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Thread: 1-99 ChopYBank

  1. #76
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    It fails to find the bank symbol a lot for me, even though I am not on a crowded world -_-

    It was on 3.1, I will try this and post how it works Good job.

    Also, I changed your bank procedure in 3.1 to work a lot better then before how it was (was very unaccurate, this finds it in 1-3 tries.)

    SCAR Code:
    {=====================================]
    [Procedure TailsBank - Opens the bank ]
    [using RandomBankColor for the color. ]
    [=====================================}


    procedure TailsBank;
     begin
      If Not(LoggedIn) Then
       begin
         LoginPlayer;
         Exit;
       end;
      BTries := 0;
      //MakeCompass('e');
      //LowestAngle;
      Repeat
      //if FindColorSpiralTolerance(tx, ty, RandomBankColor, 0, 0, 515, 337, 3) then
       begin
         BTries := BTries + 1;
         Status('Finding Bank Booth Try #: '+ IntToStr(BTries));
         OpenBankQuiet('db');
         //MMouse(tx, ty, 2, 2);
         //if IsUpTextMulti('use','ank','ooth') then
          //begin
           // wait(100 + random(300));
          //  Mouse(tx, ty, 2, 2, false);
        //    Wait(1000 + Random(400));
        //   if (ChooseOption('quickly')) or (ChooseOption('bank')) then
        //    begin
         //     BTries := 0;
          //  end;
         //end;
      end;
     until (BankScreen) or (BTries > 50)
      Repeat
      If(FindDTM(NormalLog, tx, ty, 550, 210, 730, 462)) or (FindDTM(OakLog, tx, ty, 550, 210, 730, 462)) or (FindDTM(WillowLog, tx, ty, 550, 210, 730, 462))Then
       Begin
         Mouse(tx, ty, 5, 5, False);
         wait(100+Random(200));
         ChooseOption('ll');
         wait(500+Random(400));
       end;
      until Not (FindDTM(NormalLog, tx, ty, 550, 210, 730, 462)) or (FindDTM(OakLog, tx, ty, 550, 210, 730, 462)) or (FindDTM(WillowLog, tx, ty, 550, 210, 730, 462))
      If BTries > 50 Then
       Begin
         WriteLn('Changing characters - Didn''t find bankbooth.');
         Nextplayer(True);
         BTries := 0;
         Exit;
       end;
      CloseBank;
      MakeCompass('n');
      HighestAngle;
    end;

    ~Harry


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  2. #77
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    Testing now...expect a proggy soon

  3. #78
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    working great so far.. lol got old mysterious man the firt time i cut a tree :P.. one problem. it didnt figure out the exam random (not a big problem) but also didnt log into next character after that.
    99 Str from Hy's Fight Cave Runner
    http://www.stats.srl-forums.com/sigs/2760.png

  4. #79
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    Hmm, I have fixed the walking Tails, I will MSN it to you; It only needs a few failsafes.


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  5. #80
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    []============================[]
    []ChopYBank V 3.00 by Tails111[]
    []Time Running: 00:39:58 []
    []============================[]
    []Cut 27 Normal Logs
    []Cut 0 Oak Logs
    []Cut 0 Willow Logs
    Chopping Normal Trees
    Couldn't Find Dungeon Symbol on MM.
    Couldn't Find Dungeon Symbol on MM.
    Successfully executed
    for some reason i get this.. it wont log back in either(probably cuz it executed the script but why?:P)
    99 Str from Hy's Fight Cave Runner
    http://www.stats.srl-forums.com/sigs/2760.png

  6. #81
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    It executed because it could not find the '!' symbol. The version what I just PMed to Tails111, the walking works AWESOME

    I don't want to upload it here; I got in trouble once of uploading a script somewhere without permission :\
    So Tails111 will upload when he gets on (I hope )


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  7. #82
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    Uploading now it is, TheMatPan, I have a script turn off procedure in there, when the character is cutting normals and it doesn't find the Dungeon(!) Symbol on the MiniMap then it will switch players. If you have no other players then it either excutes the script or it could actually turn off your computer if you set ShutDownPC2 to True,

    Try using it again with more players and let it run longer.

  8. #83
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    I tried it once and it didn't work for me, is this a totally new script?
    It must have been the ganja?

  9. #84
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    ... What do you mean?

  10. #85
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    [Runtime Error] : Out Of Range in line 64 in script C:\Documents and Settings\Elias\Lokala inställningar\Temporary Internet Files\Content.IE5\71CVQSVJ\1-99ChopYBank%20V%203[1].5.scar

    I type in Procedure DeclarePlayers;
    Begin
    NumberOfPlayers(1);
    CurrentPlayer := 1; and the rest of declareplayer... But, I only fill out 1 account form.. do you have to have more then 1?! PLEASE ANSWER ME..

  11. #86
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    Quote Originally Posted by emoX View Post
    [Runtime Error] : Out Of Range in line 64 in script C:\Documents and Settings\Elias\Lokala inställningar\Temporary Internet Files\Content.IE5\71CVQSVJ\1-99ChopYBank%20V%203[1].5.scar

    I type in Procedure DeclarePlayers;
    Begin
    NumberOfPlayers(1);
    CurrentPlayer := 1; and the rest of declareplayer... But, I only fill out 1 account form.. do you have to have more then 1?! PLEASE ANSWER ME..
    The first player is player 0.
    & the you have to delete the other players if you only want to use one.
    Otherwise let it be as the number says and put them at Active = False

  12. #87
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    Wow people acutally use this script and use SRL Stats, much better than my other one.

  13. #88
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    I am using. Almost done updating again This time with a good proggy that says where/when you players are false/etc.


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  14. #89
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    Updated

    Removed why it sometimes executes at the trees- you had TerminateScript; in that procedure xD

    And also made it more fast and more accurate (It will start to cut willows at 45 woocutting because there are sooo many people at the willows, it is best to cut Oaks for a while longer, or you won't get sufficient exp ).
    And added Anti-Stats Leech (if you try to run without Stats ID filled in, it will kill the script ).
    Also added proggy that will show what players are true/false, and woodcutting level and other stuff.

    Enjoy. Tails111 told me he is busy on other scripts, so I will upload it here, he can add to the main post when he gets time.
    ~Harry


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  15. #90
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    Heres a quicky proggy I just got

    /==============================\
    | ChopYBank V 3.60 by Tails111 |
    |==============================|
    | Worked for 50 Minutes and 6 Seconds
    | Cut 0 Normal Logs
    | Cut 135 Oak Logs
    | Cut 189 Willow Logs
    | Banked 13 times
    |==============================|
    0 : 711, Active = True, Wc lvl : 43
    1 : 711, Active = True, Wc lvl : 30
    2 : 711, Active = True, Wc lvl : 0
    3 : 711, Active = True, Wc lvl : 0
    4 : 711, Active = True, Wc lvl : 0
    5 : 711, Active = True, Wc lvl : 0
    \==============================/
    Works VERY nice


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  16. #91
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    Wow this script is just amazing. I am sorry that I don't have a progress report but my computer just froze while I was running it. There was just one thing and it was that when I was woodcutting I got attacked by the plant and every time the poison hurt me after that it ran off for a sec. It wasn't enough to affect it because this script is the best woodcutting script I have used.

  17. #92
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    OK, I surely will test this for a little while, and post back. I'm turning my mining army into a wood cut one unfortunatley, the script didnt bank.. the chopping was excellent though! proggy--------------

    | ChopYBank V 3.60 by Tails111 |
    |==============================|
    | Worked for 38 Minutes and 37 Seconds
    | Cut 54 Normal Logs
    | Cut 0 Oak Logs
    | Cut 0 Willow Logs
    | Banked 4 times
    |==============================|

  18. #93
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    Quote Originally Posted by mynameisjoe View Post
    OK, I surely will test this for a little while, and post back. I'm turning my mining army into a wood cut one unfortunatley, the script didnt bank.. the chopping was excellent though! proggy--------------

    | ChopYBank V 3.60 by Tails111 |
    |==============================|
    | Worked for 38 Minutes and 37 Seconds
    | Cut 54 Normal Logs
    | Cut 0 Oak Logs
    | Cut 0 Willow Logs
    | Banked 4 times
    |==============================|
    In my next version the banking will work 99% of the time. It works about 90% now. It is hard to bank sometimes because Draynor Bank's symbol is almost 100% covered.

    Hopefully will test a lot more and upload in a few days. My players are almost ready for Yews on the VYC ^_^


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  19. #94
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    And 1 player from me :P

    I haven't officially tested this yet but the script is in good hands :P

    I am not a fan of walking, but hey it has to be done.

  20. #95
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    I put link to my post in siggy now, it is working flawlessly for me, EXCEPT on willows- a lot of the time can never find the bank symbol, making your player False (I am working on a fix for it )


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  21. #96
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    I am thinking we will need to do a DTM but who knows.

    Woooh what does the teddy bear mean?

    If you want to have your charcters only cut the amount you Set in the declare players, meaning once it does all of its Loads if you don't want it to do anymore go to line

    158 and change the NextPlayer(True) to NextPlayers(False)

  22. #97
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    i tested this today, your oepning bank procedure is going throught a lot of trouble, most of the time i end up in the willows, i think you should use hightest angle to look for a booth color, not lowest angle. also it takes amazingly long to realize that the normal trees are gone and to start chopping again. this is all i have so far, haven't tested it for oaks and willows.

    edit: also while it's trying to find the bank booth make sure you move the mouse every now and then, otherwise you'll log out because you haven't moved your mouse for too long

    edit2: it opened the bank but didn't bank at all.

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    RMouse(obj: TMSIObject): boolean;

  23. #98
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    Quote Originally Posted by Tails111 View Post
    I am thinking we will need to do a DTM but who knows.

    Woooh what does the teddy bear mean?

    If you want to have your charcters only cut the amount you Set in the declare players, meaning once it does all of its Loads if you don't want it to do anymore go to line

    158 and change the NextPlayer(True) to NextPlayers(False)
    I did SymbolAccuracy=0.1 and it works fine

    Teddy bear means you help people a lot. It is called a helper bear.

    Meh, I like NextPlayer(True) so I can continue to cut later

    Will send an update soon, this time with a combat checker to logout if your combat is too low to macro on SRL.


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  24. #99
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    Updated on main page

    Now has 2 banking procedures- if the default fails, it will try another method.

    Forgot to add the combat checker Oh well, more stuff for next release


    I will hopefully add Yew cutting (even though it will be a waste of time with how many lvl 3's are there -_- it would make it a nice add-on


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  25. #100
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    Nice, i was going to make something like this, before i switched to a swamp tar collector. Sort of like JAD's Varrock Lumberjack.

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