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Thread: Flax's Gardener Eternity !

  1. #101
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    If you're talking about SRL 4, yes, it does. Learn to read.

    If not, what update?
    Interested in C# and Electrical Engineering? This might interest you.

  2. #102
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    Well Im currently using it right as i type this so i think the answer to your question would be yes it does work with the update. Whichever update that may be because i use the latest everything.

    Also Home, I did lend you that one account whatever happened to it? Because I think the membership on it expired the 31st of August.

  3. #103
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    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name :
    Number : 0
    Travelled : 68/400 Trips To Field.
    Worked : 2 Hours, 44 Mins, 17 Secs.
    Banked : 68
    Active : True
    **********************************************
    0: = True. - B :68 Times. - : - Loc: Bank
    **********************************************

    Another nice proggy. I got abt 8k flax so far thanks to this script. It is leet and really good. Not forgetting, efficient too.

  4. #104
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    Quote Originally Posted by furuchan64 View Post
    Well Im currently using it right as i type this so i think the answer to your question would be yes it does work with the update. Whichever update that may be because i use the latest everything.

    Also Home, I did lend you that one account whatever happened to it? Because I think the membership on it expired the 31st of August.
    thanks for lending it very appreciated


    ¨Home

  5. #105
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    Name : (edited out)
    Number : 0
    Travelled : 84/4000 Trips To Field.
    Worked : 5 Hours, 47 Mins, 2 Secs.
    Banked : 84
    Active : True


    propz

  6. #106
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    i think it works, the old update with the chat bttens got bigger

  7. #107
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    Name : °°°°°°
    Number : 0
    Travelled : 50/50 Trips To Field.
    Worked : 2 Hours, 27 Mins, 14 Secs.
    Banked : 50
    theres my proggy.. question.. when you gonna add SRL STATS?

  8. #108
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    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name :
    Number : 0
    Travelled : 82/400 Trips To Field.
    Worked : 3 Hours, 26 Mins, 2 Secs.
    Banked : 82
    Active : True
    **********************************************
    0: = True. - B :82 Times. - : - Loc: Bank
    **********************************************

    Another nice report for u. I got 11k flax already just because of this

  9. #109
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    has got 1+m because of this! great work (can u add SRL STATS or can somebody pm on how to myself?

  10. #110
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    Awesome script, more scripts like this and i dont have to play myself at all ;D Posting report as soon as i get more

  11. #111
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    this is top notch, worked for 4 hours without fail fantastic

  12. #112
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    im having issues with it not logging in the next player i have the srl fix for IE and ive tryed it with Firefox aswell and its still 80% that it dont login the next player? also never solves the bee keeper eithen tho it says it has?

    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name : -
    Number : 0
    Travelled : 31/300 Trips To Field.
    Worked : 1 Hours, 8 Mins, 17 Secs.
    Banked : 31
    Active : True
    **********************************************
    0: - = True. - B :31 Times. - : - Loc: Bank
    1: - = True. - B :0 Times. - : - Loc: Bank
    **********************************************
    Found NickName
    ******** FOUND TALKING RANDOM TEXT********: Talk-To Bee keeper
    Found NickName
    Middle of mm black, checking for bee keeper
    Found Bee Keeper, Trying to solve
    Solved Bee Keeper!
    Successfully executed

  13. #113
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    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name : *****
    Number : 0
    Travelled : 146/170 Trips To Field.
    Worked : 5 Hours, 10 Mins, 30 Secs.
    Banked : 146
    Active : True
    **********************************************
    0: ***** = True. - B :146 Times. - : - Loc: Bank
    1: = False. - B :0 Times. - : - Loc: Bank
    **********************************************
    Successfully executed

    Worked 5 Hours and got me 4k of flax 2 times in a row and im running with 1 char. Awesome dude

  14. #114
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    Oh by the way, it stopped cause i got box random, it solved the box, but didn't bank after that for some reason and logged out.

  15. #115
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    iil try it out on my main dont use it much so doesnt matter if it gets banned

    popmun.
    http://www.fenjer.com/adnan/SRL/8/4/...0scripting.png

    We do not use any illegal methods. We do not infringe any copyright, we do not use our knowledge about the java code, we do not break any laws. We merely play "against the rules". We cheat. Thats what we are good at, thats what we do.


    WT-Fakawi.

  16. #116
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    This is a really great script! Thanks for making it.
    Some things I noticed/wanted to point out:

    - When you have picked your flax, you return to bank and then go back again. Now, if you turn off your public chat or noone speaks while the character is banking, he will only pick one (1) flax and then go bank again. Probably because it still finds the 'carry' in chat. Maybe you should edit your loop from this:
    SCAR Code:
    until (InvFull)or(InChat('carry'))or(FindFight)or(FindDead);
    to this:
    SCAR Code:
    until (InvFull)or(InvCount = 28)or(FindFight)or(FindDead);

    - The walking procedure is almost spot on. Although randomness would be good, I saw the character sometimes walking to a spot, just left of the entrance to the bank and then walk inside of the bank. This might look very suspicous to other players.

    - You seem to have forgot to create a NickNameBMP? (sorry if I missed it). That means any talking random events that occur won't be solved.

    Except for those things, it's a great script. Thanks again!

  17. #117
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    Quote Originally Posted by vilon View Post
    This is a really great script! Thanks for making it.
    Some things I noticed/wanted to point out:

    - When you have picked your flax, you return to bank and then go back again. Now, if you turn off your public chat or noone speaks while the character is banking, he will only pick one (1) flax and then go bank again. Probably because it still finds the 'carry' in chat. Maybe you should edit your loop from this:
    SCAR Code:
    until (InvFull)or(InChat('carry'))or(FindFight)or(FindDead);
    to this:
    SCAR Code:
    until (InvFull)or(InvCount = 28)or(FindFight)or(FindDead);

    - The walking procedure is almost spot on. Although randomness would be good, I saw the character sometimes walking to a spot, just left of the entrance to the bank and then walk inside of the bank. This might look very suspicous to other players.

    - You seem to have forgot to create a NickNameBMP? (sorry if I missed it). That means any talking random events that occur won't be solved.

    Except for those things, it's a great script. Thanks again!
    Hey that walking thing.. yeah mabey a littlé bit randomity, but that NickNameBmp doesn't nedded it does do it on it's own itwill sove those, and that Beekeeper, it won't work and i can't do anything right now because i am at boardging school at the moment but i will fix all those little problem when i just get sometime on Home ( i will get home in 2 weeks for holiday ) then i will fix most of th problems

    sorry for grammar mistakles needed to write fast...


    ¨Home

  18. #118
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    Quote Originally Posted by Home View Post
    Hey that walking thing.. yeah mabey a littlé bit randomity, but that NickNameBmp doesn't nedded it does do it on it's own itwill sove those, and that Beekeeper, it won't work and i can't do anything right now because i am at boardging school at the moment but i will fix all those little problem when i just get sometime on Home ( i will get home in 2 weeks for holiday ) then i will fix most of th problems

    sorry for grammar mistakles needed to write fast...


    ¨Home
    Sure, take the time it needs
    And I just tried out the NickNameBmp.
    Without it, it can't solve some random events (like the sandwich lady)...at least not for me. I added it later and now it seems to work.

  19. #119
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    Alright this is like theeeeee best proggie i have gotten so far. I only used 1 player.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name : *******
    Number : 0
    Travelled : 223/999 Trips To Field.
    Worked : 7 Hours, 41 Mins, 54 Secs.
    Banked : 223
    Active : True
    **********************************************
    0: ******* = True. - B :223 Times. - : - Loc: Bank
    **********************************************

  20. #120
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    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name :
    Number : 0
    Travelled : 40/400 Trips To Field.
    Worked : 1 Hours, 41 Mins, 2 Secs.
    Banked : 40
    Active : True
    **********************************************
    0: = True. - B :40 Times. - : - Loc: Bank
    **********************************************

    Another nice one. Up to 14k flax has been collected from this script. 5 star rating man!!

  21. #121
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    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name : xxxxxx
    Number : 0
    Travelled : 2/400 Trips To Field.
    Worked : 0 Hours, 7 Mins, 9 Secs.
    Banked : 2
    Active : True
    **********************************************
    0: crosshear = True. - B :2 Times. - : - Loc: No GameTab
    1: = False. - B :0 Times. - : - Loc: Bank
    **********************************************
    Script tested worked for me well but only 7 mins

  22. #122
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    nice script =) gonna get proggiez zoon

  23. #123
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    its very nice, now you just have to make one for us that also spins them

  24. #124
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    Quote Originally Posted by vilon View Post
    Sure, take the time it needs
    And I just tried out the NickNameBmp.
    Without it, it can't solve some random events (like the sandwich lady)...at least not for me. I added it later and now it seems to work.

    That is odd.. i must really check this out..

    And i will fix all those problems when i get home and i have to check that Bmp thing..

    ~Home


  25. #125
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    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Home Flax's Gardener Eternity.
    ++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
    Name : *******
    Number : 0
    Travelled : 80/400 Trips To Field.
    Worked : 10 Hours, 3 Mins, 6 Secs.
    Banked : 80
    Active : True
    **********************************************
    0: ******* i = True. - B :80 Times. - : - Loc: Bank
    1: = False. - B :0 Times. - : - Loc:
    **********************************************
    have fun... i got a proggy with over 4.2k flax in one night but my dad didn't know what it was so he closed scar =(

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