As promised, here are my results!![]()
It worked! Great job mastaPinball detected!
We've succesfully tagged a pillar, took: 6328ms! Current score: 1
Misclicked! Score has been reset! Fails: 1
We've succesfully tagged a pillar, took: 6750ms! Current score: 1
We've succesfully tagged a pillar, took: 14485ms! Current score: 2
We've succesfully tagged a pillar, took: 6313ms! Current score: 3
We've succesfully tagged a pillar, took: 12172ms! Current score: 4
We've succesfully tagged a pillar, took: 875ms! Current score: 5
We've succesfully tagged a pillar, took: 6094ms! Current score: 6
We've succesfully tagged a pillar, took: 1656ms! Current score: 7
We've succesfully tagged a pillar, took: 859ms! Current score: 8
We've succesfully tagged a pillar, took: 969ms! Current score: 9
We've succesfully tagged a pillar, took: 5390ms! Current score: 10![]()
-Tsn.
[QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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Have you tried searching for the green-circl colour around the mouse to stop misclicks? Do a getmousepos, count colors in a box around it, and if the % is greater than whatever then we are hovering over the right pillar. And right clicking stops misclicks as well, cause if you right click, even though the screen can still change when you click the text it tags the pillar that you right clicked on![]()
But that way, it'll only click "Tag" if the mouse actually clicked on the pillar. If the screen rotates and the mouse then clicks somewhere, it will only be able to click "Walk Here" or "Cancel", unless you are so unlucky, that it actually miss-clicked on another pillar.
-Knives
solves perfectly for me =D
User specified a new RS window
Successfully compiled
SRL Compiled in 297 msec
Pinball detected!
User specified a new RS window
We've succesfully tagged a pillar, took: 62750ms! Current score: 1
Misclicked! Going on baby!
We've succesfully tagged a pillar, took: 453ms! Current score: 2
[Runtime Error] : Out Of Range in line 150 in scriptSuccessfully compiled
SRL Compiled in 16 msec
Pinball detected!
[Runtime Error] : Out Of Range in line 150 in scriptUser specified a new RS window
Successfully compiled
SRL Compiled in 0 msec
Pinball detected!
We've succesfully tagged a pillar, took: 203ms! Current score: 1
Misclicked! Going on baby!
[Runtime Error] : Out Of Range in line 150 in scriptTired it a few times, but didn't have any luck....just lags out most of the timeSuccessfully compiled
SRL Compiled in 15 msec
Pinball detected!
[Runtime Error] : Out Of Range in line 150 in script
Verrekte Koekwous
Hey ray, when my yewcutter gets out I'll post that if people get any pinball randoms post the accs to ray![]()
Aah i see why
"Players[CurrentPlayer].Rand := 'PinBall';"
The length Of players = 0 x). But thats not a minor problem. I think it doesn't find the color right.. That would explain why it keeps standing there lagging. Only solution is, redo the color, not much work
.
~Raymond
Verrekte Koekwous
The best way to contact me is by email, which you can find on my website: http://wizzup.org
I also get email notifications of private messages, though.
Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
Documentation | Source | Simba Bug Tracker on Github and Villavu )
My (Blog | Website)
Or use a sexy TPA.Or use a sexy DTM.
![]()
But seriously, FindColorsSpiralTolerance(MSCX, MSCY, greenPoints, GreenColor.....), SplitTPA.... SortTPABySize... Wizzy doesn't know the sexiness of his plugin![]()
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