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Thread: Narcle's Fast Fighter!

  1. #3101
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    Would this work for autocast maging the lesser demon in the wizard tower?

  2. #3102
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    Every time I use this it checks my equipment screen, stays there for a bit, then logs me out. Am I doing something wrong?

  3. #3103
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    Quote Originally Posted by JLV View Post
    Every time I use this it checks my equipment screen, stays there for a bit, then logs me out. Am I doing something wrong?
    What does your log say? Does it give you an error?

    This script is running good for me (only, somethimes he attacks an other while stille in fight)
    Nope!

    Chuck Testa

    Wtf je?!

  4. #3104
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    Same thing here it runs perfectly, make sure you are typing the name of the NPC correctly and make sure you use the most obvious colors of a monster, Example, I train rainge on Al-Kahrid Warriors it would be like this:

    Name :='XXXXXXX'; //Character Name
    Pass :='XXXXXXX'; //Character Pass
    Active := True; //True if you want this player to be ran in the script, false if not
    Strings[0] := 'arrior';//monster name
    Integers[0] := 533051;//1st color of monster
    Integers[1] := 6324880;//2nd color of monster
    Integers[2] := 6993855;//3rd color of monster

    Which is pretty much what you need to fill in to fight an NPC

  5. #3105
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    Start.
    Welcome to Runescape.
    XXXXXXX
    Low Ammo XXXXXXXX is now inactive.
    NextPlayer(False)
    [=========================]
    [ Fast Fighter 3.40 ]
    [ by Narcle ]
    [=========================]
    [ Time Ran : 1 Min 54 Sec ]
    [ Killed : 0 ]
    [=========================]
    [ Fast Fighter 3.40 ]
    [=========================]
    [============================================]
    [ Nick | Active | Worked | Kills | Foodate ]
    [============================================]
    [ | True | 00:00:23 | 0 | 0 ]
    [============================================]
    SwitchToPlayer(PlayerNo: 0, Active: False);
    Player is not Active...
    All players not active!
    NextPlayer(True)

    I start it, immediately stops, and this is what I get. Is that what you needed?

  6. #3106
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    Quote Originally Posted by JLV View Post
    Start.
    Welcome to Runescape.
    XXXXXXX
    Low Ammo XXXXXXXX is now inactive.
    NextPlayer(False)
    [=========================]
    [ Fast Fighter 3.40 ]
    [ by Narcle ]
    [=========================]
    [ Time Ran : 1 Min 54 Sec ]
    [ Killed : 0 ]
    [=========================]
    [ Fast Fighter 3.40 ]
    [=========================]
    [============================================]
    [ Nick | Active | Worked | Kills | Foodate ]
    [============================================]
    [ | True | 00:00:23 | 0 | 0 ]
    [============================================]
    SwitchToPlayer(PlayerNo: 0, Active: False);
    Player is not Active...
    All players not active!
    NextPlayer(True)

    I start it, immediately stops, and this is what I get. Is that what you needed?
    In the GUI (the popup screen where you have to fill in the information) are you sure you choose to cross ACTIVE?
    Nope!

    Chuck Testa

    Wtf je?!

  7. #3107
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    Yes, active is checked.

  8. #3108
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    Could you add looting to this script =\ The other script can't loot mobs and I really need to collect charms.

    Edit: Won't work if I use form, just use declareplayers.

  9. #3109
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    If attacks multiple NPCs at once.
    like it hasnt finished killing one and tries to attack another.
    what am i doing wrong?

  10. #3110
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    Quote Originally Posted by sidishere View Post
    If attacks multiple NPCs at once.
    like it hasnt finished killing one and tries to attack another.
    what am i doing wrong?
    This happens to me too, think you just have to live with it!!

    Try fighting monsters a bit weaker/faster to kill, seems to work better for me that way.

  11. #3111
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    Hey just got back after a short break, any word on if the Fast Fighter is working after the graphical/website update?

    Thanks!


  12. #3112
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    Color infight is never flawless. I've never found a surefire way via color to confirm your in a fight (4 years of fighting scripts). The possibility it'll attack another before hand will most likely always be there.

    Maybe someday I'll find a _fast_ & _reliable_ way to do so, but so far have not.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  13. #3113
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    Quote Originally Posted by Narcle View Post
    Color infight is never flawless. I've never found a surefire way via color to confirm your in a fight (4 years of fighting scripts). The possibility it'll attack another before hand will most likely always be there.

    Maybe someday I'll find a _fast_ & _reliable_ way to do so, but so far have not.
    PixelShift seems pretty good, with my experience with it.
    Simba Code:
    Function PixelCheck: Integer;
    var
      Player: TBox;
    begin
      Player.X1 := MSCX-10;
      Player.X2 := MSCX+10;
      Player.Y1 := MSCY-10;
      Player.Y2 := MSCY+10;
      Result := PixelShift(Player , RandomRange(100, 200));
      if (Result > 150) then
        Status('Pixel Shift = ' + IntToStr(Result) + '. Still fighting.')
      else
        Status('Pixel Shift = ' + IntToStr(Result));
    end;

    Function IsFighting: Boolean;
    begin
      if (PixelCheck > 150) then
        MarkTime(FightTime)
      else
      begin
        if (Check = 0) then
        begin
          IncEx(Wait1, 150);
          IncEx(Wait2, 200);
        end;
        Inc(Check);
      end;
      Result := (TimeFromMark(FightTime) < RandomRange(Wait1, Wait2));
    end;
    Check, Wait1, Wait2 are all reset at the beginning of each fighting loop; after it finishes a fight. They are global vars because of that. I've only tested this with Melee, and it has to be the highest angle.

  14. #3114
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    Quote Originally Posted by DeSnob View Post
    PixelShift seems pretty good, with my experience with it.
    Simba Code:
    Function PixelCheck: Integer;
    var
      Player: TBox;
    begin
      Player.X1 := MSCX-10;
      Player.X2 := MSCX+10;
      Player.Y1 := MSCY-10;
      Player.Y2 := MSCY+10;
      Result := PixelShift(Player , RandomRange(100, 200));
      if (Result > 150) then
        Status('Pixel Shift = ' + IntToStr(Result) + '. Still fighting.')
      else
        Status('Pixel Shift = ' + IntToStr(Result));
    end;

    Function IsFighting: Boolean;
    begin
      if (PixelCheck > 150) then
        MarkTime(FightTime)
      else
      begin
        if (Check = 0) then
        begin
          IncEx(Wait1, 150);
          IncEx(Wait2, 200);
        end;
        Inc(Check);
      end;
      Result := (TimeFromMark(FightTime) < RandomRange(Wait1, Wait2));
    end;
    Check, Wait1, Wait2 are all reset at the beginning of each fighting loop; after it finishes a fight. They are global vars because of that. I've only tested this with Melee, and it has to be the highest angle.
    Well snap, I shall try this. I'll have to test it myself.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  15. #3115
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    anyone know a good spot where i could bot on my strength pure?
    40att
    66str
    1def

    im at monks, very easy to kill. a lot of people at times. i was considering ak warriors but i heard that the bot doesn't finish killing the monster in multi combat areas. i want a low enough level where it doesn't eat food a every 20 minutes.

  16. #3116
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    Narcle, what about looting? Needed someway of collecting charms, trying to learn scripting on my own but yeah

  17. #3117
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    mine works perfectly thank u narcle will post a progie later must say its FLAWLESS ( at least for me :P) also can i fight two monsters instead of only one ?

  18. #3118
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    This bot works good, however I am experiencing a couple issues.

    1) It seems not to be able to an NPC for quite some time (1-2min)

    2) I keep receiving the following log error:

    Code:
    Warning! You passed a wrong ys to a finder function: -23. That is below 0, thus out of bounds. Setting the value to 0 for now.
    Warning! You passed a wrong xs to a finder function: -14. That is below 0, thus out of bounds. Setting the value to 0 for now.

  19. #3119
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    Quote Originally Posted by ziellos View Post
    Narcle, what about looting? Needed someway of collecting charms, trying to learn scripting on my own but yeah
    Something Fighter has a procedure that should still be usable. The hard part is knowing what texts to use and colors to grab.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

  20. #3120
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    Would this work at Rock Crabs ?

    Because after a while they won't move and you will have to run back an forth

  21. #3121
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    Error: Out Of Range at line 142
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, 2]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]

    Highlights this line in orange -

    VectorArray[i] := CreateVector(Point(543, 24), tpa[i], True);

  22. #3122
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    it worked perfectly before, but now it kills 1 enemy normally and then just right clicks the enemies without attacking them : /

  23. #3123
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    Quote Originally Posted by Elmeri233 View Post
    it worked perfectly before, but now it kills 1 enemy normally and then just right clicks the enemies without attacking them : /
    If you were to read around the forums you would see that there was an update today which broke all scripts, people are working on a fix and once it's fixed everything will work again.

    http://villavu.com/forum/showthread.php?t=68385

  24. #3124
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    Hey Narcle, is there a way to disable the right click function to attack monsters? To make it so that it just clicks on them rather than going right click -> attack ?
    cheers.

  25. #3125
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    it just presing second mouse key and dont eat lobsters? what to do?
    Last edited by ZIFs112; 11-30-2011 at 04:18 PM.

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