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Thread: Draynor willow cutter/banker for scar 2.03 that actually works well.

  1. #1
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    Default Draynor willow cutter/banker for scar 2.03 that actually works well.

    I have been looking for one for ages, one that when you go into the bank, dosent completley lag to were everything freeze's. And setup sequences are already made perfectly.

    One for just a single player.

    And can go many loads without screwin up.

    If anyone would be willing to make me one or find me one, post it here.

    And not a link or downloadable one, beacuse it wont let me download anything.


  2. #2
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    Default

    Become a member. There's an amazing one in the members section.

  3. #3
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    hmm its not that easy to become a member, i tried and it said i have to provide a script... so i spent a whole week trying to make a script that worked and i had no luck, just proves that not all people are designed for script making

    omg i just made an easier script lol
    i tried making stuff like auto cooker, the more advanced ones, i made auto talker but its not working, ill post it in my first scripts and ask for help

  4. #4
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    Quote Originally Posted by dannymet View Post
    hmm its not that easy to become a member, i tried and it said i have to provide a script... so i spent a whole week trying to make a script that worked and i had no luck, just proves that not all people are designed for script making
    Lmao!!

    i tried and it said i have to provide a script
    That part made me crack up
    [CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
    [CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]

    [CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]

  5. #5
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    Btw, you cant get 100% working willow cutter and banker for SCAR 2.03, because all SRLs are outdated for SCAR 2.03.

    EDIT: Hey Santa, how about this:
    so i spent a whole week trying to make a script
    Dude, you cant just make a very good working script in a week if you start from 0-point.

  6. #6
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    That's funny too but the other one was funnier...he though he could get in without a script
    [CENTER][img]http://signatures.mylivesignature.com/54486/113/4539C8FAAF3EAB109A3CC1811EF0941B.png[/img][/CENTER]
    [CENTER][BANANA]TSN ~ Vacation! ~ says :I Love Santy[/BANANA][/CENTER]

    [CENTER][BANANA]Raymond - Oh rilie? says :Your smart[/BANANA][/CENTER]

  7. #7
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    Quote Originally Posted by SantaClause View Post
    That's funny too but the other one was funnier...he though he could get in without a script
    Thats what they all think.

  8. #8
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    as first to be honest i didn't read anything over here, sorry for that not much time..
    but due to the threath's title i can give my oppinion:
    NO NEED TO MAKE SCRIPT FOR SCAR IF DIVI IS OUT WITH BETTER FUNCTIONS AND ABILITIES.

    Ty for your time,

    ~TSN.
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
    [CENTER][URL="http://www.stats.srl-forums.com/sigs"][IMG]http://www.stats.srl-forums.com/sigs/1324.png[/IMG][/URL][/CENTER]

  9. #9
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    hardly any scripts work for me, but i tried this one, and after changing a few things, it works great!!! try it and see if it works for you... I CANNOT TAKE ANY CREDIT FOR THIS SCRIPT, I ONLY DELETED A FEW THINGS THAT WERE MAKING IT NOT WORK, THAT IS ALL...

    {================================================= ========================]
    [ ~ChArM's Willow Raper~ ]
    [ ~Version: 2.1~ ]
    [================================================== =======================]
    |~Description: |
    | A macro that chops a full load of willows in Draynor, |
    | then banks it. |
    |~Instructions: |
    | 1. Set the Runescape brightness to V-bright, and your computer's |
    | resolution to 32bit resolution. |
    | 2. Need SCAR version 2.0.3. |
    | 3. Need SRL version 3.5. |
    | 5. Setup Lines 60-64, and 70+ |
    | 6. Start script in Draynor Bank. |
    | 7. Start with a axe in your first inventory slot or wielded. |
    | 8. Recomended to have extra axes near top of bank. |
    |~Features: |
    | AutoResponder |
    | AntiBan |
    | Randoms (UpToDate With SRL) |
    | AutoColor |
    | Multiple Players |
    | Awsome Ent and Axe Head Finding |
    [================================================== =======================]
    |~Version Info: |
    | v1.0 - First Release |
    | v1.1 - Updated Walking, and fixed little things. |
    | v1.2 - Fixed Lag |
    | v1.5 - Added Forms, Little Bug Fixes, Better Walking |
    | v2.0 - Completely rewrote script, removed powerchopping and forms |
    | UPDATED EVERYTHING! |
    | v2.1 - Fixed running from fights and Progress report, new ent finding, |
    | improved tree finding(2 ways), walking, and banking |
    [================================================== =======================}

    Program CharmWillowRaper;
    {.Include SRL/SRL.Scar}
    {.Include SRL/SRL/Skill/Woodcutting.Scar}

    Const Ver= 'v2.1'; //Version #, DONT TOUCH!

    //----------------------------------------------------------------------------//
    //---> Variables //
    //----------------------------------------------------------------------------//

    Var
    BankDot1, BankDot2, BankDot3, AxeHandleDTM: Integer;
    LogMask, AxeHeadMask, BrokenAxeHeadMask, AxeMask: Integer;
    AxeHeadColor1, AxeHeadColor2, AxeHeadColor3: Integer;
    AxesBroke, HeadsFound: Integer;
    Chat, Name, ChatName: String;
    NoAxe, NoAxes: Boolean;
    ChopMark, CallibrateTime: LongInt;
    Loads, TotalWillows, TotalExp: Integer;

    //----------------------------------------------------------------------------//
    //---> Setup //
    //----------------------------------------------------------------------------//

    Const WaitTime= 25; //Second to wait before clicking tree again used as a failsafe random extra 5 seconds is added on
    Const DebugMode= 2;
    Const RunDirection= 'E'; //Direction To Run Incase of a Fight?
    Const UseAutoResponder= True; //Enable The Auto Responder?
    Const MaxLoadTime= 10; //Max Time 1 Load Can Take In Minutes

    //----------------------------------------------------------------------------//
    //---> Setup Players //
    //----------------------------------------------------------------------------//

    Procedure DeclarePlayers;
    Begin

    HowManyPlayers := 3;
    CurrentPlayer:= 0;
    NumberOfPlayers(HowManyPlayers);

    Players[0].Name := '';
    Players[0].Pass := '';
    Players[0].Nick := ''; //3 Lowercase Letters of your username
    Players[0].Integer1 := 35; //Loads For Player
    Players[0].Boolean1 := False; //Equip Axe?
    Players[0].Active := True;

    Players[1].Name := '';
    Players[1].Pass := '';
    Players[1].Nick := '';
    Players[1].Integer1 := 35;
    Players[1].Boolean1 := False;
    Players[1].Active := True;

    Players[2].Name := '';
    Players[2].Pass := '';
    Players[2].Nick := '';
    Players[2].Integer1 := 35;
    Players[2].Boolean1 := False;
    Players[2].Active := True;

    End;

    //----------------------------------------------------------------------------//
    //---> Debug Procedure //
    //----------------------------------------------------------------------------//

    Procedure CharmDebug(Reason: String);
    Begin
    Case (DebugMode) of
    1 : Status(Reason);
    2 : WriteLn(Reason);
    3 : DisguiseScar(Reason);
    4 : Exit;
    End;
    End;

    //----------------------------------------------------------------------------//
    //---> Load DTMs //
    //----------------------------------------------------------------------------//

    Procedure LoadDTMs;
    Begin

    BankDot1 := DTMFromString('78DA636C67626008664001FFFFFF67F80FA 41' + //By FT-Fwaki
    '921ECFF8CB54035DEA86AFEFC61621081AA0101C63A4C73B0 AA09' +
    'C7AF06000153117B');

    BankDot2 := DTMFromString('78DA63EC60626008624001FFFFFF67F80FA 41' +
    '921ECFF8C3540353EA86AFEFC61621081AA0101C63AA09A10 22D4' +
    '44E057030001B5117D');

    BankDot3 := DTMFromString('78DA63EC60626008624001FFFFFF67F80FA 41' +
    '921ECFF8CF540359EA86AFEFC61621081AA0101C63AA09A40 026A' +
    '6A816A42F1AB010000781176');

    AxeHandleDTM := DTMFromString('78DA637465626078C48002CA2379191E026 94' + //Stole From SRL
    '620FE0F048C0E40352F19D000231209A4ED806A3E1150E304 54F3' +
    '86801A2FA09AEB04D47800D5DC23A0C616A8E61D01358E403 5EF0' +
    '9A80185CF03FC6A00E1CD105C');

    End;

    //----------------------------------------------------------------------------//
    //---> Load Bitmaps //
    //----------------------------------------------------------------------------//

    Procedure LoadBitmaps;
    Begin

    LogMask := BitmapFromString(13, 10, 'z78DA33301805E40037BC8' +
    '0BAB6D0C2E5F451494998D02E5471010034299979');

    AxeMask := BitmapFromString(10, 10, 'z78DA7373230D18500028316' +
    '130E825353470A921DE3DE499409EDB480D25FCE10000B72C 7CE1' +
    '');

    AxeHeadMask := BitmapFromString(12, 8, 'z78DA3330200CDC3080018900' +
    '972E62CC24D55E4C9594BB993C13C8733FB5DCE3860310AF9 2185' +
    'B008E3078E5');

    BrokenAxeHeadMask := BitmapFromString(9, 10, 'z78DA7373230D1890' +
    '05C8D34BAA2EE2D5E3F21131FEC56FCBE091A53C34007F307 225');

    End;

    //----------------------------------------------------------------------------//
    //---> Color Finding Functions //
    //----------------------------------------------------------------------------//

    Function FindMMWaterColor: Integer;
    Var
    Tol, WX, WY, MMWater: Integer;
    Begin

    MMWater := BitmapFromString(4, 4, 'z78DA3377B53474B234A7190' +
    '9002EDC1611');

    Repeat
    Begin
    If(not(LoggedIn))then Break;
    Tol:= Tol + 5;
    If(FindBitmapToleranceIn(MMWater, WX, WY, MMX1, MMY1, MMX2, MMY2, Tol))then
    Begin
    WaterColor:= GetColor(WX, WY);
    Result:= WaterColor;
    End
    End
    Until(Result > 0) or (Tol > 75);

    If(Result= 0)then
    Begin
    WriteLn('Could NOT Find MMWater Color, Please Restart Script!');
    Logout;
    //TerminateScript;
    End else
    Begin
    WriteLn('MMWaterColor - '+IntToStr(Result));
    End

    FreeBitmap(MMWater);

    End;

    //----------------------------------------------------------------------------//
    //---> AntiBan //
    //----------------------------------------------------------------------------//

    Procedure RCExamine;
    Begin
    MMouse(Random(MSX1), Random(MSY1), 3, 5);
    If(IsUpText('hop down')) or (IsUpText('alk here'))then
    Begin
    GetMousePos(x, y);
    Mouse(x, y, 2, 1, False);
    If(ChooseOption(x, y, 'Examine'))then
    Begin
    Exit;
    End else
    ChooseOption(x, y, 'Cancel');
    End
    End;

    //----------------------------------------------------------------------------//

    Procedure WoodcuttingAntiBan;
    Var
    X: Integer;
    Begin
    If(InvFull)then Exit;
    If(TimeFromMark(ChopMark) > 1000+Random(4000))then
    Begin
    Status('AntiBan');
    X:= Random(9)+1;
    ActivateClient;
    Case X of
    0 : RCExamine;
    1 : SleepAndMoveMouse(750+Random(2000));
    2 : SendArrowSilentWait(((Random(2)*2)), 1000+Random(200));
    3 : SendArrowSilentWait(((Random(2)*2) + 1), 200+Random(200));
    4 : SendArrowSilentWait(((Random(2)*2)), 200+Random(200));
    5 : SendArrowSilentWait(((Random(2)*2) + 1), 20+Random(20));
    6 : SendArrowSilentWait(((Random(2)*2)), 20+Random(20));
    7 : IdleTime(500, 500, 1.0);
    8 : begin GameTab(1+Random(7)) Wait(Random(300)) GameTab(4) end;
    9 : IdleTime(300, 200, 2.0);
    End
    //MarkTime(ChopMark);
    FindTalk;
    SendArrowSilentWait(0, 750+Random(500));
    End
    End;

    //----------------------------------------------------------------------------//
    //---> GetChatMessage Function //
    //----------------------------------------------------------------------------//

    Function GetChatMessage(Text: String): Boolean;
    Var
    TX, TY: Integer;
    Chat: String;
    Begin

    If(IsTextInAreaEx(40, 415, 130, 415, TX, TY, ':', 0, SmallChars, False, True, 0, 0, 0))then
    Begin
    Chat:= Lowercase(Trim(GetTextAtEx(TX + 8, 415, 0, SmallChars, False, False, 0, 1, 16711680, 40, False, TR_AllChars)));

    If(Pos(Text, Chat) <> 0)then
    Begin
    Result:= True;
    End

    End

    End;

    //----------------------------------------------------------------------------//
    //---> GetChatName Function //
    //----------------------------------------------------------------------------//

    Function GetChatName(Name: String): Boolean;
    Var
    I: Integer;
    Begin

    ChatName:= Lowercase(Trim(GetTextAtEx(21, 415, 0, SmallChars, False, False, 0, 0, 0, 50, False, TR_AllChars)));

    I:= Pos(':', ChatName);
    If(I <> 0)then
    Begin
    Delete(ChatName, I, I);
    End

    If(Pos(Name, ChatName) <> 0)then
    Begin
    Result:= True;
    End

    End;

    //----------------------------------------------------------------------------//
    //---> AutoRespond Function //
    //----------------------------------------------------------------------------//

    Function AutoRespond: Boolean;
    Var
    Responce, Lvl: String;
    RandomReply: Integer;
    Begin

    If(GetChatName(Players[CurrentPlayer].Name))then
    Begin
    Exit;
    End

    Begin
    Exit;
    End

    If(GetChatMessage(Players[CurrentPlayer].Name)) or (GetChatMessage(Players[CurrentPlayer].Nick))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= Random(10)+1;
    Case (RandomReply) of
    0 : Responce:= ('?');
    1 : Responce:= ('what');
    2 : Responce:= ('yes');
    3 : Responce:= ('no');
    4 : Responce:= ('what do you want');
    5 : Responce:= ('me?');
    6 : Responce:= ('Yah?');
    7 : Responce:= ('who?');
    8 : Responce:= ('wha?');
    9 : Responce:= ('?');
    10 : Responce:= ('???');
    End
    TypeSend(Responce+' '+Name);
    Result:= True;
    End

    If(GetChatMessage('lol')) or (GetChatMessage('lmao')) or (GetChatMessage('rofl')) or (GetChatMessage('haha'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= Random(24)+1;
    Case (RandomReply) of
    0 : Responce:= ('hehe');
    1 : Responce:= ('lolol');
    2 : Responce:= ('lol');
    3 : Responce:= ('haha');
    4 : Responce:= ('hihi');
    5 : Responce:= ('ghehe');
    6 : Responce:= ('lmao');
    7 : Responce:= ('lmfao');
    8 : Responce:= ('rofls');
    9 : Responce:= ('fun');
    10 : Responce:= ('nice');
    11 : Responce:= ('lolz');
    12 : Responce:= ('yep');
    13 : Responce:= ('hola');
    14 : Responce:= ('wow');
    15 : Responce:= ('i bet');
    16 : Responce:= ('rofl');
    17 : Responce:= ('ghehehghehighhe');
    18 : Responce:= ('cool');
    19 : Responce:= ('...');
    20 : Responce:= ('???');
    21 : Responce:= ('wowzers');
    22 : Responce:= ('grrr...');
    23 : Responce:= ('rowr');
    24 : Responce:= ('lolololololol');
    25 : Responce:= ('ha ha ha!!!');
    End
    TypeSend(Responce);
    Result:= True;
    End


    If(GetChatMessage('wc')) or (GetChatMessage('woodcutting')) or (GetChatMessage('woodcuttin'))
    And
    (GetChatMessage('lvl')) or (GetChatMessage('level')) or (GetChatMessage('lvls')) or (GetChatMessage('levels'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    Lvl:= IntToStr(GetSkillLevel('woodcutting'));
    RandomReply:= Random(5)+1;
    Case (RandomReply) of
    0 : Responce:= ('i''m lvl '+Lvl+' woodcuttin');
    1 : Responce:= ('level '+Lvl+' wc');
    2 : Responce:= ('lvl '+Lvl+' woodcut!');
    3 : Responce:= (+Lvl);
    4 : Responce:= ('i''m level '+lvl);
    5 : Responce:= (+Lvl+' here :P');
    End
    TypeSend(Responce);
    Result:= True;
    End

    If(GetChatMessage('wat')) or (GetChatMessage('what')) and (GetChatMessage('doin')) or (GetChatMessage('doing'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= Random(9)+1;
    Case RandomReply of
    0 : Responce:= ('not much');
    1 : Responce:= ('nothing');
    2 : Responce:= ('bored');
    3 : Responce:= ('aye?');
    4 : Responce:= ('emmm..nothin');
    5 : Responce:= ('nope');
    6 : Responce:= ('booo');
    7 : Responce:= ('no ty');
    8 : Responce:= ('what');
    9 : Responce:= ('....');
    10 : Responce:= ('nothin');
    End;
    TypeSend(Responce);
    Result:= True;
    End;

    If(GetChatMessage('hey')) or (GetChatMessage('hi')) or (GetChatMessage('hello')) or (GetChatMessage('wats up')) or (GetChatMessage('whats up')) or (GetChatMessage('yo'))then
    Begin
    WriteLn(''+ChatName+': '+Chat);
    RandomReply:= random(9)+1;
    Case RandomReply of
    0 : Responce:= ('ello');
    1 : Responce:= ('sup');
    2 : Responce:= ('yo');
    3 : Responce:= ('whats up everyone');
    4 : Responce:= ('whats up');
    5 : Responce:= ('welcome');
    6 : Responce:= ('allo allo');
    7 : Responce:= ('wat up');
    8 : Responce:= ('y0o');
    9 : Responce:= ('=P');
    10 : Responce:= ('what is up');
    End
    TypeSend(Responce);
    Result:= True;
    End

    End;

    //----------------------------------------------------------------------------//
    //---> FindAxeHead Colors Function //
    //----------------------------------------------------------------------------//

    Function CharmFindAxeHeadColors: Boolean;
    Var
    AX, AY: Integer;
    Begin

    If(not(LoggedIn))then Exit;

    GameTab(4);

    If(FindBitmapMaskTolerance(AxeMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 10, 5))then
    Begin
    AxeHeadColor1:= GetColor(AX + 5, AY + 3);
    AxeHeadColor2:= GetColor(AX + 7, AY + 2);
    AxeHeadColor3:= GetColor(AX, AY + 3);
    EquipAxe:= False;
    Result:= True;

    End else

    Begin

    GameTab(5);
    Wait(100+Random(75));

    If(FindBitmapMaskTolerance(AxeMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 10, 5))then
    Begin
    AxeHeadColor1:= GetColor(AX + 5, AY + 3);
    AxeHeadColor2:= GetColor(AX + 7, AY + 2);
    AxeHeadColor3:= GetColor(AX, AY + 3);
    EquipAxe:= True;
    Result:= True;
    End
    GameTab(4);
    End

    If(Result= True)then
    Begin
    NoAxe:= False;
    WriteLn('Axe head colors - '+IntToStr(AxeHeadColor1)+', '+IntToStr(AxeHeadColor2)+ ', and '+IntToStr(AxeHeadColor3));
    End else
    Begin
    WriteLn('Could NOT Find Axe Colors!, Logging Out!');
    Players[CurrentPlayer].Loc:= 'No Axe';
    Logout;
    End

    End;

    //----------------------------------------------------------------------------//
    //---> AttachHeadToHandle Function //
    //----------------------------------------------------------------------------//

    Function CharmAttachHeadToHandle: Boolean;
    Var
    AX, AY: Integer;
    Begin

    If(InvFull)then
    Begin
    If(FindBitmapMaskTolerance(LogMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 20, 25))then
    Begin
    Mouse(AX, AY, 2, 3, False);
    ChooseOption(x, y, 'rop');
    Wait(500+Random(250));
    End
    End

    If(EquipAxe= True)then
    Begin
    GameTab(5);
    Wait(150+Random(75));
    If(FindDTM(AxeHandleDTM, AX, AY, MIX1, MIY1, MIX2, MIY2))then
    Begin
    Mouse(AX, AY, 3, 3, True);
    Wait(250+Random(175));
    End
    End

    GameTab(4);
    Wait(250+Random(175));

    If(FindBitmapMaskTolerance(AxeHeadMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 20, 25))then
    Begin
    Mouse(AX, AY, 2, 3, True);
    Result:= True;
    End

    If(FindDTM(AxeHandleDTM, AX, AY, MIX1, MIY1, MIX2, MIY2))then
    Begin
    Mouse(AX, AY, 2, 3, True);
    End

    If(EquipAxe= True)then
    Begin
    Wait(Random(1000));
    If(FindBitmapMaskTolerance(AxeHeadMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 20, 25))then
    Begin
    Mouse(AX, AY, 2, 3, True);
    End
    End

    End;

    //----------------------------------------------------------------------------//
    //---> HandleFight //
    //----------------------------------------------------------------------------//

    Procedure HandleFight;
    Begin

    RunAwayDirection(RunDirection);
    Wait(10000+Random(2000));
    RunBack;

    If(FindSymbol(x, y, 'fishing spot'))then
    Begin
    Mouse(x, y - 20, 5, 6, True);
    FindTalk;
    Flag;
    End

    End;

    //----------------------------------------------------------------------------//
    //---> Axe Finding Function //
    //----------------------------------------------------------------------------//

    Function CharmFindAxeHead: Boolean;
    Var
    C, XH, YH, Chat, AxeHeadTxt: Integer;
    Start: Boolean;
    Begin

    If(not(LoggedIn))then Exit;

    AxeHeadTxt := BitmapFromString(30, 10, 'z78DA7373B334303170' +
    '0393A62EA62626E6839374437227320901A36E1E75333124A 9265' +
    '04B3DA9EE84005C2663AAA4AE7A5CBAF0BB16530D729A2155 9C98' +
    '10C36F0E316E26DE6DF87D4DBC1B28B197BCF0C404F863997 2715' +
    'AC435A9B98954F3013DD58547');

    {Chat:= CreateBitmapMaskFromText('ou do not have an axe', SmallChars);

    If(FindBitmapMaskTolerance(Chat, x, y, MCX1, MCY1, MCX2, MCY2, 10, 85))or
    (GetChatMessage('do not')) or (GetChatMessage('have axe'))then}

    If(EquipAxe= False)then
    Begin
    GameTab(4);
    Wait(50+Random(50));
    If(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then Start:= True;
    End

    If(EquipAxe= True)then
    Begin
    GameTab(5);
    Wait(50+Random(50));
    If(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then Start:= True;
    End

    If(Start= True)then
    Begin

    CharmDebug('Lost Axe Head, Finding..');
    HighestAngle;

    // If(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10))then Exit;

    If(FindBitmapMaskTolerance(BrokenAxeHeadMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))then
    Begin
    AxesBroke:= AxesBroke + 1;
    CharmDebug('ENT Got Us, Broken Axe!');
    Players[CurrentPlayer].Loc:= 'Broken Axe';
    NoAxe:= True;
    Result:= False;
    Exit;
    End

    GameTab(4);
    Wait(2000+Random(100));

    If(InvFull)then
    Begin
    If(FindBitmapMaskTolerance(LogMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))then
    Begin
    Mouse(XH, YH, 0, 0, False);
    ChooseOption(x, y, 'rop');
    End
    End

    Repeat
    If(not(LoggedIn))then Break;
    C:= C + 1;
    XH:= Random(510) + 5;
    YH:= Random(330) + 5;
    If(FindObjectMulti(XH, YH, 'ake', 'Take', 'Tak', AxeHeadColor1, AxeHeadColor2, AxeHeadColor3, 5, 5, True, True))then
    Begin
    MMouse(XH, YH, 0, 0);
    Wait(100+Random(100));
    If(IsUpTextMulti('ake', 'Take', 'Tak'))then
    Begin
    GetMousePos(XH, YH);
    Mouse(XH, YH, 1, 1, False);
    Wait(Random(50));
    If(FindBitmapToleranceIn(AxeHeadTxt, x, y, MSX1, MSY1, MSX2, MSY2, 20))then
    Begin
    Mouse(x, y, 2, 2, True);
    End else
    Begin
    If(not(ChooseOption(x, y, 'axe head')))then ChooseOption(x, y, 'Take');
    End
    End
    Flag;
    Wait(750+Random(250));
    End
    Until(FindBitmapMaskTolerance(AxeHeadMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25)) or (FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)) or (C= 15);

    GameTab(4);

    If(not(FindBitmapMaskTolerance(AxeHeadMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))) or (not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then
    Begin
    CharmDebug('Could NOT Find Head!');
    Players[CurrentPlayer].Loc:= 'Lost AxeHead';
    NoAxe:= True;
    Result:= False;
    Exit;
    End

    CharmDebug('Found Head!');
    HeadsFound:= HeadsFound + 1;

    CharmDebug('Attaching Head To Handle.');
    CharmAttachHeadToHandle;

    NoAxe:= False;
    Result:= True;

    End

    FreeBitmap(Chat);
    FreeBitmap(AxeHeadTxt);

    End;

    //----------------------------------------------------------------------------//
    //---> Walking Procedures //
    //----------------------------------------------------------------------------//

    Procedure DraynorBankToWillowTrees;
    Var
    DX, DY: Integer;
    Begin

    If(not(LoggedIn))then Exit;

    HighestAngle;
    PerfectNorth;

    Status('Bank->Willows');

    Players[CurrentPlayer].Loc:= 'Bank';

    SymbolAccuracy:= 0.4;

    If(not(FindSymbol(DX, DY, 'bank')))then
    Begin
    If(FindColorSpiralTolerance(DX, DY, WaterColor, MMX1, MMY1, MMX2, MMY2, 5))then
    Begin
    Mouse(DX + 25+Random(8), DY + 25+Random(20), 5, 8, True);
    Flag;
    End
    End else
    Begin
    If(FindSymbol(DX, DY, 'bank'))then
    Begin
    Mouse(DX - 30+Random(10), DY + 34+Random(7), 5, 8, True);
    Flag;
    End else
    Begin
    Players[CurrentPlayer].Loc:= 'Lost';
    Logout;
    Exit;
    End
    End

    SymbolAccuracy:= 0.6;

    If(FindSymbol(DX, DY, 'fishing spot'))then
    Begin
    If(Distance(MMCX, DX, MMCY, DY) > 250)then
    Begin
    Mouse(DX + 5+Random(6), DY - 15+Random(15), 2, 3, True);
    Flag;
    End
    End

    Players[CurrentPlayer].Loc:= 'Willows';

    SymbolAccuracy:= 0.8;

    End;

    //----------------------------------------------------------------------------//

    Procedure WillowTreesToDraynorBank;
    Var
    DX, DY, F: Integer;
    See: Boolean;
    Begin

    If(not(LoggedIn))then Exit;

    PerfectNorth;

    Status('Willows->Bank');

    Players[CurrentPlayer].Loc := 'Willows';

    SymbolAccuracy:= 0.4;

    If(not(FindSymbol(DX, DY, 'bank')))then
    Begin
    If(FindSymbol(DX, DY, 'fishing spot'))then
    Begin
    Mouse(DX + 10, DY - 30+Random(6), 4, 5, True);
    FFlag(10);
    End
    End

    Repeat
    If(not(DTM3Flag(BankDot1, BankDot2, BankDot3, True)))then
    Begin
    If(not(FindSymbol(x, y, 'bank')))then
    Begin
    F:= F + 1;
    End else
    Begin
    See:= True;
    MouseFlag(x, y, 2, 4);
    DTM3Flag(BankDot1, BankDot2, BankDot3, True);
    Flag;
    Players[CurrentPlayer].Loc:= 'Bank';
    end
    End else
    Begin
    See:= True;
    Wait(500+Random(1000));
    Flag;
    Players[CurrentPlayer].Loc:= 'Bank';
    End
    Until(See= True) or (F > 3);

    If(F > 3)then
    Begin
    Players[CurrentPlayer].Loc:= 'Lost';
    Logout;
    Exit;
    End

    Players[CurrentPlayer].Loc := 'Bank';

    SymbolAccuracy:= 0.8;

    End;

    //----------------------------------------------------------------------------//
    //---> Ent Handleing Function //
    //----------------------------------------------------------------------------//

    Function CharmEnt(ex, ey: Integer): Boolean;
    Var
    Xe, Ye: Integer;
    Begin

    Status('FindEnt');

    If(FindColorSpiralTolerance(Xe, Ye, 5535856, ex - 20, ey - 20, ex + 20, ey + 20, 12))then
    Begin
    MMouse(Xe, Ye, 5, 5);
    Wait(100+Random(50));
    End else
    Begin
    Exit;
    End

    If(IsUpTextMulti('hop down Will', 'down Willow', 'own Wil')) or (IsUpTextMulti('illow', 'low', 'Will'))then
    Begin
    If(FindColorSpiralTolerance(Xe, Ye, 383705, 1, 1, 180, 39, 20))or
    (FindColorSpiralTolerance(Xe, Ye, 65535, 1, 1, 200, 40, 20))or
    (FindColorTolerance(Xe, Ye, 55769, 85, 15, 115, 15, 20))then
    Begin
    EntsAvoided:= EntsAvoided + 1;
    Result:= True;
    End else
    Result:= False;
    Exit;

    End

    End;

    //----------------------------------------------------------------------------//
    //---> CharmFindObjWillow Function //
    //----------------------------------------------------------------------------//

    Function CharmFindObjWillow(var cx, cy: Integer; color1, color2, color3, tolerance: Integer): Boolean;
    Var
    x, y, a, c, i, x1, y1, x2, y2 : Integer;
    Begin
    if (FindMSColorTol(x, y, color1, tolerance)) or
    (FindMSColorTol(x, y, color2, tolerance)) or
    (FindMSColorTol(x, y, color3, tolerance)) then
    Begin
    x1 := 245;
    y1 := 165;
    x2 := 277;
    y2 := 185;
    Repeat
    If (not (Loggedin)) Then
    break;
    a := a + 1;
    If (a = 1) Then
    c := c + 1;
    If (a = 3) Then
    c := c + 1;
    for i := 1 to c do
    Begin
    If (a = 1) Then
    Begin
    x1 := x1 + 30;
    x2 := x2 + 30;
    End;
    If (a = 2) Then
    Begin
    y1 := y1 - 20;
    y2 := y2 - 20;
    End;
    If (a = 3) Then
    Begin
    x1 := x1 - 30;
    x2 := x2 - 30;
    End;
    If (a = 4) Then
    Begin
    y1 := y1 + 20;
    y2 := y2 + 20;
    End;
    If (x1 = 485) and (x2 = 517) Then
    x2 := x2 - 2;
    If (y1 = 325) and (y2 = 345) Then
    y2 := y2 - 7;
    If (x2 > 515) Then
    Break;
    if (FindColorTolerance(x, y, color1, x1, y1, x2, y2, tolerance)) or
    (FindColorTolerance(x, y, color2, x1, y1, x2, y2, tolerance)) or
    (FindColorTolerance(x, y, color3, x1, y1, x2, y2, tolerance)) then
    Begin
    MMouse(x, y, 5, 5);
    GetMousePos(x, y);
    cx:= x;
    cy:= y;
    Wait(100+Random(50));
    If(IsUpTextMulti('hop down Will', 'down Willow', 'own Wil')) or (IsUpTextMulti('illow', 'low', 'Will')) Then
    Begin
    If(FindColorTolerance(X, Y, 55769, 85, 15, 115, 15, 20))then
    Begin
    CharmDebug('Found Ent!');
    Mouse(MMCX, MMCY, 5, 5, True);
    Wait(10000+Random(5000));
    FindNormalRandoms;
    EntsAvoided:= EntsAvoided + 1;
    Break;
    Result:= False;
    End else
    Begin
    Result := True;
    Break;
    End
    End;
    End;
    End;
    If (a = 4) Then
    a := 0;
    Until (x2 > 515) or (Result= True);
    End;
    End;

    //----------------------------------------------------------------------------//
    //---> FindWillowDeformed Function //
    //----------------------------------------------------------------------------//

    Function FindWillowDeformed(Var ObjX, ObjY: Integer): Boolean;
    Var
    Acc, Ref: Extended;
    TX, TY, Times, Tol, WillowTree: Integer;
    Begin

    WillowTree := BitmapFromString(2, 6, '18180E303016304016283' +
    '01648502C30382160682C3040135850444848324850244850 39');

    Ref:= 0.9;
    Tol:= 0;

    For Times := 1 to 20 do
    Begin
    FindTalk;
    Wait(50+Random(100));
    Try
    FindDeformedBitmapToleranceIn(WillowTree, TX, TY, MSX1 + 50, MSY1 + 50, MSX2 - 50, MSY2 - 50, Tol, 2, True, Acc);
    except
    Result:= False;
    End
    If(Acc >= Ref)then
    Begin
    MMouse(TX + Random(10), TY, 3, 3);
    If(IsUpTextMulti('hop down Will', 'down Willow', 'own Wil')) or (IsUpTextMulti('illow', 'low', 'Will'))then
    Begin
    If(FindColorTolerance(X, Y, 55769, 85, 15, 115, 15, 20))then
    Begin
    CharmDebug('Found Ent!');
    Result:= False;
    Mouse(MMCX, MMCY, 5, 5, True);
    Wait(Random(5000));
    FindNormalRandoms;
    EntsAvoided:= EntsAvoided + 1;
    Exit;
    End
    ObjX:= TX;
    ObjY:= TY;
    Result:= True;
    Exit;
    End
    End
    //If Times mod 2 = 0 then //5
    //Begin
    Ref:= Ref - 0.1; //Ref:= Ref - 0.05;
    Tol:= Tol + 10; //Tol:= Tol + 7;
    Wait(Random(50));
    //End
    //Wait(1);
    End
    //Wait(1);
    FreeBitmap(WillowTree);
    End;

    //----------------------------------------------------------------------------//
    //---> Chop Willows Function //
    //----------------------------------------------------------------------------//

    Function ChopWillows: Boolean;
    Var
    CX, CY, TempColor: Integer;
    Begin

    If(not(LoggedIn))then Exit;

    Status('Chopping');

    //If(FindWillowDeformed(CX, CY))then
    If(CharmFindObjWillow(CX, CY, 5535856, 6328448, 3301456, 15))then
    Begin

    TempColor:= GetColor(CX, CY);

    //If(not(CharmEnt(CX, CY)))then
    If(IsUpTextMulti('hop down Will', 'down Willow', 'own Wil')) or (IsUpTextMulti('illow', 'low', 'Will')) Then
    Begin
    If(Random(20) < 15)then
    Begin
    Mouse(CX, CY, 2, 2, True);
    Result:= True;
    End
    Else
    Begin
    Mouse(CX, CY, 2, 3, False);
    If(ChooseOption(x, y, 'hop down'))then
    Result:= True;
    End
    End

    If(FlagPresent)then
    Begin
    Flag;
    End

    Wait(200-Random(50));

    Status('CheckAxe');
    CharmFindAxeHead;

    If(Result= True)then
    Begin

    MarkTime(ChopMark);
    Repeat

    If(not(LoggedIn))then Break;

    Status('FindRandoms->Nest->Axe');
    CharmFindAxeHead;
    FindNormalRandoms;
    Wait(Random(50));
    FindBirdsNest;

    If(NoAxe)then Break;
    If(InvFull)then Break;

    WoodcuttingAntiban;

    If(UseAutoResponder)then Status('AutoRespond') AutoRespond;

    If(CharmEnt(CX, CY))then
    Begin
    CharmDebug('Found Ent!');
    Mouse(MMCX, MMCY, 5, 5, True);
    FindTalk;
    Wait(10000+Random(5000));
    FindNormalRandoms;
    Exit;
    End

    Status('FindFight');
    If(FindFight)then
    Begin
    Status('Found Fight');
    HandleFight;
    Exit;
    End

    Status('FindRandoms');
    FindTalk;

    Until(TimeFromMark(ChopMark) >= (WaitTime*1000+Random(5000))) or (not(FindColor(CX, CY, TempColor, CX - 10, CY - 10, CX + 10, CY + 10)));

    End

    End

    End;

    //----------------------------------------------------------------------------//
    //---> OpenBank Function //
    //----------------------------------------------------------------------------//

    Function CharmOpenBank: Boolean;
    Var
    BX, BY, Tries: Integer;
    Begin

    Repeat

    If(FindObjectMulti(BX, BY, 'e Bank', 'Use Ba', 'ooth', 2842230, 3421241, 605778, 10, 5, True, True))then

    MMouse(BX, BY, 2, 2);

    If(IsUpTextMulti('e Bank', 'Use Ba', 'ooth'))then
    Begin
    Mouse(BX, BY, 4, 7, False);
    Wait(10+Random(50));
    If(ChooseOption(x, y, 'uickly'))then
    Begin
    MarkTime(Mark);
    Repeat
    Wait(10+Random(5));
    If(TimeFromMark(Mark) > 20000)then
    Begin
    Result:= False;
    Exit;
    End
    Until(BankScreen);
    If(BankScreen)then
    Begin
    Result:= True;
    Exit;
    End
    End
    End
    Else
    Begin
    Wait(1);
    Tries:= Tries + 1;
    End;
    Until(Tries > 10);

    End;

    //----------------------------------------------------------------------------//
    //---> CountLogs Procedure //
    //----------------------------------------------------------------------------//

    Procedure CountLogs;
    Var
    WillowCount, WillowExp: Integer;
    Begin

    GameTab(4);

    WillowCount:= CountItemBmpMaskTol(LogMask, 20, 10);
    TotalWillows:= TotalWillows + WillowCount;

    Players[CurrentPlayer].Integer2:= Players[CurrentPlayer].Integer2 + WillowCount;

    WillowExp:= (WillowCount*(125/2));

    Players[CurrentPlayer].Integer3:= Players[CurrentPlayer].Integer3 + Round(WillowExp);

    TotalExp:= TotalExp + Round(WillowExp);

    End;

    //----------------------------------------------------------------------------//
    //---> Banking Procedure //
    //----------------------------------------------------------------------------//

    Procedure BankWillows;
    Begin

    If(not(LoggedIn))then Exit;

    Status('Banking');

    CountLogs;

    If(FlagPresent)then Wait(500+Random(2000));

    HighestAngle;

    MarkTime(Mark);
    Repeat

    If(CharmOpenBank)then Break;
    If(OpenBankQuiet('db'))then Break;

    Until(BankScreen) or (TimeFromMark(Mark) > 90000);

    If(TimeFromMark(Mark) > 90000)then
    Begin
    Players[CurrentPlayer].Loc:= 'Lost';
    Logout;
    Exit;
    End

    If(BankScreen)then
    Begin
    If(NoAxe= True)then
    Begin
    ClickAllItemsColorWait('All', 65536, 500+Random(100));
    FixBank;
    Wait(Random(250)+300);

    If(FindBitmapMaskTolerance(AxeMask, x, y, MSX1, MSY1, MSX2, MSY2, 20, 10))then
    Begin
    Mouse(x, y, 1, 1, True);
    End else
    Begin
    Players[CurrentPlayer].Loc:= 'No Axes';
    NoAxes:= True;
    End

    Wait(Random(250)+50);

    End else
    Begin
    If(EquipAxe= False)then
    Begin
    Deposit(2, 28, 2);
    Wait(100+Random(50));
    Deposit(3, 28, 2);
    End else
    If(EquipAxe= True)then
    Begin
    ClickAllItemsColorWait('All', 65536, 500+Random(100));
    Wait(Random(250)+300);
    End
    End

    Repeat
    If(not(LoggedIn))then Break;
    CloseBank;
    Until(not(BankScreen));

    If(NoAxe= True)then
    Begin
    CharmFindAxeHeadColors;
    Wait(Random(300)+250);
    If(EquipAxe= True)then
    GameTab(4);
    If(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10))then
    Begin
    Mouse(x, y, 5, 5, True);
    End
    NoAxe:= False;
    End

    Loads:= Loads + 1;
    Banks:= Banks + 1;
    Players[CurrentPlayer].Banked:= Players[CurrentPlayer].Banked + 1;

    End

    End;

    //----------------------------------------------------------------------------//
    //---> Progress Report //
    //----------------------------------------------------------------------------//

    Procedure PlayerStats;
    Var
    Active: String;
    I: Integer;
    Begin

    If(Players[CurrentPlayer].Active= True)then
    Begin
    Active:= 'True';
    End else
    Begin
    Active:= 'False';
    End

    WriteLn('|-----------------------------------------------------|');
    Writeln(' Name : '+Players[CurrentPlayer].Name);
    Writeln(' Number : '+IntToStr(CurrentPlayer));
    Writeln(' Active : '+Active);
    Writeln(' Location : '+Players[CurrentPlayer].Loc);
    Writeln(' Chopped : '+IntToStr(Players[CurrentPlayer].Integer2)+' willow[s].');
    Writeln(' Gained : '+IntToStr(Players[CurrentPlayer].Integer3)+' exp.');
    Writeln(' Worked : '+IntToStr(Players[CurrentPlayer].Worked)+' mins.');
    WriteLn('|-----------------------------------------------------|');

    For I:= 0 to HowManyPlayers - 1 do
    Begin

    If(Players[I].Active= True)then Active:= 'T' else Active:= 'F';

    WriteLn(' '+IntToStr(I)+' : '+Players[I].Name+' = '+Active+' - '
    +'B '+IntToStr(Players[I].Banked)+' time[s], '
    +'C '+IntToStr(Players[I].Integer2)+' log[s], '
    +'G '+IntToStr(Players[I].Integer3)+' exp., '
    +'L '+Players[I].Loc);
    End

    WriteLn('\<--------------------------------------------------->/');

    End;

    //----------------------------------------------------------------------------//

    Procedure ProgressReport;
    Begin
    ClearDebug;
    WriteLn('/<--------------------------------------------------->\');
    WriteLn('| -> Willow Raper '+Ver+' > Prog Report < By - ChArMz <- |');
    Writeln('\<--------------------------------------------------->/');
    WriteLn(' Worked for '+TimeRunning+'.');
    WriteLn(' Banked '+IntToStr(Banks)+' Total Load[s].');
    WriteLn(' Chopped '+IntToStr(TotalWillows)+' Total Willow[s].');
    WriteLn(' Gained '+IntToStr(TotalExp)+' Total Exp.');
    If(HeadsFound > 0)then
    WriteLn(' Found Axe Head '+IntToStr(HeadsFound)+' Time[s].');
    If(AxesBroke > 0)then
    WriteLn(' Broke '+IntToStr(AxesBroke)+' Axe[s].');
    SRLRandomsReport;
    PlayerStats;
    End;

    //----------------------------------------------------------------------------//
    //---> Callibration Procedure //
    //----------------------------------------------------------------------------//

    Procedure Callibrate;
    Var
    CX, CY: Integer;
    Begin

    If(not(LoggedIn))then Exit;

    Status('Callibrating');

    If(FindSymbol(CX, CY, 'fishing spot'))then
    Begin
    If(Distance(MMCX, CX, MMCY, CY) > 45)then
    Begin
    Mouse(CX +Random(5), CY - 10+Random(10), 4, 6, True);
    Flag;
    CharmDebug('Callibrated by Fishing Symbol.');
    End
    End

    If(WeAreDead) or (FindSymbol(CX, CY, 'water source'))then
    Begin
    Players[CurrentPlayer].Loc:= 'Lumbridge';
    Logout;
    End

    End;

    //----------------------------------------------------------------------------//
    //---> Setup Procedure //
    //----------------------------------------------------------------------------//

    Procedure Setup;
    Begin

    SetupSRL;
    LoadBitmaps;
    LoadDTMs;
    DeclarePlayers;

    MouseSpeed:= 10-Random(5);

    ActivateClient;

    If(not(LoggedIn))then LoginPlayer;

    If(LoggedIn)then
    Begin
    EquipAxe:= Players[CurrentPlayer].Boolean1;
    NickNameBMP:= CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    CharmFindAxeHeadColors;
    FindMMWaterColor;
    FindTalk;
    End

    End;

    //----------------------------------------------------------------------------//
    //---> Main Loop //
    //----------------------------------------------------------------------------//

    Begin

    Setup;

    Repeat

    SetRun(True);

    DraynorBankToWillowTrees;

    MarkTime(CallibrateTime);
    MarkTime(Mark);
    Repeat
    If(not(LoggedIn))then Break;
    If(TimeFromMark(CallibrateTime) >= (240000+Random(60000)))then
    Begin
    Callibrate;
    MarkTime(CallibrateTime);
    End
    Wait(Random(50));
    ChopWillows;
    Until(InvFull) or (InvCount= 28) or (NoAxe) or (TimeFromMark(Mark) >= MaxLoadTime*60000);

    Wait(Random(50));

    SetRun(False);

    WillowTreesToDraynorBank;

    BankWillows;
    Wait(Random(50));
    ProgressReport;

    If(LoggedIn) and (Loads >= Players[CurrentPlayer].Integer1) or (NoAxes)then
    Begin
    Logout;
    If(Random(5)= 1)then
    Begin
    Wait(1 * 60000 +Random(5 * 60000));
    End else
    Begin
    Wait(1 * 60000 +Random(2 * 60000));
    End
    NextPlayer(True);
    EquipAxe:= Players[CurrentPlayer].Boolean1;
    NickNameBMP:= CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    CharmFindAxeHeadColors;
    FindMMWaterColor;
    FindTalk;
    Loads:= 50000000;
    End
    If(not(LoggedIn))then
    Begin
    If(Random(5)= 1)then
    Begin
    Wait(1 * 60000 +Random(5 * 60000));
    End else
    Begin
    Wait(1 * 60000 +Random(2 * 60000));
    End
    NextPlayer(False);
    EquipAxe:= Players[CurrentPlayer].Boolean1;
    NickNameBMP:= CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    CharmFindAxeHeadColors;
    FindMMWaterColor;
    FindTalk;
    Loads:= 50000000;
    End

    Until(False);

    End.

  10. #10
    Join Date
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    Default

    holy crap put some scar tags in there

  11. #11
    Join Date
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    Default

    Yeh we dont need that sort of content overflowing the page

  12. #12
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    Default

    you could have just given the link to charms willow raper

  13. #13
    Join Date
    Dec 2006
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    Default

    Oh, and don't pust up his whole effin script *rolls eyes*


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