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Thread: VEB Vial Filler

  1. #1
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    Default VEB Vial Filler

    Yo all,
    I'm making a Varrock East Bank Vial Filler.
    I' making the script in seperated pieces of scar scripts (a scar script for banking, one for vial searching, etc..) so it's easier to test and look what I already have got

    I already have made:
    • Banking: Withdraw and Depositing
    • Bank To Fountain
    • Find Fountain
    • Fountain To Bank
    • Enter Bank

    Also all needed DDTMs for the vials.

    I still need to add:
    • Anti Ban
    • Anti Random: checking and solving
    • Filling: The actually filling part


    The things I've made so far are working perfect.

    Now, what I want to know from you all:
    Do you all willing to use this script or not?
    Because I have a lot of things to do for school (studying tests, reading a book, making homework, etc) and I wan tto know if it has to be done as quick as possible or not..

    However, It wont be finished before Saturday 3th of November,

    thanks for reading,

    -Tsn.
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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    erm u sure about the DDTMs for vials..?

    and meh i would probably use this if it was effective

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    DDTM? whats wrong with dtm? (educate me plz)

    And i probably wont use this cause my only member is a pure atm. maybe if i got into herblore id go crazy with this script. it would be a nice addition to the collection on the forum though

    EDIT: im sure SOMEONE would love you for it. (ZOMG i have 204 posts now yay passed the 200 mark)
    ~ Metagen

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    Quote Originally Posted by hugolord View Post
    erm u sure about the DDTMs for vials..?

    and meh i would probably use this if it was effective
    It was just fun making them
    I thought, why not making ddtm, cause I do need different DTMs (empty-full, in inventory-bank)
    Ok, hugo-yes that makes [1 yes - 3 no]

    -Tsn.
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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    Might be intrested... but not at the moment, i'm working on my cow killer... if someone havent took it in few days, can i have try?...i already got some ideas...

    one thing... im not good in filtering false players and true players...specically when i start from someones elses script...
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    Quote Originally Posted by negaal View Post
    Might be intrested... but not at the moment, i'm working on my cow killer... if someone havent took it in few days, can i have try?...i already got some ideas...

    one thing... im not good in filtering false players and true players...specically when i start from someones elses script...
    Cool, a cow killer, can I help?
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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  7. #7
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    TSN, N0000000, *slow motion speak : Dont make the 3 DTMs!*

    The blackline is same bank, store, inv.

    So, make a bitmap mask, or a dtm which contains one mainpoint in the middle of the vial that has 255 tol, and then get 4 parts of black line or so..

    Creativity allowed though..

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    i made my first inventory dtm yesterday. I helped evilchicken with his arrow dtm and made it wield steel arrows (i think this is dumb though if he has 2 sets of arrows its going to continually switch between them)
    ~ Metagen

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    You're gonna need 2 DTM's.

    One for the empty vial and one for the full vial. (Not sure if outline changes due to full or empty).

    That way, when you are filling (auto fill after one is filled) just count how many full you have in inv and if it counts 28 then filling done.

    Easy :P

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  10. #10
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    i made my first inventory dtm yesterday. I helped evilchicken with his arrow dtm and made it wield steel arrows (i think this is dumb though if he has 2 sets of arrows its going to continually switch between them)
    Think one step ahead... You cannot do just "Click DTM - FailSafe: If the DTM is still being found it failed", sorry, but for example you could make the script take a bitmap of the coords around that point, and then compare. And anyways if there flashed the red X at your mouse pos, it did success..

    And no, outline does not change.

  11. #11
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    Quote Originally Posted by rogeruk View Post
    You're gonna need 2 DTM's.

    One for the empty vial and one for the full vial. (Not sure if outline changes due to full or empty).

    That way, when you are filling (auto fill after one is filled) just count how many full you have in inv and if it counts 28 then filling done.

    Easy :P
    Haha, no guys
    I tried that 255 tol mainpoint yesterday, its just a to big differen in area size (bank-inventory)..

    And yes rogeruk, I'm going to do that

    -Tsn.
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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    tried that 255 tol mainpoint yesterday, its just a to big differen in area size (bank-inventory)..
    That means..?

    255 Tol should work because its any color.

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    Quote Originally Posted by n3ss3s View Post
    That means..?

    255 Tol should work because its any color.
    you freaking spammer

    that means.. that the difference between those two area's is to big.. your 255 MainColor tol can't change that..

    -Tsn.
    [QUOTE=Santa_Clause;277761]I love you too TSN :p[/QUOTE]
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