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Thread: loadus converter

  1. #1
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    Default loadus converter

    I don't really have time for a description, so here you go. If you run it, the explanation is all there. Real easy too.

    SCAR Code:
    //By Here
     
      //DFM form parsed by Ron
     
      //Idea credit to RsN
      //(as well as used for his script)
     
      //Form help from jhildy's tut
     
      //Thanks to: WT-Fakawi and Freddy1990
      //for making SCAR and SRL what it is.
     
      //But most of all, Lord Greg,
      //for helping me all the way.
     
      //{.include SRL/SRL.scar}
      //I didn't use it because it
      //might be a part of SRL one day.
     
      //Update: I took Stupid3ooo's
      //marktime and gettimefrommark
      //functions from SRL.
     
     
    var
      line1, sfolder1, sfolder2: string;
      ftext1, ftext2, poop, sconverted, globalTime,globalLines,linen1: integer;
      timelint, ttimelint, timelint2: longint;
      fnamesarr: array of string;
      degub:     boolean;
      // InitForm variables.
      frmDesign: TForm;
      Label1, Label2, Label3, Label4, Label5, Label6: TLabel;
      Scripts, modified: TEdit;
      CheckBox1: TCheckBox;
      Button1:   TButton;
      Memo1:     TMemo;
     
      function readFileLine(GregFile: integer): string;//By Greg Hendrickson!
      var
        s, bigs: string;
      begin
        while not EndOfFile(GregFile) do
        begin
          ReadFileString(GregFile, s, 1);
          bigs := bigs + s;
          if (s = #10) then
          begin
            Result := bigs;
            exit;
          end;
          if (degub) then
            writeln(bigs);
        end;
      end;
     
    {*******************************************************************************
    procedure MarkTime(var TimeMarker: Integer);
    By: Stupid3ooo
    Description: Sets TimeMarker to current system time
    *******************************************************************************}

     
      procedure MarkTime(var TimeMarker: integer);
      begin
        TimeMarker := GetSystemTime;
      end;
     
    {*******************************************************************************
    function TimeFromMark(var TimeMarker: Integer): Integer;
    By: Stupid3ooo
    Description: returns Milliseconds since MarkTime was set
    *******************************************************************************}

     
      function TimeFromMark(var TimeMarker: integer): integer;
      begin
        Result := GetSystemTime - TimeMarker;
      end;
     
     
      procedure StartClick(Sender: TObject);
      begin
        sfolder1 := Scripts.Text ;
        sfolder2 := modified.Text;
        if CheckBox1.Checked then
          degub := True
        else
          degub := False;
        frmDesign.ModalResult := mrOk; // Closes the form
      end;
     
     
      // This form was parsed using: DFM Form Parser v.23 by Ron.
      procedure InitForm;
      var
        TimeInitForm: integer;
      begin
        TimeInitForm := GetSystemTime;
        frmDesign    := CreateForm;
        with frmDesign do
        begin
          Position   := poScreenCenter;
          BorderStyle := bsSingle;
          BorderIcons := [biMinimize, biSystemMenu];
          ClientWidth := 415;
          ClientHeight := 475;
          Caption    := 'Here'#39's '#39'loadus'#39' Convertor';
          Color      := clBtnFace;
          Font.Color := clWindowText;
          Font.Height := -11;
          Font.Name  := 'MS Sans Serif';
          Font.Style := [];
          PixelsPerInch := 96;
        end;
        Label1 := TLabel.Create(frmDesign);
        with Label1 do
        begin
          Parent  := frmDesign;
          Left    := 40;
          Top     := 48;
          Width   := 240;
          Height  := 13;
          Caption := 'Name of folder your scripts are in (Scripts is default)';
        end;
        Label2 := TLabel.Create(frmDesign);
        with Label2 do
        begin
          Parent  := frmDesign;
          Left    := 40;
          Top     := 96;
          Width   := 253;
          Height  := 13;
          Caption := 'Name of folder your scripts are in (in the Scripts folder)';
        end;
        Label3 := TLabel.Create(frmDesign);
        with Label3 do
        begin
          Parent  := frmDesign;
          Left    := 40;
          Top     := 144;
          Width   := 127;
          Height  := 13;
          Caption := '(No trailing slash on either!)';
        end;
        Label4 := TLabel.Create(frmDesign);
        with Label4 do
        begin
          Parent  := frmDesign;
          Left    := 40;
          Top     := 168;
          Width   := 359;
          Height  := 13;
          Caption :=
            'Look in "C:\Program Files\SCAR 3.xx\Scripts\modified " with defau' +
            'lt settings';
        end;
        Label5 := TLabel.Create(frmDesign);
        with Label5 do
        begin
          Parent  := frmDesign;
          Left    := 24;
          Top     := 16;
          Width   := 377;
          Height  := 18;
          Caption := 'Here'#39's '#39'declareplayers'#39' into '#39'loadus'#39' Converter';
          Font.Color := clWindowText;
          Font.Height := -15;
          Font.Name := 'Myriad Pro';
          Font.Style := [];
          ParentFont := False;
        end;
        Label6 := TLabel.Create(frmDesign);
        with Label6 do
        begin
          Parent  := frmDesign;
          Left    := 40;
          Top     := 216;
          Width   := 355;
          Height  := 13;
          Caption :=
            'Debugging makes it look better, but slows it up, especially with' +
            ' many scripts';
        end;
        Scripts := TEdit.Create(frmDesign);
        with Scripts do
        begin
          Parent   := frmDesign;
          Left     := 40;
          Top      := 64;
          Width    := 121;
          Height   := 21;
          TabOrder := 8;
          Text     := 'Scripts';
        end;
        modified := TEdit.Create(frmDesign);
        with modified do
        begin
          Parent   := frmDesign;
          Left     := 40;
          Top      := 112;
          Width    := 121;
          Height   := 21;
          TabOrder := 9;
          Text     := 'modified';
        end;
        CheckBox1 := TCheckBox.Create(frmDesign);
        with CheckBox1 do
        begin
          Parent   := frmDesign;
          Left     := 40;
          Top      := 192;
          Width    := 97;
          Height   := 17;
          Caption  := 'Debugging On';
          TabOrder := 10;
        end;
        Button1 := TButton.Create(frmDesign);
        with Button1 do
        begin
          Parent   := frmDesign;
          Left     := 164;
          Top      := 245;
          Width    := 75;
          Height   := 25;
          Caption  := 'Start';
          TabOrder := 11;
          OnClick  := @StartClick;
        end;
        Memo1 := TMemo.Create(frmDesign);
        with Memo1 do
        begin
          Parent := frmDesign;
          Left   := 32;
          Top    := 280;
          Width  := 364;
          Height := 188;
          with Memo1.Lines do
          begin
            Add('Since 3/14/2006 a new and powerful SRL function has been released');
            Add('by RsN. Instead of being forced to laboriously fill out a player');
            Add('array form for every scar script, we can now just use a "LoadUs"');
            Add('and not have to worry about it. This will load up all of the ');
            Add('players information already stored inside Chars.srl.');
            Add('');
            Add('This means having to fill out your chars only once, and it also ');
            Add('means the ability to update all of the player arrays in your');
            Add('scripts at once.');
            Add('');
            Add('How do you create this magical Chars.srl file? Inside');
            Add('SCAR 3.xx\includes\srl\srl\misc\, there is a form by RSN made');
            Add('to do this for you (names UsersManager.scar)');
            Add('');
            Add('But now, in order to use this new style of player declaration,');
            Add('you have to edit every single one of your scripts. This could take');
            Add('many hours. Enter this script, which will automatically comment');
            Add('out the player array and all the unnecessary stuff, and insert');
            Add('the LoadUs function automatically in your script.');
            Add('But now, in order to use this new style of player declaration, y');
            Add('');
            Add('It has never been so easy to achieve such great convenience');
            Add('and utilize a modular approach!');
          end;
          ReadOnly   := True;
          ScrollBars := ssVertical;
          TabOrder   := 12;
        end;
        WriteLn('InitForm compiled in ' + IntToStr(GetSystemTime - TimeInitForm) +
          ' milliseconds!');
      end;
     
      procedure SafeInitForm;
      var
        V: TVariantArray;
      begin
        SetArrayLength(V, 0);
        ThreadSafeCall('InitForm', V);
      end;
     
      procedure ShowInitFormModal;
      begin
        frmDesign.ShowModal;
      end;
     
      procedure SafeShowInitFormModal;
      var
        V: TVariantArray;
      begin
        SetArrayLength(V, 0);
        ThreadSafeCall('ShowInitFormModal', V);
      end;
     
     
      procedure MainInitForm;
      begin
        try
          SafeInitForm;
          SafeShowInitFormModal;
        finally
          FreeForm(frmDesign);
        except
          WriteLn('An error seems to have occurred in: InitForm');
        end;
      end;
     
     
      procedure CopyPaste(ssname1:Array of string);
      var linec1, lltime1, xd: integer;
      begin
        linen1 := 0;
        linec1 := 10;
        marktime(lltime1);
        while not EndOfFile(ftext1) do
        begin
          linen1 := linen1 + 1;
          globalLines:=globalLines+1;
          line1 := readFileLine(ftext1);
     
          if (degub) then
            writeln(IntToStr(RegexPos(line1, '[pP][lL][aA][Yy][Ee][rR][sS]\[[0-9{1,9}]')));
          //my debugging
          if (RegexPos(line1, '[pP][lL][aA][Yy][Ee][rR][sS]\[[0-9{1,9}]') > 0) then
          begin
            line1 := '//' + line1;
          end;
          if (degub) then
            writeln(IntToStr(RegexPos(line1,
              '[nN][uU][mM][bB][eE][rR][oO][fF][Pp][lL][aA][yY][eE][rR][sS][(]\s{0,900}[hH][oO][wW][mM][aA][nN][yY][pP][lL][aA][yY][eE][rR][sS]\s{0,900}[)]'))); //my debugging
          if (RegexPos(line1,
            '[nN][uU][mM][bB][eE][rR][oO][fF][Pp][lL][aA][yY][eE][rR][sS]\s{0,900}[(]\s{0,900}[hH][oO][wW][mM][aA][nN][yY][pP][lL][aA][yY][eE][rR][sS]\s{0,900}[)]') > 0) then
          begin
            line1 := '//' + line1;
          end;
          if (degub) then
            writeln(IntToStr(RegexPos(line1,
              '[hH][oO][wW][mM][aA][nN][yY][pP][lL][aA][yY][eE][rR][sS]\s{0,900}[:=]\s{0,900}')));
          //my debugging
          if (RegexPos(line1,
            '[hH][oO][wW][mM][aA][nN][yY][pP][lL][aA][yY][eE][rR][sS]\s{0,900}[:=]\s{0,900}') >
            0) then
          begin
            line1 := 'loadus;' + #10 + '//' + line1;
          end;
          //ReadFileString (ftext1, line1, FileSize(ftext1));
          WriteFileString(ftext2, line1);
          if((linen1 mod linec1)=0) then
            Status('Time for our script :' + IntToStr(timefrommark(lltime1)) +
              'ms. | Lines done of our script: '+intToStr(linen1)+' ||| Global Time Running: '+
              inttostr(timefrommark(globalTime))+'ms | Global Lines Completed: '+inttoStr(globalLines));
        end;
        xd := 0;
        //writeln (inttostr(linen1) + ' lines converted in ' + ssname1[xd]);  made them gloab vars...
        //addtoReport('Done->'+ssname1[xd]+'|'+inttostr(linen1) + ' lines');
        xd := xd + 1;
      end;
     
     
    begin
      //SetupSRL;
      ClearDebug;
      GetSelf.WindowState := wsMinimized;
      MainInitForm;
      GetSelf.WindowState := wsNormal;
      writeln('');
      sconverted := 0;
      ttimelint  := 0;
      fnamesarr  := GetFiles(AppPath + 'Scripts\', 'scar');
      MarkTime(globalTime);        //added these two lines
      globalLines:=0;
      ClearDebug;
      ClearReport;
      for poop := 0 to (GetArrayLength(fnamesarr) - 1) do
      begin
        ftext1 := OpenFile(AppPath + sfolder1 + '\' + fnamesarr[poop], False);
        ftext2 := RewriteFile(AppPath + sfolder1 + '\' + sfolder2 + '\' +
          fnamesarr[poop], False);
        marktime(timelint);
        if (ftext1 > -1) then
          CopyPaste(fnamesarr);
        timelint2 := timefrommark(timelint);
        writeln(fnamesarr[poop] + '('+inttoStr(linen1)+' lines) was converted in ' + IntToStr(timelint2) +
          ' milliseconds.');
        addtoReport(fnamesarr[poop]+'|'+inttostr(timelint2) + 'ms|'+inttoStr(linen1)+' lines');
        CloseFile(ftext1);
        CloseFile(ftext2);
        sconverted := sconverted + 1;
        ttimelint  := ttimelint + timelint2;
      end;
      writeln('');
      writeln(IntToStr(sconverted) + ' scripts changed with the loadus converter in ' +
        IntToStr(ttimelint) + ' milliseconds.');
      writeln('Look in your SCAR folder, then in ' + sfolder1 + '\' +
        sfolder2 + ' for your scripts.');
      writeln('Remember to set your players array with RsN'#39's UsersManager.scar in includes\SRL\SRL\scripts\Misc\');
      writeln('');
    end.
    I guess the holidays are over - no sig for now.

  2. #2
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    here is back!! nice comback script
    Infractions, reputation, reflection, the dark side of scripting, they are.

  3. #3
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    nice...
    ~Hermen

  4. #4
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    Q.
    So does this mean i don;t ever have to fill in another player array ever again to run a script?! And I can use this for any srl script?!

    A.
    Yes.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  5. #5
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    I just use the one in Users.scar..... but this is cool nonetheless.
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  6. #6
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    Quote Originally Posted by rotflmfwao View Post
    I just use the one in Users.scar..... but this is cool nonetheless.
    I don't think you quite get the point. This is a script processor. It takes all of the scripts in your folder that do not use the "Loadus" command, and converts them to a script that does. (and saves in a diferent folder).

    This makes it rediculously easy to replace all of the player array stuff with the loadus command instead, which allows you to only have to have your players stored once, and to have thier locations, statistics, and everything automagically updated universally.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  7. #7
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    Oh. lmao, sorry, I feel retarded, give me noob points.

    I didn't look over the script closely enough. This = most pwnage ever. ('cept 4 me)
    ---------------------------------------------------------


    Pm me if you need any math functions made. Me = l0ving t3h mathz

    ---------------------------------------------------------

  8. #8
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    Quote Originally Posted by rotflmfwao View Post
    Oh. lmao, sorry, I feel retarded, give me noob points.

    I didn't look over the script closely enough. This = most pwnage ever. ('cept 4 me)
    hey, its cool dude, just gave me a chance to explain to some others who didnt read. no problem
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  9. #9
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    wow, great(though i dont think it worked for me) to bad ur already a member cuz thisd get u in...unless it didnt cuz its not rs...(why do u have to submit a rs script to get in membs?or else u wont have antiban,antirandoms and stuff)
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
    Programming Projects: NotePad | Tetris | Chess


  10. #10
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    Awesome!
    Oooo...Regexes

    SCAR Code:
    for poop := 0 to (GetArrayLength(fnamesarr) - 1) do

    haha
    Interested in C# and Electrical Engineering? This might interest you.

  11. #11
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    Quote Originally Posted by Smartzkid View Post
    Awesome!
    Oooo...Regexes

    SCAR Code:
    for poop := 0 to (GetArrayLength(fnamesarr) - 1) do

    haha
    lol, yep, "poop" "crap" "foo" are always great variable names for incrimentors. :P

    Oh yeah, @ dan, we though of that too, we were trying to make a members worht y script without making her play rs, so we cam up with this, lol.

    But yeah, it would not qualify alone to be members material, (no srl, no antirandoms, etc)
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  12. #12
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    Quote Originally Posted by lordgreggreg View Post
    lol, yep, "poop" "crap" "foo" are always great variable names for incrimentors. :P

    Oh yeah, @ dan, we though of that too, we were trying to make a members worht y script without making her play rs, so we cam up with this, lol.

    But yeah, it would not qualify alone to be members material, (no srl, no antirandoms, etc)
    which i think is stupid, the antirandoms and stuff should only apply on rs scripts. Then on other game scripts u judge harder cuz it doesnt need to worry about those(most likely). and on non-game scripts u judge the hardest, and even if they were judged the hardest i think she'd be in.

    but w/e that might not even make sense cuz i dont feel like re-reding it so, good job again, and does this mean she's back? or just a quick stop on the comp to post it then away again?(or did she ever even leave)
    SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
    Programming Projects: NotePad | Tetris | Chess


  13. #13
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    Pwnage.

    Other devs: put in SRL?

  14. #14
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    Quote Originally Posted by Boreas View Post
    Pwnage.

    Other devs: put in SRL?
    *wink*

    told ya Here!

    @dan, yeah.. but i think those requirment for members are there for good rreasons, here and i had a bit of a dicussion, and we agreed to. Besides, rules are for the majority, not the minorty, which is why here is a member, and doesnt play rs :P

    Yes, i think this is srl worthy, because it has my method in there ofcourse :P
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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    This is amazing Here.


  16. #16
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    wait hold up so this edit a script without opening it??

  17. #17
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    Quote Originally Posted by hugolord View Post
    wait hold up so this edit a script without opening it??
    lol, hugo, :P

    Yes, this script uses a couple of regular expresions to read every script and make modofications to it, so you don't have to manually if you wish to use the loadus command.
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  18. #18
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    Quote Originally Posted by Boreas View Post
    Pwnage.

    Other devs: put in SRL?
    Thanks, but it's not worthy. Not that I know the real worth of SRL. Sorry.

    As for everyone else, thanks for the positive feedback. It took quite a (little) bit of work.
    I guess the holidays are over - no sig for now.

  19. #19
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    Put it in the scripting tools folder, with the radial walk aid etc...
    The truth finally came out...


  20. #20
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    Quote Originally Posted by mat_de_b View Post
    Put it in the scripting tools folder, with the radial walk aid etc...
    hmm.. its not really a scritping tool.

    i mean, a good scripter can easily convert his script..

    this is more of a convinence thing, an updater.
    it can edit 1000s of script while u sleep.

    so im not sure where this should go..

    hmm
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  21. #21
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    Has this passed to obsoletion?
    I guess the holidays are over - no sig for now.

  22. #22
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    Yes unfortunatly.

    Idont think the people here had time enough to actually THINK and realiza the convinience this provides.

    Instead of seeing it savethem tons fo time, they get caught up on the initial start up time that it takes to download it and run it (like, 20 seconds guys! wtf?)

    I am still quite proud of the qualitiy of this program.

    Perhaps we could get permision to move it to the leechers section?
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

  23. #23
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    Does this still work properly? If so... Then this is just frigging awesome!
    I was about to start writing a script that would fill in the relevant fields automatically in each new script I set up to try out. And then this gets bumped up... Talk about great timing. Heck, I'm just going to try this out and see if it works, I can't wait to see!
    "If ye love wealth better than liberty, the tranquility of servitude better than the animating contest of freedom, go home from us in peace. We ask not your counsel or arms. Crouch down and lick the hands which feed you. May your chains set lightly upon you, and may posterity forget that you were our countrymen." - Samuel Adams, debates of 1776


    http://www.fenjer.com/adnan/SRL/10/15/Walker\Banker.png

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    Nice to see SOMEBODY using it. You don't even need to give me credit. (If I remember correctly, I believe my program already does that, but you can edit it out if you really want. It's just a line I believe.)
    I guess the holidays are over - no sig for now.

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    Quote Originally Posted by Darevaine View Post
    Does this still work properly? If so... Then this is just frigging awesome!
    I was about to start writing a script that would fill in the relevant fields automatically in each new script I set up to try out. And then this gets bumped up... Talk about great timing. Heck, I'm just going to try this out and see if it works, I can't wait to see!
    he he, yes, it does work.

    remember, it does not fill in the player forms for you, it replaces them with a "loadus" command.

    That command loads up your players that you have stored in a database.

    Don't have a database of your players? Then you need to make one using the program form mentioned above. (you already have that scri[pt, it is included with srl)
    [IMG]http://farm3.static.flickr.com/2120/2052732965_348f3629d0_o.jpg[/IMG]

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