Page 1 of 2 12 LastLast
Results 1 to 25 of 29

Thread: V 1.0, kinda sorta... XD

  1. #1
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default V 1.0, kinda sorta... XD

    Okay, I have finally gotten around to finishing (kinda) my Prayer Upper. It picks up bones and buries them. Remember that this is the pre-release and it will undoubtedly be chock full of bugs. I posted it in the scripting help section so I would get constructive comments and nothing like "OMGZORGZ THIS 5KR1PZ N0T W0RK1N 4 MEH!!! U SUX!!! H3LP MEH!!!" lol.
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  2. #2
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I dont play rs any more, so i can really test it. I looked over the codee, and it all looks pretty good to my eyes. I coundt find anything really sticking out, its simple, but it looks good, well done.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  3. #3
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    thats what I was aiming for. Just something simple that I could try all of the member's requirements in (multi-player, anti-random, etc...) to see if I knew them. If it works, I'm gonna get back to my banana's quest runner.
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  4. #4
    Join Date
    Apr 2007
    Location
    Michigan -.-
    Posts
    1,357
    Mentioned
    2 Post(s)
    Quoted
    4 Post(s)

    Default

    first few things i see:

    1) you never want to have typesend messages in your antiban. this is because if after you grab 1 bone and you type a message...then you grab the next one and lets say types the EXACT same message you are gonna look pretty bot-like and more likely to get reported/banned...

    2) if you want the player to be declared false after it is logged out just use "nextplayer(False);" if your player is logged out it will consider him inactive and just switch to the next active player...but if your guy logs out because of something unimportant then nextplayer(True); will be a better choice in order to relogg him in and see if theres a real problem (maybe after certain number of log ins without a bone pickup declare him inactive..) Also maybe at the start of the script have a if(not(LoggedIn))then LogInPlayer;

    3) maybe you could also add DTM dropping because its more accurate

    4) To beef up your antirandoms you should add WT-Fakawi's FindFastRandoms;
    SCAR Code:
    Function FindFastRandoms: Boolean;    // By WT-Fakawi.

    Var
      i: Integer;

    Begin
      For I := 1 To 11 Do
      Begin
        Case I Of
           1:  If FindDead Then
                 Result := True;

           2:  If FindMod Then
                 Result := True;

           3:  If FindMime Then
                 Result := True;

           4:  If FindMaze Then
                 Result := True;

           5:  If FindQuiz Then
                 Result := True;

           6:  If FindDemon Then
                 Result := True;

           7: Begin
                 If NoGameTab Then
                 Begin
                   Result := True;
                   Players[CurrentPlayer].loc := 'No GameTab';
                   Logout;
                   Exit;
                 End;
               End;

           8 : If RC Then
                 Result := True;

           9 : If FindFight Then
                  Begin
                    Result := True;
                    RunTo('S', True);
                  End;

           10: If FindTalk Then
                 Result := True;

           11: If FindTrade Then
                 Result := True;
        End;
        Wait(1);
      End;
    End;

    Other than that it looks like a pretty good script and i only suggest to continue to test it and kink out all the bugs that you can and find out how to tweak it just right Nice script and good luck
    METAL HEAD FOR LIFE!!!

  5. #5
    Join Date
    Jul 2007
    Location
    UK
    Posts
    307
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Yeh I agree on the anti bann thing make about 100 - 50 diffrent sentces all lower case and make a integer genrate a random value 10 - 20 eg then use that as a case then make another integer so everytime that case is ran it will it will add 1 to it so you get a random text every 10 times and then just reset it again!

  6. #6
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Do you guys realize that you're wrong? The chance of it saying the same thing in a row for my antiban is... *calculates* 1 in 44. Not likely.

    And for Gerauchert,
    1) Just proved you wrong.
    2) I want them to continue for ever unless they run into errors (making them false) and my
    SCAR Code:
    NextPlayer(Players[CurrentPlayer].Active);
    will keep them the way they are so if they run into 0 errors, they can continue when their turn comes again. look in the intermediate or advanced tut section and you'll see where I got the idea from.
    3)No need for DTM dropping. There is no other item that has bury as a popup. This actualy makes it better, it will bury not only bones, bot big bones and dragon bones etc... It uses an SRL function to check every item in your inventory, right clicks, and then selects either bury(if its there) or cancel(if it can't find bury).
    4)Maybe, but I don't think you'll run into much other than shades, zombies, and mysterious men while prayer lvling.

    Can you say Pwnt?

    @cathering_
    Lets see you make it. Look at the antiban for big, awesome scripts (Wizup's Essence Miner for example), they have 4-6 like random text in their antiban.


    Thanks for the advice, but please look over it better next time so I don't have to explain stuff XD
    Again, thank you for your contribution!
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  7. #7
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by rotflmfwao View Post
    Do you guys realize that you're wrong? The chance of it saying the same thing in a row for my antiban is... *calculates* 1 in 44. Not likely.

    And for Gerauchert,
    1) Just proved you wrong.
    2) I want them to continue for ever unless they run into errors (making them false) and my
    SCAR Code:
    NextPlayer(Players[CurrentPlayer].Active);
    will keep them the way they are so if they run into 0 errors, they can continue when their turn comes again. look in the intermediate or advanced tut section and you'll see where I got the idea from.
    3)No need for DTM dropping. There is no other item that has bury as a popup. This actualy makes it better, it will bury not only bones, bot big bones and dragon bones etc... It uses an SRL function to check every item in your inventory, right clicks, and then selects either bury(if its there) or cancel(if it can't find bury).
    4)Maybe, but I don't think you'll run into much other than shades, zombies, and mysterious men while prayer lvling.

    Can you say Pwnt?

    @cathering_
    Lets see you make it. Look at the antiban for big, awesome scripts (Wizup's Essence Miner for example), they have 4-6 like random text in their antiban.


    Thanks for the advice, but please look over it better next time so I don't have to explain stuff XD
    Again, thank you for your contribution!
    You really should watch your attitude.

    these poeple are trying to help you be better. Not chalenge your scripting abilities. You need to be able to accept constructive critizism.

    Now, 1 in 44 is too big of a chance in my eyes, specialy if you want it to run over night. The way cathering mentioned is undenably better.

    If you hit an error, instead of logging out, you should do NextPlayer(false), no argument their either. It will still go forever if there are no errors.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  8. #8
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    You're right, sorry to you 2 for the 'lil outburst there. You were offering constructive criticism, nothing more nothing less.
    And all you'd need to do to make it a 1:99 chance of repeating is make it a 9 line TypeSend instead of 4.
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  9. #9
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by rotflmfwao View Post
    You're right, sorry to you 2 for the 'lil outburst there. You were offering constructive criticism, nothing more nothing less.
    And all you'd need to do to make it a 1:99 chance of repeating is make it a 9 line TypeSend instead of 4.
    even then, if that random case is called more than 99 times (whitch it wuld be in a over night script) you are more then bound to haven problems.

    And if not in one night, in the next. Basicly, if you EVER plan to run that case statement more than 99 times, ure still screwed.

    his way is beter....
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  10. #10
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    He was talking about the antiban repeating itself 2x in a row, so the chances reset every time. Btw, no1 is gonna care if you say one think and then 99 mins or so later you say it again XD
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  11. #11
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by rotflmfwao View Post
    He was talking about the antiban repeating itself 2x in a row, so the chances reset every time. Btw, no1 is gonna care if you say one think and then 99 mins or so later you say it again XD
    sigh...

    Ok, i know probability can be triky, so just take it slow, and walk with me here.

    1.We know that the odds of it saying ANYTHING is 100%... ok, good.

    2.Now, the odds of it Repeating the SAME thing, are one in 99. good.

    So that means... the 99th time you repeat this function, it will (probably) repeat itself.

    The chances do NOT reset every time, because step two can also be step one.

    Folow?

    Edit: for clarifaction, these are the odds of you saying something, and then reapeat it the VERY NEXT time you call the anti ban
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  12. #12
    Join Date
    May 2007
    Posts
    468
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i dont think (in my opinion, obbviously) that you should use a single case so many times.
    Originally Posted by YoHoJo
    I like hentai.

  13. #13
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by lordgreggreg View Post
    sigh...

    Ok, i know probability can be triky, so just take it slow, and walk with me here.

    1.We know that the odds of it saying ANYTHING is 100%... ok, good.

    2.Now, the odds of it Repeating the SAME thing, are one in 99. good.

    So that means... the 99th time you repeat this function, it will (probably) repeat itself.

    The chances do NOT reset every time, because step two can also be step one.

    Folow?

    Edit: for clarifaction, these are the odds of you saying something, and then reapeat it the VERY NEXT time you call the anti ban
    Yes, but repeating itself every 99th time is a completely different problem, and his way will stop that, but with the problem of repeating itself 2x in a row is 1:99 and resets every time. That is NOT connected to the repeating itself every 99th time.

    EDIT: and you're telling me to watch my altitude?
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  14. #14
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by rotflmfwao View Post
    Yes, but repeating itself every 99th time is a completely different problem, and his way will stop that, but with the problem of repeating itself 2x in a row is 1:99 and resets every time. That is NOT connected to the repeating itself every 99th time.

    EDIT: and you're telling me to watch my altitude?
    this shows that the odds or it repeating every 99 times are 100%. That is what the odds are.

    It will reapeat itself the very next time once out of every 99 times.

    This is because.. well, lets do this

    shot number 1. you say one thing.
    time number 2. you have a 1/99 to say the same thing
    time number 3. you have a 1/99 to say time number 2.

    ohhh! I think i know where you are getting confused.

    Supose you have a quarter, options are heads and tails.
    You flip in the air, 1/2 chance to be heads. And it is heads!
    Now, you flip it in the air again, and it is heads again!

    now, what are the odds for the next flip? are they 1/2, or are they less than that.

    You see, the flip itself will ofcourse still be a 1/2 chance to be heads. But because the last 2 were also heads, we know by experince that the odds for a tails to happen are getting higher and higher.

    This is the same thing with your talking, sure, each time is has a 1/99 chance... but as time goes on.. and it doesnt repreat itself.. its is more bound to repeat itself the next time.

    triky, i know, thats just how probablitlty works.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  15. #15
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thats exactly what i'm saying. I took advanced probability last year, 2 semesters in a row...
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  16. #16
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    it doesnt matter what classes you took, thats an invalid argument for so many ways im not even going to bother mentioning it.

    did you read anything past "ohhh! I think i know where you are getting confused."

    if you dont belive me, go grab a quarter and try it out.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  17. #17
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thats the exact same thing I was saying! I read your whole post! Please, I'd rather not argue, we were both correct, I was saying the same thing as:
    It will reapeat itself the very next time once out of every 99 times.

    This is because.. well, lets do this

    shot number 1. you say one thing.
    time number 2. you have a 1/99 to say the same thing
    time number 3. you have a 1/99 to say time number 2.
    It was a miscommunication.
    Btw, the quarter thing is the intro to the probability class XD you could be a teacher!
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  18. #18
    Join Date
    Dec 2006
    Location
    Banville
    Posts
    3,914
    Mentioned
    12 Post(s)
    Quoted
    98 Post(s)

    Default

    Lets see...

    1 in 99 chance of repetition in the first 99 times.

    2 in 99 chance of repetition in the first 198 times.

    So, theoretically, you will most likely repeat the sentence every 100 times.

    This is inevitable. But, will someone be keeping a record of your sentences?
    The jealous temper of mankind, ever more disposed to censure than
    to praise the work of others, has constantly made the pursuit of new
    methods and systems no less perilous than the search after unknown
    lands and seas.

  19. #19
    Join Date
    Mar 2007
    Location
    Players[-1].Loc
    Posts
    962
    Mentioned
    4 Post(s)
    Quoted
    5 Post(s)

    Default

    Well, here's what could happen. These are 300 numbers, from 1 to 99:

    92, 19, 31, 84, 71, 71, 32, 12, 60, 30, 30, 68, 82, 90, 6, 35, 39, 4, 90, 35, 18, 47, 59, 37, 83, 29, 48, 19, 62, 58, 55, 56, 63, 83, 21, 33, 85, 84, 19, 83, 10, 56, 3, 17, 70, 43, 76, 79, 64, 91, 3, 63, 35, 42, 52, 59, 36, 72, 55, 20, 71, 58, 28, 69, 60, 31, 69, 83, 80, 31, 50, 36, 71, 91, 47, 63, 24, 4, 96, 8, 74, 45, 53, 38, 75, 80, 1, 64, 28, 52, 38, 81, 79, 30, 33, 20, 32, 84, 27, 81, 16, 7, 32, 96, 18, 86, 51, 27, 73, 13, 3, 88, 54, 77, 50, 90, 26, 84, 57, 2, 45, 85, 16, 83, 19, 17, 25, 74, 51, 99, 9, 91, 56, 13, 14, 86, 99, 72, 14, 94, 1, 67, 21, 37, 16, 37, 65, 70, 74, 84, 13, 15, 50, 68, 21, 74, 70, 20, 51, 47, 18, 64, 95, 99, 64, 58, 79, 24, 41, 64, 50, 28, 39, 24, 65, 13, 97, 4, 37, 49, 13, 21, 97, 46, 81, 85, 98, 72, 70, 98, 43, 94, 59, 99, 31, 12, 8, 61, 54, 23, 43, 62, 88, 54, 74, 95, 39, 23, 65, 87, 65, 17, 31, 38, 82, 29, 54, 99, 11, 68, 4, 70, 26, 20, 29, 60, 21, 52, 53, 47, 4, 89, 87, 45, 71, 75, 44, 52, 36, 16, 9, 37, 14, 83, 24, 91, 75, 96, 60, 59, 31, 22, 9, 10, 11, 71, 6, 33, 39, 69, 69, 49, 30, 29, 27, 78, 54, 60, 34, 24, 38, 90, 48, 29, 13, 83, 85, 42, 24, 73, 69, 93, 48, 64, 73, 50, 99, 44, 96, 38, 20, 30, 28, 8, 76, 40, 93, 8, 9, 50,

    In those numbers, 3 numbers were repeated twice in a row:
    71 (at the very beginning - 92, 19, 31, 84, 71, 71, 32, 12)
    30 (right after the 71s - 71, 71, 32, 12, 60, 30, 30, 68, 82)
    60 (pretty far in there - 6, 33, 39, 69, 69, 49, 30)

    and just in case you wanted it,
    SCAR Code:
    program New;
    var i,r,l:integer;
        s:string;
    begin
    for i := 1 to 300 do
       begin
       r := random(99)+1;
       if r=l then
          writeln('Repeated a number ('+inttostr(r)+').');
       l := r;
       s := s + IntToStr(r)+', ';
       if length(s)>500 then
          begin
          writeln(s);
          s := '';
          end;
       end;
    writeln(s)
    end.

  20. #20
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Widget View Post
    Well, here's what could happen. These are 300 numbers, from 1 to 99:

    92, 19, 31, 84, 71, 71, 32, 12, 60, 30, 30, 68, 82, 90, 6, 35, 39, 4, 90, 35, 18, 47, 59, 37, 83, 29, 48, 19, 62, 58, 55, 56, 63, 83, 21, 33, 85, 84, 19, 83, 10, 56, 3, 17, 70, 43, 76, 79, 64, 91, 3, 63, 35, 42, 52, 59, 36, 72, 55, 20, 71, 58, 28, 69, 60, 31, 69, 83, 80, 31, 50, 36, 71, 91, 47, 63, 24, 4, 96, 8, 74, 45, 53, 38, 75, 80, 1, 64, 28, 52, 38, 81, 79, 30, 33, 20, 32, 84, 27, 81, 16, 7, 32, 96, 18, 86, 51, 27, 73, 13, 3, 88, 54, 77, 50, 90, 26, 84, 57, 2, 45, 85, 16, 83, 19, 17, 25, 74, 51, 99, 9, 91, 56, 13, 14, 86, 99, 72, 14, 94, 1, 67, 21, 37, 16, 37, 65, 70, 74, 84, 13, 15, 50, 68, 21, 74, 70, 20, 51, 47, 18, 64, 95, 99, 64, 58, 79, 24, 41, 64, 50, 28, 39, 24, 65, 13, 97, 4, 37, 49, 13, 21, 97, 46, 81, 85, 98, 72, 70, 98, 43, 94, 59, 99, 31, 12, 8, 61, 54, 23, 43, 62, 88, 54, 74, 95, 39, 23, 65, 87, 65, 17, 31, 38, 82, 29, 54, 99, 11, 68, 4, 70, 26, 20, 29, 60, 21, 52, 53, 47, 4, 89, 87, 45, 71, 75, 44, 52, 36, 16, 9, 37, 14, 83, 24, 91, 75, 96, 60, 59, 31, 22, 9, 10, 11, 71, 6, 33, 39, 69, 69, 49, 30, 29, 27, 78, 54, 60, 34, 24, 38, 90, 48, 29, 13, 83, 85, 42, 24, 73, 69, 93, 48, 64, 73, 50, 99, 44, 96, 38, 20, 30, 28, 8, 76, 40, 93, 8, 9, 50,

    In those numbers, 3 numbers were repeated twice in a row:
    71 (at the very beginning - 92, 19, 31, 84, 71, 71, 32, 12)
    30 (right after the 71s - 71, 71, 32, 12, 60, 30, 30, 68, 82)
    60 (pretty far in there - 6, 33, 39, 69, 69, 49, 30)

    and just in case you wanted it,
    SCAR Code:
    program New;
    var i,r,l:integer;
        s:string;
    begin
    for i := 1 to 300 do
       begin
       r := random(99)+1;
       if r=l then
          writeln('Repeated a number ('+inttostr(r)+').');
       l := r;
       s := s + IntToStr(r)+', ';
       if length(s)>500 then
          begin
          writeln(s);
          s := '';
          end;
       end;
    writeln(s)
    end.
    Ahh, THANK YOU widget. This is a perfect demonstration.

    roft... do you see now?
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  21. #21
    Join Date
    Mar 2007
    Posts
    107
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    sorry lordgreggreg but you are absolutely wrong (you too rotflmfwao), the number of times that you flip the coin has not bearing at all whatsoever on the probability that the coin will land on a heads or tales. it will always be 50/50 (theoretically). for example if you flip a coin 100 times and it is tales every time then the next time that you flip it the probability of it being tales is still 50%, it does not change at all. There is the same probability that you flip a coin 100 times and it is tales every time as there is for it to be 50 times heads and 50 times tales. the probability is 1 / 100 (100 combinations of heads/tales: 0/100..1/99..2/98...98/2..99/1..100/0). every combination of tales and heads has this same probability of happening. i am surprised that no one has mentioned this yet.

  22. #22
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by sherlockmeister View Post
    There is the same probability that you flip a coin 100 times and it is tales every time as there is for it to be 50 times heads and 50 times tales.
    No there is twice the chance for it. Not to mention that fliping 100 coins will (gausian curve style) give more results like 45/55 47/53 44/56 MUCH MUCH more often than 1/99 3/97 etc


    Also, it is only a 50/50 chance ONLY if you are looking a ONE flip.

    We are looking at 99 or more flips, and the answers is that it will most likly repeat itself once every 99 times or so.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  23. #23
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ah, I see. Another thing to consider is multiplayer. You're not gonna stay on the same player for more that 50 AntiBan's or so... Which really cuts down the odds of repeating yourself. I guess the simplest solution is just to not have any text in your antiban.

    @Sherlockmeister (or something to that affect)
    If you're looking for the odds from the 45th flip to the 46th flip, the chance they will be the same is 50/50.
    If you're looking for the odds that all 99 flips will be heads, the probability of that is 2^99 or 2 to the power of 99.
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  24. #24
    Join Date
    Apr 2007
    Location
    Texas
    Posts
    1,668
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by rotflmfwao View Post
    Ah, I see. Another thing to consider is multiplayer. You're not gonna stay on the same player for more that 50 AntiBan's or so... Which really cuts down the odds of repeating yourself. I guess the simplest solution is just to not have any text in your antiban.
    well, the thing is, switch pplayers really doenst save you from these odds either.

    sure, ifthey happen to repeat on the 50th and 51st, (and u swtiched at 50) it wouldnt matter.

    but other then that, the odds stay just as bad for multiplayers.

    so yeah, imho no text is the best way. fawki was thinking of a system where you could talk to other srl users who would talk back/... that would own

    or if you are going to talk, have it randomize through groups of 9 or something.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  25. #25
    Join Date
    Jun 2007
    Location
    I'm not sure...
    Posts
    581
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yeah, but is someone really gonna care if Bob somes in and says 'Hiya all!' then leaves, and then James comes in and says 'Hiya all!' ?

    But yeah, Fawki's system would pwn all ass.
    I'm just gonna keep text out of my antiban 'till then.
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. GetTextAtEx Help, sorta not really works!?
    By Krisando in forum OSR Help
    Replies: 0
    Last Post: 02-06-2009, 04:22 AM
  2. im sorta new
    By Sgt Soul in forum Who Are You ? Who ? Who ?
    Replies: 0
    Last Post: 10-09-2007, 04:21 AM
  3. new update sorta affects fighting
    By RudeBoiAlex in forum RS has been updated.
    Replies: 4
    Last Post: 09-20-2007, 03:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •