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Thread: Falador Iron Miner and Banker

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    Default Falador Iron Miner and Banker

    Happy New Year! Below is my first OSRS SIMBA script which is designed to mine iron ore south of Falador and bank it. I put this together using various tutorials around the site and some very dated memories of SCAR from the early 2000s. I just ran it successfully for ~2 hours across ~20 trips but YMMV. There is very little quality-of-life functionality which is what I plan to focus on next. For now, the script is designed to run using the official OSRS app in the "fixed classic" layout. The pick needs to be equipped, the map should be set to the farthest zoom and highest brightness, and you should be facing north. You can start in either the Falador Bank or at the mining site and the script should do the rest. One notable issue is that the script doesn't handle random events. I thought "Antiban.DismissRandom" was meant to identify and dismiss them but I haven't had any luck (but that could just be my implementation).

    Thanks all.

    EDIT: Just added a progress report below. There was another player also mining while I was there for this and I continually lost out to him so that slowed everything down on a few runs.

    Script has been running for: 1 Hours, 43 Minutes and 4 Seconds
    You have completed 13 Trips
    You have mined 340 iron ore and gained 11900 mining experience.


    Code:
    program FaladorIronMinerandBanker; //Written for latest SIMBA 32 bit using OSRS official client in fixed classic layout
    {$DEFINE SRL_USE_REMOTEINPUT}
    {$I SRL-D/OSR.simba} //Using the latest development file from github. Downloaded on 12/30/2022.
    
    const
      LOGIN_NAME = '';    //Username/Email
      LOGIN_PASS = '';    //Password
      PPIN = '';
      PIXEL_SHIFT = 14;   //% shift within the playerbox to be considered "animating"
      RS_WORLD   = 430;         //Desired World (-1 = Random)
      IS_MEMBER  = false;       //True if your player is a Member
      BankBoothLight = 5600910; //If script can't find bank booth, update color
      BankBoothDark = 4416636;  //If script can't find bank booth, update color
      RockColor = 2700624;      //If script can't find rock, update color
      Version = 'Beta v1.0';     //Beta v1.0 as of 1/1/2023
    
    var
      Trips,Mined: Int32;
      OreColor: TCTS2Color;
      BankPath,BankPath2,MiningPath,MiningPath2: TPointArray;
      FaladorBank: TPoint;
      RSW: TRSWalker;
    
    // Script
    
    procedure declarePlayers(); //Taken from Flight
    begin
      Login.AddPlayer(LOGIN_NAME, LOGIN_PASS, PPIN, []);
    end;
    
    Procedure SetupAB();
    begin
      Antiban.AddTask(ONE_SECOND*45, @Antiban.RandomMouse);
      Antiban.AddTask(ONE_MINUTE*4,  @Antiban.RandomRightClick);
      Antiban.AddTask(ONE_MINUTE*6,  @Antiban.LoseFocus);
      Antiban.AddTask(ONE_MINUTE*8,  @Antiban.RandomTab);
      //Antiban.AddTask(ONE_MINUTE*15, @Antiban.RandomRotate);
      Antiban.AddTask(ONE_MINUTE*9,  @Antiban.HoverSkills);
      Antiban.AddBreak(ONE_MINUTE*18, ONE_SECOND*40, 0.2, 0.0);
    end;
    
    Procedure RunAB(); //Taken from Flight
    begin
      Antiban.DismissRandom();
      if Antiban.DoAntiban() then
        if (not RSClient.IsLoggedIn) then
          Login.LoginPlayer();
    end;
    
    Procedure Setup();
    begin
      RSClient.Image.Clear(Mainscreen.Bounds);
      BankPath := [[3721,3445], [3757, 3400], [3797,3355], [3829,3305], [3833,3204], [3833,3159], [3838,3096],[3836,3040],[3836,3053],[3856,3029]];
      BankPath2 := [[3716,3448],[3725,3396],[3745,3351],[3806,3335],[3820,3288],[3829,3245],[3836,3192], [3838,3139],[3838,3092],[3833,3040],[3853,3029]];
      MiningPath := [[3836,3060],[3838,3112], [3836,3164],[3836,3209],[3829,3256], [3813,3299],[3790,3335],[3764,3380],[3741,3416],[3716,3448],[3692,3488]];
      MiningPath2 := [[3845,3065],[3838,3112],[3849,3168],[3820,3200],[3802,3236],[3788,3285],[3773,3328],[3754,3371],[3732,3416],[3709,3465],[3689,3497]];
      FaladorBank:= [3860,3029];
      RSW.Setup('world');
      RSW.AdaptiveWalk:= True;
      RSW.FancyMouse:= True;
      Trips:= 0;
      Mined:= 0;
      OreColor:= CTS2(RockColor, 5, 0.2, 0.2);
      declarePlayers();
      if not RSClient.IsLoggedIn then
      begin
        Login.LoginPlayer();         //Log player in
        MainScreen.setHighestPitch;  //Sets the camera angle to the highest point
      end;
      SetupAB();
      Cleardebug();
      Writeln('Starting Falador Iron Miner and Banker ', Version);
    end;
    
    // Combination of miss mouse + slowing near the target destination borrowed from Flight
    procedure TMouse.HumanMove(Point: TPoint);
    var
      mPt: TPoint;
      S: Int32;
      Miss: Double;
      Range: Int64;
    begin
      S := Self.Speed;
      Range := Trunc(Power(Self.Position().DistanceTo(Point), 0.80)); // how much possible range to miss
      Miss := SRL.SkewedRand(0.9, 0.1, 1.5); // Where miss will happen. 1 = destination (P).
    
      mPt.X := Trunc((1-Miss)*Self.Position().X + Miss*Point.X);
      mPt.Y := Trunc((1-Miss)*Self.Position().Y + Miss*Point.Y);
    
      mPt.X += SRL.NormalRange(-Range, Range);
      mPt.Y += SRL.NormalRange(-Range, Range);
    
      Self.Move(mPt);
      Self.Speed := round(S*0.85);
      Self.Move(Point);
      Self.Speed := S;
    end;
    
    Procedure DoMining; //Credit to Slacky for TPA/ATPA tutorial
    var
      TPA: TPointArray;
      ATPA: T2DPointArray;
      i: Int32;
    Begin
      Writeln('Mining for ore.');
      MainScreen.setHighestPitch;
      While not Inventory.IsFull() do
      begin
        RunAB();
        if SRL.FindColors(TPA, OreColor, MainScreen.Bounds) then
        begin
          ATPA:= TPA.Cluster(5);
          ATPA.FilterSize(15,90);
          ATPA.SortbyIndex(MainScreen.Center);
          For i:= 0 to high(ATPA) do
          begin
            Mouse.HumanMove(ATPA[i].Mean());
            Wait(200);
            if MainScreen.IsUpText('Mine', 200) then
              Mouse.Click(MOUSE_LEFT);
            if MainScreen.DidRedClick() then
              Break;
          end;
          Minimap.Waitflag(0);
        end;
        While SRL.GetPixelShift(MainScreen.GetPlayerBox,500) >= PIXEL_SHIFT do  //Pixel shift concept from Flight
        begin
          Wait(Random(300,600));
          RunAB();
        end;
      end;
      Writeln('Finished mining.');
    end;
    
    Procedure WalktoBank();
    var
      myPos: TPoint;
      TimeOut: Int32;
    begin
      Writeln('Beginning walk to bank.');
      RunAB();
      if Random(0,10)>5 then
      begin
        RSW.WalkPath(BankPath, Random(5,8));
        Minimap.Waitflag(0);
      end else
      begin
        RSW.WalkPath(BankPath2, Random(5,8));
        Minimap.Waitflag(0);
      end;
      myPos:= RSW.GetMyPos();
      If myPos.DistanceTo(FaladorBank) >= 35 then
      begin
        TimeOut:= 0;
        While myPos.DistanceTo(FaladorBank) >= 30 do
        begin
          RSW.WalkBlind(FaladorBank,0);
          TimeOut:= TimeOut + 1;
          myPos:= RSW.GetMyPos();
          if TimeOut > 10 then
            Break;
        end;
        if TimeOut > 10 then
        begin
          Logout.ClickLogout();
          TerminateScript('Failed to reach bank. Terminating script.');
        end;
      end;
    end;
    
    Procedure WalktoMine();
    var
      myPos: TPoint;
    begin
      Writeln('Beginning walk to mine.');
      RunAB();
      myPos:= RSW.GetMyPos();
      If myPos.DistanceTo(FaladorBank) <= 30 then
      begin
        if Random(0,10)>5 then
        begin
          RSW.WalkPath(MiningPath, Random(1,3));
          Minimap.Waitflag(0);
        end else
        begin
          RSW.WalkPath(MiningPath, Random(1,3));
          Minimap.Waitflag(0);
        end;
      end;
    end;
    
    function OpenBankBackup(): Boolean; // Original code borrowed from Flight's fisher
    var
      i,c: Int32;
      ATPA: T2DPointArray;
      Finder: TRSObjectFinder;
    begin
      Finder.ColorClusters += [                // Set object bank booth parameters
          CTS2(BankBoothLight, 4, 1.11, 1.12), // Light Brown
          CTS2(BankBoothDark, 2, 0.15, 1.05),  // Dark Brown
          4];
      Finder.Grow:= 2;
      Finder.ClusterDistance:= 3;
      c:= 0;                                   // Set counter to 0
      Repeat
        if not Bank.IsOpen then
        begin
          c:= c + 1;
          ATPA := MainScreen.FindObject(Finder);
          if (ATPA.Len > 0) then
          begin
            ATPA.SortByMiddle(Mainscreen.Center);
            for i:= 0 to high(ATPA) do
            begin
              Mouse.HumanMove(ATPA[i].Mean());
              Wait(100);
              if MainScreen.IsUpText(['Bank Bank', 'Bank booth', 'Bank chest', 'eposit']) then
              begin
                Mouse.Click(MOUSE_LEFT);
                Minimap.Waitflag(0);
                Wait(500);
              end;
              if Bank.IsOpen() then
              begin
                Result:= True;
                Exit(True);
              end;
            end;
          end;
        end;
      until c > 10;
      if Bank.IsOpen then
      begin
        Result:= True;
        Exit(True);
      end;
      if c > 10 then
      begin
        Result:= False;
        Exit(False);
      end;
    end;
    
    Procedure DoBanking();
    var
      BankLocation: T2DPointArray;
      i,c: int32;
    begin
      Writeln('Opening bank.');
      RunAB();
      MainScreen.setHighestPitch;
      Mined:= Mined + Inventory.Count();
      Trips:= Trips + 1;
      c:= 0;
      While Inventory.IsFull do
      begin
        BankLocation:= Bank._FindFaladorEast();
        BankLocation.SortByMiddle(Mainscreen.Center);
        For i := 0 to high(BankLocation) do
        begin
          Mouse.HumanMove(BankLocation[i].Mean());
          Wait(100);
          if MainScreen.IsUpText('Bank ', 200) then
          begin
              Mouse.Click(MOUSE_LEFT);
              Minimap.Waitflag(0);
              Wait(500);
          end;
          if Bank.IsOpen() then
            Break;
        end;
        if Bank.IsOpen() then
        begin
          Bank.DepositAll();
          if random(0,10) >= 5 then
            Bank.ClickCloseButton();
          Break;
        end;
        c:= c + 1;
        if c > 5 then
        begin
          if OpenBankBackup() then
          begin
            Bank.DepositAll();
            if random(0,10) >= 5 then
              Bank.ClickCloseButton();
            Break;
          end else
            Logout.ClickLogout();
            TerminateScript('Failed to open bank. Terminating script.');
        end;
      end;
    end;
    
    Procedure Reporting();
    begin
      ClearDebug();
      Writeln('Script has been running for: ', SRL.TimeRunning(Time_Formal));
      Writeln('You have completed ',IntToStr(Trips),' Trips');
      Writeln('You have mined ',IntToStr(Mined),' iron ore and gained ',IntToStr(35*Mined),' mining experience.');
      Writeln(' ');
    end;
    
    begin
    Setup();
    DoBanking();
    WalktoMine();
    Repeat
      DoMining();
      WalktoBank();
      DoBanking();
      Reporting();
      WalktoMine();
    until not RSClient.isloggedin();
    end.
    Last edited by Renax; 01-02-2023 at 04:53 PM.

  2. #2
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    Default

    Cool
    I think DismissRandom is iffy at best, would probably need to be called many many times in near succession for it to see that there even is a random somewhere.
    We dont really dismiss randoms, ignoring them seems to work out just fine.

    In my miner, and in most stuff that is released these days (INeedBot, Flight, Torwent), we all usually rely on MM2MS conversion for cases like this, like the ore it can be stored as a coordinate on the world map, and mapped into the mianscreen as a rectangle.

    From the script I linked bellow:
    Simba Code:
    function TMiner.FindOres(): TRectArray;
    var
      i: Int32;
      me,pt: TPoint;
    begin
      me := RSW.GetMyPos();
      for i:=0 to High(Self.OreLocations) do begin
        pt := RSW.WorldToMM(me, Self.OreLocations[i], Minimap.GetCompassAngle(False));
        Result += Minimap.PointToMsRect(pt);
      end;
    end;
    This goes along with a function that checks if there is minerals in the ore on the go.

    Since this is a miningscript, here's my tiny powerminer (pretty much an experiment), it does things in a quite different way than what we usually do regarding antiban. https://pastebin.com/UgPEqvvT - You might find it interesting. It may have a bug or two. I never really aimed to make a finished product, just playing around while bored with some ideas.
    Last edited by slacky; 01-02-2023 at 09:11 PM.
    !No priv. messages please

  3. #3
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    Thanks, Slacky. I’ll take a look at the location storing concept.

    I see your point on the antiban approach in your powerminer. I want to spend a little time playing and monitor what it looks like when I’m actually performing X skill to see how I can build upon the standard techniques. Is Torwent WASP Scripts? I’ll review some of their stuff for pointers also.

    EDIT: While you're here, can you please explain the "Self" syntax I see in a lot of scripts? I'm still getting up to speed with the various types / records that are used.
    Last edited by Renax; 01-02-2023 at 03:01 PM.

  4. #4
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    Quote Originally Posted by Renax View Post
    Thanks, Slacky. I’ll take a look at the location storing concept.

    I see your point on the antiban approach in your powerminer. I want to spend a little time playing and monitor what it looks like when I’m actually performing X skill to see how I can build upon the standard techniques. Is Torwent WASP Scripts? I’ll review some of their stuff for pointers also.

    EDIT: While you're here, can you please explain the "Self" syntax I see in a lot of scripts? I'm still getting up to speed with the various types / records that are used.
    Yeah, Torwent is the owner of wasp scripts, which is where the somewhat more active devs hangs out these days (in the discord).

    As for Self, and the record focused script development, the idea is to have as little as possible be global variables, to avoid namingscheme conflicts, and make reuse somewhat easier, hack to even allow for multiple scripts to be included in one script if one ever wanted to.

    Self refers to the instance of the record. So say I make
    Simba Code:
    type TMiner = record
      Foo: Int32;
      Bar: Int32;
      RSW: RSWalker;  
    end;

    var
      Miner: TMiner;
    begin
      Miner.RSW.Setup('World');
      Miner.Foo := 100;
      Miner.Bar := 999;
    end.

    Now can make a procedure that works with that Miner-variable:
    Simba Code:
    function TMiner.DoStuff(): Boolean;
    begin
      if Self.Foo = 100 then //because the functin was called with "Miner"-variable, self is now "Miner".
      begin
        WriteLn('yey');
        Result := True;
      end;
    end;

    begin
      Miner.DoStuff(); //Think DoStuff(Miner); where in the function the variable for miner is Self
    end.
    `Self` is now equal to the "Miner" variable. It's basically an invisible parameter to the function that refers to whatever instance the function was called with.
    >>> Miner.DoStuff();

    So `Miner` is passed to the function, as `Self`. So all it's variables are accessable though the usage of `Self`. Tbh, you dont have to be explicit about using `Self`, you can technically, even though I consider this bad practice do:
    Simba Code:
    function TMiner.DoStuff(): Boolean;
    begin
      if Foo = 100 then //Self is now used implicitly.
      begin
        WriteLn('yey');
        Result := True;
      end;
    end;


    Edit: here are some githubs:
    https://github.com/ineedbots/srl-osr-scripts
    https://github.com/Torwent/wasp-free


    Edit2: As for the activity of the forums, which you mentioned in another thread, yes.. it's quite dead. Most sharing and talk happens in discord, in particular the wasp discord. And still, it's not that much scripting, not that many active active devs anymore. The demand is still there though, but the demand has done from "I want a miner" to "I want a complex minigame script" pretty much.
    Last edited by slacky; 01-03-2023 at 02:12 AM.
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  5. #5
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    Got it. This is starting to become clearer on the second read-through. I appreciate the explanation.

    I stumbled on the Discords for wasp/SRL and you're right it looks like there is more activity there. The Sythe forums also look like they still get a decent amount of traffic (of what kind, who knows).

    The includes have come such a long way. In just a few days I've got my own little miner running for hours in multiple locations. The team has really done all the leg work in building the infrastructure. I would have thought this would have made scripting more popular now that it's more accessible. But, it could also just be more accessible because I'm not 12 anymore...

    I've made some tweaks to the miner I posted, including toying with my own random dimisser and adding support for coal mining in Lumbridge swamp. I want to spend more time with the MM to MS tile concept though. I didn't quite get it on my first attempt and I but I also saw wasp writing about it in one of his discord tutorials so I want to get it right. I also just discovered the ACA/debug tool built into Simba - game changer!

    Anyway, thanks again for the tips! I've got plenty to keep busy / learn from. I forgot how fun just building this stuff yourself (or trying to..) can be.

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