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Thread: Solve Pinball!

  1. #51
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    Quote Originally Posted by King of Knives View Post
    Worked like a charm

    Proggy:


    The first tag didn't take as long time as the proggy says... Don't know why...

    -Knives
    Probably because the first time, the times isn't loaded yet ^^.
    Im glad it worked .

    ~Raymond
    Verrekte Koekwous

  2. #52
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    As promised, here are my results!

    Pinball detected!
    We've succesfully tagged a pillar, took: 6328ms! Current score: 1
    Misclicked! Score has been reset! Fails: 1
    We've succesfully tagged a pillar, took: 6750ms! Current score: 1
    We've succesfully tagged a pillar, took: 14485ms! Current score: 2
    We've succesfully tagged a pillar, took: 6313ms! Current score: 3
    We've succesfully tagged a pillar, took: 12172ms! Current score: 4
    We've succesfully tagged a pillar, took: 875ms! Current score: 5
    We've succesfully tagged a pillar, took: 6094ms! Current score: 6
    We've succesfully tagged a pillar, took: 1656ms! Current score: 7
    We've succesfully tagged a pillar, took: 859ms! Current score: 8
    We've succesfully tagged a pillar, took: 969ms! Current score: 9
    We've succesfully tagged a pillar, took: 5390ms! Current score: 10
    It worked! Great job masta

    -Tsn.
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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  3. #53
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    Have you tried searching for the green-circl colour around the mouse to stop misclicks? Do a getmousepos, count colors in a box around it, and if the % is greater than whatever then we are hovering over the right pillar. And right clicking stops misclicks as well, cause if you right click, even though the screen can still change when you click the text it tags the pillar that you right clicked on

  4. #54
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    Quote Originally Posted by The Claw View Post
    Have you tried searching for the green-circl colour around the mouse to stop misclicks? Do a getmousepos, count colors in a box around it, and if the % is greater than whatever then we are hovering over the right pillar. And right clicking stops misclicks as well, cause if you right click, even though the screen can still change when you click the text it tags the pillar that you right clicked on
    Nope didn't add that, could add a simple CountColorsTolerance, will add it when i've got time. Thnx . Right clicking wouldn't fix the problem (I think) because if the screen rotates before it clicks, its still a missclick ^,^.
    Verrekte Koekwous

  5. #55
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    But that way, it'll only click "Tag" if the mouse actually clicked on the pillar. If the screen rotates and the mouse then clicks somewhere, it will only be able to click "Walk Here" or "Cancel", unless you are so unlucky, that it actually miss-clicked on another pillar.

    -Knives

  6. #56
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    Quote Originally Posted by King of Knives View Post
    But that way, it'll only click "Tag" if the mouse actually clicked on the pillar. If the screen rotates and the mouse then clicks somewhere, it will only be able to click "Walk Here" or "Cancel", unless you are so unlucky, that it actually miss-clicked on another pillar.

    -Knives
    I didn't consider that as a bug x). If it misclicks, it doesn't find a red color around the mouse and the script will move on..
    Verrekte Koekwous

  7. #57
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    Sorry to say but didnt solve my pinball =\

    Join the fastest growing merchanting clan on the the net!

  8. #58
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    Quote Originally Posted by pwnaz0r View Post
    Sorry to say but didnt solve my pinball =\
    Okay, will make a better one, when i've got time (which i haven't atm)
    Verrekte Koekwous

  9. #59
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    solves perfectly for me =D

  10. #60
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    User specified a new RS window
    Successfully compiled
    SRL Compiled in 297 msec
    Pinball detected!
    User specified a new RS window
    We've succesfully tagged a pillar, took: 62750ms! Current score: 1
    Misclicked! Going on baby!
    We've succesfully tagged a pillar, took: 453ms! Current score: 2
    [Runtime Error] : Out Of Range in line 150 in script
    Successfully compiled
    SRL Compiled in 16 msec
    Pinball detected!
    [Runtime Error] : Out Of Range in line 150 in script
    User specified a new RS window
    Successfully compiled
    SRL Compiled in 0 msec
    Pinball detected!
    We've succesfully tagged a pillar, took: 203ms! Current score: 1
    Misclicked! Going on baby!
    [Runtime Error] : Out Of Range in line 150 in script
    Successfully compiled
    SRL Compiled in 15 msec
    Pinball detected!
    [Runtime Error] : Out Of Range in line 150 in script
    Tired it a few times, but didn't have any luck....just lags out most of the time

  11. #61
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    Quote Originally Posted by RAM View Post
    Tired it a few times, but didn't have any luck....just lags out most of the time
    Well, that Out of Range is really weird, probably because of the New SCAR.. Also i found out it isn't working as good anymore, when i get another Pinball i'll do some solving on the Pilar finding.. The color i picked isn't really good . Thanks for trying though,

    ~Raymond
    Verrekte Koekwous

  12. #62
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    Hey ray, when my yewcutter gets out I'll post that if people get any pinball randoms post the accs to ray

  13. #63
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    Quote Originally Posted by n3ss3s View Post
    Hey ray, when my yewcutter gets out I'll post that if people get any pinball randoms post the accs to ray
    I would appreciate that . Finnish tha script pl0x!

    ~Raymond
    Verrekte Koekwous

  14. #64
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    Quote Originally Posted by mastaraymond View Post
    Well, that Out of Range is really weird, probably because of the New SCAR.. Also i found out it isn't working as good anymore, when i get another Pinball i'll do some solving on the Pilar finding.. The color i picked isn't really good . Thanks for trying though,

    ~Raymond
    sorry, forgot to mention it was tested on 3.12c

  15. #65
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    Quote Originally Posted by RAM View Post
    sorry, forgot to mention it was tested on 3.12c
    Aah i see why
    "Players[CurrentPlayer].Rand := 'PinBall';"
    The length Of players = 0 x). But thats not a minor problem . I think it doesn't find the color right.. That would explain why it keeps standing there lagging. Only solution is, redo the color, not much work .

    ~Raymond
    Verrekte Koekwous

  16. #66
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    Quote Originally Posted by mastaraymond View Post
    Aah i see why
    "Players[CurrentPlayer].Rand := 'PinBall';"
    The length Of players = 0 x). But thats not a minor problem . I think it doesn't find the color right.. That would explain why it keeps standing there lagging. Only solution is, redo the color, not much work .

    ~Raymond
    Or use a sexy DTM.



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  17. #67
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    Quote Originally Posted by Wizzup? View Post
    Or use a sexy DTM.
    My own DTM system? ^,^
    Verrekte Koekwous

  18. #68
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    Or use a sexy DTM.
    Or use a sexy TPA.



    But seriously, FindColorsSpiralTolerance(MSCX, MSCY, greenPoints, GreenColor.....), SplitTPA.... SortTPABySize... Wizzy doesn't know the sexiness of his plugin

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