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Thread: 24 bit VS. Monochrome - AntiRandoms

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    Default 24 bit VS. Monochrome - AntiRandoms

    Ok, here's the basis for this thread;
    I am building a firemaking bot (1st script, so it's gotta be something useless like that lol) and I need some help with bitmaps and anti-randoms.

    1st, I have a 24 bit BMP and a Monochrome BMP; The 24 bit will be more effective but the Monochrome will take up less RAM, which should I use?

    2nd, I included the SRL/SRL.scar file, but I have no clue how to put it in my script. ( I know that's like one of the last steps, but I want to just get the info now for future reference )

    Thanks,
    Rotflmfwao

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    For the second question, {.include SRL/SRL.scar} just put that under your program NameHere;

    And then, in your main loop, (before calling for any SRL command) have SetupSRL; in there and then you have included SRL Then just look through the manual and use away!

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    Thanks JAD (If I do that, then where would I put the anti-random function? I'm guessing thats where you referred me to the manual, right?

    Also, I think I was unclear in my first question, Is the extra speed (unused Ram) of the Monochrome bitmap worth the inaccuracy of it? (or is it even inaccurate at all?)

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    In scar monochrome and normal bitmaps take the same ammount of ram so just use the coloured one.
    And we always prefer accuracy above speed.
    I made a new script, check it out!.

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    K, thanks, just wondering ( I thought that the monochrome would take less because it is what's in the LoadFireMakingBitmaps function in the Firemaking.scar include...) Oh well.
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    Pm me if you need any math functions made. Me = l0ving t3h mathz

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