Results 1 to 1 of 1

Thread: Multimodal Bot Detection Using Behavioral Characteristics

  1. #1
    Join Date
    May 2017
    Oklahoma USA
    0 Post(s)
    1 Post(s)

    Post Multimodal Bot Detection Using Behavioral Characteristics

    An interesting read. Boasting a 96%+ accuracy rate, detecting bots in the mmorpg Aion. They did this, if I'm not mistaken, using verified user datasets to train their models. Raising the question, why would they (the studio) need such a service if they already have one in-house?

    "Figure 9 shows the relative similarities and differences of the classification evaluation outcomes (classes): true positive, false positive, false negative, and true negative ... It is highly probable that game bots had not been detected yet in the case of false negatives. This also implies that human users temporarily employed a game bot in the case of false positives. To confirm this observation, we analyzed the case of false positives weekly and finally found harvesting and party play game bots."

    Whatever the case, I'm positive J is doing something like this. Any reason why they wouldn't?
    Attached Images Attached Images
    Last edited by kyrosive; 02-13-2021 at 03:40 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts