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Thread: Lumbridge Castle Flax Spinner

  1. #26
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    Sounds really weird. Are you sure you followed all instructions?
    EDIT: I will release a new version with other methods for finding bank/finding upper stair and spinner, when I get time. It still works just fine here and as some say, it works fine for them to. But of course I will look into it.

  2. #27
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    Quote Originally Posted by vilon View Post
    Sounds really weird. Are you sure you followed all instructions?
    EDIT: I will release a new version with other methods for finding bank/finding upper stair and spinner, when I get time. It still works just fine here and as some say, it works fine for them to. But of course I will look into it.

    K i redownloaded everything and got it to work for a short time.

    After it did 9 loads it gives me a runetime error.

    Code:
    [Name: [0] *********
    [Worked (total): 15 Minutes and 14 Seconds.
    [Loads done: 9/150  (9)
    [Bowstrings made: 252  (252)
    [=================================================]
    Ladder color = 4170 at 632,47
    [Runtime Error] : Exception: Access violation at address 00723972 in module 'scar.exe'. Read of address 00000000 in line 911 in script C:\Users\*******\Desktop\***** junk\LumbCFS_v1.2b.scar

  3. #28
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    Quote Originally Posted by vilon View Post
    Version 1.1b is out. I would like you to test it and see if you are still experiencing the same kind of problem.
    will do right now

  4. #29
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    The script runs FLAWLESSLY... for 7 loads. nothing more, nothing less with the exception of random events. in which case it would be less. Runtime on all my progs were 10-12 mins, and for some reason the script decides that after 7 loads, botting is against the rules, and stops =P I really dont know why any of this happens, but maybe its something you could look into because up till the stop its a great script.

  5. #30
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    Quote Originally Posted by Positive19 View Post
    The script runs FLAWLESSLY... for 7 loads. nothing more, nothing less with the exception of random events. in which case it would be less. Runtime on all my progs were 10-12 mins, and for some reason the script decides that after 7 loads, botting is against the rules, and stops =P I really dont know why any of this happens, but maybe its something you could look into because up till the stop its a great script.
    Where does it stop? Any messages in the debug box?
    Btw, I know why some get the runtime error. I will fix it asap.

  6. #31
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    spins 4 inventories and stops.
    reason:[Runtime Error] : Exception: Access violation at address 00723972 in module 'scar.exe'. Read of address 00000000 in line 911 in script C:\Documents and Settings\*****\Desktop\LumbCFS_v1.2b.scar

  7. #32
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    v1.3b will probably be out today.
    I have to go through the code and do some testing, but this version should fix all issues everyone are experiencing.

    Edit: Everything is fixed, except for the finding of the spinner. As soon as it's fixed and I've tested it, the new version will be released.

  8. #33
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    I'll test this, looks really good. Gotta get some flax first.


    By the way, implementing a autoresponder is really, really easy, takes maximum 15-20 minutes, and even that is if you work really slow. Look at my script for a really basic one.

  9. #34
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    v1.3b is out.
    Everyone using an older version should update to v1.3b!

  10. #35
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    Quote Originally Posted by vilon View Post
    v1.3b is out.
    Everyone using an older version should update to v1.3b!
    Ok great, I will test this right now with my 12.5k flax and will post a proggy.

    EDIT:
    [-----------------------------------------------]
    [ Lumbridge Castle Flax Spinner (LumbCFS) v1.3b ]
    [-----------------------------------------------]
    [ Current player:
    [ Name: [0] -----
    [ Loads: 3/500
    [ Bowstrings: 84
    [-----------------------------------------------]
    [ Total:
    [ Loads: 3
    [ Worked: 7 Minutes and 17 Seconds.
    [ Bowstrings: 84
    [-----------------------------------------------]
    Ladder color = 11356 at 630,49
    Ladder color = 11356 at 607,88
    [Error] Could not walk to bank, switching character...
    NextPlayer


    I ran the script about 3 times and I kept getting that error everytime. Honestly, I don't know why because I kept closeing the window since I am using a VM. So far...not so good =/ I mean, everything else is fine, besides that error.

    EDIT EDIT: Ok, I have tested it a little more and the reason I get that error is because it sometimes enters the bank in the wrong spot and does not see the banker. Also, I have noticed sometimes it just spins the camera around randomly, kinda annoying and pointless.

  11. #36
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    Also, a major negative is that it has no anti-randoms whatsoever. Doesn't even talk to genie or frogs.

  12. #37
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    it works fine... AT FIRST, lol it lags once it starts spinning. then looses connections and logs out
    99 Str from Hy's Fight Cave Runner
    http://www.stats.srl-forums.com/sigs/2760.png

  13. #38
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    very good script, except the only problem that i can see is that sometimes it mispositions my char in the bank and therefore cannot find the bank slot. apart from that, flawless script! fantastic work!

  14. #39
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    I guess srl's OpenBankFast didn't work very well, I need a good method for fidning the bank...If anyone has any ideas, please tell me.

  15. #40
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    awsome script man keep on going

  16. #41
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    vilon. heres little proggy.
    [-----------------------------------------------]
    [ Current player:
    [ Name: [0] *********
    [ Loads: 1/500
    [ Bowstrings: 7
    [-----------------------------------------------]
    [ Total:
    [ Loads: 1
    [ Worked: 1 Minutes and 42 Seconds.
    [ Bowstrings: 7
    [-----------------------------------------------]
    It lagged when it started to spin the 2nd set.. and logged out. can u help me with this? i really need to use this script lol
    99 Str from Hy's Fight Cave Runner
    http://www.stats.srl-forums.com/sigs/2760.png

  17. #42
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    Quote Originally Posted by luki View Post
    awsome script man keep on going
    Well, only 2 steps from awsome, better banking because atm it mispositions every 1-5 loads and better anti-random, atm does not even talk to genie or mysterious man.

  18. #43
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    SCAR Code:
    procedure AntiBan;
    begin
      case random(35) + 1 of
        0: HoverSkill('crafting', false);
        1: HoverSkill('random', false);
        2: BoredHuman;
        3: HoverSkill('crafting', false);
        4: BoredHuman;
        5: BoredHuman;
        6: HoverSkill('crafting', false);
      end;
    end;

    This will give you a random number from 0 to 34 then add 1, meaning the range becomes 1-35. Therefore case 0 will never be called.

    SCAR Code:
    repeat
          BankFB;
          SetupProgress;
          if((Times >= Players[CurrentPlayer].Integers[0]) or (not(LoggedIn)))then  Break;
          WalkSpinner;
          SpinFlax;
          WaitWhileSpinning;
          WalkBank;
        until((Times >= Players[CurrentPlayer].Integers[0]) or (not(LoggedIn)));

    On a side note...
    if ((Times >= Players[CurrentPlayer].Integers[0]) or (not(LoggedIn))) then break;
    ... you put that in the loop, which is also the condition for the loop. My question is does SCAR only check the exit condition when it reaches the end of the repeat loop?

    I'm not too sure.

  19. #44
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    Quote Originally Posted by caustic View Post
    Well, only 2 steps from awsome, better banking because atm it mispositions every 1-5 loads and better anti-random, atm does not even talk to genie or mysterious man.
    I'm working on the banking. If the anti-randoms doesn't work, it something wrong on your side. Make sure you set up your player(s) and their nick correctly and try to re-download latest SRL rev#6, if the problem persists.


    Quote Originally Posted by tlanbo
    On a side note...
    if ((Times >= Players[CurrentPlayer].Integers[0]) or (not(LoggedIn))) then break;
    ... you put that in the loop, which is also the condition for the loop. My question is does SCAR only check the exit condition when it reaches the end of the repeat loop?
    Well, if it does not that would be really strange and could give really unwanted results. I'm almost 100% sure it only checks when it reaches the "until..." part in the loop. You could try this with a simple script like this:

    SCAR Code:
    program LoopTest;
    var
      i : Integer;
    begin
      repeat
        Inc(i);
        if(i = 5)then  i := 60
      until(i = 5);
    end.

    Now, if it would check at multiple locations inside the loop, it would know when i = 5, before the if() staments is true. But, this loop is actually an endless loop. Also, the reason I have it there is because the loads are counted afterwards you bank and not having it there would let it make another load and go back to the bank (and not bank the load).

  20. #45
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    so is this thing working or not yet?

  21. #46
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    The banking is not working very well yet, apart from that, most people seem to get it to work (including me). A fixed version is out in a couple of minutes...

    Edit: New version is out now. I need feedback on this, especially when it comes to the banking part. Also, those of you who are experiencing "lag" problems, send me a pm with your msn and I'll contact you.

    Btw, here is the progress report I got when I tested it:
    Code:
    [-----------------------------------------------]
    [ Lumbridge Castle Flax Spinner (LumbCFS) v1.4b ]
    [-----------------------------------------------]
    [ Current player:
    [   Name: [0] -----
    [   Loads: 30/30
    [   Bowstrings: 840
    [-----------------------------------------------]
    [ Total:
    [   Loads: 30
    [   Worked: 49 Minutes and 32 Seconds.
    [   Bowstrings: 840
    [-----------------------------------------------]
    Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL 4 Randoms Report     |
    |      www.srl-forums.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Talks            :         3 |
    | Dwarfs           :         1 |
    | Sandwiches       :         1 |
    | Certers Solved   :         1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

  22. #47
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    Ok, looks good, will try it asap and post a proggy.

  23. #48
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    its working well, the mouse clicks are not that random enough in loc and time tho, are you sure this script is random enough to make sure you won't get banned?

  24. #49
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    [-----------------------------------------------]
    [ Lumbridge Castle Flax Spinner (LumbCFS) v1.4b ]
    [-----------------------------------------------]
    [ Current player:
    [ Name: [0] senvik
    [ Loads: 12/100
    [ Bowstrings: 280
    [-----------------------------------------------]
    [ Total:
    [ Loads: 12
    [ Worked: 22 Minutes and 40 Seconds.
    [ Bowstrings: 280
    [-----------------------------------------------]
    NextPlayer


    I ended up on the top floow in wizards tower....no idea how. However, I can tell that the banking procedure improved 100% and is working great.

    EDIT: Tested it a few more times. Everything is working great except for me ending up top floor wizards tower after a few loads. I dont know, maybe it is my lag?

  25. #50
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    its a random event that sent you there....

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