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Thread: ~~ Tim0's Buy'N'Light! ~~

  1. #26
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    cool, good job with updating. im gonna test on my llv 5 choob.

    haxor

  2. #27
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    Ok guys all updated, it should work, if not let me know. Please redownload.

    Things I did:
    -Made the Willow DTM more reliable

    -Fixed WorldSwitcher (should now work 95% of the time)

    - Got rid of the "Unknown identifier 'Loads' in script"

    Enjoy! Hopefully I can get some proggies now!

  3. #28
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    It would help if you made a progress report

    Varrock RoadColor = 7502203
    Varrock RoadColor = 7502203
    Varrock RoadColor = 7502203
    Varrock RoadColor = 7502203
    Varrock RoadColor = 7370361
    Varrock RoadColor = 7370361
    Varrock RoadColor = 7501947
    Varrock RoadColor = 7501947
    Successfully executed
    pretty good script, still has some bugs...if there is people already burning logs in the center...it runs into the shops to the north, or the the fountain to the ne...If you tweak the script a bit more, few more fail safes, I'll put a few players on it and give you a good proggy Also...needs something different then switching the chats all the time...although it works...it's very suspicious. i was very impressed on how well it found the store keepers everytime, even when it was quite crowded

    ~RAM


  4. #29
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    Pretty good but didn't run for very long. Still has bugs to work out.

    heres a proggie:

    []-----------Tim0's BuyNLight----------------[]
    Worked For : 9
    Loads Done : 2
    Logs Burned : 55
    Dr.Newheart is at Bank
    []--------------------------------------------[]

    It ended itself It was NOT a manual shut down.

    Then I got this error.

    [Runtime Error] : divide by Zero in line 36 in script

    Hope It helps!

  5. #30
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    Yeah it finds the anvil symbol to the northeast and then screws up, I'll be releasing v1.2 soon with that fixed. Maybe I'll make the burning procedure a little more random.

    Also, can anyone help me add SRL stats? i don't understand the custom variables thing.

  6. #31
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    Another bug worth fixing is the one that makes your player go back to the general store if it finds "you cannot light a fire here" instead maybe just like make it walk to this spot and try again instead of al the way to the shop.

    EDIT:

    I dont quite understand stats custom variables either so once you get help pm me about it cause I need a little help

  7. #32
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    drnewheart, unless your using KYAB, walking back to that exact spot would be insanely difficult. I chose slow and reliable over speedy and unreliable.


    Anyways, guys this script wont run super long on its own yet. I got it to go for about a half hour again, but it should work much better with version 1.2. So please be patient while I make it better

  8. #33
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    Sweet can't wait for the update. I understand but I don't have KYAB and I think its for SRL members so I can't even fathom its details. But really wan the update!

  9. #34
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    Ok so in the next update (which should be released in the next couple days) there will be:

    -Less detectable burning (the public chat will no longer be set to 'friends'), but still quick to detect when the log has been burned

    -Fixed the problem where it would find the anvil symbol to the northeast and get completely lost

    -Progress reports after every load

    -FFlag instead of Flag

    -DDTM for treefinding procedure (more reliable)

    -SRL stats

    Hope to get this done as soon as possible! I've already done most of it, so should be released very soon.

  10. #35
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    Ok well V1.2 is coming along well, however it might be a little longer before I can finish because I'm going out of town, but hopefully it will still be soon.

  11. #36
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    Can't wait for the update! And have a good time. I think alot of people are going to be gone because of labor day weekend.

  12. #37
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    yay my skiller now has 56firemaking thanks to you

    cant wait for the next update.
    i love hotcakes!

  13. #38
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    Tim0, Your back right? When can we expect the updated version I am really looking forward to it. I have 60 firemaking cause of your script, I have been running it like crazy!

  14. #39
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    you could use run(true,('N')
    and then run back to get in and out of the shop...
    ~Hermen

  15. #40
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    []-----------Tim0's BuyNLight----------------[]
    Worked For : 34
    Loads Done : 13
    Logs Burned : 363
    ****** is at Bank
    []--------------------------------------------[]
    .
    i love hotcakes!

  16. #41
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    WOW sorry guys! School's been super busy! Hopefully update within next couple days! Thanks for being patient!

  17. #42
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    Yup! This a good script. Im so busy with school I havent even worked on my script for like 2 weeks I am so busy with soccer and school and grades! I know how you feel but I can't wait for the update!

  18. #43
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    Wow, so I just decided not to do homework tonight, but here's the script

    LOTS OF UPDATES

    too tired to type them right now, anyways it's working for me, post any problems you have (if any) and progress reports would be lovely.

    Enjoy

  19. #44
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    hi, new update not working to well for me gets to general store lags badly then says no logs at store - when there is...
    i love hotcakes!

  20. #45
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    hmmm today when i tried it i walked from the bank to the varrock centre then stoped.

    "[Runtime Error] : Out Of Range in line 304 in script C:\Program Files\SCAR 3.11\Scripts\Tim0's Buy'N'Light V1.2.scar"
    i love hotcakes!

  21. #46
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    Quote Originally Posted by rdk View Post
    hi, new update not working to well for me gets to general store lags badly then says no logs at store - when there is...
    It will lag the first trip to the general store because it uses a bitmap to make the DDTM of the tree by the general store, after that, unless you switch worlds, it won't lag there again So I would guess that you lagged and lost connection or something? Because it won't search for logs unless it finds the shopscreen.


    Quote Originally Posted by rdk View Post
    hmmm today when i tried it i walked from the bank to the varrock centre then stoped.

    "[Runtime Error] : Out Of Range in line 304 in script C:\Program Files\SCAR 3.11\Scripts\Tim0's Buy'N'Light V1.2.scar"
    I dunno man... works perfectly for me, only thing was I messed up coords for treefinding. The out of range and no logs in store thing shouldn't be happening. I ran a test out, here's the proggy:

    Code:
    []-----------Tim0's BuyNLight----------------[]
    Worked For : 8 Minutes
    Complete Loads Done : 2
    Logs Burned : 53
    Estimated Money Spent : 936
    Switched Worlds : 0 Times
    g***** is Broke
    []--------------------------------------------[]
    ^^ got me to 50 Firemaking


    Is he crazy or is anyone else having these problems?

  22. #47
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    i must be crazy...tried hopping worlds and running it several times in each world. same error ....clicks on fountain spot the lags and error
    i love hotcakes!

  23. #48
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    Ok I figured it out, it's because it can't find the tree bitmap. I'm working on it, it's either a question of how deformed the tree is because of the compass angle or the tolerance or something, I dunno, it usually doesn't happen, but I'm getting it on this world too.


    EDIT: try it now? I made a quick fix, but I'm not sure if it works 100% of the time. It's there for download.
    Bleh.. I'm tired, good luck I hope it works for you.

  24. #49
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    Found Compass
    Successfully compiled
    Line 350: [Hint] (12856:1): Variable 'I' never used in script C:\Program Files\SCAR 3.11\Scripts\Tim0's Buy'N'Light V1.2.scar
    SRL Compiled in 172 msec
    Varrock RoadColor = 8554892
    Varrock RoadColor = 8554892
    [Runtime Error] : Out Of Range in line 339 in script C:\Program Files\SCAR 3.11\Scripts\Tim0's Buy'N'Light V1.2.scar

    i love hotcakes!

  25. #50
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    Shoot, ok thats not good, basically it looks for a bitmap of the tree on the Minimap, finds the tree and then searches the area around the tree for the tree's colors. It then uses those colors as a DDTM. the problem is for you, it isn't even finding the tree at all.

    I dunno man, maybe it's your comp because it works perfectly for me. When it doesn't work I just switch worlds and then it works.

    The quickfix was BS it was unnecessary, so i removed it and uploaded the original script.

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