ignore.isSelected()) {
    				IgnoreTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 5) {
    			if (!theTabs.InventoryV3.isSelected()) {
    				InventoryTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 6) {
    			if (!theTabs.Logout.isSelected()) {
    				LogoutTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 7) {
    			if (!theTabs.Magic.isSelected()) {
    				MagicTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 8) {
    			if (!theTabs.Music.isSelected()) {
    				MusicTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 9) {
    			if (!theTabs.Options.isSelected()) {
    				OptionsTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 10) {
    			if (!theTabs.Prayer.isSelected()) {
    				PrayerTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 11) {
    			if (!theTabs.Quest.isSelected()) {
    				QuestTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan == 12) {
    			if (!theTabs.Statistics.isSelected()) {
    				StatisticsTab();
    			} else {
    				doAntiBan();
    			}
    		} else if (AntiBan >= 13 && AntiBan < 15) {
    			Camera();
    		} else if (AntiBan >= 15 && AntiBan < 20) {
    			Compass();
    		} else {
    			log("No antiban.");
    		}
    		Chop();
    	}
    
    	public void AttackTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Attack.click();
    		} else {
    			theTabs.Attack.key();
    		}
    	}
    
    	public void ControlTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Controls.click();
    		} else {
    			theTabs.Controls.key();
    		}
    	}
    
    	public void EquipmentTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Equipment.click();
    		} else {
    			theTabs.Equipment.key();
    		}
    	}
    
    	public void FriendsTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Friends.click();
    		} else {
    			theTabs.Friends.key();
    		}
    	}
    
    	public void IgnoreTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Ignore.click();
    		} else {
    			theTabs.Ignore.key();
    		}
    	}
    
    	public void InventoryTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.InventoryV3.click();
    		} else {
    			theTabs.InventoryV3.key();
    		}
    	}
    
    	public void LogoutTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Logout.click();
    		} else {
    			theTabs.Logout.key();
    		}
    	}
    
    	public void MagicTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Magic.click();
    		} else {
    			theTabs.Magic.key();
    		}
    	}
    
    	public void MusicTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Music.click();
    		} else {
    			theTabs.Music.key();
    		}
    	}
    
    	public void OptionsTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Options.click();
    		} else {
    			theTabs.Options.key();
    		}
    	}
    
    	public void PrayerTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Prayer.click();
    		} else {
    			theTabs.Prayer.key();
    		}
    	}
    
    	public void QuestTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Quest.click();
    		} else {
    			theTabs.Quest.key();
    		}
    	}
    
    	public void StatisticsTab() throws InterruptedException {
    		int Random = RandomGenerator.random(1, 2);
    		if (Random == 1) {
    			theTabs.Statistics.click();
    		} else {
    			theTabs.Statistics.key();
    		}
    	}
    
    	public void Camera() throws InterruptedException {
    		theCamera.setCameraDown();
    		theCamera.setCameraUp();
    	}
    
    	public void Compass() throws InterruptedException {
    		theCompass.setTo(random(0, 360));
    		theCompass.setNorthEast();
    	}
    
    	public boolean TreeChopping() throws InterruptedException {
    		if (getAnimation() == -1) {
    			return false;
    		} else {
    			return true;
    		}
    	}
    
    	public boolean Fight() throws InterruptedException {
    		if (theHPBars.failSafeInCombat()) {
    			return true;
    		} else {
    			return false;
    		}
    	}
    
    	public boolean InvFull() throws InterruptedException {
    		if (theTabs.InventoryV3.isSelected() == false) {
    			theTabs.InventoryV3.click();
    			if (theTabs.InventoryV3.isFull()) {
    				return true;
    			} else {
    				return false;
    			}
    		} else {
    			if (theTabs.InventoryV3.isFull()) {
    				return true;
    			} else {
    				return false;
    			}
    		}
    	}
    
    	public boolean Ent() throws InterruptedException {
    		XY location = ColorMapSearch.findColorMap(getColorMap(), EntTextBmp,
    				TopText, tolerance);
    		if (location != null) {
    			return true;
    		} else {
    			return false;
    		}
    	}
    
    	public boolean CheckAxe() throws InterruptedException {
    		if (theTabs.InventoryV3.count("Broken axe") == 1) {
    			theTabs.InventoryV3.key();
    			waitTillNextFrame();
    			mouseMove(Slot1);
    			sleep(random(1000, 2000));
    			if (theTopText.isTopTextContaining("Broken")) {
    				return true;
    			} else {
    				return false;
    			}
    		} else {
    			return false;
    		}
    	}
    
    	public boolean CheckLocation() throws InterruptedException {
    		if (getLocation().distanceTo(TreeTile) > 4) {
    			return true;
    		} else {
    			return false;
    		}
    	}
    
    	public void GetCoins() throws InterruptedException {
    		if (NeedCoins = true) {
    			theTabs.Options.setRun(true);
    			theWorldMap.walkTo(Bank);
    			theBankV2.doDepositAllButAxe();
    			theBankV3.doWithDrawX("Coins", Coins);
    			if (theTabs.InventoryV3.countStackOf("Coins") == Coins) {
    				log("Walking to Bob.");
    				theWorldMap.walkTo(AxeStoreOut);
    				mouseClickLeft(theAryanTileFinder
    						.toOnScreenMiniMap(AxeStoreInside));
    				sleep(1000);
    				while (theMiddleMan.isMoving() == true) {
    					log("Still walking there.");
    					sleep(1000);
    				}
    				if (getLocation().distanceTo(AxeStoreInside) < 2) {
    					log("Walked inside fast.");
    				} else {
    					log("Opening.");
    					theWorldMap.walkTo(AxeStoreOut);
    					DoorColor.setSortingFromCenter(true);
    					DoorColor.doTopTextAndMenuOnMoving("Open", "Open");
    					theWorldMap.walkTo(AxeStoreInside);
    				}
    			} else {
    				log("No more coins in bank, shuting down");
    				shutDown();
    			}
    		} else {
    			log("No coins needed.");
    			log("Walking to Bob.");
    			theWorldMap.walkTo(AxeStoreOut);
    			mouseClickLeft(theAryanTileFinder.toOnScreenMiniMap(AxeStoreInside));
    			sleep(1000);
    			while (theMiddleMan.isMoving() == true) {
    				log("Still walking there.");
    				sleep(1000);
    			}
    			if (getLocation().distanceTo(AxeStoreInside) < 2) {
    				log("Walked inside fast.");
    			} else {
    				log("Opening.");
    				theWorldMap.walkTo(AxeStoreOut);
    				DoorColor.setSortingFromCenter(true);
    				DoorColor.doTopTextAndMenuOnMoving("Open", "Open");
    				theWorldMap.walkTo(AxeStoreInside);
    			}
    		}
    	}
    
    	public void FixAxe() throws InterruptedException {
    		theTabs.InventoryV3.key();
    		sleep(random(500, 1000));
    		mouseClickLeft(Slot1);
    		Bob.doTopText("Use Broken axe -> Bob");
    		sleep(random(1000, 2000));
    		mouseClickLeft(Yes);
    		sleep(random(500, 1000));
    		theTabs.InventoryV3.key();
    		mouseMove(Slot1);
    		sleep(random(1000, 2000));
    		if (theTopText.isTopTextContaining("Broken")) {
    			log("Tring to fix axe again");
    			FixAxe();
    		} else {
    			log("Axe fix worked!");
    		}
    	}
    }

  14. #1539
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    Quote Originally Posted by asdfasdfasdf View Post
    Was wondering :/ I have the latest of everything and the bot just goes down there, clicks the iron rock ONCE and runs off.. and goes back and clicks teh rock once again and runs off. I gave up after that.
    The answer is like 6 posts above yours .. do you guys not read through the thread at all to find it?? Now I understand why the scripters get so frusterated with us ....


  15. #1540
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    FRUSTRATION

    once more: use srl rev 6!

    @ckeboss, i donloaded ibot, but it's a wierd programm...

  16. #1541
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    okies hun .. here we go. I set it up last night before I went to bed ..

    - MasterKill Progress Report.
    Total loads done: 22
    Total iron Mined: 1189 ore`s
    Random/trade Items: 12 items
    Responds made: 23
    Time running: 5 Hours, 34 Minutes and 46 Seconds
    Player stuff:
    = error B-booth, M-lvl = 40, 81 ore`s, active? False
    = wierd bank error, M-lvl = 24, 52 ore`s, active? False
    = error B-booth, M-lvl = 39, 214 ore`s, active? False
    = error B-booth, M-lvl = 46, 81 ore`s, active? False
    = in the bank, M-lvl = 23, 54 ore`s, active? False
    = error B-booth, M-lvl = 43, 232 ore`s, active? False
    = error B-booth, M-lvl = 48, 208 ore`s, active? True
    = error B-booth, M-lvl = 42, 54 ore`s, active? False
    = in the Bank, M-lvl = 44, 27 ore`s, active? False
    = error B-booth, M-lvl = 40, 78 ore`s, active? False
    = wierd bank error, M-lvl = 44, 108 ore`s, active? False
    - MasterKill Progress Report.
    we only got 1 more player active.
    Current player is not Active...
    Successfully executed
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | SRL Logs : 13 |
    | Trades Made : 1 |
    | Fights : 1 |
    | Talks : 3 |
    | Sandwiches : 1 |
    | Frog Solved : 1 |
    | Certers Missed : 1 |
    | Boxes Solved : 3 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Those are NOT good stats for 11 players almost all of them fell victim to the issue with the dummies .. a few of the reports are wrong tho because 2 were in randoms.

    I know you are busy .. but this may need some love, m'dear I remember running it overnight over a month ago and getting awesome stats.

  17. #1542
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    dude, i told you guys to watch the script 1 load. to see if the banking is working, if the banking is not working then reload runescape.

    if it is working then you can make an uber perfect report.

    gl

  18. #1543
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    Hun - I AM watching the script for one load and I HAVE reset Runescape MORE THAN ONCE .. it is running right now with me watching and I have already had to stop it a few times to make corrections. I only posted the proggy because I was under the impression that you, like other scripters, want feedback - if you don't want it .. then I won't provide it.

    Bottom line is that the script is NOT running well and I haven't seen a decent 24-hour proggy like the ones I was getting over a month ago before all these updates.

    EDIT:Legendary has the ONLY decent proggy since V8 and the recent game updates.

  19. #1544
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    meh i'll try to find a solution for the banking problem now,

    and don't stop correcting me me, i love it, couse i want to make this perfect

    thanks i'll work on it now

  20. #1545
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    I know you are busy *hugs* but I swear I am not noobing ya!!

  21. #1546
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    i'm trying to make a DDTM of the bank now, that should fix all problems

    EDIT:

    banking problem sloved. now it'll look for the yellow banker dots

    next thing will be the pickaxe shit, so you can wield it! (*wizzup hugs me* )

  22. #1547
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    Does it withdraw a new pickax now if it breaks or gets lost somehow?

  23. #1548
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    no, but i'm planning in v9.0 to, but maybe i won't so don't hope for it to much

  24. #1549
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    Version 8 is fixed now and ready for re-download? Or are you going to wait to release the fix in Version 9?

  25. #1550
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    wait for version 9 my friend

    i'll prommise, this vacation i'll release it

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