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Thread: Walking+Door Checker/Opener

  1. #1
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    Default Walking+Door Checker/Opener

    I need some walking in my new script DesertCooker and i also need a door checker/opener and of course anyone that helps goes to the Credits
    heres some pics and the compass will be North so plz make it work with North thx and PLZ dont say go read tuts im here to get direct HELP...


    First it will go to the cactus in al-kharid.


    Second it will walk to the door near the kebab seller.


    Last it will check if the door is open if it is nothing will be done if its closed it will open it.

  2. #2
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    Default

    NOT ACCURATE

    Alter this..

    SCAR Code:
    procedure walking;
    begin
      SymbolAccuracy:=0.4;
      if(FindSymbol(x, y, 'bank')) then
      begin
      Mouse(x+20,y-28,5,5,true);
      Flag;
      end;
      if(FindSymbol(x, y, 'minigame')) then
      begin
      Mouse(x-20,y,2,2,true);
      Flag;
      end;
      //Turn screen to face door and check if its there
    end;

    Change the x and y as u need. Test it see what it does..

    For the door opening, http://www.villavu.com/forum/showthr...t=9753?t=10973

    Rogeruk's Al-Kharid Tanner V1.1 [Released]
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  3. #3
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    Default

    That won't compile, sir.

    SCAR Code:
    function Walking : Boolean;
    begin
      SymbolAccuracy:=0.4;
     
      if(FindSymbol(x, y, 'bank')) then
      begin
        Mouse(x+20,y-28,5,5,true);
        Flag;
      end else
        Exit;
     
      if(FindSymbol(x, y, 'minigame')) then
      begin
        Mouse(x-20,y,2,2,true);
        Flag;
        Result := True;
      end;
    end;
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  4. #4
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    Default

    Lol copied over Mouse and overwrite the Begin's. :P

    Rogeruk's Al-Kharid Tanner V1.1 [Released]
    Rogeruk's Barbarian Crafter [Coming Soon]
    Rogeruk's Guild Fisher [Coming Soon]
    !! - Taking Requests - !!

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    Default

    wrong wrong wrong
    ~Hermen

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    Default

    use the cactus color
    click somewhere on the minimap with some - and + coords
    with random click afcourse then let the mouse go to the door color tol and move stuff
    isuptext('pen') you will get that only when the door is closed then let it do a click end else if isuptext'lose' then exit and then let it click on the mm or the cooking range
    ~Hermen

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    Default

    Quote Originally Posted by hermpie View Post
    use the cactus color
    click somewhere on the minimap with some - and + coords
    with random click afcourse then let the mouse go to the door color tol and move stuff
    isuptext('pen') you will get that only when the door is closed then let it do a click end else if isuptext'lose' then exit and then let it click on the mm or the cooking range
    What you on about, using colors is totally wrong, wrong wrong and stupid. And opening the door with the color yea... lol seen how many things are there with the same color? very human like to have yr mouse going over the table and seeing if it says open door...

    Use symbols, they hardly move. With the door id use the findobj in that tutorial.

    Rogeruk's Al-Kharid Tanner V1.1 [Released]
    Rogeruk's Barbarian Crafter [Coming Soon]
    Rogeruk's Guild Fisher [Coming Soon]
    !! - Taking Requests - !!

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