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Thread: JAD's VarrockLumberjack! Chops any type of tree in Varrock.

  1. #76
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    Hey JAD,

    Just thought of an idea... Well it can come out whenever or not at all but here it is:

    Make an ax buyer included in your death walk or something, or tele to Lumbridge and buy an ax if there isn't one in the bank. Like I said this is just an idea and doesn't need to be in the script (even though it would be cool)

    Still trying to get longer proggy but only oaks are reliable...
    Also Rome is still being built so hopefully this script wont take forever to finish
    ~Stupedspam

    Edit:@jeezy1901- Have you downloaded Srl 3.81? Also are you using Scar 3.6? Need help setting them up? Look at my Tut, Link in sig (sounds like an ad)

  2. #77
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    Hes leaving empty spots in his player setup, or setting the wrong amount for howmanyplayers i think?

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  3. #78
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    Quote Originally Posted by stupedspam View Post
    Hey JAD,

    Just thought of an idea... Well it can come out whenever or not at all but here it is:

    Make an ax buyer included in your death walk or something, or tele to Lumbridge and buy an ax if there isn't one in the bank. Like I said this is just an idea and doesn't need to be in the script (even though it would be cool)

    Still trying to get longer proggy but only oaks are reliable...
    Also Rome is still being built so hopefully this script wont take forever to finish
    ~Stupedspam

    Edit:@jeezy1901- Have you downloaded Srl 3.81? Also are you using Scar 3.6? Need help setting them up? Look at my Tut, Link in sig (sounds like an ad)
    i figured out what i was doing wrong didnt know i had to delete the empty slots that i didnt use lol dumb i know
    thxs for the help


    my proggy
    []------------------------------------------[]
    [] Worked For : 40 Minutes, and 43 Seconds
    [] Did 8 Load[s]
    [] Talked 6 times
    []------------------------------------------[]
    [] Please post proggies, bugs and/or
    [] comments on SRL forums! srl-forums.com
    []------------------------------------------[]

    edit: and for some reason when i set it to chop the highest it goes to look for the willows directly to the left of where the mages are below varrock and just moves the mouse around on oak trees

  4. #79
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    @StupedSpam, that's a great idea! I'll have that in the version after this (hopefully)

    I'm hoping to get the version with death walk, fixed willow walking (I completely screwed it up in version 1.3 with changing something with the road color finder and didn't test it after that ) added count how many and what type of log to the proggy/SRL stats, fixed some bugs, a little more reliable chopping, fixed ent finding/handling, and deathwalk =)

    So that will hopefully be out tonight.. So I haven't had time yet to work on the yews, but don't worry, that should be in the next version!



    Edit: NOTE TO EVERYONE!! Willow walking is pretty much crap right now... I made a mistake in it in version 1.3. You can either wait for the next version, or you can go to the WalkToWillows and WalkToBankWillows functions and change all of the first number in the parameters for JadFlag to 0 =)

  5. #80
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    so if i am cutting willows use the first 1??

  6. #81
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    Quote Originally Posted by gamesngeeks View Post
    so if i am cutting willows use the first 1??
    Yes, or you can do that very simple task that I said above to use the more reliable version

    Sorry for the inconvenience to anybody trying to chop willows, it was pretty dumb of me to change the road color thing and not test it after that...

    Next version will be out soon!

  7. #82
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    this is really good i wonder how u made it

  8. #83
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    stupidspam that is an awsome idea! cant wait to see that in action, ive never even though about that... U KNOW WAT! you could add that in to a dwarf mine miner or a guild miner if u took the time. you should suggest that idea to wizzup? he would probly love it!

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    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 56 Minutes, and 5 Seconds
    []  Did 10 Load[s]
    []  Talked 3 times
    []------------------------------------------[]

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fight Random[s]       :  1   |
    | New Box[es] Solved    :  1   |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    Didn't find the ent, so broken axe, no replacement. But hey, those darn ents are damn sneaky.
    I like my coffee black just like my metal.

  10. #85
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    Quote Originally Posted by Esteban View Post
    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 56 Minutes, and 5 Seconds
    []  Did 10 Load[s]
    []  Talked 3 times
    []------------------------------------------[]

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fight Random[s]       :  1   |
    | New Box[es] Solved    :  1   |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    Didn't find the ent, so broken axe, no replacement. But hey, those darn ents are damn sneaky.
    Yeah.. Ent finding isn't flawless Sorry.

    Next version (or version after that) will have gold withdrawing so it can repair your axe and you can buy a new one. Thanks everyone!

  11. #86
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    Nice, I'm testing tomorrow, I had to come of the computer. Will post progress report. Great job JAD!

  12. #87
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    SCAR Code:
    Successfully walked back to Varrock!

    Death walk is working! First test on it and it worked flawlessly. I'm going to do a little more testing on it, fix a few things in it, add some more things to the script and then a new version will either be out tonight or tomorrow! (hopefully). It would be out tonight for sure but I have a swim meet until late...

    Anyways, thanks for testing it everyone and expect a MUCH more reliable and better script in the next version

  13. #88
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    keep getting this error

    [Runtime Error] : Out Of Range in line 98 in script C:\Program Files\SCAR 3.11\Scripts\VarrockLumberjack V1.3.scar

    whats the problem?

  14. #89
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    hey JAD just wondering when u get a broken axe does it matter where the replacement ones are or can they be any where in bank. and also not sure if u have this but are u going to add anti bannage for the sandwich lady if u already had one then i must have missed it great script still.
    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 17 Minutes, and 45 Seconds
    []  Did 3 Load[s]
    []  Talked 2 times
    []------------------------------------------[]

  15. #90
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    Quote Originally Posted by sniper360 View Post
    hey JAD just wondering when u get a broken axe does it matter where the replacement ones are or can they be any where in bank. and also not sure if u have this but are u going to add anti bannage for the sandwich lady if u already had one then i must have missed it great script still.
    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 17 Minutes, and 45 Seconds
    []  Did 3 Load[s]
    []  Talked 2 times
    []------------------------------------------[]
    It doesn't matter where the axe is in the bank, as long as it's visible on the bank screen when the bank is scrolled to the top.

    And if you meant does the script solve the Lunch Lady Random, then yes

    @rawr, you need to keep the number of players to how many player slots there are, ACTIVE OR NOT. So if only 1 player is active, and there's 10 slots, then you still set HowManyPlayers to 10. That'll fix it

  16. #91
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    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 5 Hours, and 12 Seconds
    []  Did 40 Load[s]
    []  Talked 17 times
    []------------------------------------------[]

    ok i was running on 6 flagged palyers (from VEM).2 players had no axe head and 1 players axe was broke. and 3 players were just outside the bank. i was cutting trees n oaks. just the ent finder and axe head finder and a little bit more walking failsafes i was lagging (dam u utorrent and that made my comp as slow as hell

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    Thank you...this is one of like three scripts that work for me =)

  18. #93
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    Quote Originally Posted by rudeboialex View Post
    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 5 Hours, and 12 Seconds
    []  Did 40 Load[s]
    []  Talked 17 times
    []------------------------------------------[]

    ok i was running on 6 flagged palyers (from VEM).2 players had no axe head and 1 players axe was broke. and 3 players were just outside the bank. i was cutting trees n oaks. just the ent finder and axe head finder and a little bit more walking failsafes i was lagging (dam u utorrent and that made my comp as slow as hell
    Thanks a LOT rudeboi!! Next version actually has more walking fail safes, and axe buyer or fixer at bobs axe shop so you can pretty much go forever unless you get a ScapeRune

    Just putting some finishing touches on the script and I should release it today, if not today then tomorrow.

    And I bet you it would have ran longer had you not been flagged..

    Thanks!

    P.S. What were the players that got lost chopping? I'm guessing they were chopping regular trees, because normally the oak walking is flawless, Correct?

  19. #94
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    Failed when compiling
    Line 1298: [Error] (16418:19): Unknown identifier 'FindVarrockRoadColor' in script C:\Documents and Settings\Owner\Desktop\VarrockLumberjack V1.3.scar
    yo i get errores in every script i use someone help me get 1 working
    someone plz help me out
    i look at the breif lesson fixing thing by jad
    just someone message me on msn or aim

  20. #95
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    Quote Originally Posted by Alasmic View Post
    Failed when compiling
    Line 1298: [Error] (16418:19): Unknown identifier 'FindVarrockRoadColor' in script C:\Documents and Settings\Owner\Desktop\VarrockLumberjack V1.3.scar
    yo i get errores in every script i use someone help me get 1 working
    someone plz help me out
    i look at the breif lesson fixing thing by jad
    just someone message me on msn or aim


    if u haven't already download scar divi 3.06 and this srl SRL 3.81

  21. #96
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    Quote Originally Posted by sniper360 View Post
    if u haven't already download scar divi 3.06 and this srl SRL 3.81
    i downloaded but still errors
    Line 218: [Error] (218:4): Unknown identifier 'InAbstractBox' in script C:\Program Files\SCAR 3.06\includes\srl\srl\core\Color.scar
    http://www.fenjer.com/adnan/SRLStats/4908.png

    Brain Damage...
    Bitch I Was Born During An Earthquake

  22. #97
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    did u update the includes. if u don't no how go to file then download includes and it should update and try again

  23. #98
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    Quote Originally Posted by sniper360 View Post
    did u update the includes. if u don't no how go to file then download includes and it should update and try again
    Updated already! ill try again.. dang i get the same error!!
    what is the problem.. i get errors in every script i use
    and if i dont get an error the script wont run right
    http://www.fenjer.com/adnan/SRLStats/4908.png

    Brain Damage...
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  24. #99
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    Great Script, Proggy:
    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 2 Hours, 35 Minutes, and 1 Seconds
    []  Did 31 Load[s]
    []  Talked 3 times
    []------------------------------------------[]

  25. #100
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    Quote Originally Posted by passiondrive View Post
    Great Script, Proggy:
    SCAR Code:
    []------------------------------------------[]
    []  Worked For : 2 Hours, 35 Minutes, and 1 Seconds
    []  Did 31 Load[s]
    []  Talked 3 times
    []------------------------------------------[]
    Awesome! Thanks And added the the progress reports list!

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