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Thread: The New InGame Changes (06/08/2007)

  1. #26
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    Nop, SB Ess miner will just login then sit there.. because it can't do fix chats.


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  2. #27
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    Probably cause you didn't update the Logged In function, i posted it along some other fixes on the first page. Ill fix SetChats in a minute
    <SmarterC> mixster: The only reason so many people are homosexuals

  3. #28
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    Quote Originally Posted by rikjess View Post
    It can be me. but the fucntion: ''GetAllLevels'' is not working anymore.
    It only sees the second letter. like when your skill lvl is 34. it will only see the 4.

    edit:
    Fix:
    SCAR Code:
    {*******************************************************************************
    function SkillCoords(row, column: Integer): TPoint;
    By: RsN
    Description: Returns Coords of Skill's Row and Column (Used for GetSkill functions)
    *******************************************************************************}


    function SkillCoords(row, column: Integer): TPoint;
    begin
      case Column of
        1: Result.x := 580;
        2: Result.x := 642;
        3: Result.x := 707;
      end;
      case row of
        1: Result.y := 210;
        2: Result.y := 241;
        3: Result.y := 272;
        4: Result.y := 303;
        5: Result.y := 334;
        6: Result.y := 365;
        7: Result.y := 396;
        8: Result.y := 429;
      end;
    end;

  4. #29
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    Quote Originally Posted by Wizzup? View Post
    Fixed all.
    MSX1 etc are in SCAR, freddy needs to fix those himself.. not sure if you can overwrite them..
    Yeah so why are those variables in SCAR again..?

    Pretty stupid idea if you ask me.

  5. #30
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    Quote Originally Posted by Bebemycat2 View Post
    Yeah so why are those variables in SCAR again..?

    Pretty stupid idea if you ask me.
    Ya, those things need to be somewhere where they can be edited quicker, in case something like this happens.

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  6. #31
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    Personally, i don't think the make these interface changes at all in attempt to stop us. Unless they don't know they will only stop us for a day or two with these sort of updates, i think they really are doing in for the sake of improving RuneScape.
    I like my coffee black just like my metal.

  7. #32
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    Ya, it actually looks a bit better

    Ps- Are you on msn? get on nub!

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  8. #33
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    First time I have ever seen SRL broken so badly...

    Lets hope it doesn't take to long to fix.
    The jealous temper of mankind, ever more disposed to censure than
    to praise the work of others, has constantly made the pursuit of new
    methods and systems no less perilous than the search after unknown
    lands and seas.

  9. #34
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    Hey, I got an idea.

    RELEASE THE DEV SRL! Sumilion said it was almost working 100% when he logged off an hour ago on MSN.


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  10. #35
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    SCAR Code:
    {*******************************************************************************
    function MakeCompass(Side: String);
    By: Wizzup? and modified by Ron
    Description: Aligns RS to specified direction
    direction: set to: North='n', South='s', East='e', West='w'
    *******************************************************************************}


    function MakeCompass(Side: char): Boolean;
    var
      Fx, Fy, dx, dy, StartPos, EndPos: Integer;
      ComMark: Integer;
      Left_Right: Boolean;
    begin
      StartPos := FindCompassAngle;
      MarkTime(ComMark);
      case LowerCase(Side) of
        'n':
          begin
            Fx := 561;
            Fy := 13;
            if StartPos > 180 then EndPos := 360 else EndPos := 0;
          end;
        'e':
          begin
            Fx := 554;
            Fy := 20;
            if StartPos < 270 then EndPos := 90 else EndPos := 450;
          end;
        's':
          begin
            Fx := 562;
            Fy := 26;
            EndPos := 180;
          end;
        'w':
          begin
            Fx := 567;
            Fy := 21;
            if StartPos < 90 then EndPos := -90 else EndPos := 270;
          end;
      else
        begin
          WriteLn('MakeCompass - Value wasn''t n, e, s, or w!');
          Exit;
        end;
      end;
      if FindColor(dx, dy, 723587, Fx - 2, Fy - 2, Fx + 2, Fy + 2) then
      begin
        Result := True;
        Exit;
      end
        if StartPos > EndPos then Left_Right := True
        else if StartPos < EndPos then Left_Right := False
        else exit;
      if Left_Right then KeyDown(VK_RIGHT)
      else KeyDown(VK_Left);
      repeat
        Wait((10) + Random(10));
        if (FindColor(dx, dy, 723587, Fx, Fy, Fx, Fy)) then
        begin
          Result := True;
          Break;
        end;
      until (TimeFromMark(ComMark) > 7000);
      if Left_Right then KeyUp(VK_Right)
      else KeyUp(VK_Left);
    end;

    I need to know what was already fixed. >.>

    (Yes rikjess, this is fixed)

  11. #36
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    meh,, that the make compass function was not working corrently was real. and not only at my computer.

    if thats the fix:
    I Love you! <333! (now i can continue testing my swamp miner)
    i think every thing exept of the setchat is fixed now. srl is ready again to macro

  12. #37
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    SetChat and Chats off fix, Not tested!

    Code:
    Function SetChat(State: String; WhatChat: Integer): Boolean; :forward;
    
    procedure ChatsOff;
    begin
      SetChat('Off',1);
      SetChat('Off',2);
      SetChat('Off',3);
      SetChat'Off',4);
    end;
    
    Function SetChat(State: String; WhatChat: Integer): Boolean;
    Var
      x1, y1, x, y, Color, wTime, tmpMask: Integer;
      textthingy:string
    Begin
      State := LowerCase(State);
      Case WhatChat Of
        1:
        Begin
          x1 := 141;
          y1 := 482;
        End;
        2:
        Begin
          x1 := 206;
          y1 := 482;
        End;
        3:
        Begin
          x1 := 339;
          y1 := 482;
        End;
        4: //clan
        Begin
          x1 := 272;
          y1 := 482;
        End;
        5:   //clan
        Begin
          x1 := 272;
          y1 := 482;
        End;
    {    6:   //game
        Begin
          x1 := 74;
          y1 := 482;
        End;
        7:   //all
        Begin
          x1 := 9;
          y1 := 482;
        End; }
      End;
    
      Case LowerCase(State) Of
        'on':
        Begin
          Color := 65280;
        End;
    
        'friends':
        Begin
          Color := 65535;
        End;
        'off':
        Begin
          Color := 255;
        End;
        'hide':
        Begin
          Color := 16776960
        End;
      End;
        wTime := GetSystemTime;
        Repeat
        If Not (GetColor(421, 480) = 2697867) Then Exit;
        If Not FindColor(x, y, Color, x1, y1, x1 + 55, y1 + 20) Then
          Begin
            textthingy:=UpperCase(Copy(State,1,1))+LowerCase(Copy(State,2,Length(State)));
            tmpMask := CreateBitmapMaskFromText(textthingy, upchars);
            if (FindBitmapMaskTolerance(tmpMask, x, y,70, 400, 436, 488,10,50 )) then
            begin
              Wait(25 + Random(50));
              Mouse(x + (Length(S) * 6 div 2), y + 5, 3, 3, True);
            end;
        Else Break;
        Until GetSystemTime - wTime > 30000;
        Result := (GetSystemTime - wTime < 3000)
    End;
    <SmarterC> mixster: The only reason so many people are homosexuals

  13. #38
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    Ok no offence to HISTORY but my gametab fix is a bit cleaner, and it has set the new gametab to 14 so that every single script won't have to be changed to fit in with this new update. I mean, if someone had a GameTab(10) in their script it would stay as that, instead of having to be GameTab(11). Also, I made it earlier than he did Here's my file.

    Also, it could be just me but I think that BankScreen has changed? I didn't have time to test the co-ords last night. And also star, those bitmaps I made were from last update Not this new one. I'll make new ones tonight after school.

  14. #39
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    Quote Originally Posted by The Claw View Post
    Ok no offence to HISTORY but my gametab fix is a bit cleaner, and it has set the new gametab to 14 so that every single script won't have to be changed to fit in with this new update. I mean, if someone had a GameTab(10) in their script it would stay as that, instead of having to be GameTab(11). Also, I made it earlier than he did Here's my file.

    Also, it could be just me but I think that BankScreen has changed? I didn't have time to test the co-ords last night. And also star, those bitmaps I made were from last update Not this new one. I'll make new ones tonight after school.
    Did you compile and check this before you posted ? I'm getting a couple of errors...


  15. #40
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    lol ive been posting in the wrong place... :

    yes i made a new chatset based on the new interface + fixed SRL gametab stuff......
    yes this is redistributable ...

    here it is:

    SCAR Code:
    Procedure ChatSet(ChatBox : Integer; ChatType : String);
    var
      Option : String; Color : Integer;
    begin
      Case LowerCase(ChatType) of
        'hide'   : Option := 'ide';
        'off'    : Option := 'ff';
        'friend' : Option := 'rie';
        'on'     : Option := 'On';
      end;
      Case Option of
        'ide'  : Color := 16776960;
        'ff'   : Color := 255;
        'rie'  : Color := 65535;
        'On'   : Color := 65280;
      end;
      Case ChatBox of
        1: ChatBox:= 145;
        2: Chatbox:= 145 + 70;
        3: ChatBox:= 145 + (70*2);
        4: ChatBox:= 145 + (70*3);
      end;
      If FindColor(x, y, Color, ChatBox, 484, ChatBox+30, 510) then
        Exit;
      Mouse(ChatBox, 484, 15, 15, False)
      Wait(100+random(100))
      ChooseOption(x, y, Option)
    end;


    Also text pos in chatbox has changed so:

    this one checks if it finds spec text in last message using pos.
    SCAR Code:
    function GetChat( Chat : String ) : Boolean;
    var TempChat : String;
    begin
      Result:=True;
      TempChat:=LowerCase(trim(GetTextAtEx(11, 443, 0, SmallChars, False, False, 0, 0,
        0, 50, False, tr_allChars)))
      if Pos(chat , TempChat) = 0 then
        Result:=False;
    end;


    this one returns the whole last chat message... in lowercase.

    SCAR Code:
    Function ReturnChat : String;
    begin
      Result:= LowerCase(trim(GetTextAtEx(11, 443, 0, SmallChars, False, False, 0, 0,
        0, 50, False, tr_allChars)))
    end;


    also there is an extra tab along with the new interface update so:

    SCAR Code:
    function GetCurrentTab: Integer;
    begin
      begin
        if GetColor(529, 185) = 1581150 then
          Result := 1
        else if GetColor(568, 173) = 1910385 then
          Result := 2
        else if GetColor(597, 172) = 1778795 then
          Result := 3
        else if GetColor(632, 173) = 1976437 then
          Result := 4
        else if GetColor(666, 172) = 1910385 then
          Result := 5
        else if GetColor(698, 173) = 1976437 then
          Result := 6
        else if GetColor(729, 174) = 2107770 then
          Result := 7
        else if GetColor(528, 472) = 1910385 then
          Result := 8
        else if GetColor(565, 471) = 1910385 then
          Result := 9
        else if GetColor(598, 472) = 2107770 then
          Result := 10
        else if GetColor(629, 470) = 1778795 then
          Result := 11
        else if GetColor(666, 474) = 1910385 then
          Result := 12
        else if GetColor(699, 480) = 1647204 then
            Result := 13;
          if GetColor(730, 470) = 1778795 then
            Result := 14;
      end;
    end;


    this extra tab might screw up other functions that rely on the logout being to 10 instead of 11... same goes with other past the tab of 7... tabs 1-6 are the same though.


    this is a working TabExists function
    SCAR Code:
    function TabExists(TabNumber: Integer): Boolean;
    var
     Tx, Ty:Integer;
    begin
      case TabNumber of
        1: Result := FindColor(Tx, Ty, 3852287, 530, 186, 554, 197);
          //GameTab 1  = Fightmode
        2: Result := FindColor(Tx, Ty, 65536, 563, 174, 568, 190);
          //GameTab 2  = Statistic
        3: Result := FindColor(Tx, Ty, 12842487, 598, 175, 610, 188);
          //GameTab 3  = Quest
        4: Result := FindColor(Tx, Ty, 65536, 632, 170, 650, 179);
          //GameTab 4  = Inventory
        5: Result := FindColor(Tx, Ty, 65536, 665, 173, 674, 181);
          //GameTab 5  = Wield
        6: Result := FindColor(Tx, Ty, 65536, 701, 173, 713, 182);
          //GameTab 6  = Prayer
        7: Result := FindColor(Tx, Ty, 65536, 729, 183, 743, 198);
          //GameTab 7  = Mage
        8: Result := FindColor(Tx, Ty, 65536, 535, 469, 543, 477);
          //GameTab 8  = Clan Talk
        9: Result := FindColor(Tx, Ty, 65536, 566, 471, 575, 479);
          //GameTab 9  = Add Friend
        10: Result := FindColor(Tx, Ty, 65536, 600, 471, 618, 479);
          //GameTab 10 = Del Friend
        11: Result := FindColor(Tx, Ty, 65536, 632, 469, 653, 476);
          //GameTab 11 = LogOut
        12: Result := FindColor(Tx, Ty, 65536, 662, 483, 674, 497);
          //GameTab 12 = Tools/Run
        13: Result := FindColor(Tx, Ty, 65536, 706, 468, 717, 476);
          //GameTab 13 = Emotes
        14: Result := FindColor(Tx, Ty, 65536, 729, 473, 744, 496);
          //GameTab 14 = Music
      end; //case Tab
    end;



    this is a working Gametab function:
    SCAR Code:
    function GameTab(tabnumber: Integer): Boolean;
    var
      c: Integer;
    begin
      if GetCurrentTab = tabnumber then
      begin
        Result := True;
        Exit;
      end;
      if not TabExists(tabnumber) then
      begin

        Result := False;
        Exit;
      end;
      case tabnumber of
        1: if (not (GetColor(527, 185) = 1580634)) then
          begin
            repeat Mouse(529, 176, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        2: if (not (GetColor(568, 173) = 1910385)) then
          begin
            repeat Mouse(568, 173, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        3: if (not (GetColor(597, 172) = 1778795)) then
          begin
            repeat Mouse(597, 172, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        4: if (not (GetColor(632, 173) = 1976437)) then
           begin
             repeat Mouse(632, 173, 8, 8, True);
               c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        5: if (not (GetColor(666, 172) = 1910385)) then
          begin
            repeat Mouse(666, 172, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        6: if (not (GetColor(698, 173) = 1976437)) then
          begin
            repeat Mouse(698, 173, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        7: if (not (GetColor(729, 174) = 2107770)) then
          begin
            repeat Mouse(729, 174, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        8: if (not (GetColor(528, 472) = 1910385)) then
          begin
            repeat Mouse(528, 472, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        9: if (not (GetColor(565, 471) = 1910385)) then
          begin
            repeat Mouse(565, 471, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        10: if (not (GetColor(598, 472) = 2107770)) then
          begin
            repeat Mouse(598, 472, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        11: if (not (GetColor(629, 470) = 1778795)) then
          begin
            repeat Mouse(629, 470, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        12: if (not (GetColor(666, 474) = 1910385)) then
          begin
            repeat Mouse(666, 474, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        13: if (not (GetColor(699, 480) = 1647204)) then
          begin
            repeat Mouse(699, 480, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        14: if (not (GetColor(730, 470) = 1778795)) then
          begin
            repeat Mouse(730, 470, 8, 8, True);
              c := c + 1;
            until (GetCurrentTab = tabnumber) or (c >= 3)
          end;
        end;
        if (c < 3) then
        begin
          Result := True;
          Wait(10);
      //    Wait(300 + Random(300)); //DON'T CHANGE THIS.
        end;
    end;

    SetfightMode Still works



    Get Combat lvl is fixed:
    SCAR Code:
    function GetCombatLevel: Integer;
    var
      Lvl: string;
    begin
      Gametab(1);
      Wait(100 + Random(100));
      Lvl := Trim(GetTextAtEx(604, 230, 100, StatChars, True, True, 0, 1, -1, 40, True, tr_AlphaNumericChars));
      if (Copy(Lvl, 1, 5) = 'ombat') then
        Delete(Lvl, 1, 11);
      Lvl := Trim(Lvl);
      try
        Result := StrToInt(Lvl);
      except
        Writeln('Could Not Get Combat Level');
      end
    end;


    Updated Skill Coords( DOES NOT ACC FIND RC LVL?):
    SCAR Code:
    function SkillCoords(row, column: Integer): TPoint;
    begin
      case Column of
        1: Result.x := 582;
        2: Result.x := 643;
        3: Result.x := 708;
      end;
      case row of
        1: Result.y := 210;
        2: Result.y := 241;
        3: Result.y := 272;
        4: Result.y := 303;
        5: Result.y := 334;
        6: Result.y := 365;
        7: Result.y := 396;
        8: Result.y := 429;
      end;
    end;






    Rs_monkey took this code and arrayed it :

    SCAR Code:
    function GetCurrentTab: Integer;
    var
      x, y, color : array of integer;
      i : integer;
    begin//tab1,  2,   3,   4,  5,   6,   7,etc..
      x := [529, 568, 597, 632, 666, 698, 729, 528, 565, 598, 629, 666, 699, 730];
      y := [185, 173, 172, 173, 172, 173, 174, 472, 471, 472, 470, 474, 480, 470];
      color := [1581150, 1910385, 1778795, 1976437, 1910385, 1976437, 2107770,
                1910385, 1910385, 2107770, 1778795, 1910385, 1647204, 1778795];
      for i := 1 to 14 do
      if GetColor(x[i-1], y[i-1]) = color[i-1] then
      begin
        Result := i;
        Exit;  //exit from loop, if none found, will result result := -1;
      end;
      Result := -1;
    end;

    SCAR Code:
    function TabExists(TabNumber: Integer): Boolean;
    var
     Tx, Ty, i : Integer;
     x1, y1, x2, y2, color : array of integer;
    begin
      x1 := [530, 563, 598, 632, 665, 701, 729, 535, 566, 600, 632, 662, 706, 729];
      y1 := [186, 174, 175, 170, 173, 173, 183, 469, 471, 471, 469, 483, 468, 473];
      x2 := [554, 568, 610, 650, 674, 713, 743, 543, 575, 618, 653, 674, 717, 744];
      y2 := [197, 190, 188, 179, 181, 182, 198, 477, 479, 479, 476, 497, 476, 496];
      color := [3852287, 65536, 12842487, 65536, 65536, 65536, 65536, 65536, 65536,
                65536, 65536, 65536, 65536, 65536];
     Result := FindColor(Tx, Ty, color[TabNumber-1], x1[TabNumber-1], y1[TabNumber-1], x2[TabNumber-1], y2[TabNumber-1]);
    end;
    Darky has stopped by to say hello :).
    10-21-2010
    Updated-
    10-09-2012

  16. #41
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    @ Dark_Sniper, very nice.

    SCAR Code:
    {*******************************************************************************
    procedure Withdraw(Col, Row, Amount: Integer);
    by: Odie5533/Stupid3ooo
    Description: Withdraws Amount at Column/Row.
    *******************************************************************************}


    procedure Withdraw(col, row, Amount: Integer);
    var
      rx, ry: Integer;
    begin
      rx := 35 + (col * 49);
      ry := 27 + (row * 38);
      if (BankScreen) then
      begin
        if (Amount = 1) then
        begin
          Mouse(rx, ry, 0, 0, True);
        end
        else
        begin
          Mouse(rx, ry, 0, 0, False);
          if (Amount = 1) or (Amount = 5) or (Amount = 10) or (Amount = 0) then
          begin
            if (Amount = 5) then
              ChooseOption(rx, ry, 'Withdraw 5');
            if (Amount = 10) then
              ChooseOption(rx, ry, 'Withdraw 10');
            if (Amount = 0) then
              ChooseOption(rx, ry, 'Withdraw All');
          end
          else
          begin
            ChooseOption(rx, ry, 'Withdraw X');
            Wait(1000 + Random(100));
            TypeSend(IntToStr(Amount) + Chr(13));
          end;
        end;
      end;
    end;

    SCAR Code:
    procedure Deposit(slot, toslot, thetype: Integer);
    var
      slotnumber, col, row: Integer;
    begin
      if (BankScreen) then
      begin
        slotnumber := slot;
        while (slotnumber <= toslot) do
        begin
          if ((slotnumber mod 4) = 0) then
            col := 3
          else
            col := (slotnumber mod 4) - 1;
          row := (slotnumber - 1) / 4;
          if (FindColor(x, y, 65536, (560 + 44 * col), (216 + 36 * row), (598 + 44 *
            col), (248 + 36 * row))) then
          begin
            if (thetype = 1) then
              Mouse(x, y + 3, 5, 5, True);
            if (thetype = 2) then
            begin
              Mouse(x, y + 3, 5, 5, False);
              if (ChooseOption(x, y, 'All')) then
                Wait(1000 + Random(100));
            end;
          end;
          slotnumber := slotnumber + 1;
        end;
      end;
    end;

    More fixes. If you are making a GameTab fix then make sure you include the SkillCoords, SetRun, and TabExists fixes that have been posted.

  17. #42
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    well in accordance with wizzy they have those fixes already?


    they are just tweaking the smaller stuff atm...
    Darky has stopped by to say hello :).
    10-21-2010
    Updated-
    10-09-2012

  18. #43
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    Well, *we* may have them, but *I* don't have them yet. I think with that my scripts are working fine now, though.

  19. #44
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    ya my SRL has been fixed (to the best of my knowledge) for 4 hours now...

    i didnt even post all my fixes ... lol i cant even remember what i fixed... owell.

    the new SRL should be out later today or tomorrow by my guess!
    Darky has stopped by to say hello :).
    10-21-2010
    Updated-
    10-09-2012

  20. #45
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    Quote Originally Posted by Dark_Sniper View Post
    ya my SRL has been fixed (to the best of my knowledge) for 4 hours now...

    i didnt even post all my fixes ... lol i cant even remember what i fixed... owell.

    the new SRL should be out later today or tomorrow by my guess!
    Looks like I'll have to manually mine essence until then, I'm too lazy to fix SRL myself

    And essence doesn't mine faster, its just been, I don't know, FOREVER since I've mined it myself. Bless you SRL
    Quote Originally Posted by RAM View Post
    I sam sofa king wee todd did ! ~RAM
    My SRL Army Blog.


  21. #46
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    lol ty for most of ur fixies ppl but half of em i dunno wer to put

  22. #47
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    well you can just search for them on your scar map and replace em thats what i did

  23. #48
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    ill just wait lol

  24. #49
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    Thats what i said

    Scripts: Edgeville Chop & Bank, GE Merchanting Aid
    Tutorials: How to Dominate the Grand Exchange

    Quote Originally Posted by YoHoJo View Post
    I like hentai.

  25. #50
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    I'm going to wait until the new SRL comes out .

    I wish I could have helped with one of these.

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