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Thread: Burts Tree Muncher

  1. #1
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    Default Burts Tree Muncher

    Hello, This is my first script, Im learning. Every one probably thinks iam al eecher so i took the liberaty of learning Its a power chopper for Trees Oaks Willows and Yews. It has anti ban and anti randoms. Please post proggys and bugs.


    ~Burt

  2. #2
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    nice

    sounds good.
    ill test this some time

  3. #3
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    Default

    BEFORE YOU READ ON.....

    Do NOT give up. I repeat
    Do NOT give up.

    I see talent in you. Don't push yourself too hard, you will be good someday.


    Hmm...


    1.

    Put treetype like this

    Players[0].String1 := 'Oak'; //Oak, Willow, Yew;

    This way, each player can be chopping a different kind of tree.

    2.

    Delete this

    NickNameBmp:=CreateBitMapMaskFromText(Players[CurrentPlayer].Nick,UpChars)

    I am still confused as to why people put it when it automatically creates them?? lol. Silly.
    3.

    Do the same deal with treetype

    Players[0].Integer1 := 5; //How many trees to chop.

    Mess around with it if you're having troubles with stuff
    4.

    Change it to this

    if(FindFight)then
    begin
    RunAwayDirection('N');
    wait(10000+random(5000));
    RunBack;
    end;

    I think u get it
    5.

    Make your own dropping procedure, incase the user has more than one axe. Just get the dtm and have it move to it, right click, and click drop.
    6.

    GET RID OF MOVEMOUSESMOOTH + CLICKMOUSE! Use these functions

    MMouse(x, y, randx, randy); //same deal, except better and just put something like 2, 2 for randx/y.
    Mouse(x, y, randx, randy, left); //same deal as above, left click = true.

    U MUST DO THIS.
    7.

    Better chopping procedure. We all start out where you are at, having troubles with detecting the tree and if it dissapears, so mess with it.
    8.

    You do NOT need a seperate procedure for each tree. If you read my suggestion above, just do something like this......

    case Lowercaes(Players[CurrentPlayer].String1) of
    'oak' : begin
    string1 := 'oa';
    string2 := 'ak';
    string3 := 'ree';
    end;
    etc.
    end;

    If u don't know cases, learn them ASAP with driger's tutorial exe or another. It's really simple.

    Then, put, if(FindObjMod2orwhateverlol(string1, string2, string3, x, y, blahblahbalh). U get the idea. Make sure u have string1,2,and 3 as variables
    8.

    Main loop, do this

    repeat
    ChopTree;
    until(false);

    Because U will have the type of tree being found inside of the chopping procedure if u do my suggestions above.


    hahahahahah.

    Have fun



    -Ejj

    hakuna matata ;)

  4. #4
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    Default

    also.. i might be wrong.. but everytime you click on a tree you do your antiban.

    SCAR Code:
    Procedure AntiBan;
    Begin
      if(not(LoggedIn))then
      Exit;
      case Random(5) of
        0: Begin
           GameTab(2);
           HoverSkill('Woodcutting', false);
           GameTab(4);
           End;
        1: PickUpMouse;
        2: GameTab(1 + Random(12));
        3: MouseBox(MSX1,MMY1,MMX2,MMY2,5);
        4: SleepAndMoveMouse(3000+random(2000));
      end;
    end;

    this can be bad.. because normal people dont always do somthing after they click.. sometimes they just leave the mouse on the tree... therefore, add some into your case that way like, wait(200) or somthing.

    otherwise very good first script

    (but do everything the person above me has said)

  5. #5
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    Default

    Also, what the person above me said, add inside the antiban procedure case(100) > 80)then blahblah

    So it has a 20% chance or so to do oen

    hakuna matata ;)

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