ive been on loads of tuts for map walking and some of them ask me to go and find something in my scar foulder that isnt even there!!!!!!!ive made my own south varrock oak oblivion but i want it to bank after its done please can someone help me ty
ive been on loads of tuts for map walking and some of them ask me to go and find something in my scar foulder that isnt even there!!!!!!!ive made my own south varrock oak oblivion but i want it to bank after its done please can someone help me ty
Would this something be "Radial walk aid by yakman"...?
Here it is anyways.
thanks ive got the code now but the tutorial doesnt say how to use it ;( look here it is
RadialWalk( {TheColor} , 16, 5, 48, {Xmod}, {Ymod});
RadialRoadWalk(RoadColor, 16, 5, 48, {Xmod}, {Ymod});
well..
RadialWalk( {TheColor} , 16, 5, 48, {Xmod}, {Ymod});
is for walking to a color you choosed
and
RadialRoadWalk(RoadColor, 16, 5, 48, {Xmod}, {Ymod});
is for walking for to/on a road but for using this you should let the scrip
find the roadcolor first with findroadcolor;
and instead of{Xmod}, {Ymod} just put 0-2 if you dont know what theyre for
like RadialWalk( {TheColor} , 16, 5, 48, 0, 0);
....
ty but i still dont understand how to add it itno my script
Continue reading the tutorials, then.
-Knives
im not at a compiler i dont know if this will compileSCAR Code:program WalkSomewhere;
var
x,y : integer;
procedure WalkRoad1;
begin
if not RadialRoadWalk(RoadColor, 16, 5, 48, 0,0) then
if not RadialRoadWalk(RoadColor, 390, 350, 48, 0,0) then //failsafe, increases radial
Mouse(500,600,0,0,true); //failsafe, blind click (set the coordinates)
end;
begin
WalkRoad1;
end.
~ Metagen
There are currently 1 users browsing this thread. (0 members and 1 guests)