I am currently attempting to make a runecrafting script (Just the Air Altar for now...) but wondered if there was a 'best practise' method to handling teleporting and map changes? I did think about potentially using pixel-shift over the minimap but thought I'd ask the question in case anyone had any better suggestions/

A bit of detail if it helps:
When clicking the 'Ruins' to then be teleported to where the 'Altar' is, there is a period of time which I'm currently just sat waiting for a large chunk of time, but if I could have this react to the map change instead rather than sitting with its thumb up its backside that would be great!