FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25);
where do i get the bold NUMBERS from???????? i lost my self in this tut
ps its for bitmapping
FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25);
where do i get the bold NUMBERS from???????? i lost my self in this tut
ps its for bitmapping
cuz i am running a game client at 1024x768 so i thought i would put
FindBitmapToleranceIn(WillowLog2, x, y, 1024, 768))
edit what you are going to say into your first post next time please... and it all depends where your looking in. if your looking in the mainscreen itd be msx1,msy1,msx2,msy2. if your looking in minimap itd be mmx1,mmy1,mmx2,mmy2. if your looking in inventory itd be mix1,miy1,mix2,miy2. i forgot the other one for chat box. if your looking for something ina specific box just use color picked for top left coordinates nad top right. and you dont want to use the pixels of your screen so itd be searching your whole screen so i think itd take longer.
You need to set 2 pairs of coordinates, to make a box, to search for colors in.
-Knives
yah but will scar work on a cliented game?
one finally question before my script is compleat .......
FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25); <----EXAMPLE
hes got 5 to make a box dont you need only 4??????..... and i keep getting an error saying that my box is to big even when i use like 1,1,100,100
one finally question before my script is compleat .......
FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25); <----EXAMPLE
hes got 5 to make a box dont you need only 4??????..... and i keep getting an error saying that my box is to big even when i use like 1,1,100,100
one finally question before my script is compleat .......
FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25); <----EXAMPLE
hes got 5 to make a box dont you need only 4??????..... and i keep getting an error saying that my box is to big even when i use like 1,1,100,100
sorry about the 3 posts work comp f$@%ed up so sorry i didnt do it
With FindBitmapToleranceIn, you need 5 numbers. The last number is the amount that the color can change and still be recognized. This tutorial teaches you about that http://www.villavu.com/forum/showthread.php?t=12154.
You can also use FindBitmapIn, which doesn't use that last number at all. It would be like...
FindBitmapIn(WillowLog2, x, y, 1, 2, 3, 4);
Heres how to use it.
FindBitMapToleranceIn(MyBitmap, x, y, 0, 0, 700, 500, 4) [an example]
x and y are the coordinates of the Bitmap if it is found. The 0,0 and 700,500 create a sort of 'box' on the Runescape client for SCAR to search for the bitmap in. For those of you who have been through middle school math (or elementary school, even), you can think of the coordinates as that on a grid. However, SCAR is different in that it creates the coordinates starting from (0,0) in the top-left corner and [about] (700, 600) in the bottom-right corner for RS. So the middle of the map would be about (350, 300).
You can use msx1, msy1, msx2, msy2 for the coordinates instead so it will automatically search in the main screen (NOT chat, inventory, and minimap).
I dunno, those asians are pretty difficult to out-auto, legend has it they don't need sleep or food...~tim0suprem0
Activity is on the decline - school's got me
Check out my tutorial[s] on Color Finding!||Procedures and Functions!
There are currently 1 users browsing this thread. (0 members and 1 guests)