ok heres how it should start off like
SCAR Code:
Procedure DeclarePlayers;
begin
HowManyPlayers :=8; // Set Number of Players here.
NumberOfPlayers(HowManyPlayers); // Sets the Players Array Length;
CurrentPlayer:=3;
and then where your doing your setup players it goes like this for nick
SCAR Code:
Players[0].Name := 'darkghost529'; //Account Username
Players[0].Pass := '*******'; //Account Password
Players[0].Nick := 'rkg'; //3 - 4 Lowercase Letters of Username ur example(darkghost529) i used rkg out of it
Players[0].Active := True; //Is The Player Active?(True or False)
edit:: setupplayers is for the playerform patch i believe from old srl, it might still be in use but i havent tried it recently
and to dive into the nick a little bit for you and others out there, this is used for srl random detection, example, a wise old man pops up and says hey there, darkghost529, now if srl was looking for 'ser' as nick, it wouldnt recognize this, but if we were looking for rkg, wed find it as, da'rkg'host529, hope you understand this now, and because the spacing is wierd for rs capital letters you dont include the first letter or the first letter after a space, i believe thats how it works, correct me if im wrong