Originally Posted by
Roberty Bob
Can the banning system even be triggered by mouse movement?? - proof ?
If "yes"
DOES IT TAKE
a) a limited range of motion to trigger it (eg. powerminer)
b) certain consistent fast mouse speed?
c) lack of randomness in the motion (mouse doesn't miss or overshoot.)
d) mouse clicking certain colors. (any evidence for this?)
Obviously if the above aren't true, our scripts could be a lot more efficient by not having to consider these effects.
speed? or just repetitive/cyclic mouse movement (like hovering over one spot for a long time.)
case study: I have had two chars stuck in the frog cave for a long time (1 hour) with the mouse hovering over where the inventory bag usually is... one was banned, the other survived, exactly same mouse movement. the main difference... by recording chat logs... the one who was banned had been in an obvious spot within the cave and a few people talked to him, asking why he wasn't talking/ what he was doing --> assumed abuse report.
I still propose the emphasis in the banning system is on randoms and reports recieved... since i've had players survive tremendous amounts of time in the game non-stop.
Case study 2:Fakawi's leet miners that got banned...I firmly think he was done in by an abuse report... maybe even an SRL user, who knew his world and rough player lvls as well as the script... they say there is no honor among thieves.
I don't think his players reached a not-enough-fun threshold or were too repetive.