I Seem To Remeber Someone Having Trouble With Bone Burrying So I Thought I'd Wack One Together SO Here It Is...
SCAR Code:
procedure BoneBuryRandomAmount(randomness: integer; leftclick: Boolean);
var
tx,ty,bc,BoneDTM : integer;
begin
BoneDTM := DTMFromString('78DA633CC0C4C0B0879101199C3E7298E13F9' +
'00689FE0702C6D34035FB50D540646124902646CD11A09A6D04D4' +
'ECA5929AAD4035BBA9A0660F50CD612AA8D90554B31DBF1A004B7' +
'917CC');
gametab(4);
if(invcount>2+random(randomness))then
begin
bc:=0
repeat
if(DTMRotated(BoneDTM,tx,ty,549,204,731,465))then
begin
if(leftclick=false)
then begin
Mouse(tx,ty,4,4,false)
Chooseoption('ury')
wait(1000+random(1000));
end
else
begin
Mouse(tx,ty,4,4,true)
wait(1000+random(1000));
end
end
else
begin
bc:=29
end
until(bc=29)
end
else
begin
wait(100);
exit;
end
end;
Bassically It Burrys Bones That Are Already In Your Inventury, randomness means how many bones there should be in your invent before it starts use a number between 6 and 25 i sujest. and left click means should it left click or right click the bones and bury, false is less likely to have an error but true is less likly to be caught.
Yours Tv-XxX