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Thread: Evaluation/ Script Thoughts

  1. #1
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    Evaluation/ Script Thoughts

    Some background info:
    After reading most of the tutorials in both the begginers and intermediate sections, I decided to make a script that might actually work, Macho Oak Owner. I know in the past I have had a bad reputation and have been known for making scripts that dont even work, but this time I tried very hard. My goals for the SRL Community are to make a great script and to eventually become a SRL Member.

    Main Point:
    I came here for people to evalute my script, post suggestions and comments, and even give me advice. The reason I came here for help/evaluation is that I really want to make this a pretty good script and for people to suggest things that I could add to the script, which might give me a better chance of getting accepted to SRL Members when I apply. Also I can take a little flaming( If its really necessary...). NOTE:This script has not been tested before....

    So I hope you all could help me out and evaluate my script, post comments and suggestions, and give advice.
    Starting to merchant, if you know of any good clans, PM me please.

  2. #2
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    Default

    Wrong Section.

    Good script, anyways.
    I dunno, those asians are pretty difficult to out-auto, legend has it they don't need sleep or food...~tim0suprem0
    Activity is on the decline - school's got me
    Check out my tutorial[s] on Color Finding!||Procedures and Functions!

  3. #3
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    Default

    Wrong section... but ill take a look

    for your proggie.. the XP part, you can just do logs*logxp

    other then that it looks fairly good.. didnt look too closely though.

  4. #4
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    Default cool

    Hi i was looking at ur script am it look cool but i cant test it because of the rs update but i looked at so thing u got in ur script so can i use some of it and ill put in credits ur name if not just tell me to go away

  5. #5
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    Default

    Wrong Section. Good idea but releasing scripts right now is a little useless considering half of your procedures might be updated out.

  6. #6
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    Default

    ok, here's a suggestion that'll save you a whole load of space, n copy pasting
    this is what you wrote:
    SCAR Code:
    7: begin
           HoverSkill('Attack', False);
           wait(2000+random(2000));
           GameTab(4);
         end;
      8: begin
           HoverSkill('Strength', False);
           wait(1000+random(2000));
           GameTab(4);
         end;
      9: begin
           HoverSkill('Defence', False);
           wait(1000+random(2000));
           GameTab(4);
          end;
      10: begin
            HoverSkill('Range', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      11: begin
            HoverSkill('Prayer', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      12: begin
            HoverSkill('Magic', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      13: begin
            HoverSkill('Runecraft', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      14: begin
            HoverSkill('Construction', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      15: begin
            HoverSkill('Hitpoints', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      16: begin
            HoverSkill('Agility', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      17: begin
            HoverSkill('Herblore', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      18: begin
            HoverSkill('Thieving', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      19: begin
            HoverSkill('Crafting', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      20: begin
            HoverSkill('Fletching', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      21: begin
            HoverSkill('Slayer', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      22: begin
            HoverSkill('Hunting', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      23: begin
            HoverSkill('Mining', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      24: begin
            HoverSkill('Smithing', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      25: begin
            HoverSkill('Fishing', False);
            wait(2000+random(1000));
            GameTab(4);
          end;
      26: begin
            HoverSkill('Cooking', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      27: begin
            HoverSkill('Firemaking', False);
            wait(2000+random(1000));
            GameTab(4);
          end;
      28: begin
            HoverSkill('Farming', False);
            wait(1000+random(2000));
            GameTab(4);
          end;
      29: begin
            HoverSkill('random', False);
            wait(2000+random(1000));
            GameTab(4);
          end;
      30: begin
            GameTab(5);
            wait(1000+random(100));
            GameTab(4);
          end;
        end;

    this will do the same and look much better, sparing lots of space

    SCAR Code:
    7:HoverSkill('Attack', False);
      8: HoverSkill('Strength', False);
      9:HoverSkill('Defence', False);
      10:HoverSkill('Range', False);
      11: HoverSkill('Prayer', False);
      12:HoverSkill('Magic', False);
      13: HoverSkill('Runecraft', False);
      14:HoverSkill('Construction', False);
      15:HoverSkill('Hitpoints', False);
      16: HoverSkill('Agility', False);
      17: HoverSkill('Herblore', False);
      18: HoverSkill('Thieving', False);
      19: HoverSkill('Crafting', False);
      20: HoverSkill('Fletching', False);
      21:HoverSkill('Slayer', False);
      22: HoverSkill('Hunting', False);
      23: HoverSkill('Mining', False);
      24: HoverSkill('Smithing', False);
      25: HoverSkill('Fishing', False);
      26: HoverSkill('Cooking', False);
      27: HoverSkill('Firemaking', False);
      28:HoverSkill('Farming', False);
      29: HoverSkill('random', False);
      30: GameTab(5);
        end;
            wait(1000+random(100));
            GameTab(4);

  7. #7
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    Default

    ahhh 4got to pm u sry , ive just got back frm holiday, if that makes a slight excuse, will do now, then ill look over yr latest script!


    edit: looked over it now, i see firemaking has been left by the wayside for the timebeing standards are a bit astray (though thats no major problem). perhaps check that yr ent finder will only check the tree you are chopping and not any others- do you need to credit yohojo? (nt sure if it is his 1 or not just looking at it briefly). second perhaps introduce a more reliable way to check the tree has gone else you could get stuck within an infite loop within the findinthetree procedure.
    No Signature Assigned.

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