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Thread: Hardest Request yet ;P

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    Default Hardest Request yet ;P

    A ent finder that finds the dot on the MM ( of the Tree symbol), BUT only searches about only half of the minimap that your in


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    Just find your player's dot and then look in an area around the dot for the yellow (NPC) one. Is it that hard?
    :-)

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    Quote Originally Posted by Metho D View Post
    Just find your player's dot and then look in an area around the dot for the yellow (NPC) one. Is it that hard?
    Yes, what happens if a non-ent NPC walks by? Or a random event?

    You would need to find the yellow dot directly on the tree.

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    Quote Originally Posted by Zach1188 View Post
    Yes, what happens if a non-ent NPC walks by? Or a random event?

    You would need to find the yellow dot directly on the tree.
    Then you simply confine the area space even more? Since you know where you should be in relation to the tree(s), you should be able to specify within a tight area where you want to look for that yellow dot. Calling FindNormalRandoms before an ent finding procedure probably would be best to nullify the chance of randoms popping up so you don't accidentally detect an ent.
    :-)

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    Quote Originally Posted by Metho D View Post
    Then you simply confine the area space even more? Since you know where you should be in relation to the tree(s), you should be able to specify within a tight area where you want to look for that yellow dot. Calling FindNormalRandoms before an ent finding procedure probably would be best to nullify the chance of randoms popping up so you don't accidentally detect an ent.
    Cool. Now what happens, say, your cutting willows in Draynor and a dark mage walks directly next to your player?

    I suppose it could work, however the area would have to be fairly vacant. And when an ent appears, doesn't the trees name in the top left turn yellow? I think that would be far easier to detect with less problems.

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    Quote Originally Posted by Zach1188 View Post
    Cool. Now what happens, say, your cutting willows in Draynor and a dark mage walks directly next to your player?

    I suppose it could work, however the area would have to be fairly vacant. And when an ent appears, doesn't the trees name in the top left turn yellow? I think that would be far easier to detect with less problems.
    Cut Willow Trees in Rimmington and your problem's solved? (h) Bobbohobbo already has an ent finder that does that (I use it myself), but I guess he's looking for something new to use. Like you mention though, it's probably too hard to maintain a decent search area while making sure you don't detect Dark Wizards as Ents.
    :-)

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    Make me a ent finder for MM its more effiecent for Yews way better and looks waaaaay less botty.

    I saved a view pics of ents.


    Lol i took a screen shot to late for the seccond one.

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    Get on MSN?
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    Quote Originally Posted by BobboHobbo View Post
    Make me a ent finder for MM its more effiecent for Yews way better and looks waaaaay less botty.

    I saved a view pics of ents.


    Lol i took a screen shot to late for the seccond one.
    Can you still locate the symbol with something like FindSymbolIn if the ent is on the minimap? If you can, just search in a box around that color for the yellow npc dot and that should probably be able to find it.
    :-)

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    Idk, can you try making one Im busy, with my script. And this is one thing needed for it.

    Ill add you to the credit list if you make.

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    Yeah, I'll try. I'm having a hard time finding an ent to test it on, though. :P
    :-)

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    Well, I found one ent, but I couldn't locate the symbol while the NPC dot was over it. I'll try again tomorrow, but I'm not sure if it'll work or not.
    :-)

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    Is the dot always on the symbol? (I don't WC)

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    Quote Originally Posted by Boreas View Post
    Is the dot always on the symbol? (I don't WC)
    It is at the Edgeville Yews, but I'm not sure about anywhere else.

    EDIT: It probably should be everywhere, but like I said, I'm not positive.
    :-)

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    well you could just have it look inside the symbol by croping the symbol with an ent but maybe that wouldnt work because its a regular bitmap or something

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    Why would this be hard at all?. Your player dot is always in the same place (center of minimap). Therefor, when your standing next to a tree, the tree symbol is approx 15x15

    For the north yew tree i used..

    SCAR Code:
    procedure test2;
    var
    tx,ty:Integer;
    begin
      SymbolAccuracy:=0.3;
      if(FindSymbol(tx,ty,'Tree'))then
      begin
        writeln('X '+IntToStr(tx)+' Y '+IntToStr(ty));
        //195836
        if(FindColorSpiral(x,y,195836,tx-8,ty-5,tx+6,ty+8))then
        begin
          writeln('Found at X: '+IntToStr(X)+'Y: '+IntToStr(Y));
        end;
      end;
    end;

    I'm not 100% positive where the randoms spawn, wether they are in my scan range or not. Havn't had an ent to try it with .

    //Edit randoms dont spawn in the range.

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    Quote Originally Posted by rogeruk View Post
    Why would this be hard at all?. Your player dot is always in the same place (center of minimap). Therefor, when your standing next to a tree, the tree symbol is approx 15x15

    For the north yew tree i used..

    SCAR Code:
    procedure test2;
    var
    tx,ty:Integer;
    begin
      SymbolAccuracy:=0.3;
      if(FindSymbol(tx,ty,'Tree'))then
      begin
        writeln('X '+IntToStr(tx)+' Y '+IntToStr(ty));
        //195836
        if(FindColorSpiral(x,y,195836,tx-8,ty-5,tx+6,ty+8))then
        begin
          writeln('Found at X: '+IntToStr(X)+'Y: '+IntToStr(Y));
        end;
      end;
    end;

    I'm not 100% positive where the randoms spawn, wether they are in my scan range or not. Havn't had an ent to try it with .

    //Edit randoms dont spawn in the range.
    Will that always find the closest tree symbol (there are two there)?
    :-)

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    No i only tested it on the top tree.

    I guess this would work..

    SCAR Code:
    procedure test2;
    var
    tx,ty:Integer;
    begin
      SymbolAccuracy:=0.3;
      if(FindSymbolIn(tx,ty,'Tree',628,64,651,100))then
      begin
        writeln('X '+IntToStr(tx)+' Y '+IntToStr(ty));
        //195836
        if(FindColorSpiral(x,y,195836,tx-8,ty-5,tx+6,ty+8))then
        begin
          writeln('Found at X: '+IntToStr(X)+'Y: '+IntToStr(Y));
        end;
      end;
    end;

    Trying to find an ent to check it with

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    FindColorCircle?
    Verrekte Koekwous

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    Yea apart from you need to specific the distance..Plus that would kinda find randoms..

    SRL Compiled in 16 msec
    X 643 Y 74
    Found at X: 640Y: 76
    Successfully executed
    Works perfectly for me at Yews.

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    Quote Originally Posted by rogeruk View Post
    Yea apart from you need to specific the distance..



    Works perfectly for me at Yews.
    When cutting a yew your 9\10 next to it, so FindColorsSpiral from the MMCX and MMCY with a radius of 15 would do the trick..
    Verrekte Koekwous

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    Yea and find randoms too lol.

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