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Thread: Archeology: Soil Screener

  1. #1
    Join Date
    May 2012
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    Default Archeology: Soil Screener

    Hi,

    I just tried to make my first script just to help me familiarize with pascal and srl. Coding structure is clunky, and fail safes were added along the way. The can run until client session expires.

    I would like to move to other projects, but I know I have to improve alot of things.

    Help me improve this. Thanks!
    Code:
    program soilScreener;
    {$I SRL-6/SRL.simba}         // To load the SRL include files
    {$I SPS/lib/SPS-RS3.Simba}
    {$loadlib libMufasaLayer}
    
    
    type
      thing = record
        col: Integer;
        tol: Integer;
        cts: TColorSettings;
        box: TBox;
      end;
    var
      Layer, proggyLayer: TMufasaLayer;
    
      itemAmount : integer;
      lastBagSlot : thing;
      bankChest : thing;
      mapBankIcon :thing;
      mesh : thing;
    
    
      pntCenter := point(482, 549);
    
    //Utilities
    
    
    //Main process
    procedure init(); forward;
    procedure walkToMesh(); forward;
    function login(): boolean; forward;
    procedure SetupLayer; forward;
    //
    
    procedure setThing(var t : thing; col : integer; tol :integer; box : TBox;  cts : TColorSettings); overload;
    begin
      t.box := box;
      t.col := col;
      t.tol := tol;
      t.cts := cts;
    end
    
    procedure setThing(var t : thing; col : integer; tol :integer; box : TBox); overload;
    begin
      t.box := box;
      t.col := col;
      t.tol := tol;
    end
    
    procedure init()
    begin
      writeln('Initializing variables', lastBagSlot);
      setThing(lastBagSlot, 2629131, 7, intToBox(836, 905, 870, 935));
      setThing(bankChest, 7963601, 13, intToBox(290, 385, 704, 718), colorSetting(2, 0.05, 1.74));
      setThing(mapBankIcon, 2203600, 9, intToBox(439, 98, 482, 141), colorSetting(2, 0.14, 0.92));
      setThing(mesh, 12570338, 1, intToBox(90, 295, 737, 768), colorSetting(2, 0.48, 2.22));
    
      itemAmount := 999;
      SetupLayer;
    end
    
    function ras_countColor(t : thing) : integer
    begin
      result := CountColorTolerance(t.col, t.box, t.tol);
    end
    
    function ras_findColors(t : thing) : TPointArray;
    var
      TPA : TPointArray;
      ATPA: T2DPointArray;
      p := pntCenter;
    begin
      if (findColorsSpiralTolerance(pntCenter.X, pntCenter.Y, TPA, t.col , t.box , t.tol , t.cts )) then
      begin
        Layer.Bitmap.clearArea(intToBox(405,394,774,698));
        Writeln('--Found total points : ', Length(TPA));
    
        ATPA := TPA.Cluster(5);
        ATPA.filterBetween(0, 100);
        ATPA.sortFromMidPoint(pntCenter);
        //ATPA.sortBySize();
        Layer.Bitmap.debugATPA(ATPA);
        Writeln('--Found clusters : ', Length(ATPA));
        if (Length(ATPA)) > 0 then
        begin
          TPA := ATPA[0];
          //TPA.fill();
           Writeln('--Found object points : ', Length(TPA));
          Layer.Bitmap.debugTPA(TPA, true);
        end;
        result := TPA;
      end
    end
    
    function isBagFull() : boolean
    var
      s := ras_countColor(lastBagSlot);
    begin
      writeln('Found bag last slot colors: ', s);
      result := s < 700;
    end
    
    function isNearBank() : boolean
    begin
      result := Length(ras_findColors(bankChest)) > 300;
    end
    
    procedure walkToBank()
    var
      TPA : TPointArray;
      p : TPoint;
    begin
     if not isNearBank() then
     begin
      TPA := ras_findColors(mapBankIcon);
      writeln('--Possible map bank points: ',Length(TPA));
      if (Length(TPA) > 10) then
      begin
        p := TPA.getMiddle();
        writeln('Trying to click: ', p);
        mouseCircle(p.X, p.Y + 10, 3, MOUSE_LEFT);
        mouseOffClient(OFF_CLIENT_LEFT, randomRange(1000, 2000));
        waitFunc(@isNearBank, 300, 5000);
        wait(1500);
      end;
     end;
    end
    
    function isBankOpen() : boolean
    var
      str : string;
    begin
      str := Tesseract_GetText(intToBox(415,225,466,245), TESS_FILTER_SMALL_CHARS);
      writeln('Found bank text: ', str);
      if containsMatch('BANK', str) >  0.70 then
      begin
         writeln('Bank is open: ', str);
         result := true;
      end
    end
    
    function isMeshOpen() : boolean
    var
      str : string;
    begin
      str := Tesseract_GetText(intToBox(257,377,343,395), TESS_FILTER_SMALL_CHARS);
      writeln('Found mesh text: ', str);
      if containsMatch('SCREENING', str) >  0.70 then
      begin
         writeln('Mesh is open: ', str);
         result := true;
      end
    end
    
    function openBank() : boolean
    var
      TPA : TPointArray;
      p : TPoint;
    begin
      TPA := ras_findColors(bankChest);
      writeln('--Possible bank points: ',Length(TPA));
      if (Length(TPA) > 200) then
      begin
        Layer.Bitmap.debugTPA(TPA);
        p := TPA.getMiddle();
        writeln('Trying to click: ', p);
        mouseCircle(p.X, p.Y, 5, MOUSE_LEFT);
      end;
      result := waitFunc(@isBankOpen,200,3000);
    end
    
    procedure reloadBag()
    var
      x, y: integer;
    begin
      itemAmount := getItemAmount(intToBox(153,298,189,333));
      writeln('Found soils: ', itemAmount);
      if (itemAmount > 0) then
      begin
        writeln('Reloading bag.');
        mouse(649, 304, 7, 7, MOUSE_RIGHT);
        getMousePos(x, y);
        mouse(x, y + 44, 100, 4, MOUSE_LEFT);
        Writeln('Filling Soil Box.');
        mouse(773, 753, 7, 7, MOUSE_LEFT);
        //typeByte(VK_F5);
        Writeln('Loaded Soil.');
    
        if(waitFunc(@isBankOpen,300,2000,false)) then
          walkToMesh();
      end
    end
    
    function doBanking() : boolean
    begin
      if openBank() then
      begin
        reloadBag();
      end;
    end;
    
    function isNearMesh() : boolean
    begin
      result := (Length(ras_findColors(mesh)) > 100) and (not isNearBank());
    end
    
    procedure bank()
    begin
      writeln('Banking routine..');
      login();
    
      walkToBank();
    
      if not isNearMesh() then
      begin
        doBanking();
      end
    end;
    
    
    
    procedure walkToMesh()
    begin
      if (not isNearMesh()) then
      begin
        writeln('Walking to Mesh');
        mouse(580, 223, 5, 5, MOUSE_LEFT);
        waitFunc(@isNearMesh,300,12000);
      end
    end
    
    function isScreening() : boolean
    var
      str : string;
    begin
      str := Tesseract_GetText(intToBox(419,407,507,426), TESS_FILTER_SMALL_CHARS);
      writeln('Found mesh text: ', str);
      if containsMatch('SCREENING', str) >  0.70 then
      begin
         writeln('Mesh is open: ', str);
         result := true;
      end
    end
    
    function isWalking() : boolean;
    var
      s : integer;
    begin
      s := getPixelShiftAverage(intToBox(513,160,545,191), 50, 300);
      writeln('Walking pixel shift: ',s);
      result:= s > 300;
    end;
    
    function getMeshPoint() : TPoint
    var
      TPA : TPointArray;
      p : TPoint;
    begin
      TPA := ras_findColors(mesh);
      writeln('--Possible mesh points: ',Length(TPA));
      if (Length(TPA) > 50) then
      begin
        Layer.Bitmap.debugTPA(TPA);
        p := TPA.getMiddle();
        writeln('Found point: ', p);
        result := p;
      end;
    end
    
    
    function startScreen() : boolean
    var
      p : TPoint;
      t : TTimeMarker;
    begin
    
      if isNearMesh() then
      begin
        writeln('Near mesh!');
        if isWalking() then
        begin
          mouse(getMeshPoint(), MOUSE_MOVE, MOUSE_HUMAN);
          wait(1000);
        end;
    
        t.reset();
        t.start();
        repeat
          writeln('Trying to click..');
          p :=  getMeshPoint();
          mouse(p.X - 70, p.Y, 5, 5, MOUSE_LEFT);
        until didClick(true, 500) or (t.getTime() > 3000) ;
    
        if waitFunc(@isMeshOpen,200,4000) then
        begin
          mouse(595, 674, 80, 5, MOUSE_LEFT);
          mouseOffClient(OFF_CLIENT_LEFT, randomRange(2000, 5000));
          repeat
          wait(200);
          until not isScreening();
        end else
        begin
           startScreen();
        end;
      end;
    end
    
    function screen() : boolean
    begin
      writeln('Screening routine..');
      login();
      if not isBagFull() then
      begin
        walkToMesh();
        startScreen();
      end else
      begin
         writeln('Bag is full..');
      end;
    
    end
    
    procedure FreeLayer;
    begin
      Layer.Bitmap.Free;
      Layer.Free;
    end;
    
    procedure SetupLayer;
    var
      W, H: Integer;
    begin
      GetClientDimensions(W, H);
      Layer.Init(GetNativeWindow, True, PluginPath);
    
      Layer.Bitmap.Init(Client.getMBitmaps());
      Layer.Bitmap.SetPersistentMemory(PtrUInt(Layer.GetBitmapPtr(W, H)), W, H);
    
      AddOnTerminate('FreeLayer');
    end;
    
    procedure proggy()
    begin
      Layer.Bitmap.drawText('Soils left: ' + intToStr(itemAmount), point(103, 732), upchars, false, clRed);
    end;
    
    function isReady() : boolean
    var
      str : string;
    begin
      str := Tesseract_GetText(intToBox(785,666,867,681), TESS_FILTER_SMALL_CHARS);
      writeln('Found backpack text', str);
      if containsMatch('BACKPACK', str) >  0.15 then
      begin
         writeln('Script ready: ', str);
         result := true;
      end
    end
    
    function lobbyPressPlay() : boolean
    var
      str : string;
    begin
      str := Tesseract_GetText(intToBox(230,533,277,577), TESS_FILTER_SMALL_CHARS);
      writeln('Found lobby text: ', str);
      if containsMatch('World', str) >  0.15 then
      begin
         writeln('Lobby is open: ', str);
         mouse(484,562,70,6,MOUSE_LEFT);
    
         result := waitFunc(@isReady,1000,20000);
      end
    end
    
    procedure setupScreen()
    begin
      ActivateClient;
    
      KeyDown(VK_UP);
      wait(RandomRange(2000, 3000));
      KeyUp(VK_UP);
    end
    
    function login() : boolean
    begin
      if lobbyPressPlay() then
      begin
        setupScreen();
      end;
    end
    
    begin
      init();
      login();
      setupScreen();
      repeat
        Layer.Bitmap.DrawClear(0);
        proggy();
    
        bank();
        screen();
    
      until itemAmount < 100;
    end.

  2. #2
    Join Date
    Dec 2011
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    Toronto, Ontario
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    Default

    Dope fucking job my dude.

  3. #3
    Join Date
    May 2012
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    Default

    Many coordinates were hardcoded to, but easily adjustable. I'll study the library that was sent to me that supports resizeable client.

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