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Thread: help its no biggy i dont think

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    Default help its no biggy i dont think

    FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25);





    where do i get the bold NUMBERS from???????? i lost my self in this tut

    ps its for bitmapping

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    cuz i am running a game client at 1024x768 so i thought i would put

    FindBitmapToleranceIn(WillowLog2, x, y, 1024, 768))

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    edit what you are going to say into your first post next time please... and it all depends where your looking in. if your looking in the mainscreen itd be msx1,msy1,msx2,msy2. if your looking in minimap itd be mmx1,mmy1,mmx2,mmy2. if your looking in inventory itd be mix1,miy1,mix2,miy2. i forgot the other one for chat box . if your looking for something ina specific box just use color picked for top left coordinates nad top right. and you dont want to use the pixels of your screen so itd be searching your whole screen so i think itd take longer.

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    You need to set 2 pairs of coordinates, to make a box, to search for colors in.

    -Knives

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    yah but will scar work on a cliented game?

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    Quote Originally Posted by w3ed View Post
    yah but will scar work on a cliented game?
    scar will work anywer wer you set its cross-hair to

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    one finally question before my script is compleat .......

    FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25); <----EXAMPLE

    hes got 5 to make a box dont you need only 4??????..... and i keep getting an error saying that my box is to big even when i use like 1,1,100,100

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    one finally question before my script is compleat .......

    FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25); <----EXAMPLE

    hes got 5 to make a box dont you need only 4??????..... and i keep getting an error saying that my box is to big even when i use like 1,1,100,100

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    one finally question before my script is compleat .......

    FindBitmapToleranceIn(WillowLog2, x, y, 560, 214, 734, 457, 25); <----EXAMPLE

    hes got 5 to make a box dont you need only 4??????..... and i keep getting an error saying that my box is to big even when i use like 1,1,100,100

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    sorry about the 3 posts work comp f$@%ed up so sorry i didnt do it

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    With FindBitmapToleranceIn, you need 5 numbers. The last number is the amount that the color can change and still be recognized. This tutorial teaches you about that http://www.villavu.com/forum/showthread.php?t=12154.

    You can also use FindBitmapIn, which doesn't use that last number at all. It would be like...

    FindBitmapIn(WillowLog2, x, y, 1, 2, 3, 4);

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    Heres how to use it.

    FindBitMapToleranceIn(MyBitmap, x, y, 0, 0, 700, 500, 4) [an example]

    x and y are the coordinates of the Bitmap if it is found. The 0,0 and 700,500 create a sort of 'box' on the Runescape client for SCAR to search for the bitmap in. For those of you who have been through middle school math (or elementary school, even), you can think of the coordinates as that on a grid. However, SCAR is different in that it creates the coordinates starting from (0,0) in the top-left corner and [about] (700, 600) in the bottom-right corner for RS. So the middle of the map would be about (350, 300).

    You can use msx1, msy1, msx2, msy2 for the coordinates instead so it will automatically search in the main screen (NOT chat, inventory, and minimap).
    I dunno, those asians are pretty difficult to out-auto, legend has it they don't need sleep or food...~tim0suprem0
    Activity is on the decline - school's got me
    Check out my tutorial[s] on Color Finding!||Procedures and Functions!

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