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Thread: Radial+Else

  1. #1
    Join Date
    Jul 2007
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    Players[CurrentPlayer].Loc:='Bank'
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    Default Radial+Else

    Every procedure i have works fine individually. But when i put them together to do the script it wont even start. What did i do wrong? ( I have a feeling its really stupid this time, because it was working before)

    SCAR Code:
    program DraynorNetter;
    {.include SRL/SRL.scar}
    var
    tx,ty,x,y,fishishishy,xxx,loads : Integer;
    Const
    FishColor = 15917268;
    BankKolor = 607064;
    Loads1 = 1;
    RunDirection = ('n');

    Procedure DeclarePlayers;
      begin
        HowManyPlayers := 4;
        NumberOfPlayers(HowManyPlayers);
        CurrentPlayer := 3;

        Players[0].Name := 'Username';
        Players[0].Pass := 'Password';
        Players[0].Nick := 'ssl'; //3 - 4 letters of YOUR username, example: sern
        Players[0].Active :=True;

        Players[1].Name := 'Username';
        Players[1].Pass := 'Password';
        Players[1].Nick := 'ser'; //3 - 4 letters of YOUR username, example: sern
        Players[1].Active :=False;

        Players[2].Name := 'Username';
        Players[2].Pass := 'Password';
        Players[2].Nick := 'ser'; //3 - 4 letters of YOUR username, example: sern
        Players[2].Active :=False;

        Players[3].Name := 'Username';
        Players[3].Pass := 'Password';
        Players[3].Nick := 'ser'; //3 - 4 letters of YOUR username, example: sern
        Players[3].Active :=False;

      NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    end;



    Procedure LoadDTMs;
    begin

    Fishishishy := DTMFromString('78DA639CC1C4C0F094010CB82014C39C8E5A8' +
           '6FF409A1188FF0301633B50CD230634C08844026990391F09A8E9' +
           '02AA794D40CD12A09A2704D4CC02AAB94D404D1F50CD7BFC6A008' +
           'C6B1127');

    end;

    Procedure stay;
    begin
      Wait(15000+random(3000));
    end;

    procedure WalkToFish;
    begin
      RadialWalk( FindWaterColor , 245, 216, 65, 2, 2);
       if(FindSymbol(tx, ty, 'fish'))Then
        Begin
          Mouse(tx, ty, 5, 5, True);
          Flag;
        end;
        Writeln('fsaddsafsdafsafsdfsad');
      end;
     
    procedure StartFishin;
    begin
    repeat
      if (FindObj(x,y,'Fish',FishColor,15)) then
      begin
        if(IsUpText('Fish')) then
        begin
          Mouse(x,y,3,3,True);
          Stay;
          end else
          if (not(FindObj(x,y,'Fish',FishColor,15))) then
          begin
            Writeln('Could Not Find A Fishing Spot, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;

    procedure WalkToBank;
    begin
      RadialWalk(FindRoadColor,0,45,66,2,2);
      if(FindSymbol(tx, ty, 'bank')) Then
      begin
        Mouse(tx,ty,3,3,True);
      end;
    end;

    procedure BankFish;
    begin
      repeat
      begin
        if(FindDTM(Fishishishy,x,y,550,200,740,470)) then
          begin
            Mouse(x,y,2,2,False)
            Wait(500+random(500))
            ChooseOption('All')
            xxx:=xxx+1
            Loads:=Loads+1
          end;
        end;
      until(xxx=3)
      CloseBank;
    end;




    procedure OpenDaBank;
    begin
      repeat
      begin
        if (FindObj(x,y,'boot',BankKolor,15)) then
        begin
        if IsUpText('boot')then
        begin
          Wait(300+random(200));
          ClickMouse(x,y,False)
          wait(300+random(100));
          ChooseOption('uick')
          Flag;
          xxx:=xxx+1
        end;
      end;
    end;
    Until(BankScreen) or (xxx = 5)
    end;



    procedure wannachange;
    begin
     if(Loads=Loads1)then
        begin
          NextPlayer(False);
          Loads:=0;
          HighestAngle;
          MakeCompass('N');
          DeclarePlayers;
          Writeln('Sucessfully switched characters.)');
        end;
     If(not(LoggedIn)) then
       begin
          NextPlayer(False);
          Loads:=0;
          HighestAngle;
          MakeCompass('N');
          DeclarePlayers;
          Writeln('Sucessfully switched characters.)');
        end;
    end;

    function FindFastRandoms: Boolean; //By WT-Fakawi.
    var
      i: Integer;
    begin
      for i := 1 to 8 do
      begin
        case I of
          1: if FindDead then
              Result := True;
          2: if FindMod then
              Result := True;
          3: if FindMime then
              Result := True;
          4: if FindMaze then
              Result := True;
          5: if FindQuiz then
              Result := True;
          6: if FindDemon then
              Result := True;
          7: begin
              if NoGameTab then
              begin
                Result := True;
                Players[CurrentPlayer].loc := 'No GameTab';
                Logout;
                Exit;
              end;
            end;
          7: begin
              if InBlack then
              begin
                Result := True;
                Players[CurrentPlayer].loc := 'InBlack';
                Logout;
                Exit;
              end;
            end;
          8: RC;
        end;
        wait(1);
      end;
    end;


    procedure Randoms;
    begin
      WannaChange;
      FindFastRandoms;
      FindNormalRandoms;
        if FindFight then
        begin
        Runto(RunDirection, True);
        wait(8000+random(5000));
        RunBack;
      end;
    end;


    begin
    DeclarePlayers;
    SetupSRL;
    ActivateClient;
    LoadDTMs;
    repeat
      WalkToFish;
      StartFishin;
      WalkToBank;
      OpenDaBank;
      BankFish;
    until(false);
    end.


    And a different problem, with a different script. I'm doing something wrong with my procedure "CutItDown" because I'm not sure how to use things like (Players[CurrentPlayer].strings[0] = 'Willow'). I've spent about 45 minutes fucking with it and gave up.

    SCAR Code:
    program New;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/Skill/WoodCutting.scar}
    var
    x,y,Logs,Loads: integer;

    const
    RunDirection = ('n'); //Direction to run if you find a fight.
    Loads1 = 1;   //How many loads to do before switching characters?
    WillowColor = 6196611; //Change only if it won't find the tree
    OakColor = 4492928;  //Change only if it won't find the tree
    TreeColor = 3042660;  //Change only if it won't find the tree
    Other = 1191213; //Currently Set To Yews. Change at lines 481-503.
    RandomChat = 2; //Do you want to say random things? 1=yes 2=no

    Procedure DeclarePlayers;
      begin
        HowManyPlayers := 4;
        NumberOfPlayers(HowManyPlayers);
        CurrentPlayer := 3;

        Players[0].Name := '';
        Players[0].Pass := '';
        Players[0].Nick := 'oco'; //3 - 4 letters of YOUR username, example: sern
        Players[0].Active :=True;
        Players[0].Strings[0]   := 'Test';// Tree,Oak,Willow,Other
       
        Players[1].Name := '';
        Players[1].Pass := '';
        Players[1].Nick := 'own'; //3 - 4 letters of YOUR username, example: sern
        Players[1].Active :=True;
        Players[1].Strings[0]   := 'Test';
       
        Players[2].Name := '';
        Players[2].Pass := '';
        Players[2].Nick := 'xtrm'; //3 - 4 letters of YOUR username, example: sern
        Players[2].Active :=False;
        Players[2].Strings[0]   := 'Test';
       
        Players[3].Name := '';
        Players[3].Pass := '';
        Players[3].Nick := 'on5'; //3 - 4 letters of YOUR username, example: sern
        Players[3].Active :=True;
        Players[0].Strings[0]   := 'Test';
       

      NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
    end;

    procedure LoadDTMs;
    begin

      Logs := DTMFromString('78DA639CCEC4C0F09C010C7821144380BB34C' +
           '37F20CD08C4FF8180B107A8E62E031A60442281743B50CD0B026A' +
           'BA816ADE12503315A8E63D01354B816A9E1250331FA8E60D0135F' +
           '3806A6E12503309A8E60E7E3500D6561333');

    end;

    procedure Stay;
    begin
      wait(450+random(150));
    end;

    procedure StayLonger;
    begin
      wait(10000+random(3000));
    end;



    procedure wannachange;
    begin
     if(Loads=Loads1)then
        begin
          NextPlayer(False);
          Loads:=0;
          HighestAngle;
          MakeCompass('N');
          DeclarePlayers;
          Writeln('Sucessfully switched characters.)');
        end;
     If(not(LoggedIn)) then
       begin
          NextPlayer(False);
          Loads:=0;
          HighestAngle;
          MakeCompass('N');
          DeclarePlayers;
          Writeln('Sucessfully switched characters.)');
        end;
    end;

    function FindFastRandoms: Boolean; //By WT-Fakawi.
    var
      i: Integer;
    begin
      for i := 1 to 8 do
      begin
        case I of
          1: if FindDead then
              Result := True;
          2: if FindMod then
              Result := True;
          3: if FindMime then
              Result := True;
          4: if FindMaze then
              Result := True;
          5: if FindQuiz then
              Result := True;
          6: if FindDemon then
              Result := True;
          7: begin
              if NoGameTab then
              begin
                Result := True;
                Players[CurrentPlayer].loc := 'No GameTab';
                Logout;
                Exit;
              end;
            end;
          7: begin
              if InBlack then
              begin
                Result := True;
                Players[CurrentPlayer].loc := 'InBlack';
                Logout;
                Exit;
              end;
            end;
          8: RC;
        end;
        wait(1);
      end;
    end;


    procedure Randoms;
    begin
      FindFastRandoms;
      FindNormalRandoms;
        if FindFight then
          begin
          Runto(RunDirection, True);
          StayLonger;
          RunBack;
        end;
       
        If(findent(x, y, True))then
        begin
         RunAwayDirection('N')
         Wait(10000+random(2000))
         runback;
        end
    end;

    procedure DropEm;
    var w: integer;
    Begin
      randoms;
      repeat
      If(FindDTM(Logs,x,y,550,200,740,470)) then
        Mouse(x,y,3,3,False)
        Stay;
        ChooseOption('rop');
        Stay;
        w:=w+1
        Randoms;
      until not(FindDTM(Logs,x,y,550,200,740,470)) or (w=28)
      w:=0
      Loads:=loads+1
    end;

    Procedure AntiBan;

    Begin
      Case Random(15) of

        1: MMouse(300,300,300,300);
        2: AlmostLogOut;
        3: begin
             HoverSkill('Woodcutting', False);
             stay;
             Mouse(643,184,5,5,True);
           end;
        4: MMouse(300,300,300,300);
        5: Begin
             HoverSkill('Woodcutting', False);
             stay;
             Mouse(643,184,5,5,True);
           end;
        6: Begin
             LowestAngle;
             MakeCompass('s');
             HighestAngle;
             MakeCompass('n');
           end;
        7: begin
             MakeCompass('w')
             MakeCompass('s')
             MakeCompass('e')
             MakeCompass('n')
           end;
        8: begin
             MakeCompass('e')
             MakeCompass('s')
             MakeCompass('w')
             MakeCompass('n')
           end;
       9: begin
           if(RandomChat=1) then
             Case Random(20) of
               1: begin
                   TypeSend('WHO WANTS BACON?');
                   end;
               2: begin
                    TypeSend('I lost my hamster to the sea.');
                  end;
               3: begin
                     Typesend('Never Abuse Slow Motion.');
                  end;
               4: begin
                     TypeSend('Im not random, Im creative.');
                  end;
               5: Begin
                     TypeSend('Im curious, does that make me a monkey?');
                   end;
               6: begin
                     TypeSend('iPor Suquesto!');
                   end;
               7: begin
                     TypeSend('Mi gusta comer');
                   end;
               8: begin
                     TypeSend('Im a homeless man with a laptop');
                   end;
               9: begin
                     TypeSend('Im to cool to talk to you nubz');
                   end;
               10: begin
                     TypeSend('Im to cool to talk to you nubz');
                   end;
               11: begin
                     TypeSend('I keep six pounds of bacon in my pocket at all times');
                   end;
               12: begin
                     TypeSend('I have a terrorism mood ring.');
                   end;
               13: begin
                     TypeSend('I beat puppies.');
                     stay;
                     TypeSend('With kittens.');
                   end;
               14: Begin
                     TypeSend('Dead Puppies arent much fun.');
                   end;
               15: begin
                     TypeSend('All must obey abysslord.');
                     Stay;
                     TypeSend('Not kidding here. Obey him.');
                   end;
               16: begin
                     TypeSend('How do you feel about paper plates?');
                   end;
               17: begin
                     TypeSend('I have found that you can find happiness in slavery.');
                   end;
               18: begin
                     TypeSend('Press 777 if you boil bacon grease in your spare time.');
                     stay;
                     TypeSend('Anyone who presses 777 needs to go jump off a cliff.');
                   end;
               19: begin
                     TypeSend('I cant find my shoes..... T_T');
                   end;
               20: begin
                     Typesend('Twenty french calling gold rings.....nvm.');
                   end;
               21: begin
                     TypeSend('I will not obey!');
                   end;
               22: begin
                     TypeSend('Hey, this isnt war veterans online....');
                   end;
               23: begin
                     TypeSend('***** *** ********** ** * ****');
                   end;
               24: begin
                     TypeSend('Right to bear arms really means you can wear short sleeve shirts');
                   end;
               25: begin
                     TypeSend('Mircosoft Sam');
                   end;
               26: begin
                     TypeSend('Im getting really bored now....');
                   end;
               27: begin
                     TypeSend('Flip Flop Flip Flop Flip');
                   end;
               28: begin
                     TypeSend('Find the logic in what im saying.');
                     stay;
                     TypeSend('Its there you just gotta look harder.');
                   end;
               29: begin
                     TypeSend('Beat to death with a shoe');
                   end;
               30: begin
                     TypeSend('What happens in vegas stays in vegas.');
                   end;
                 end;
               end;
        10: begin
             if(RandomChat=1) then
             Case Random(20) of
               1: begin
                   TypeSend('WHO WANTS BACON?');
                   end;
               2: begin
                    TypeSend('I lost my hamster to the sea.');
                  end;
               3: begin
                     Typesend('Never Abuse Slow Motion.');
                  end;
               4: begin
                     TypeSend('Im not random, Im creative.');
                  end;
               5: Begin
                     TypeSend('Im curious, does that make me a monkey?');
                   end;
               6: begin
                     TypeSend('iPor Suquesto!');
                   end;
               7: begin
                     TypeSend('Mi gusta comer');
                   end;
               8: begin
                     TypeSend('Im a homeless man with a laptop');
                   end;
               9: begin
                     TypeSend('Im to cool to talk to you nubz');
                   end;
               10: begin
                     TypeSend('Im to cool to talk to you nubz');
                   end;
               11: begin
                     TypeSend('I keep six pounds of bacon in my pocket at all times');
                   end;
               12: begin
                     TypeSend('I have a terrorism mood ring.');
                   end;
               13: begin
                     TypeSend('I beat puppies.');
                     stay;
                     TypeSend('With kittens.');
                   end;
               14: Begin
                     TypeSend('Dead Puppies arent much fun.');
                   end;
               15: begin
                     TypeSend('All must obey abysslord.');
                     Stay;
                     TypeSend('Not kidding here. Obey him.');
                   end;
               16: begin
                     TypeSend('How do you feel about paper plates?');
                   end;
               17: begin
                     TypeSend('I have found that you can find happiness in slavery.');
                   end;
               18: begin
                     TypeSend('Press 777 if you boil bacon grease in your spare time.');
                     stay;
                     TypeSend('Anyone who presses 777 needs to go jump off a cliff.');
                   end;
               19: begin
                     TypeSend('I cant find my shoes..... T_T');
                   end;
               20: begin
                     Typesend('Twenty french calling gold rings.....nvm.');
                   end;
               21: begin
                     TypeSend('I will not obey!');
                   end;
               22: begin
                     TypeSend('Hey, this isnt war veterans online....');
                   end;
               23: begin
                     TypeSend('***** *** ********** ** * ****');
                   end;
               24: begin
                     TypeSend('Right to bear arms really means you can wear short sleeve shirts');
                   end;
               25: begin
                     TypeSend('Mircosoft Sam');
                   end;
               26: begin
                     TypeSend('Im getting really bored now....');
                   end;
               27: begin
                     TypeSend('Flip Flop Flip Flop Flip');
                   end;
               28: begin
                     TypeSend('Find the logic in what im saying.');
                     stay;
                     TypeSend('Its there you just gotta look harder.');
                   end;
               29: begin
                     TypeSend('Beat to death with a shoe');
                   end;
               30: begin
                     TypeSend('What happens in vegas stays in vegas.');
                   end;
                     
                 end;
               end;
             end;
           end;

    procedure CutTrees;
    begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Tree',TreeColor,15)) then
          begin
            if(IsUpText('Tree')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              Stay;
            end;
          end else
          if (not(FindObj(x,y,'Tree',TreeColor,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;


    procedure CutOaks;
    begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Oak',OakColor,15)) then
          begin
            if(IsUpText('Oak')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              StayLonger;
            end;
          end else
          if (not(FindObj(x,y,'Oak',OakColor,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;



    procedure CutWillows;
    begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Will',WillowColor,15)) then
          begin
            if(IsUpText('Will')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              StayLonger;
            end;
          end else
          if (not(FindObj(x,y,'Will',WillowColor,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;


    procedure CutOthers;
    begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Yew',Other,15)) then
          begin
            if(IsUpText('Yew')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              StayLonger;
            end;
          end else
          if (not(FindObj(x,y,'Yew',Other,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;




    Procedure CutItDown;
    begin
      If (Players[CurrentPlayer].strings[0] = 'tree') then
      begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Tree',TreeColor,15)) then
          begin
            if(IsUpText('Tree')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              Stay;
            end;
          end else
          if (not(FindObj(x,y,'Tree',TreeColor,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;

      If (Players[CurrentPlayer].strings[0] = 'Oak') then
      begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Oak',OakColor,15)) then
          begin
            if(IsUpText('Oak')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              StayLonger;
            end;
          end else
          if (not(FindObj(x,y,'Oak',OakColor,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;

      If (Players[CurrentPlayer].strings[0] = 'Willow') then
    begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Will',WillowColor,15)) then
          begin
            if(IsUpText('Will')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              StayLonger;
            end;
          end else
          if (not(FindObj(x,y,'Will',WillowColor,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;

    If (Players[CurrentPlayer].strings[0] = 'Other') then
    begin
      repeat
        Randoms;
        begin
          if (FindObj(x,y,'Yew',Other,15)) then
          begin
            if(IsUpText('Yew')) then
            begin
              Mouse(x,y,3,3,True)
              Randoms;
              Antiban;
              Randoms;
              StayLonger;
            end;
          end else
          if (not(FindObj(x,y,'Yew',Other,15))) then
          begin
            Writeln('Could Not Find A Tree, Switching Characters')
            NextPlayer(False);
          end;
        end;
      Until(InvFull);
    end;
    if Players[CurrentPlayer].Strings[0] = 'Test' then
    begin
    TypeSend('ThisWorks');
    end;
    end;

       var
     www : integer;
    Begin

      DeclarePlayers;
      SetupSRL;
      LoadDTMs;
      ActivateClient;
      if www = 0 then
        begin
          If(not(LoggedIn)) then
           begin
            NextPlayer(True);
            Loads:=0;
            HighestAngle;
            MakeCompass('N');
            Writeln('Sucessfully switched characters.)');
            www:=www+56
          end;
        end;
      repeat
        WannaChange;
        CutItDown;
        Randoms;
        DropEm;
        Loads:=Loads+1
      until(False);
    end.
    Quote Originally Posted by sirlaughsalot
    .... Obama had the devil jump out of his ass, run and stab Hillary in the back...
    ILMMTYAEAFHPY.

  2. #2
    Join Date
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    Both of the scripts compile for me.. Do you have another problem?

  3. #3
    Join Date
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    Quote Originally Posted by itschris917 View Post
    Both of the scripts compile for me.. Do you have another problem?
    I'm aware that the both compile, but neither of them work properly. The first is a draynor fisher, which does absolutly nothing as is. But if you put in each individual procedure it works. So like running ONLY walktofish works, but if you add more it does nothing.

    2nd one is a power cutter. I'm doing somthing wrong with it either in DeclarePlayers; or in CutItDown;(The last procedure before the main loop) I was trying to use strings to have each player cut a different type of tree but can't get it to work at all.
    Quote Originally Posted by sirlaughsalot
    .... Obama had the devil jump out of his ass, run and stab Hillary in the back...
    ILMMTYAEAFHPY.

  4. #4
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    The first one works fine for me.. but i havent used the second one. But i looked over it. And for the CutIt procedure.. you should use a case for that.. The search button is your friend.

  5. #5
    Join Date
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    *Throws self off large building* Then why isn't it working for me? It Walks to fish banks em and walks back?

    And i WAS using a case for it before, but making it somthing in the current player is what i was having trouble with. And i ALWAYS search before posting here.
    Quote Originally Posted by sirlaughsalot
    .... Obama had the devil jump out of his ass, run and stab Hillary in the back...
    ILMMTYAEAFHPY.

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