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Thread: [SRL 4] Mat's Chaos Boner

  1. #1
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    Default [SRL 4] Mat's Chaos Boner

    v1.0 Should be quite stable but in need of further testing so we'll see I thought I would post it before I went out, so good luck


    Run at the chaos altar in the wilderness
    Picks up bones and buries them

    USE SCSS + SRL 4 + SCAR DIVI 3.11


    Features:
    Logs out if it finds another player and switches world
    Finds the Closest bone
    Checks for antirandoms and fights
    Checks to see if your in the right place
    Attempted Multiplayer

    To do
    Make sure the Multiplayer works
    Increase the bone finding precision

    SCAR Code:
    RunDirection := 'n' // Direction to run away from Fight
        HowMany := 112; // How many bones to bury per person
        BonesColor := 13355985; // color of the bone


    Please leave feedback
    The truth finally came out...


  2. #2
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    Default

    w00t first post?

  3. #3
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    Default

    looks like a pretty solid script

    keep up the good work
    METAL HEAD FOR LIFE!!!

  4. #4
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    Default

    Thanks
    The truth finally came out...


  5. #5
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    Default

    Hmmm... how about hving it bone in the edgy dungeons?


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  6. #6
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    Default

    where by the giants?
    The truth finally came out...


  7. #7
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    Default

    Wow, looks like a very good script, very solid.

    Although, I read the title differently, which probably isn't a good thing...

  8. #8
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    Default

    omg w00t
    dude look at this its not working but..
    i made this with chris a month ago

    ehm i am kotsz that was the first thought of my username i fild in the wrong box

    lol this one is 2 times bigger but not working ..
    SCAR Code:
    ////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k k k                                                    k k k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k k  kk   kk        ooo     tttttttttt                     k k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k    kk  kk      o       o      tt      ssssssss             k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k    kk kk      o         o     tt     s          zzzzzzzzz  k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k    kkkk      o           o    tt     s                zz   k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k    kk kk     o           o    tt      sssss         zz     k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k    kk  kk    o           o    tt           s      zz       k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k    kk   kk    o         o     tt           s    zz         k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k k  kk    kk    o       o      tt   ssssssss    zzzzzzzzz k k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////k k k               ooo                                  k k k\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////                      PRAYER LEVELER V.1                      \\\\\\\\\\\\\\\\\\\\\\
    //////////////////////////////////////////////////          \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    /////////////////////////////////////////////////instructions\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\                                                               /////////////////////
    ////////////////////////1.fill in setup lines 39-46 and drag the croshair on runescape\\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////2.use normal runescape client on low detail.                  \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////3.use runescape on v-bright                                   \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////4.start logged in or out                                      \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////                                                              \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////                                                              \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////                credits to itschris917                        \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////   THIS SCRIPT IS MADE TO GET BONES AND BURY BONES FROM THE   \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////   GROUND AT THE CHAOSALTAR IN LEVEL 13 IN THE WILDY          \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////   DONT TRY TO USE THIS SCRIPT ON OTHER PLACES                \\\\\\\\\\\\\\\\\\\\\\
    ////////////////////////   PLS POST BUGS/PROGGY,S ON MY THREAD                        \\\\\\\\\\\\\\\\\\\\\\
    ///////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ///////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\




    program KotszPrayerLeveler;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/misc/trade.scar}
    {.include SRL/SRL/Misc/Wilderness.scar}
    {.include SRL/SRL\Misc/worldswitcher.scar}
    {.include SRL/SRL\extended/xantiban.scar}
    {.include SRL/SRL\extended/xautotalk.scar}
    //setup
    const


    NumberOfUsers = 1; // = player [NUMBER] + 1 =?  fill the ? in here
    StartingPlayer = 0;//Player to start
    HowMuchAntiBan=  5;//(recommend)let this.lesser number is lesser antiban 1-5 (choice of numbers)
    Red = 241;//Color of the red dot on MM.
    MaxLoadTime = 10;//Maximum time in minutes per load.

    Var
     StartPlayer, Loads, NormalRandomsTime, FastRandomsTime, FindTalkTime, MyMark, FallyBuildingColor, buried : integer;
    Var
    Bone, BonePickup :integer;
    Var
    xp :extended;


      Procedure DeclarePlayers;
      Begin
         StartPlayer := StartingPlayer;
         NumberOfPlayers( NumberOfUsers );
         CurrentPlayer := StartPlayer;

         Players[0].Name :='username';
         Players[0].Pass :='password';
         Players[0].Nick :='nickname';
         Players[0].Loc :='chaosaltar';
         Players[0].Integer1 := 2;//Number of loads you want to do.
         Players[0].Active:=True;

         Writeln( IntToStr ( NumberOfUsers ) + ' Players' );
      End;





     Procedure ChangeLocation(Location:string);
      begin
       Players[CurrentPlayer].Loc := location;
      end;
    ///big change world function made by me and chris

     function SelectWorld1(Which: String; RandomWorld:Boolean): Boolean;
    var
      i, z, worldclick: Integer;
    begin
      For z:= 0 to 5 do
      begin
      SetupWorldSwitcher;
      if not WelcomeToRuneScape then
      begin
        Result := False;
        Exit
      end;
      ClickWorldSwitchButton;
      OrderBy('type', 'up');
      Wait(1000);
      GetWorldRecord;
    //  ReadOutRecord;
        if Which = 'members' then
          for i := 5 to 65 -1 do
            begin
            Case RandomWorld Of
              True  : Begin
                        Mouse(Worlds[i+Random(59)].X, Worlds[i+Random(59)].Y, 0, 0, True);
                        Result := True;
                        MarkTime(worldclick);
                        Repeat
                          Wait(100);
                        Until(WelcomeToRunescape) OR (TimeFromMark(worldclick) >= 60000);
                        Exit;
                      End;

              False : Begin
                        Mouse(Worlds[i].X, Worlds[i].Y, 0, 0, True);
                        Result := True;
                        MarkTime(worldclick);
                        Repeat
                          Wait(100);
                        Until(WelcomeToRunescape) OR (TimeFromMark(worldclick) >= 60000);
                        Exit;
                      End;
              End;
            End;

        if Which = 'free' then
        OrderBy('type','down')
          for i := 5 to 74 -1 do
            begin
            Case RandomWorld Of
              True  : Begin
                        Mouse(Worlds[i+Random(68)].X, Worlds[i+Random(68)].Y, 0, 0, True);
                        Result := True;
                        MarkTime(worldclick);
                        Repeat
                          Wait(100);
                        Until(WelcomeToRunescape) OR (TimeFromMark(worldclick) >= 60000);
                        Exit;
                      End;

              False : Begin
                        Mouse(Worlds[i].X, Worlds[i].Y, 0, 0, True);
                        Result := True;
                        MarkTime(worldclick);
                        Repeat
                          Wait(100);
                        Until(WelcomeToRunescape) OR (TimeFromMark(worldclick) >= 60000);
                        Exit;
                      End;
              End;
            End;
       End;

        FreeNumbers;
    end;



    Procedure ChangeWorld;
    Begin
      If OtherPlayerFound(x, y)Then
      Begin
        SetupWorldSwitcher;
        RunTo('S', False)
        LogOut;
        ClickWorldSwitchButton;
        SelectWorld1('free', True);
      End;

    End;

    //end

    //credits to itschris917
    Function AngleCompass(Angle:integer):Boolean;
    Var
    Ax, Ay, AMark:Integer;
    Begin
      MarkTime(AMark);

      Ax:= Round( 6 * Sin (Angle * Pi / 180))+ 566;
      Ay:= Round(-6 * Cos (Angle * Pi / 180))+ 20;

      KeyDown(VK_Left);

       repeat
         Wait(10+random(5));
         If(FindColor(x, y, 723587, Ax, Ay, Ax, Ay))then
         Begin
           Result:=true;
           break;
         End;
       Until(TimeFromMark(AMark) > 10000);
       KeyUp(VK_Left);
    End;

    //---------------------------------------------------------------------\\
    Procedure DoomCompass;
    Var
    CurrentAngle:integer;
    begin
      CurrentAngle:=FindCompassAngle;
      Case Random(10) Of
        0: begin
             SendArrowWait(1, 250+Random(50));
             SendArrowWait(2, 100+Random(30));
           end;

        1 : begin
             SendArrowWait(3, 1500+Random(150));
            end;

        2 : begin
             SendArrowWait(2, 500+Random(250));
             SendArrowWait(1, 2000+Random(500));
            end;
        3 : SendArrowWait(1, 3000+Random(400));

        4 : SendArrowSilentWait( ((Random(2) * 2) + 1), 1000 + Random(200));

        5 : SendArrowSilentWait( ((Random(2) * 2) + 1), 200 + Random(200));

        6 : SendArrowSilentWait( ((Random(2) * 2)), 200 + Random(200));

        7 : SendArrowSilentWait( ((Random(2) * 2) + 1), 20 + Random(20));

        8 : SendArrowSilentWait( ((Random(2) * 2)), 20 + Random(20));

        9 : SendArrowSilentWait( ((Random(2) * 2)), 1000 + Random(200));

      end;
      AngleCompass(CurrentAngle);
      HighestAngle;
    end;



    //does what it says
    procedure AntiBannage;
    begin
      Case Random(15) Of

        1 : DoomCompass;
        2 : PolyGlotTalk;
        3 : begin
             GameTab(1+Random(12));
             Wait(2000+Random(400));
             GameTab(4);
            end;
        4 : RandomRClick;
        5 : PickUpMouse;
        6 : MouseBox(MSX1,MMY1,MMX2,MMY2,5);
        7 : HoverSkill('Prayer', False);
        8 : PolyGlotTalk;
        9 : LeaveScreenEvery(5 + Random(5));
       10 : HoverEvery(15 + Random(5), 'random');
      end;
    end;


    {is what the name says:P}

     procedure KotszSignature;
    begin
      ClearDebug;



    Writeln('////     kk   kk        ooo     tttttttttt                       \\\\')
    Writeln('////     kk  kk      o       o      tt      ssssssss             \\\\')
    Writeln('////     kk kk      o         o     tt     s          zzzzzzzzz  \\\\')
    Writeln('////     kkkk      o           o    tt     s                zz   \\\\')
    Writeln('////     kk kk     o           o    tt      sssss         zz     \\\\')
    Writeln('////     kk  kk    o           o    tt           s      zz       \\\\')
    Writeln('////     kk   kk    o         o     tt           s    zz         \\\\')
    Writeln('////     kk    kk    o       o      tt   ssssssss    zzzzzzzzz   \\\\')
    Writeln('////                    ooo    and  credits to chris             \\\\')

    end;
    //does what the name says:P\\
    procedure KotszProggy;
    begin
      cleardebug;
      Writeln('    THANKS FOR USING MY KOTSZ PRAYER LEVELER!!    ');
      Writeln('    Please remember to post proggies/bugs         ');
      Writeln('////////////////////report\\\\\\\\\\\\\\\\\\\\\\\\');
      Writeln('//Worked For : ' + ScriptTime2(2)                );
      Writeln('//Did ' + IntToStr(Loads) + ' Loads             ');
      Writeln('//'+inttostr(players[currentplayer].integer2 - 1)+  ' bones buried ');
      Writeln('//'            +  Floattostr(Xp)+ 'xp gained '           );

      SRLRandomsReport;
    end;


    {function findfast randoms credits to WT-Fawaki }

    Function FindFastRandoms: Boolean;
    var
      i: Integer;
    begin
      findnormalrandoms;
      for i:=1 to 10 do
      begin
        case I of
           1:  If FindDead then
                 Result := True;
           2:  If FindMod then
                 Result := True;
           3:  If FindMime then
                 Result := True;
           4:  If FindMaze then
                 Result := True;
           5:  If FindQuiz then
                 Result := True;
           6:  If FindDemon then
                 Result := True;
           7:  if NoGameTab then
                 begin
                   Result := True;
                   Players[CurrentPlayer].loc := 'No GameTab';
                   Logout;
                   Exit;
                 end;
           8 : If RC Then Result := True;

           9: If FindTalk Then Result := True;

           10: If HandleTrade Then Result := True;
        End;
        Wait(1);
      end;
    end;


    {Credits to Wizzup}

    Function ScanMiniMap(iFrom, iTo, Distance: Integer): Integer;

    Var
       I, iX,iY: Integer;
    Begin
      For I := iFrom To ITo Do
      Begin
        iX := Round(Distance * Sin(I * Pi / 180)) + 648;
        iY := Round(-Distance * Cos(I * Pi / 180)) + 80;
        If GetColor(iX, iY) = 0 Then
        Begin
          Result := Result + 1;
        End;
      End;
    End;


    {credits to wizzup}

    Function FindNormalRandomsTimeEx: Boolean;

    Var
      TempTime, Time1, Time2: LongInt;

    Begin
      TempTime := GetSystemTime;
      If TempTime - NormalRandomsTime > 6000 Then
      Begin
        NormalRandomsTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindNormalRandoms;
        Time2 := GetSystemTime;
        Status('Calling FNRandoms; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;

      If TempTime - FastRandomsTime > 2000 Then
      Begin
        FastRandomsTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindFastRandoms;
        Time2 := GetSystemTime;
        Status('Calling FFRandoms; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;

      If TempTime - FindTalkTime > 500 Then
      Begin
        FindTalkTime := GetSystemTime;
        Time1 := GetSystemTime;
        Result := FindTalk;
        Time2 := GetSystemTime;
        Status('Calling FT; Took '+IntToStr(Time2-Time1)+'.');
        Exit;
      End;
    End;



    procedure LoadDTM; //The name of the procedure.
    begin
      Bone := DTMFromString('78DA63F4646660C862644006678E1E613002D' +
           '220D1FF40C0E88CA906220B2381B42B504D1101352140353904D4' +
           'F801D5A4E057030056770A2F');

    end;





    {procedure BuryBones bury the bones }


    procedure BuryBones;
    var
    BonesBuriedResetEveryLoad : Integer;
    begin

    Repeat
     If Not LoggedIn Then Break;
      FindFastRandoms;

    If(Random(25) <= 15)then
      AntiBannage;
      FindNormalRandomsTimeEx;
    if(FindDTM(Bone, x, y,MIX1, MIY1, MIX2, MIY2 ))then
    Begin
      ChangeWorld;
      mouse(x,y,1,1,true);
      Buried:=Buried + 1;
      players[currentPlayer].integer2 := buried;
      BonesBuriedResetEveryLoad := BonesBuriedResetEveryLoad +1;
      xp:=xp + 4.5;

    end
    else
       Writeln('Cant find Bones in inventory..');
      Until(Not(FindDTM(Bone, x, y, MIX1, MIY1, MIX2, MIY2)));
      if BonesBuriedResetEveryLoad = 28 then
     begin
      Loads := Loads+1;
      BonesBuriedResetEveryLoad := 0;
      kotszProggy;
      ChangeWorld;
    end;
    end;

    {a function made by me and chris}
    function DotOnMM:Boolean;
    Begin
      Result := FindColorSpiralTolerance(x, y, Red, MMX1, MMY1, MMX2, MMY2, 5);
    End;


    {procedure GetBones to get bones from the ground }

    procedure GetBones;
    Var
      BoneColor : Integer;
      ix, iY, I, Tol : Integer;
      FoundBone : Boolean;
    begin
      MarkTime(BonePickup);
      BoneColor:= 12106178;
    Repeat
    if(not(LoggedIn))then
    Exit;

    Begin
      MarkTime(myMark);
      FindFastRandoms;
      Tol := 0;
    Repeat
      Tol := Tol + 1;
      If FindColorSpiralTolerance(iX, iY, BoneColor, MSX1, MSY1, MSX2, MSY2, Tol) Then

        Begin
         ChangeWorld;
          Writeln('Found the bone with color: '+inttostr(BoneColor));
          MMouse(iX, iY, 2, 2);
          If IsUpText('ake')Then
            FoundBone := True;;
          End;

        Until(Tol > 9) OR (FoundBone);

    If (FoundBone) Then
    Begin
      Case Random(2) Of
        0 : Begin
              ChangeWorld;
              Mouse(iX, iY, 1, 1, True);
              Flag;
              if(InvFull) then
              Begin
                writeln('inventory is full');
                BuryBones;
              End;
            End;

        1 : Begin
              ChangeWorld;
              Mouse(iX, iY, 1, 1, False);
              Wait(100+random(200));
              ChooseOption(x, y, 'Take');
              While FlagPresent Do
                FindFastRandoms;
                If(Random(25) <= 15)then
                Begin
                  AntiBannage;
                End;
              if(InvFull) then
              Begin
                writeln('inventory is full');
                BuryBones;
              End;
            End;
          End;
        End;
      End;

    If(TimeFromMark(myMark) >= 5000)then
      If DotOnMM AND Not InvFull AND (foundbone=false) then
      Begin
        ChangeWorld;
        Mouse(x, y, 1, 1, True);
        Flag;
        GetBones;
      End
      Else
        Writeln('inventory is full');
        BuryBones;
      Until(InvFull) OR (TimeFromMark(BonePickup) >= MaxLoadTime * 1000);
    End;





    {procedure setupclient does wat the names says   }
    procedure SetUpClient;
    begin
      wait(500+random(500));
      SetupSrl;
      declareplayers;
      ActivateClient;

    end;

    {MainLoop}


     begin
       KotszSignature;
       wait(3000)
       SetUpClient;
       LoadDTM;
       LoginPlayer;
       HighestAngle;
       MakeCompass('N');
    Repeat
      If not LoggedIn Or WeAreDead then break
        FindFastRandoms;
        FindNormalRandoms;
        GetBones;
        BuryBones;
        kotszProggy;
      if(Loads >= Players[CurrentPlayer].Integer1)then
     begin
        LogOut;
        NextPlayer(True);

     end;

    Until(False);
    end.
    ~Hermen

  9. #9
    Join Date
    Jun 2007
    Posts
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    looks cool!

  10. #10
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    You're a new member, i see you already understand some things, great!
    Keep it up!
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
    [CENTER][URL="http://www.stats.srl-forums.com/sigs"][IMG]http://www.stats.srl-forums.com/sigs/1324.png[/IMG][/URL][/CENTER]

  11. #11
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    boner... heh heh heh.....

  12. #12
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    no way you got it....
    The truth finally came out...


  13. #13
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    Looks a great scipt but didnt work 4 me, will try later when got more time.

  14. #14
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    what went wrong?
    The truth finally came out...


  15. #15
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    it does work for me

  16. #16
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    progress report?
    The truth finally came out...


  17. #17
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    lol i have had a script kinda like this and i used it in the wild too, i have never posted it though
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

  18. #18
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    I hate to say it but I cant stop giggling at the name boner.
    Quote Originally Posted by sirlaughsalot
    .... Obama had the devil jump out of his ass, run and stab Hillary in the back...
    ILMMTYAEAFHPY.

  19. #19
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    outdated. line 68 is broken even tho there is no identidied changefphandle for me

  20. #20
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    isnt change fp handle a plugin?
    The truth finally came out...


  21. #21
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    Quote Originally Posted by richk1693 View Post
    I hate to say it but I cant stop giggling at the name boner.
    Amen!.

    I find bone buriers useful scripts, but with the Leo event.. it's just too much for me.

  22. #22
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    i get
    Failed when compiling
    Line 68: [Error] (68:1): Unknown identifier 'ChangeFPHandle' in script C:\Program Files\SCAR 3.12\includes\srl\srl\misc\SCSS.scar

  23. #23
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    umm maybe use {.include SRL/SRL/Misc/Wilderness.scar} ??


  24. #24
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    I tried it out, something weird happened...It was running fine but when it was switching worlds after it found a group players it couldn't click on a world for some reason. Just spazzed out everywhere. O_O

  25. #25
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    I'm sry if this is spamming ur thread or anything, but i LOVE your siggy... its funny lol

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