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Thread: Autocoloring

  1. #1
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    Default Autocoloring

    Well, so far I got about 500 lines of code in my script, and it looks pretty fail-safe and efficient, even if it doesn't work for long periods because it uses symbols for navigating around the place...
    I need to know how to autocolor, Junior Members are not allowed to post in the advanced section I think I remember, and a single tutorial on it doesn't tell me everything. I could be wrong, too, but the only tutorial on it is sorta old anyway. And I don't speak the same language as the guy who wrote it.
    [MainQuestion] How do I autocolor, step by step? [/MainQuestion]
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  2. #2
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    What are you trying to autocolor?
    :-)

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    Default

    The grass southwest of Falador
    I don't know if it's possible for terrain like that, however.
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    Default

    Seeing as how the amount of grass southwest of Falador is huge, that could be a problem. You could try using AutoColorThis and confine the search area if you end up in the same place before you need to click near the altar, but otherwise you'd probably have to make a DTM of the trees around the altar on the MM.
    :-)

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    I have considered using the trees as DTMs, but the problem with that is that the trees are out of the way of where most air runners go. (Yes, I know I could set a tolerance of 255 at one point where they usually go, but there are a whole lot of trees over there, that it could actually click anywhere at all.)
    What I want is not so much to create an autocolor for Falador grass, but to know how to autocolor.
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    Default

    picture please?

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    Default

    Since there is so much of it, you could probably do getcolors of a bunch of points, and assume that at least one of them will be the grass. Convert them to RGBs, and find the ones with the highest Gs, and then find the ones with the highest counts on the minimap.

  8. #8
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    But how do I convert them to RGBs? (H/o, I see another topic that tells about this)

    Actually, I think I might* know how to do this, it looks basic enough. I'm going to fool around with games made about 30 years ago first, then I'll get to work, but it does look like this will be a waste of time...I might have to make 3-4 functions to navigate just through that area accurately.
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