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Thread: My script doesn't walk..

  1. #1
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    Default My script doesn't walk..

    Code:
    program ZetasMapleChop;
    
    {.include SRL\SRL.scar}
    {.include SRL\SRL\Skill\Woodcutting.SCAR}
    
    const
      Maple = 19058; //the color of the maple
      Maple2 = 16760;
      Maple3 = 9548;
      Tol = 12;
      RunDirection = 'S'; //the direction to run if in fight
      LogsToChop = 50; //how many logs to chop)
    
    procedure DeclarePlayers;
    begin
    HowManyPlayers := 1; //Number of players to use
     NumberOfPlayers(HowManyPlayers); //Don't Touch
       CurrentPlayer := 0;  //Player to start with
       Players[0].Name := 'shampoo'; //Players username
         Players[0].Pass := ''; //Players password
           Players[0].Nick := 'hamp'; //3-4 characters from players username(Lowercase and no spaces)
             Players[0].Active := True;     //Are you using this player?
              end;
    
    procedure WalkToMaples;
    begin
    MakeCompass('N');
    RadialWalk( 2264447 , 10, 52, 40, 0, 0);
    wait(1000+random(687));
    end;
    
    procedure ChopMaples;
    var
    
      ChopMark: Integer;
    begin
      repeat
        if FindObjMulti('aple tree', Maple, Maple2, Maple3, Tol) then
        begin
          GetMousePos(X, Y);
          Wait(500 + Random(102));
          Mouse(X, Y, 1, 1, True);
           MarkTime(ChopMark);
          repeat
            Wait(500 + Random(250));
            FindNormalRandoms;
          until(TimeFromMark(ChopMark) >= (10000 + Random(5000)));
    
        end;
      until(False);
    end;
    
    procedure WalkToBank;
    begin
    if (InvFull) then
    begin
    MakeCompass('N');
    RadialWalk( 9606557 , 218, 195, 50, 0, 0);
    end;
    end;
    
    
    begin
      ActivateClient;
      SetUpSRL;
      DeclarePlayers;
      repeat
        if not LoggedIn then LogInPlayer; //If it gets logged out, it will assume that something went wrong and continue to the next player, setting the current player inactive.
         WalkToMaples;
          ChopMaples;
           WalkToBank;
       until(false)
    end.
    It'll log in and it won't walk to the maples first, it will try to find them. and when inv is full it doesn't walk to bank either..





  2. #2
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    Default

    Im not member so i can't help anyway did u try getting a new color also check your radius and angles

  3. #3
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    Default

    Quote Originally Posted by cathering_ View Post
    Im not member so i can't help anyway did u try getting a new color also check your radius and angles
    autocolor

    hint = learn at tut island intermediate section

  4. #4
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    Default

    can you recomend a good auto color guide to me? i tryed using ACA but i have no clue how to use it.





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