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Thread: Wizzup's [SRL] PowerMiner.

  1. #76
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    Yeah thanks. Also about the Run topic. I still don't see how it runs back. It only looks for the rock, and if it can't find it then logs out.

  2. #77
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    Quote Originally Posted by leader
    Yeah thanks. Also about the Run topic. I still don't see how it runs back. It only looks for the rock, and if it can't find it then logs out.
    Because the procedure to run away has a run back INSIDE it. Open it up and take a look.

  3. #78
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    Okay sorry...
    Quote Originally Posted by Leader

    “Life is short, don't waste time worrying about what people think of you, hold on to the ones that care, in the end they will be the only ones there.”

  4. #79
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    Quote Originally Posted by Pyro
    Because the procedure to run away has a run back INSIDE it. Open it up and take a look.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
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  5. #80
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    | Logged in : 19 |
    | Fight Random[s] : 2 |
    | Talking Random[s] : 4 |
    | OldMen Solved : 3 |
    | SandWich[es] Missed : 1 |
    | New Box[s] Solved : 3 |
    | Death[s] : 1


    Ores Mined and Dropped : 761
    Worked for 2 Hours, 3 Minutes and 24 Seconds

    This is with bronze picks lvl 30ish miners. I had a 5 of them going. Love this script for sure.

  6. #81
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    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villavu.com/forums |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 11 |
    | Fight Random[s] : 5 |
    | Talking Random[s] : 4 |
    | Rick[s] Solved : 2 |
    | OldMen Solved : 1 |
    | SandWich[es] Solved : 1 |
    | New Box[s] Solved : 1 |
    | Pickaxes Attached : 0 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    Ores Mined and Dropped : 1040
    Worked for 2 Hours, 33 Minutes and 48 Seconds.

    With the new SRL antirandoms, this script owns.
    One man's terrorist is another man's freedom fighter.

  7. #82
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    Note added, make sure you take a look at it, first page.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
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  8. #83
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    Version 0.73

    Added more random clicks in dropallores.
    Added a constant to determine if you want to run in a certain direction and drop your ores there, it is recommend though.
    Added a BitMapMask of the ore, instead or the normal bitmap.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
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  9. #84
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    Thanks Wizzup once again for a great updated script.

  10. #85
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    Added RandomDirection;
    And some other stuff not neccesairily(sp lol) noting.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
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  11. #86
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    Thanks ONCE again.
    Instead of the FirstOreDir and RunToDiffOrePlaces, how about just make DifNot2Run, so the user just inputs where he can't run, and it makes random directions for where he can run.

  12. #87
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    Thanks for helping all of us.
    Quote Originally Posted by Leader

    “Life is short, don't waste time worrying about what people think of you, hold on to the ones that care, in the end they will be the only ones there.”

  13. #88
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    Quote Originally Posted by jon buddy
    Thanks ONCE again.
    Instead of the FirstOreDir and RunToDiffOrePlaces, how about just make DifNot2Run, so the user just inputs where he can't run, and it makes random directions for where he can run.
    Yes...that might be a good idea... I will look into it.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


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  14. #89
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    Ty for updating, and I am gonna try getting 6 lvl 30+ miners for another script caugh*fakawi's*caugh. But ya, thanks for updating so much. Mine is junk, and gas doesn't work, but I hope your gas works.

    hakuna matata ;)

  15. #90
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    I don't know why, but on one of my accounts (only does this on one of them) the script tends to click on a rock and then click by my feet. It usually ends up picking up dropped copper ore... But it doesnt do this on any other accounts. Any idea why? And I did set my own colors... Maybe its because that account is of a darker complexion (lol)... But for now i'm just going to exclude him.
    One man's terrorist is another man's freedom fighter.

  16. #91
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    [Runtime Error] : Exception: Access violation at address 0064C6BE in module 'scar.exe'. Read of address FFFFFFFC in line 262 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar

    I got that error. It would log in, but then this error would show up.

    hakuna matata ;)

  17. #92
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    Quote Originally Posted by metrop021
    I don't know why, but on one of my accounts (only does this on one of them) the script tends to click on a rock and then click by my feet. It usually ends up picking up dropped copper ore... But it doesnt do this on any other accounts. Any idea why? And I did set my own colors... Maybe its because that account is of a darker complexion (lol)... But for now i'm just going to exclude him.
    It is because your feet contain "orecolor". Wear boots!
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  18. #93
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    Sometimes after it mines one rock, it doesn't mine any other. It only waits for the first rock to respawn.
    Quote Originally Posted by Leader

    “Life is short, don't waste time worrying about what people think of you, hold on to the ones that care, in the end they will be the only ones there.”

  19. #94
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    ***********************************************

    Ores Mined and Dropped : 516
    Worked for 1 Hours, 33 Minutes and 46 Seconds

    ***********************************************

    0 : *First Name* = False; Mined and dropped : 342 Ores;
    Mining Level : 52

    1 : *Second Name* = True; Mined and dropped : 45 Ores;
    Mining Level : 5


    ***********************************************

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villavu.com/forums |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 1 |
    | Talking Random[s] : 3 |
    | Rick[s] Solved : 1 |
    | OldMen Solved : 2 |
    | Pickaxes Attached : 0 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    The First Name quit because its pick broke. The Second Name didn't quit; I stopped the program cuz it was my bedtime. Your gas procedure kicks but sometimes, but others, it stinks. I also have a few suggestions. First thing is to add more Players. I wanna run this thing with 8 players, so can you update it to that? Also, can you fix something with your progress report? I also gained 7 lvls, if it matters. () So, I say, you must add more names under the Declare Names procedure!

    hakuna matata ;)

  20. #95
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    Ejjman1, just add more players by yourself!!

  21. #96
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    nice coding and sutff.
    You shoud give cedit for PPLSUQBAWLZ for "ur" CountItemBmpMaskTol Procedure
    you just coppied

    Code:
    function CountItemBmpTol(bmp, tol : Integer) : Integer;//based of PPLSUQBAWLZ's InventoryCount
    var
      used, i, e : Integer;
    begin
      e    := 0;
      i    := 0;
      used := 0;
      GameTab(4);
      while (i < 6) do
      begin
        if (i = 5) and (e < 8) then
        begin
          i := 0;
          e := e + 1;
        end;
        if (FindBitmapSpiralTolerance(bmp, x, y, (570 + 39 * i), (214 + 35 * e), (609 + 39 * i), (249 + 35 * e), tol)) then
          used := used + 1;
        if (i = 4) and (e = 7) then
          break;
        i := i + 1;
      end;
      Result := used;
    end;
    and made it count bmpmasks instead
    same with ClickAllItemsBmpTolWait

    Idk if you HAVE to credit for that.
    Just makes me annyoed

    Whatever love the script
    Didnt use though cuz i dont rly auto much =p

  22. #97
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    I have some problems with this script, and I think other people have trouble with this script too.

    1) It doesn't run away from fights, or not all the time.
    2) Doesn't login on the second account all the time.

    I get this error for #2.
    [Runtime Error] : Exception: Access violation at address 00653F79 in module 'scar.exe'. Read of address 01637FFE in line 1969 in script.

    Oh yeah, I was wondering if you could add the potatoeresponder to your script. It would make this script even better, but you just have to remove the potatoe text and change it to something else.

    Thanks,
    Leader
    Quote Originally Posted by Leader

    “Life is short, don't waste time worrying about what people think of you, hold on to the ones that care, in the end they will be the only ones there.”

  23. #98
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    Quote Originally Posted by yohojo8
    nice coding and sutff.
    You shoud give cedit for PPLSUQBAWLZ for "ur" CountItemBmpMaskTol Procedure
    you just coppied

    Code:
    function CountItemBmpTol(bmp, tol : Integer) : Integer;//based of PPLSUQBAWLZ's InventoryCount
    var
      used, i, e : Integer;
    begin
      e    := 0;
      i    := 0;
      used := 0;
      GameTab(4);
      while (i < 6) do
      begin
        if (i = 5) and (e < 8) then
        begin
          i := 0;
          e := e + 1;
        end;
        if (FindBitmapSpiralTolerance(bmp, x, y, (570 + 39 * i), (214 + 35 * e), (609 + 39 * i), (249 + 35 * e), tol)) then
          used := used + 1;
        if (i = 4) and (e = 7) then
          break;
        i := i + 1;
      end;
      Result := used;
    end;
    and made it count bmpmasks instead
    same with ClickAllItemsBmpTolWait

    Idk if you HAVE to credit for that.
    Just makes me annyoed

    Whatever love the script
    Didnt use though cuz i dont rly auto much =p
    First it is from stupid3ooo, I know I copied it.. but.. I already credited them above. Start of the script.

    The RandomDirection does not work yet, I was too eager to commit and forgot some lines, so I recommend to set RunToDifferentDirections to False;



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


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  24. #99
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    ok wizzup.
    i didnt like wana make u look bad or anything.
    just saying.. =)

  25. #100
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    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villavu.com/forums |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 10 |
    | Trade[s] Made : 2 |
    | Fight Random[s] : 2 |
    | Talking Random[s] : 17 |
    | Rick[s] Solved : 1 |
    | OldMen Solved : 6 |
    | SandWich[es] Solved : 1 |
    | Lamp[s] Solved : 6 |
    | Frog[s] Solved : 1 |
    | Frog[s] Missed : 1 |
    | Capn Hand[s] Solved : 3 |
    | Certer[s] Missed : 1 |
    | New Box[s] Solved : 5 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    Ores Mined and Dropped : 1213
    Worked for 5 Hours, 3 Minutes and 52 Seconds

    0 : 1 = False; Mined and dropped : 3 Ores; <---- got frogged
    Mining Level : 28

    1 : 2 = False; Mined and dropped : 390 Ores;
    Mining Level : 32

    2 : 3 = True; Mined and dropped : 378 Ores;
    Mining Level : 32

    3 : 4 = True; Mined and dropped : 338 Ores;
    Mining Level : 29
    One man's terrorist is another man's freedom fighter.

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