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Thread: Warning!!! New Ban!

  1. #26
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    The best way to not get banned is to do a prayer..

    The Lord is da one. He controls the Jagex nerds. Just prayer like i do (In words on the net should be fine)

    Example of a good prayer
    [Prayer]
    In the name of the father and to the son and to the holy spirt, Amen.

    Dear god help SRL-Forums to be a non banned Runescape community. Thanks for the great day today. Thanks a bunch!!

    Also make me as good as ronaldihno in the brazilian soccer team.

    In the name of the father and to the son and to the holy spirt, Amen.
    [/Prayer]

    See not to hard.. Loll..

  2. #27
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    lol, well i gues i was kinda lucky then.

  3. #28
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    Would drop trade be a good way?

  4. #29
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    Quote Originally Posted by uber0ne View Post
    Would drop trade be a good way?
    Yes, Drop trading is an excellent way to get banned....

    ~RAM


  5. #30
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    This is how I transfer items:
    • 1. I use Bankers. Non Botting Players that I position at every bank in rs.
    • 2. I delete the random.dat.
    • 3. I open up one signed (for the banker) and one unsigned applet (for the bots)
    • 4. I transfer all autoed goods to the banker in one session.
    • 5. I close the clients.
    • 6. I copy the random.dat from my main to the rs-folder, or delete the random.dat
    • 7. I open one signed (Main) and one unsigned client (Banker).
    • 8. I talk a lil and then I trade, Usually armour for goods.


    Never been banned, and boy do I trade!
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  6. #31
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    Quote Originally Posted by WT-Fakawi View Post
    This is how I transfer items:
    • 1. I use Bankers. Non Botting Players that I position at every bank in rs.
    • 2. I delete the random.dat.
    • 3. I open up one signed (for the banker) and one unsigned applet (for the bots)
    • 4. I transfer all autoed goods to the banker in one session.
    • 5. I close the clients.
    • 6. I copy the random.dat from my main to the rs-folder, or delete the random.dat
    • 7. I open one signed (Main) and one unsigned client (Banker).
    • 8. I talk a lil and then I trade, Usually armour for goods.


    Never been banned, and boy do I trade!
    Fawaki, What goods do auto exactly??n

  7. #32
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    Look at his scripts.. Cows! pl0x??


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  8. #33
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  9. #34
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    I have a little solution. Might help might not, but If you put this code
    SCAR Code:
    ReWriteFile('C:\\Windows\.jagex_cache_32\uid.dat',false);
    ReWriteFile('C:\\Windows\.jagex_cache_32\random.dat',false);
    befory you logout in all of your scripts, it should help.
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  10. #35
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    SCAR Code:
    procedure KillUid;
    var
      i: integer;
    begin
      i := RewriteFile('C:\Windows\.jagex_cache_32\random.dat', false);
      WriteFileString(i, '');
      i := RewriteFile('C:\Windows\.jagex_cache_32\uid.dat', false);
      WriteFileString(i, '');
    end;
    Interested in C# and Electrical Engineering? This might interest you.

  11. #36
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    Quote Originally Posted by Smartzkid View Post
    SCAR Code:
    procedure KillUid;
    var
      i: integer;
    begin
      i := RewriteFile('C:\Windows\.jagex_cache_32\random.dat', false);
      WriteFileString(i, '');
      i := RewriteFile('C:\Windows\.jagex_cache_32\uid.dat', false);
      WriteFileString(i, '');
    end;
    But you have to close RS before you delete random.dat, dont you?

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  12. #37
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    wow i sure feel blessed. ive never been banned to date... i play on 2 accounts at once on 1 pc, and 2 accts on my laptop. when im at work i play on 6 accts. the only thing i trade are meager, store bought items. petty things like... black battle axe, pickaxes, etc. back in the days in rs1 i traded set after set of rune. its been 6-7 (?) years since then! i was 12, now im 19.

    edit:i always use 1 signed, 1 unsigned.

    maybe there is a god?

  13. #38
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    Quote Originally Posted by WT-Fakawi View Post
    This is how I transfer items:
    • 1. I use Bankers. Non Botting Players that I position at every bank in rs.
    • 2. I delete the random.dat.
    • 3. I open up one signed (for the banker) and one unsigned applet (for the bots)
    • 4. I transfer all autoed goods to the banker in one session.
    • 5. I close the clients.
    • 6. I copy the random.dat from my main to the rs-folder, or delete the random.dat
    • 7. I open one signed (Main) and one unsigned client (Banker).
    • 8. I talk a lil and then I trade, Usually armour for goods.


    Never been banned, and boy do I trade!
    Has any of your bots or bankers been banned?

  14. #39
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    Yes, he autoes cows Tough job trading the cows

  15. #40
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    Quote Originally Posted by !!1one!eleven1! View Post
    Has any of your bots or bankers been banned?
    Nope, never. I have only lost Players (approx. 30) on account of errors in my scripts back in the old-days (most), or miserably failed randoms, (some) and staying on the same place too long (rare)

    I auto:

    Combat
    Prayer
    Mage
    Mining
    Smithing
    Fishing
    Crafting
    RuneCrafting
    Cooking
    Woodcutting

    Basically all f2p skills except for Ranging. Most of my Players are well above 45+ ATK/STR/DEF avg. combat 55+, Prayer 38, RC 38+, Mining 60+, Smithing 40+, Fishing, Crafting, Cooking, Woodcutting 40 - 60+

    I am not in it for the money (which is basically null) but for the challenge, to outsmart the system and avoid each new trap they set out for us...

    We (Wizz and me) manage currenty around 40-50 Players.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  16. #41
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    Now you can auto ranged too! w00t I found my old auto ranger (propably doesnt work)
    SCAR Code:
    program Chickenator; // by n3ss3s
    {.include SRL/SRL.scar}
    {.include SRL/SRL/Misc/Amount.scar}
    {.include SRL/SRL/Extended/xAutoTalk.scar}
    {.include SRL/SRL/Skill/Fighting.scar}


     {  __________________________________________________________________
      /   TOAG additional credits and other crap                           \
     | 1. Credits to SRL Team ofcourse                                      |
     | 2. Credits to RuneHQ and their skills section. Helped me a lot :)    |
     | 3. Credits to StarBlaster for making the scripting competition       |
     | 4. SRL Community, without it I propably wouldnt even know about SCAR.|
     | 5. Jagex , I wouldnt be able to do this without you!!!               |
     | 6. EVERY SINGLE SCRIPTING TUTORIAL IN INTERNET!!!                    |
     | 7. Slayer for keeping me coding!! :)                                 |
      \ __________________________________________________________________ /

     INSTRUCTIONS :
     1: Set your players at the chicken hut near windmill( Lumby - Draynor)
     2: Drag crosshair.
     3: Hit play logged out!
     4: Answer the questions (you know what this means when you run script.

    }

    {
        List of knows bugs
        * The info about equiped arrows doesnt work. Not important.
        I did not use DDTM's since there were some good
        differences in the environment and I can use FreeBitmap.
        Now I have to continue testing the script
        And I can not spend time on learning DDTM's
        Actually I already learned them, but I propably
        am missing something because I couldnt get em workking
        So, now its bitmapped.

        This actually aint a bug, but if a chicken is running
        when trying to click it, it may have to click like 3 times
        or let another play catch it.
        But, that can be count as antiban :)
    }


    // Const
    const
      Arrows = 'bronze'; // bronze iron steel mithril adamantite. not "addy"
      Style = 'rapid'; // accurate rapid longrange
      StartPlayer = 0; // You dont need explanation.
      FlagLog = True; // Log out if maybe flagged?

    // Misc variables
    var
      YouEquiped: Integer;
    // DTMs and Bitmaps, related.
    var
      LandMark: Integer;
      Arrow: Integer;
      Arrowss: Integer;
    // Time marks
    var
      FightMark: Integer;
      ScriptStart: Integer;
    // Arrays , stuff like that
    var
      MPA: array[1..12] of string;
      PAQ: array[1..12] of string;
      PlayerArrows: array[1..4] of Boolean;
    ///////////////////////////////////////
    // End of variables. DO NOT GO UNDER //
    ///////////////////////////////////////

    procedure LoadPAQ;
    begin
      PAQ[1] := 'Player 0 Username';
      PAQ[2] := 'Player 0 Password';
      PAQ[3] := 'Player 0 Nick';
      PAQ[4] := 'Player 1 Username';
      PAQ[5] := 'Player 1 Password';
      PAQ[6] := 'Player 1 Nick';
      PAQ[7] := 'Player 2 Username';
      PAQ[8] := 'Player 2 Password';
      PAQ[9] := 'Player 2 Nick';
      PAQ[10] := 'Player 3 Username';
      PAQ[11] := 'Player 3 Password';
      PAQ[12] := 'Player 3 Nick';
    end;

    procedure LoadMPA;
    var I: Integer;
    begin
      for I := 1 to 12 do
      begin
        case I of
          1: MPA[I] := ReadLn(PAQ[I]);
          2: MPA[I] := ReadLn(PAQ[I]);
          3: MPA[I] := ReadLn(PAQ[I]);
          4: MPA[I] := ReadLn(PAQ[I]);
          5: MPA[I] := ReadLn(PAQ[I]);
          6: MPA[I] := ReadLn(PAQ[I]);
          7: MPA[I] := ReadLn(PAQ[I]);
          8: MPA[I] := ReadLn(PAQ[I]);
          9: MPA[I] := ReadLn(PAQ[I]);
          10: MPA[I] := ReadLn(PAQ[I]);
          11: MPA[I] := ReadLn(PAQ[I]);
          12: MPA[I] := ReadLn(PAQ[I]);
        end;
      end;
    end;

    procedure DeclarePlayers;
    begin
      HowManyPlayers := 4;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := StartPlayer;

      Players[0].Name := MPA[1];
      Players[0].Pass := MPA[2];
      Players[0].Nick := MPA[3];
      Players[0].Active := True;

      Players[1].Name := MPA[4];
      Players[1].Pass := MPA[5];
      Players[1].Nick := MPA[6];
      Players[1].Active := True;

      Players[2].Name := MPA[7];
      Players[2].Pass := MPA[8];
      Players[2].Nick := MPA[9];
      Players[2].Active := True;

      Players[3].Name := MPA[10];
      Players[3].Pass := MPA[11];
      Players[3].Nick := MPA[12];
      Players[3].Active := True;


    end;

    procedure Load;
    begin
      Arrow := BitmapFromString(6, 10, 'z78DA8D8F4B0A80300C44AF34F969B' +
        '76AEF7F26A563305041679196BE479286FB667B8C8A110D597983' +
        'F088C5BB2B2B9E8841910F850A42F4D31921AD0E6984295A75AE0' +
        'D5B4ACB218E5E9D7943529A77CFE9A7A4C5C959A50FA9794E7A73' +
        'FEE40459A04749');

      LandMark := BitmapFromString(14, 12, 'z78DAE5D13D0E80200C80D12B4152' +
        '5A1915DAFB1F496D178C29F107274BF2A5D34B00AA285148CB3AB' +
        '6D38C104B5A608A72BD41871AF3200F35AD029C196DFF9BC9C0D3' +
        '68B3FDAF94EF9958316D47EBC95890033F333DDF4C7BE1731976C' +
        '7DA37FBF56EF4C6F4FCF0D9AC98D7E11C');

      Arrowss := BitmapFromString(12, 5, 'z78DA333630024230303435353632B' +
        '080B08D11E25059643546A686E628E20678650D0D4C0D8DB09983' +
        'A20619A0ABC704C826605189C32F587461BA04430D15000094694' +
        '4A7');
    end;

    procedure CompassMMouse(Dx, Dy, RandX, RandY, Degrees, Direction, LowHigh: Integer);
    var I, Cx, V, Cy, DirAdj, VertAdj, CMark: Integer;
      Path: TPointArray;
    begin
      GetMousePos(Cx, Cy);
      Path := MakeMouseSplinePath(Cx, Cy, Dx, Dy, 7, 50, 40);
      repeat
        for I := 0 to Degrees / 10 do
        begin
          DirAdj := Direction;
          VertAdj := LowHigh;
          case DirAdj of
            1: begin
                case VertAdj of
                  1: begin
                      KeyDown(VK_LEFT);
                      Wait(1 + random(1));
                      KeyDown(VK_UP);
                      Wait(10 + random(5));
                      KeyUp(VK_UP);
                      KeyUP(VK_LEFT);
                    end;
                  2: begin
                      KeyDown(VK_LEFT);
                      Wait(1 + random(1));
                      KeyDown(VK_DOWN);
                      Wait(10 + random(5));
                      KeyUp(VK_DOWN);
                      KeyUP(VK_LEFT);
                    end;
                end;
              end;
            2: begin
                case VertAdj of
                  1: begin
                      KeyDown(VK_RIGHT);
                      Wait(1 + random(1));
                      KeyDown(VK_UP);
                      Wait(10 + random(5));
                      KeyUp(VK_UP);
                      KeyUP(VK_RIGHT);
                    end;
                  2: begin
                      KeyDown(VK_RIGHT);
                      Wait(1 + random(1));
                      KeyDown(VK_DOWN);
                      Wait(10 + random(5));
                      KeyUp(VK_DOWN);
                      KeyUP(VK_RIGHT);
                    end;
                end;
              end;
          end;
          MarkTime(CMark);
          while (TimeFromMark(CMark) < 10) do
          begin
            MMouse(Path[V].x, Path[V].y, RandX, RandY);
            V := V + 1;
          end;
        end;
      until (V = GetArrayLength(Path));
    end;

    function FindNearestObj(var Nx, Ny: Integer; Color1, Color2, Color3,
      StartTol, MaxTol, MaxDist: Integer; Text1, Text2, Text3: string): Boolean;
    var i, j: Integer;
    begin
      if (not (LoggedIn)) then Exit;
      for j := 5 to MaxDist do
      begin
        J := J + 4;
        for i := StartTol to MaxTol do
        begin
          I := I + 4;
          if (FindColorTolerance(x, y, Color1, MSCX - j, MSCY - j, MSCX + j, MSCY + j, I))
            or (FindColorTolerance(x, y, Color2, MSCX - j, MSCY - j, MSCX + j, MSCY + j, I))
            or (FindColorTolerance(x, y, Color3, MSCX - j, MSCY - j, MSCX + j, MSCY + j, I)) then
          begin
            Break;
            MMouse(x, y, 0, 0);
            if (IsUpText(Text1))
              or (IsUpText(Text2))
              or (IsUpText(Text3)) then
            begin
              GetMousePos(Nx, Ny);
              Result := True;
              Break;
            end;
          end;
        end;
      end;
    end;

    procedure ImpatiencyEruption(Ms: Integer);
    var FL: array[1..12] of Integer;
      KMark, F: Integer;
    begin
      FL[1] := 112;
      FL[2] := 113;
      FL[3] := 114;
      FL[4] := 115;
      FL[5] := 116;
      FL[6] := 117;
      FL[7] := 118;
      FL[8] := 119;
      FL[9] := 120;
      FL[1] := 121
        FL[11] := 122;
      FL[12] := 123;
      MarkTime(KMark);
      while TimeFromMark(KMark) < MS do
      begin
        try
          F := Random(12);
          KeyDown(FL[F]);
          Wait(50 + Random(20));
          KeyUp(FL[F]);
          Wait(100 + Random(25));
        except
          F := Random(10);
        end;
      end;
    end;

    function MonsterBusy(var Mx, My: Integer; MonsterName: string; MonsterColor,
      x1, y1, x2, y2, tol: integer): boolean;
    { Auth: n3ss3s}
    { Description : Checks is the monster busy and chats a bit.}
    begin
      if (FindMonsterTol(Mx, My, MonsterName, MonsterColor, x1, y1, x2, y2, tol)) then
      begin
        MouseSpeed := 8;
        MMouse(x, y, 0, 0);
        if (FindColor(x, y, 65280, x - 70, y - 70, x + 70, y + 70))
          or (FindColor(x, y, 255, x - 70, y - 70, x + 70, y + 70)) then
        begin
          result := true;
        end;
      end;
      if (CountColor(16711422, MMX1, MMY1, MMX2, MMY2) > 3) then
      begin
        if (random(8) < random(5)) then
        begin
          case random(2) of
            1: begin
                GhostSpeak('fighting');
              end;
            2: begin
                case random(3) of
                  1: begin
                      HoverSkill('attack', false);
                    end;
                  2: begin
                      HoverSkill('strenght', false);
                    end;
                  3: begin
                      HoverSkill('defence', false);
                    end;
                end;
              end;
          end;
        end;
      end;
    end;

    function PickUpArrows(Which: string): Boolean;
    var ArrowColor1, ArrowColor2, RealSpeed: Integer;
    begin
      RealSpeed := MouseSpeed;
      case lowercase(Which) of
        'bronze': begin
            ArrowColor1 := 1847102;
            ArrowColor2 := 2441042;
          end;
        'iron': begin
            ArrowColor1 := 5460825;
            ArrowColor2 := 4144963;
          end;
        'steel': begin
            ArrowColor1 := 9935011;
            ArrowColor2 := 9079701;
          end;
        'mithril': begin
            ArrowColor1 := 5059636;
            ArrowColor2 := 6307904;
          end;
        'adamantite': begin
            ArrowColor1 := 5334609;
            ArrowColor2 := 5070924;
          end;
      end;
      if (TimeFromMark(FightMark) > 20000) then
      begin
        if (FindNearestObj(x, y, ArrowColor1, ArrowColor2, ArrowColor1,
          10, 50, 300, Copy(Which, 1, 3), Copy(Which, 1, 3), Copy(Which, 1, 3))) then
        begin
          MouseSpeed := 7 + Random(1);
          MMouse(x, y, 0, 0);
          if (IsUpText('Take')) then
          begin
            Mouse(x, y, 0, 0, True);
            Result := True;
          end;
        end;
      end;
    end;

    function MyFindInvArrows(var Ax, Ay: Integer): Boolean;
    var Tries: Integer;
    begin
      try
        GameTab(4);
        for Tries := 1 to 5 do
        begin
          if (FindDeformed(x, y, Arrow, MIX1, MIY1, MIX2, MIY2))
            or (FindDeformed(x, y, Arrowss, MIX1, MIY1, MIX2, MIY2)) then
          begin
            MMouse(x, y, 0, 0);
            if (IsUpText('rrow')) then
            begin
              Result := True;
              GetMousePos(Ax, Ay);
              Break;
            end;
          end;
        end;
      except
        Writeln('Some acces violation shit would come if we´d try wield em');
        Writeln('the arrows I mean');
      end;
      FreeBitmap(Arrow);
      FreeBitmap(Arrowss);
    end;

    function MyEquipArrows(var Equiped: Integer): Boolean;
    var EquipTries, Slot: Integer;
    begin
      if (MyFindInvArrows(x, y)) then
      begin
        MMouse(x, y, 0, 0);
        if (IsUpText('rrow')) then
        begin
          Equiped := GetAmount(x, y);
          Slot := rs_GetInvSlot(x, y);
          repeat
            begin
              Mouse(x, y, 0, 0, True);
              Wait(500 + Random(200));
              EquipTries := EquipTries + 1;
            end;
          until (not (ExistsItem(Slot))) or (EquipTries > 10);
          if (not (ExistsItem(Slot))) then Result := True;
        end;
      end;
    end;

    procedure GoFetchArrows;
    var LandMark: Integer;
    begin
      PickUpArrows(Arrows);
      Flag;
      MakeCompass('n');
      if (FindDTM(LandMark, x, y, MMX1, MMY1, MMX2, MMY2)) then
      begin
        Mouse(x, y, 5, 5, True);
        Flag;
      end;
      MakeCompass('s');
      FreeDTM(LandMark);
    end;

    procedure HandleArrows;
    begin
      if (TimeFromMark(FightMark) > 20000) then
      begin
        MakeCompass('s');
        MyEquipArrows(YouEquiped);
        GoFetchArrows;
        MyEquipArrows(YouEquiped);
      end;
    end;

    procedure FasterRandoms;
    var R: Integer;
    begin
      for R := 1 to 5 + Random(3) do
      begin
        case R of
          1: FindDemon;
          2: SolveSandWich;
          3: SolveBox;
          4: SolveFrogSwamp;
          5: FindTalk;
          7: FindNormalRandoms;
        end;
      end;
    end;

    procedure HumanTab2(Tabs, LastTab: Integer);
    var RealMouseSpeed, I: Integer;
    begin
      RealMouseSpeed := MouseSpeed;
      MouseSpeed := (7 + Random(3));
      for i := 1 to Tabs do
      begin
        GameTab(1 + random(13));
      end;
      GameTab(LastTab);
      MouseSpeed := RealMouseSpeed;
    end;

    procedure NontiBan;
    begin
      case Random(7) of
        1: CompassMMouse(1 + Random(550), 1 + Random(550), 200, 200, 180, Random(2), Random(2));
        2: BoredHuman;
        3: RandomMovement;
        4: begin
            if (CountColor(16777215, MMX1, MMY1, MMX2, MMY2) > 1) then
            begin
              RandomChat;
              if (FindChatText('rang')) then
              begin
                SayCurrentLevels('Ranging');
              end;
            end;
          end;
        5: Wait(500 + Random(20));
        6: HumanTab2(1 + Random(3), 1 + Random(13));
        7: ImpatiencyEruption(1000 + Random(115));
      end;
    end;

    procedure HpAction; forward;
    function Shooting: Boolean; forward;

    procedure FightStuff;
    var I: Integer;
    begin
      if Shooting then
      begin
        for I := 1 to 4 do
        begin
          Wait(100 + Random(25));
          case I of
            1: NontiBan;
            2: FasterRandoms;
            4: HpAction;
            5: HandleArrows;
          end;
          Wait(100 + Random(25));
        end;
        Wait(100 + Random(25));
      end;
      if (FindDead) then
      begin
        Logout;
        NextPlayer(False);
      end;
    end;

    function RapeChicken: Boolean;
    var Ax, Ay, RealSpeed, Attempt: Integer;
    begin
      RealSpeed := MouseSpeed;
      repeat
        if (not (MonsterBusy(Ax, Ay, 'hicken', 858754, MSX1, MSY1, MSX2, MSY2, 10))) then
        begin
          MouseSpeed := 7 + Random(1);
          Mouse(Ax, Ay, 0, 0, False);
          if (ChooseOption(x, y, 'ttack')) then
          begin
            Writeln('Attacking chicken');
            Result := True;
            MarkTime(FightMark);
          end;
        end;
        Attempt := Attempt + 1;
      until (Attempt > 10) or (Result) or (not (LoggedIn));
    end;


    procedure HpAction;
    begin
      if (HpPercent < 10) then
      begin
        if (FindDTM(LandMark, x, y, MMX1, MMY1, MMX2, MMY2)) then
        begin
          Logout;
          Writeln('Current player has under 10% hp, changing player!');
          NextPlayer(False);
        end;
      end;
    end;

    procedure SetStyle;
    begin
      GameTab(1);
      case Style of
        'accurate': begin
            if (GetColor(635, 271) = 1777020) then
            begin
              Writeln('shooting in accurate mode');
            end else
            begin
              Mouse(635, 271, 1, 1, True);
            end;
          end;

        'rapid': begin
            if (GetColor(718, 271) = 1777020) then
            begin
              Writeln('shooting in accurate mode');
            end else
            begin
              Mouse(718, 271, 1, 1, True);
            end;
          end;

        'longrange': begin
            if (GetColor(718, 271) = 1777020) then
            begin
              Writeln('shooting in accurate mode');
            end else
            begin
              Mouse(718, 271, 1, 1, True);
            end;
          end;
      end;
    end;


    function NoArrows: Boolean;
    begin
      if (not (MyFindInvArrows(x, y))) then
      begin
        Wait(100 + Random(25));
        GameTab(5);
        if (GetColor(690, 265) = 2304814) then
        begin
          Result := True;
        end; // Felt like explaining:
      end; // I did not make there end else because I dont want any action
    end; // taken if there still are arrows.

    function Shooting: Boolean;
    var A, B: Integer;
    begin
      GameTab(5);
      try
        A := StrToInt(GetTextAtEx(668, 242, 20, StatChars, False, False, 0, 0, -1, 50, False, tr_AllChars));
        Wait(2000 + Random(220));
        B := StrToInt(GetTextAtEx(668, 242, 20, StatChars, False, False, 0, 0, -1, 50, False, tr_AllChars));
        if (not (B = A)) then Result := True;
      except
        Writeln('Could not receive arrow amount');
      end;
    end;

    procedure Fight;
    var Tries: Integer;
    begin
      repeat
        RapeChicken;
        Tries := Tries + 1;
        if (Tries > 20) then
        begin
          Writeln('Tried 20 times to attack a chicken.');
          Writeln('I think we are not around Champz guild?');
          Writeln('Logging out. (NextPlayer(False); )');
          Logout;
          NextPlayer(False);
          Break;
        end;
      until (RapeChicken) or (Tries > 20);
      FightStuff;
      Wait(100 + Random(25));
    end;

    function OutOfArrows: Boolean;
    begin
      if (PlayerArrows[1] and PlayerArrows[2] and PlayerArrows[3] and
        PlayerArrows[4]) then
      begin
        Result := True;
      end;
    end;

    procedure Setup;
    begin
      if (not (LoggedIn)) then
      begin
        LoginPlayer;
      end;
      PerfectNorth;
      if (FindDeformed(x, y, LandMark, MMX1, MMY1, MMX2, MMY2)) then
      begin
        Mouse(x - (25 + Random(5)), y - 10, 3, 3, True);
        Flag;
        FreeBitmap(LandMark);
      end;
      MakeCompass('w');
      HighestAngle;
      SetStyle;
      SetChat('on', 1);
      SetChat('off', 2);
      SetChat('off', 3);
      MyEquipArrows(YouEquiped);
      Writeln('Arrows equiped : ' + IntToStr(YouEquiped));
    end;


    begin
      SetUpSRL;
      MarkTime(ScriptStart);
      LoadPAQ;
      LoadMPA;
      DeclarePlayers;
      Load;
      ActivateClient;
      TypeSend('what are nice chickens like you doing in a place like this?');
      repeat
        Setup;
        repeat
          Fight;
          if (NoArrows) then
          begin
            NextPlayer(False);
          end;
        until (NoArrows);
        NextPlayer(False);
      until (OutOfArrows);
    end.

  17. #42
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    Quote Originally Posted by WT-Fakawi View Post
    Nope, never. I have only lost Players (approx. 30) on account of errors in my scripts back in the old-days (most), or miserably failed randoms, (some) and staying on the same place too long (rare)

    I auto:

    Combat
    Prayer
    Mage
    Mining
    Smithing
    Fishing
    Crafting
    RuneCrafting
    Cooking
    Woodcutting

    Basically all f2p skills except for Ranging. Most of my Players are well above 45+ ATK/STR/DEF avg. combat 55+, Prayer 38, RC 38+, Mining 60+, Smithing 40+, Fishing, Crafting, Cooking, Woodcutting 40 - 60+

    I am not in it for the money (which is basically null) but for the challenge, to outsmart the system and avoid each new trap they set out for us...

    We (Wizz and me) manage currenty around 40-50 Players.

    eh eh

    and to trade couldn't you just get your bot killed by a friend with all the stuff you want to trade (he must be skulled) and then get your m8 to pick it up?

  18. #43
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    Quote Originally Posted by justkidding View Post
    So you were autoing on signed client, without deleting uid.dat or random.dat and you dual logged in on 1 machine and were only using one character on wizzups ess miner.

    Now why are you wondering why your banned? I in no way feel sorry for you. If you would have read guides in the strategical info and used srl properly and on unsigned client you would not have been banned. Its your fault for neglecting to do things properly or learn to do things properly.
    Completly agreed!
    [CENTER][SIZE="4"]Inactive[/SIZE]I forgot my password[/CENTER]

  19. #44
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    n3ss3s: I do like it when people write in readable code, particularly like your chicken function name

  20. #45
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    Quote Originally Posted by WT-Fakawi View Post
    This is how I transfer items:
    • 1. I use Bankers. Non Botting Players that I position at every bank in rs.
    • 2. I delete the random.dat.
    • 3. I open up one signed (for the banker) and one unsigned applet (for the bots)
    • 4. I transfer all autoed goods to the banker in one session.
    • 5. I close the clients.
    • 6. I copy the random.dat from my main to the rs-folder, or delete the random.dat
    • 7. I open one signed (Main) and one unsigned client (Banker).
    • 8. I talk a lil and then I trade, Usually armour for goods.


    Never been banned, and boy do I trade!
    I find it a lot easier to just trade between a VM and host PC. I've been doing this for a month now and have yet to get banned, even though the host and VM have same IPs. I'm guessing it has to do with 2 different random.uids. But I always trade something (usually pickaxes) in return.
    Hey lady, I need a yank! Ha ha, dislocation.

  21. #46
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    Quote Originally Posted by Kevin Wolf View Post
    My friend gets his mum to write his appeals lol,
    Or pretend your a girl and say your crying on the keyboard, but that only works once
    rofl my waffle.

    BTW if ur looking for appeals theres a really good list on fagex.

    Heres the link--

    http://fagex.net/showthread.php?t=3381

    They're supposed to work really well.

    Worked 30+ times for the guy who made em

  22. #47
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    Arh man that sucks hope it doesnt happen to me i got so many accounts
    http://www.fenjer.com/adnan/SRLStats/1035.png
    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly!

  23. #48
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    I do something similar to Fakawi's method, except i use a VM (but delete UID in between) but i still got banned.

    My bot got banned, and everyone he traded with got banned. Same message as the OP's message.

    My bot was level 113, middle-man level 30.

    The only one who didnt get banned was my main.

    Heres the order of trade.

    Bot -> Middle Man -> Bot -> Middle Man -> Bot -> Middle Man -> Main

  24. #49
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    ouch sorry bud.

    alright i have a question. can you be banned for drop trading, i mean i know if they report you you can be but other than that can jagex detect it? and can i get a location of the folder containing the UID's and random?

  25. #50
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    Trust me if you do anything illegal on runescape enough, They'll eventually catch on.

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