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Thread: New Map Walking idea !!!

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    New Map Walking idea !!!

    Ok so i just came up with this idea. I know there has been discussion about a new web-map walking program/script.

    This i thought would be extremely helpful though. It's an SRL include. I was thinking that there should be an official map-walking procedure. So if you were scripting it would look like this


    If(InArea = VarrockBankEast)then
    begin
    MovePlayer(VarrockEastMine)

    The procedure would have to use DTM's or Bitmaps, i'm not exactly sure which is more efficient but preferably one with as little lag as possible. The procedure would use different identifiable objects and use those to walk from
    one place to another. I thought it would just be handy if you were making like a west varrock miner or something.



    Hope you like the idea, I might start working on that as an include.

    Plz post feedback
    Finished my curser ---> it's in mage section.

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    hmmm....
    That would be long hard work to get all the areas into 1 file. And also If you have 1 location specified than It would not identify the same location if you were a little bit away from it.

    You cant get a bitmap or a DTM of the whole Map and stuff it into 1 file. However it would be really usefull to have some like Lumby castle, Fally bank(s), Varrok and Karajama.

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    i wasn't suggesting you put the entire map into a bitmap lol. That's retarded but i was suggesting that you take like global DTMs and Bitmaps and use them for the script to identify how to walk.

    So if the player was walking and found a bitmap that was identifiable it would recognize where to walk.

    It's just like making a walking procedure,but just as an include for everyone to use.
    Finished my curser ---> it's in mage section.

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    This would be long and hard work. I think that you could make DDTM's for general locations (i.e. VEB or VEM) and then you would have to load them seperately for each city. Ex. LoadVarrokMapDTMs or something like that) that way it wouldn't take up too much space or memory because you would only load the cities you needed for you script.

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    This would be really helpful and a great aid to scripters... but doesnt it take out all the fun?

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    not impossible or even hard(cuz all you'd be doing is DTMs, DDTMS, and stuff like that) the only thing would be to make it reliable and to , make it so that it can recognise where it is in the city or where it is in the world, then bring it to the spot where you can just use your DTMS to start walking. i think it would be more resonable to have it detect the town you're in( alot easier than finding out the exact spopt where u r) then if it cant find the DTM for the spot that u need to be to walk....then home tele to lumby then do ur walking
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
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    If I'm not totally wrong, the minimap shows a small part of the World Map?
    So, we "could", not sure if would do something like this:
    First of all, we would get the width and height of the minimap. Then we could decide how large pieces we would pick from the minimap. Then, make some points in our world map img. After that, we could walk depending of the points, and :O I just realized you can make DTMs from Bitmaps. Lol.. So, we would make teh script make some DTMs, we would have array of TPoint and then, OurPointMMCoordX[0] := XCoord of the DTM + or - the pixels from the DTM found to the nearest road or sumting, I dont even know anymore what am I talking about, but whatever... Lost the idea, dang...

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    Dan's idea seems workable, but I agree that it would be very hard to make it totally reliable all of the time. It'd take a decent amount of time to get all of the DTMs and the such together too.

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    if not doing my idea

    the more i think about it the more i like nielsie's sound idea. You make it find the song playing, then depending on which song it is it will look for a certain group of DTMs then if it finds the DTM you'll know exactly where you are. big problem would be making walking procedures to all these places...if u make it able to do 7 cities then you'd need a walking procedure for

    cities 1,2 | cities 2,3 | cities 3,4 | cities 4,5 | cities 5,6 |cities 6,7
    cities 1,3 | cities 2,4 | cities 3,5 | cities 4,6 | cities 5,7
    cities 1,4 | cities 2,5 | cities 3,6 | cities 4,7
    cities 1,5 | cities 2,6 | cities 3,7
    cities 1,6 | cities 2,7
    cities 1,7


    plus all the procedures for finding where you are and walking to a rally point from wherever you are inside the cites, and failsafes(gonna need a lot), antiban, antirandoms, multiplayer, and other stuff
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    Boreas had this idea called webwalker. He said he would probably release it after B4 and he's doing it alone so I don't know if he wants help.


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    nice idea it would help alot.

    haxor

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    boreas will only do the framework himself, the paths and stations will be something what he will need help with
    Infractions, reputation, reflection, the dark side of scripting, they are.

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    well who says boreas is the only 1 that can do it? not nessiasarily that i would do a good job, but i like the idea of this and think itd be cool to do.

    EDIT: though i think it may be a little to much work to do by myself
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    LOL FINALLY!! SOMETHING besides radialwalking.. because i've no idea how the heck to do that.
    Originally Posted by YoHoJo
    I like hentai.

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    I'd be willing to try to help you a bit on this dan. . .I haven't completely mastered DTMs or anything yet, but I can use radial walk easily. Actually I'm going to try to release a script in the next week or so here. Maybe app for membership if it works well.

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    dtms are... easy...
    Infractions, reputation, reflection, the dark side of scripting, they are.

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    k, but i personally dont like radialwalk...since it only uses colors, i think itd be a good idea to make a radialwalk that uses DTMs or bitmaps...though i guess when looking for a dtm u could just say mmc1,mmy1,mmc2,mmy2 or something like that. itd be the same, but a square instead of a slice
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    look for a post called paths by fakawi...
    Infractions, reputation, reflection, the dark side of scripting, they are.

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    yea i saw that a while ago, but i didnt see that they ever really finished it...most of the buttons didnt do anything yet :|
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    Dan. . .you do know rsfightnight no longer exists right? It got deleted. So you can take it out of your sig lol.

    On topic, I think nielsie's idea would be hard to implement, as it wouldn't be easy for SCAR to recognize the sounds. You'd need something like voice recognition, which would be hard to get into SCAR and the computer would need to have a microphone on it for the music to be heard with the sound recognition.

  21. #21
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    lol no u go the songs tab and check what the text says that is currently playing

    and im keeping it up until my other sig gets completed when i get imagready
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
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