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Thread: Lumbridge Castle Stairs

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    Default Lumbridge Castle Stairs

    I am making a script that needs to bank at lummy castle. I have got the procedure for it, but for it to walk to the ground floor stairs, the character has to be at a certain spot (the foot of the stairs). I need some ideas on how to get the character from anyware in the courtyard to that spot.
    I was thinking find a bitmap or a symbol and keep moving it until GetColor = The right color.

    Please tell me if I am on the right track and if there is an easier way.

    Cheers
    Quote Originally Posted by The Un-Named View Post
    You can do this a few times before mods catch on...

    "oh fuck, I think the icecream truck just knocked a kid over, brb".

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    Default

    Use someones door opener in the function section and credit them of course. You could use radialwalking with the tile colors. For the stair part, use the findobj function
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

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    Default

    All the doors to Lumby castle are now fixed open. You don't have to open any of them.

    It shouldn't be too hard to find the ladder. There is a mediocre FindLadderColor in SRL, and others have made better ones that you could try. Rotated DTMs usually work great for moving to exact locations to get near the ladder you want.


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    Cheers
    Quote Originally Posted by The Un-Named View Post
    You can do this a few times before mods catch on...

    "oh fuck, I think the icecream truck just knocked a kid over, brb".

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