Results 1 to 6 of 6

Thread: Whats A SRLStatsID and SRLStatsPass

  1. #1
    Join Date
    Aug 2007
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Whats A SRLStatsID and SRLStatsPass

    I'm trying to use this script note im new to this program and new to this site sorry for spell errors its been a long night anyways if someone could tell me what it is or if you want ill post the script and some one can help me get it up and running.

    thank you in advanced,

    Here is the script im trying to use[Please help me out here tell me what to setup the best way to set this up i know it has instructions but i don't really get what it means i follow what it says but it wont work]

    SCAR Code:
    program Powerminer;

    {.include SRL\SRL.scar}
    {.include SRL\SRL\Skill\Mining.scar}
    {.include SRL\SRL\Misc\Trade.scar}

    Const
      StartPlayer    =    0; // The Number of the player that has to start.
      NumberOfUsers  =    6; // How many players you are using.
      YourSRLStatsID  =   '';      // Must be a string!
      YourSRLStatsPass =  '';     // Must be a string!
      TheMinCount    =    4;  // MinCount 4 for normal (old rocks), 1 for Rimmington (new) rocks
      OreTol         =    9;  // Anything between 4 - 19. (4 to 9) with normal rocks
                              // 9 - 14 on new rocks.
      SecondsToWait  =    5;  // Number Of Seconds You want to wait.
      Loads          =    4; // Number Of Loads.
      RunDir         =    'S'; // RunDirection, choose it wisely.

      MinutesPerLoad =    5; // Max amount of minutes to take before dropping.
      AutoColor      =    True; // True for autocolor, recommend for better preformance.
      WizzyDebug     =    False; // WizzyDebug.

    Const
      VersionNumber  =    '3.09';

    {--------------------------------------------------------

    Procedure DeclarePlayers;

    --------------------------------------------------------}


    Procedure DeclarePlayers;

      Begin
         HowManyPlayers := NumberOfUsers;
         NumberOfPlayers( HowManyPlayers );
         CurrentPlayer := StartPlayer;

         Players[0].Name :='';
         Players[0].Pass :='';
         Players[0].Nick :='';
         Players[0].Active:=True;
         Players[0].String1  := 'Iron';      // Primairy Ore Color
         Players[0].String2  := 'Iron';      // Secondairy Ore Color wont be mined as much as 1.
         Players[0].String3  := 'Iron';      // Third Ore Color, won't be mined as much as 1 and 2.
         Players[0].Boolean1  := True;       // Is The Pick Equipped?
         Players[0].Boolean2 := True; // False for brightness Check Once.

         Players[1].Name :='';
         Players[1].Pass :='';
         Players[1].Nick :='';
         Players[1].Active:=True;
         Players[1].String1  := 'Iron';      // Primairy Ore Color
         Players[1].String2  := 'Iron';      // Secondairy Ore Color wont be mined as much as 1.
         Players[1].String3  := 'Iron';      // Third Ore Color, won't be mined as much as 1 and 2.
         Players[1].Boolean1  := True;       // Is The Pick Equipped?
         Players[1].Boolean2 := True; // False for brightness Check Once.

         Players[2].Name :='';
         Players[2].Pass :='';
         Players[2].Nick :='';
         Players[2].Active:=True;
         Players[2].String1  := 'Iron';      // Primairy Ore Color
         Players[2].String2  := 'Iron';      // Secondairy Ore Color wont be mined as much as 1.
         Players[2].String3  := 'Iron';      // Third Ore Color, won't be mined as much as 1 and 2.
         Players[2].Boolean1  := True;       // Is The Pick Equipped?
         Players[2].Boolean2 := True; // False for brightness Check Once.

         Players[3].Name :='';
         Players[3].Pass :='';
         Players[3].Nick :='';
         Players[3].Active:=True;
         Players[3].String1  := 'Iron';      // Primairy Ore Color
         Players[3].String2  := 'Iron';      // Secondairy Ore Color wont be mined as much as 1.
         Players[3].String3  := 'Iron';      // Third Ore Color, won't be mined as much as 1 and 2.
         Players[3].Boolean1  := True;       // Is The Pick Equipped?
         Players[3].Boolean2 := True; // False for brightness Check Once.

         Players[4].Name :='';
         Players[4].Pass :='';
         Players[4].Nick :='';
         Players[4].Active:=True;
         Players[4].String1  := 'Iron';      // Primairy Ore Color
         Players[4].String2  := 'Iron';      // Secondairy Ore Color wont be mined as much as 1.
         Players[4].String3  := 'Iron';      // Third Ore Color, won't be mined as much as 1 and 2.
         Players[4].Boolean1  := True;       // Is The Pick Equipped?
         Players[4].Boolean2 := True; // False for brightness Check Once.

         Players[5].Name :='';
         Players[5].Pass :='';
         Players[5].Nick :='';
         Players[5].Active:=True;
         Players[5].String1  := 'Iron';      // Primairy Ore Color
         Players[5].String2  := 'Iron';      // Secondairy Ore Color wont be mined as much as 1.
         Players[5].String3  := 'Iron';      // Third Ore Color, won't be mined as much as 1 and 2.
         Players[5].Boolean1  := True;       // Is The Pick Equipped?
         Players[5].Boolean2 := True; // False for brightness Check Once.
        Writeln( IntToStr ( HowManyPlayers ) + ' Players' );
      End;

    // ----------------------------------------------------------------- //

    Const
      CopperColor       = 4286610;
      TinColor          = 9277080;
      ClayColor         = 4553880;
      IronColor         = 2370383;
      SilverColor       = 12434885;
      CoalColor         = 2834753;
      GoldColor         = 1881051;
      MithrilColor      = 7359564;
      AdamantColor      = 6322272;
      RuniteColor       = 8681306;

    { Don't change below if you consider yourself a beginner.}

    Var
      MinCount : Byte;
      Clay, Ores, OreMask, MyMark, OreCounter, Gasses, DroppedOreColor: Integer;

      ScriptStartTime1, ScriptStartTime2,
      FindNorMalRandomsTime, FindFastRandomsTime: LongInt;

      NormalRandomsTime, FastRandomsTime, FindTalkTime: LongInt;

    //----------------------------------------------------------------------------//
    //--  Checks and sets Auto Retaliate. True = On, False = Off                --//
    //----------------------------------------------------------------------------//

    procedure Retaliate(AutoRet:Boolean);    // WT-Fakawi.
    begin
      GameTab(1);
      if AutoRet then
      begin
        If not FindColor(x,y,1777020,624, 385, 719,396) then
        begin
          Mouse(666,381,8,8, True);
        end;
      end;
      if not AutoRet then
      begin
        If FindColor(x,y,1777020,624, 385, 719,396) then
        begin
          Mouse(666,381,8,8, True);
        end;
      end;
    end;

    {--------------------------------------------------------

    Function Explode(S: String): Array Of String;

    --------------------------------------------------------}


    Function Explode(S: String): Array Of String;

    Var
       Counter, Start, ResultCounter, B: LongInt;
       EndOfWord : Boolean;
    Begin
      S := Trim(S);
      Insert(Chr(13), S, 0);
      Repeat
        Counter := Counter +1;
        If EndOfWord Then Counter := Counter -1;
        EndOfWord := False;
        If StrGet(S, Counter) = Chr(13) Then
        Begin
          Start := Counter;
          Repeat
            Counter := Counter + 1;
            If Counter > Length(S) Then
            Begin
              Break;
            End;
          Until StrGet(S, Counter) = Chr(13);
          ResultCounter := ResultCounter +1;
          SetArrayLength(Result, ResultCounter + 1);
          Result[ResultCounter] := Trim(Copy(S, Start, Counter - Start));

          B := Pos(Chr(13), Result[ResultCounter])
          If B > 0 Then
            Delete(Result[ResultCounter], B, 1);

          B := Pos(Chr(10), Result[ResultCounter])
          If B > 0 Then
            Delete(Result[ResultCounter], B, 1);

          WriteLn(Result[ResultCounter]);
          EndOfWord := True;
        End;
      Until Counter > Length(S)-1;
    End;

    {--------------------------------------------------------

    Function GetLatestNews: String;

    --------------------------------------------------------}


    Function GetLatestNews: Array Of String;
    Var
      S : String;

    Begin
    //  S := GetPage('http://www.villavu.com/wizzups%20scripts/powerminer/news.txt');
      S := GetPage('http://82.92.130.193/wizzups%20scripts/powerminer/news.txt');
      Result := Explode(S);
      WriteLn('');
    End;

    {--------------------------------------------------------

    Function GetLatestVersionNumber: Extended;

    Checks if you have the latest version.

    --------------------------------------------------------}


    Function GetLatestVersionNumber: String;

    Begin
    //  Result := GetPage('http://www.villavu.com/wizzups%20scripts/powerminer/version.txt');
      Result := GetPage('http://82.92.130.193/wizzups%20scripts/powerminer/version.txt');
      If Result <> VersionNumber Then
      Begin
        WriteLn('You currently do not have the latest version.');
        WriteLn('http://www.villu-reborn.com/showthread.php?t=1517');
        WriteLn('For the latest version');
      End
      Else
      Begin
        WriteLn('You have the latest version.');
        WriteLn('Please post all your progress reports here : ');
        WriteLn('http://www.villu-reborn.com/showthread.php?t=1517');
      End;
    End;

    {--------------------------------------------------------

           Function HighestBrightNess: Boolean;

    --------------------------------------------------------}


    Function HighestBrightNess: Boolean;

    Begin
      GameTab(11);
      Wait(400);
      If GetColor(712, 226) <> 16777215 Then
      Begin
        Mouse(712, 226, 2, 2, True);
        Result := True;
        Wait(200);
      End;
    End;

    {--------------------------------------------------------

    Procedure SetOreColor;

    --------------------------------------------------------}


    Procedure SetOreColor;

    Begin

      Case LowerCase(Players[CurrentPlayer].String1) Of
        'copper'  :  OreColor1:=CopperColor;
        'tin'     :  OreColor1:=TinColor;
        'clay'    :  OreColor1:=ClayColor;
        'iron'    :  OreColor1:=IronColor;
        'silver'  :  OreColor1:=SilverColor;
        'coal'    :  OreColor1:=CoalColor;
        'gold'    :  OreColor1:=GoldColor;
        'mithril' :  OreColor1:=MithrilColor;
        'adamant' :  OreColor1:=AdamantColor;
        'runite'  :  OreColor1:=RuniteColor;
     End;
      Case Lowercase(Players[CurrentPlayer].String2) Of
        'copper'  :  OreColor2:=CopperColor;
        'tin'     :  OreColor2:=TinColor;
        'clay'    :  OreColor2:=ClayColor;
        'iron'    :  OreColor2:=IronColor;
        'silver'  :  OreColor2:=SilverColor;
        'coal'    :  OreColor2:=CoalColor;
        'gold'    :  OreColor2:=GoldColor;
        'mithril' :  OreColor2:=MithrilColor;
        'adamant' :  OreColor2:=AdamantColor;
        'runite'  :  OreColor2:=RuniteColor;
      End;
      Case LowerCase(Players[CurrentPlayer].String3) Of
        'copper'  :  OreColor3:=CopperColor;
        'tin'     :  OreColor3:=TinColor;
        'clay'    :  OreColor3:=ClayColor;
        'iron'    :  OreColor3:=IronColor;
        'silver'  :  OreColor3:=SilverColor;
        'coal'    :  OreColor3:=CoalColor;
        'gold'    :  OreColor3:=GoldColor;
        'mithril' :  OreColor3:=MithrilColor;
        'adamant' :  OreColor3:=AdamantColor;
        'runite'  :  OreColor3:=RuniteColor;
      End;
    End;

    Function GetDroppedOreColor: Integer;

    Var
       DroppedOreColorBMP: Integer;
       iX, iY: Integer;
    Begin
      If CountItemBmpMaskTol(OreMask, 20, 25) = 0 Then Exit;
      DroppedOreColorBMP := BitmapFromString(3, 4, '866C4C866C4C8' +
           '06849866C4C896E4D866C4C896E4D8B70508B7050896E4D8B7050' +
           '8D7251');

      If FindBitmapToleranceIn(DroppedOreColorBMP, iX, iY, 560, 205, 725, 460, 9) Then
      Begin
        Result := GetColor(iX, iY + 2);
        If WizzyDebug Then WriteLn('DroppedOreColor = ' + IntToStr(Result));
      End

      Else
      Begin
        WriteLn('DroppedOreColor not found');
        WriteLn('Logout and try again.');
        LogOut;
        TerminateScript;
      End;

      FreeBitmap(DroppedOreColorBMP);
    End;

    {--------------------------------------------------------

           Function GetUpTextBlue:String;

    --------------------------------------------------------}


    Function GetUpTextBlue:String;

    Begin
      Result := Trim(GetTextAtEx(7, 7, 140, upchars, true,
      true, 0, 2, 14277634, 50, True, tr_AllChars));
    End;

    {--------------------------------------------------------

           Function IsUpTextBlue(Text: String): Boolean;

    --------------------------------------------------------}


    Function IsUpTextBlue(Text: String): Boolean;

    Begin
      Result := (Pos(Text, GetUpTextBlue) <> 0)
    End;

    {--------------------------------------------------------

         Function DroppedOre(iX, iY: Integer): Boolean;

    --------------------------------------------------------}


    Function DroppedOre(iX, iY: Integer): Boolean;

    Begin
      Result := FindColor(iX, iY, DroppedOreColor, iX - 10, iY - 10, iX + 10, iY + 10)
      If Result And WizzyDebug Then WriteLn('DroppedOre')
      Else If WizzyDebug Then WriteLn('No Dropped ore');
    End;

    {--------------------------------------------------------

    Procedure AutoGetRockColors;

    --------------------------------------------------------}


    Procedure AutoGetRockColors;

    Var
       ATPoint : TPoint;

    Begin
      WriteLn('AutoColor:');

      If FindObjOre(ATPoint.X, ATPoint.Y, 'ocks', OreColor1, 14, MinCount) Then
        OreColor1 := GetColor(ATPoint.X, ATPoint.Y);

      If FindObjOre(ATPoint.X, ATPoint.Y, 'ocks', OreColor2, 14, MinCount) Then
        OreColor2 := GetColor(ATPoint.X, ATPoint.Y);

      If FindObjOre(ATPoint.X, ATPoint.Y, 'ocks', OreColor3, 14, MinCount) Then
        OreColor3 := GetColor(ATPoint.X, ATPoint.Y);

      WriteLn(Players[CurrentPlayer].String1+' Color = '+IntToStr(OreColor1));
      WriteLn(Players[CurrentPlayer].String2+' Color = '+IntToStr(OreColor2));
      WriteLn(Players[CurrentPlayer].String3+' Color = '+IntToStr(OreColor3));

    End;

    {--------------------------------------------------------

    Function ItemSelected: Boolean;

    Checks if an item is selected.

    --------------------------------------------------------}


    Function ItemSelected: Boolean;

    Var
       ItemSPoint: TPoint;
    Begin
      If FindColor(ItemSPoint.X, ItemSPoint.Y, 16777215, MIX1, MIY1, MIX2, MIY2) Then
      Begin
        Result := True;
        GameTab(2);
        GameTab(4);
      End;
    End;

    {--------------------------------------------------------

    Function FindFastRandoms: Boolean;    // By WT-Fakawi.

    FindFastRandoms is a quicker version of FindNormalRandoms.
    It does not include ALL the Anti-Randoms though.

    --------------------------------------------------------}


    Function FindFastRandoms: Boolean;    // By WT-Fakawi.

    Var
      i: Integer;

    Begin
      For I := 1 To 11 Do
      Begin
        Case I Of
           1:  If FindDead Then
                 Result := True;

           2:  If FindMod Then
                 Result := True;

           3:  If FindMime Then
                 Result := True;

           4:  If FindMaze Then
                 Result := True;

           5:  If FindQuiz Then
                 Result := True;

           6:  If FindDemon Then
                 Result := True;

           7: Begin
                 If NoGameTab Then
                 Begin
                   Result := True;
                   Players[CurrentPlayer].loc := 'No GameTab';
                   Logout;
                   Exit;
                 End;
               End;

           8 : If RC Then
                 Result := True;

           9 : If FindFight Then
                  Begin
                    Result := True;
                    RunTo(RunDir, True);
                  End;

           10: If FindTalk Then
                 Result := True;

           11: If HandleTrade Then
                 Result := True;
        End;
        Wait(1);
      End;
    End;

    {--------------------------------------------------------

      Procedure FTWaitAll(Time:Integer);  // By WT-Fakawi.

              Anti-Random and Wait Procedure.

    --------------------------------------------------------}


    Procedure FTWaitAll(Time:Integer);  // By WT-Fakawi.
    var t: integer;
      begin
        For T:=1 to Time do
        begin
          Wait(5); // Adepted.
          FindTalk;
          RC;
          HandleTrade;
        end;

        FindFastRandoms;
        MarkTime(FindNormalRandomsTime);
        if FindNormalRandomsTime-ScriptStartTime1 >(10000+Random(5000)) Then
        begin
          FindNormalRandoms;
          MarkTime(ScriptStartTime1);
        end;

        MarkTime(FindFastRandomsTime);
        if FindFastRandomsTime-ScriptStartTime2 >(1500+Random(1500)) Then
        begin
          FindFastRandoms;
            MarkTime(ScriptStartTime2);
      end;
    end;

    Function FindNormalRandomsTimeEx: Boolean;

    Var
      TempTime, Time1, Time2: LongInt;

    Begin
      TempTime := GetSystemTime;
      If TempTime - NormalRandomsTime > 6000 Then
      Begin
        NormalRandomsTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindNormalRandoms;
        Time2 := GetSystemTime;
        Status('Calling FNRandoms; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;

      If TempTime - FastRandomsTime > 2000 Then
      Begin
        FastRandomsTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindFastRandoms;
        Time2 := GetSystemTime;
        Status('Calling FFRandoms; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;

      If TempTime - FindTalkTime > 500 Then
      Begin
        FindTalkTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindTalk;
        Time2 := GetSystemTime;
        Status('Calling FT; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;

    End;

    {--------------------------------------------------------

                       Procedure BitMaps;

    --------------------------------------------------------}


    Procedure BitMaps;

    Begin

           Clay := BitmapFromString(4, 4, '86714C89734D8B7650907A52978' +
           '1569781569A8357957E55A1895CA38B5D9F875B9C8559AC9262A8' +
           '8F60A58D5FA1895C');

           OreMask := BitmapFromString(11, 11, 'z78DA73730301033070436' +
           '2238B60024C35B84CC0A5923C13F0BB937813F0EB22DE04CC5022' +
           'CF04CADD404CC890EA0BFCE2F85D4E4C6A212FF470998FCC0600F' +
           'B599CC1');

    End;

    {--------------------------------------------------------

           Function FindOre(MaxTol:Integer):Boolean;

                One of my core mining procedures,
                    this is needed for Mining
                different ores and following gas.

    --------------------------------------------------------}


    Procedure ChangeOreColor;

    Begin
      If Random(4) = 3 Then OreCounter := 1;
      If OreCounter > 3 Then OreCounter := 1;
      Case OreCounter Of
        1: OreColor:= OreColor1;
        2: OreColor:= OreColor2;
        3: OreColor:= OreColor3;
      End;
      If WizzyDebug Then WriteLn('OreCounter = '+IntToStr(OreCounter));
    End;

    {--------------------------------------------------------
            Function GetChatMessage: String;
    --------------------------------------------------------}


    Function GetChatMessage: String;

    Begin
      Result := Trim(GetTextAtEx(20, 415, 0, SmallChars, False,
        False, 0, 1, 0, 80, False, tr_AllChars));
    End;

    {--------------------------------------------------------
                  Function YouSwing: Boolean;
    --------------------------------------------------------}


    Function YouSwing: Boolean;

    Begin
      Result := (Pos('swing', GetChatMessage) <> 0)
    End;

    {--------------------------------------------------------
                    Function Youmanage: Boolean;
    --------------------------------------------------------}


    Function Youmanage: Boolean;

    Begin
      Result := (Pos('anage', GetChatMessage) <> 0)
    End;

    {--------------------------------------------------------
               Function YouManage: Boolean;
    --------------------------------------------------------}


    Function PowerMine: Boolean;

    Var
       MMark, Dx, Dy, YMMark: Integer;

    Begin
      ChangeOreColor;
      If (Not FindObjOre2(Dx, Dy, 'ocks', OreColor, OreTol, MinCount)) Then
      Begin
        OreCounter := OreCounter + 1;
        FTWaitAll(1);
        Exit;
      End;
      Status('MyMine;');
      Result := True;
      GetMousePos(Dx, Dy);
      If FindGas(Dx, Dy - 20) Then
      Begin
        FTWait(40);
        Gasses := Gasses + +1;
        ReportVars[5] := ReportVars[5] + 1;
        WriteLn('Gas Found.');
        Exit;
      End;
      Mouse(Dx, Dy, 0, 0, True);

      MarkTime(MMark);
      MarkTime(YMMark);
      Repeat
        If Not FindColorSpiralTolerance(Dx, Dy, OreColor, Dx - 30, Dy - 30, Dx + 30, Dy + 30, 9) Then
        Begin
          Status('No More FindColor.');
          Exit;
        End;
        FindNormalRandomsTimeEx;
        Wait(50);
        If TimeFromMark(YMMark) > 3500 Then
        Begin
          If YouManage Then Exit;
          If FindGas(Dx, Dy - 20) Then
          Begin
            Mouse(646, 82, 3, 3, True);
            ReportVars[5] := ReportVars[5] + 1;
            Gasses := Gasses + +1;
            FTWait(40);
            FindPick;
          End;
          If FindFight Then
          Begin
            MakeCompass('N');
            RunTo(RunDir, True);
            MakeCompass('N');
          End;
          Wait(50);
        End;
      Until TimeFromMark(MMark) > (3500 + (SecondsToWait * 1000));
    End;

    {--------------------------------------------------------

    Procedure DropAllOres;

    --------------------------------------------------------}


    Procedure DropAllOres;

    Begin
      Players[CurrentPlayer].Integer2 := Players[CurrentPlayer].Integer2+
      CountItemBmpMaskTol(OreMask, 20, 25);

      Players[CurrentPlayer].Integer2 := Players[CurrentPlayer].Integer2+
      CountItemBmpTol(Clay, 10);

      ReportVars[0] := ReportVars[0] + 1;
      Banks := Banks + 1;
      Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;

      ReportVars[1] := ReportVars[1] + CountItemBmpMaskTol(OreMask, 20, 25);
      ReportVars[1] := ReportVars[1] + CountItemBmpTol(Clay, 10);;

      Ores := Ores + CountItemBmpMaskTol(OreMask, 20, 25);
      Ores := Ores + CountItemBmpTol(Clay, 10);

      ClickAllItemsBmpMaskTolWait('rop', OreMask, 20, 25, 30+Random(30));
      ClickAllItemsBmpTolWait('rop', Clay, 10, 30+Random(30));
      DwarfItem;
      ClickAllItemsBmpMaskTolWait('rop', OreMask, 20, 25, 30+Random(30));
      ClickAllItemsBmpTolWait('rop', Clay, 10, 30+Random(30));
    End;

    {--------------------------------------------------------

    Procedure PlayerReport;

    --------------------------------------------------------}


    Procedure PlayerReport;

    Var
      Active: String;
      I:Integer;

    Begin
      For I  :=  0 to HowManyPlayers - 1 Do
       Begin
         If Players[i].Active=True Then Active := 'T' Else Active := 'F';
         WriteLn( (IntToStr(I))+' : '+Players[I].nick+ ' = '+
         Active+'; Mined: '+IntToStr(Players[I].Integer2)+' Ores; M lvl:'+IntToStr(Players[i].Level[15]));
       End;
    End;

    {--------------------------------------------------------

    Procedure PowerMinerReport;

    --------------------------------------------------------}


    Procedure PowerMinerReport;

    Begin
      ClearDebug;
      WriteLn('----------------------------------------------')
      WriteLn('')
      WriteLn('Powerminer created by Wizzup?.')
      WriteLn('Version: '+VersionNumber+'.')
      WriteLn('')
      WriteLn('Ores Mined and Dropped : '+IntToStr(Ores));
      If Gasses > 0 Then WriteLn('Number of avoided gasses: '+IntToStr(Gasses))
      Writeln('Worked for '+ TimeRunning);
      WriteLn('')
      WriteLn('----------------------------------------------')
      WriteLn('')
      PlayerReport;
      SRLRandomsReport;
      WriteLn('')
      WriteLn('----------------------------------------------')
    End;

    {--------------------------------------------------------

    Procedure DoChats;

    --------------------------------------------------------}


    Procedure DoChats;

    Begin
      SetChat('On', 1);
      SetChat('On', 1);
      SetChat('Friends', 2);
      SetChat('Friends', 2);
      SetChat('On', 3);
      SetChat('On', 3);
    End;

    {--------------------------------------------------------

    Procedure DoChats;

    --------------------------------------------------------}


    Procedure ClearVars;

    Var
      I : Integer;
    Begin
      For I := 1 To 19 Do
      ReportVars[I] := 0;
    End;

    {--------------------------------------------------------

                         MainLoop

    --------------------------------------------------------}


    Procedure SetupScript;

    Begin
      SetupSRL;
      ScriptID := '45';
      SetupSRLMining;
      SetUpSRLReport;
      ClearVars;
    //  GetLatestNews;
    //  GetLatestVersionNumber;
      SRLID := YourSRLSTATSID;
      SRLPassword:= YOURSRLSTATSPASS;
      ReportVars[2] := 1;
      BitMaps;
      TradeSameTrader := True;
      MinCount := TheMinCount;
      DeclarePlayers;
      CurrentPlayer := StartPlayer;
      LoginPlayer;
      BenMouse := True;
      MouseSpeed := 10;
      If Not Players[CurrentPlayer].Boolean2 Then
      Begin
        HighestBrightness;
        Players[CurrentPlayer].Boolean2 := True;
        SetRun(True);
      End;
      SetOreColor;
      If AutoColor Then AutoGetRockColors;
      EquipPick := Players[CurrentPlayer].Boolean1;
      FindPickHeadColor;
      Players[CurrentPlayer].Level[15] := GetSkillLevel('mining');
      NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    End;

    {--------------------------------------------------------

                         MainLoop

    --------------------------------------------------------}


    begin
    ClearDebug;
    ActivateClient;
    SetupScript;
    MakeCompass('N');
    DoChats;
    SetRun(True);
    NormalRandomsTime := GetSystemTime;
    FastRandomsTime := GetSystemTime;
    FindTalkTime := GetSystemTime;

    Repeat
      if Players[CurrentPlayer].Boolean3 = False then
      begin
        Retaliate(False);
        Players[CurrentPlayer].Boolean3:=True;
      end;

      MarkTime(MyMark);

      Repeat
        PowerMine;
        If DroppedOreColor = 0 Then
          DroppedOreColor := GetDroppedOreColor;
        FindNormalRandomsTimeEx;
        Wait(1);
        If NoPick Then Break;
      Until (( InventoryCount = 28 )
      Or (TimeFromMark( MyMark ) > 1000 * 60 * MinutesPerLoad))

      If LoggedIn Then
      Begin
        DropAllOres;
        ItemSelected;
      End;
      PowerMinerReport;

      If NoPick Then
        Begin
          LogOut;
          Wait(5000);
        End;

      If ( LoggedIn And (Players[CurrentPlayer].Banked mod Loads = 0 )) Then
        Begin
          Begin
            SetChat('Off', 1);
            Repeat
              FTWaitAll(1);
              If(TimeFromMark(MyMark) > 240000) Then
              Begin
                Logout;
                Break;
              End;
            Until(Not(LoggedIn));
          End;
          NextPlayer(True);
          If Not Players[CurrentPlayer].Boolean2 Then
          Begin
            HighestBrightness;
            Players[CurrentPlayer].Boolean2 := True;
          End;
          MakeCompass('N');
          SetOreColor;
          Players[CurrentPlayer].Level[15] :=GetSkillLevel('mining');
          EquipPick := Players[CurrentPlayer].Boolean1;
          FindPickHeadColor;
          DoChats;
          SetRun(True);
          If AutoColor Then AutoGetRockColors;
          PowerMinerReport;
        End;

      If Not LoggedIn Then
        Begin
          NextPlayer(False);
          If Not Players[CurrentPlayer].Boolean2 Then
          Begin
            HighestBrightness;
            Players[CurrentPlayer].Boolean2 := True;
          End;
          MakeCompass('N');
          NoPick:=False;
          SetOreColor;
          Players[CurrentPlayer].Level[15] :=GetSkillLevel('mining');
          EquipPick := Players[CurrentPlayer].Boolean1;
          FindPickHeadColor;
          DoChats;
          If AutoColor Then AutoGetRockColors;
          SetRun(True);
          PowerMinerReport;
        End;

    Until(False);
    end.

    P.S I know how to put the cross hairs on the client window of Runescape
    Oh also im willing to learn so if you can teach me all you guys know that would be nice im not using this for cheating btw im just testing out with this script once i figure it out then im going to use scar for other stuff then cheating.

  2. #2
    Join Date
    Nov 2006
    Location
    Latvia
    Posts
    53
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yes I wanna know that too...

  3. #3
    Join Date
    Aug 2007
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by kodeejs View Post
    Yes I wanna know that too...
    Dang it when i saw there was 1 comment i thoght my questions where answered guess not......

  4. #4
    Join Date
    Mar 2007
    Location
    Netherlands->Amersfoort.
    Posts
    1,615
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    http://www.stats.srl-forums.com/

    srl stats and pass is made so we and you can look how much you have autoed. i will contect the server and sent the random report and the time to the server. you can run the script without setting up srlstatsID and pass. but the owner of the script like it much more when you set you id and pass. because then he can see ow his script is doing so far.

    btw, Welcome to the SRL forums... RUNESCAPE UPDATE 06-08-07...SRL NEEDS TWEAKING...SRL Library no longer compatible with Runescape...Dont auto until SRL is updated!... (from the banner on the top of this page.)

  5. #5
    Join Date
    Nov 2006
    Location
    In an Amish Paradise
    Posts
    729
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Read my Tut on How to get Srl stats... There is a link in my signature or Tutorial Island>>How to Auto

    Hope that helps,
    ~Stupedspam

  6. #6
    Join Date
    Aug 2007
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks guys i appreciate the help i have one more question though so the SRL needs an update? i downloaded the latest srl put when i run the script it wont work it'll give me a error sign.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. New, Whats up?
    By Vengeful in forum Who Are You ? Who ? Who ?
    Replies: 4
    Last Post: 03-14-2008, 10:35 PM
  2. whats your GPA
    By oliver1205 in forum Discussions & Debates
    Replies: 20
    Last Post: 11-19-2007, 05:05 AM
  3. Replies: 8
    Last Post: 03-23-2007, 04:20 PM
  4. Hey Whats up
    By marioeschido in forum Who Are You ? Who ? Who ?
    Replies: 1
    Last Post: 01-17-2007, 02:34 AM
  5. Hey whats up
    By Silent ninja in forum Who Are You ? Who ? Who ?
    Replies: 1
    Last Post: 01-14-2007, 01:24 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •