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Thread: SDB - Draynor Willow Cutter + Banker

  1. #1
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    Default SDB - Draynor Willow Cutter + Banker

    SDB Version 0.37 Beta

    Welcome to my Draynor willow cutter + banker!

    SDB = Sebo Draynor Banker.

    here is a link to add to your siggy if you want to

    Code:
     http://img91.imageshack.us/img91/5998/sebo2cw9.png
    preview:


    Known Bugs/problems-

    -Cannot find bank
    -Cannot walk to bank/from bank
    -super slow woddcutting(sometimes)

    Best Progress Reports -

    None.

    Code:
    Quick fix #1- Fixed - Line 207: [Error]
    
    Quick fix #2- Fixed - right clicking out of screen
    
    Quick fix #3- Better - Bank to Trees walking.

  2. #2
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    Failed when compiling
    Line 207: [Error] (14888:1): Variable Expected in script C:\DOCUME~1\MULTIM~1\LOCALS~1\Temp\SDB_V03.scar


    http://i1207.photobucket.com/albums/...1880351716.gif
    Quote Originally Posted by R0b0t1 View Post
    We cheat better than most players can play.

  3. #3
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    Fixed, Sorry about that.

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    Here's some things I saw in your script (just in the code) that I thought could be improved:

    • Your TalkBackMe procedure uses Random(5), but that only returns numbers 0-4. Use (Random(5) + 1) to get 1-5 or Random(6) for 0-5.
    • FindMrEnt doesn't look very reliable unless you have your mouse on the tree the entire time. If that's the case, I would suggest adding some antiban procedures like BoredHuman, RandomRClick, etc.
    • FindFastRandoms is no longer needed in SRL 4 Rev #6, so you can just use FindNormalRandoms, FindInventoryRandoms, FindNonInventoryRandoms, and FindTalk to search for Random Events.
    • Instead of trying to find the bank symbol (which is often covered up by players or items), try making a DTM of the bankers (their yellow dots on the MM) and look for that. It's a lot more accurate and reliable than looking solely for the bank symbol color.
    • Add failsafes in the BankMyLogs procedure as well as every other one if possible. if not LoggedIn then Exit; is the most basic one and should be in every procedure that requires working with the game itself. Consider adding timer and amount of tries failsafes to increase the reliability of the script.
    • Your ChopTheTree procedure seems very bloated. Consider consolidating it to increase efficiency. Also, make sure you add failsafes to this like I mentioned in the above point.


    Good luck on this script, Sebo.
    :-)

  5. #5
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    Thanks for the tips, I will include most of what you said

    (slips Metho D a $50) enjoy

  6. #6
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    Sebo need some help with the walks ? then pm me or msn ^^
    ~Hermen

  7. #7
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    Yes sir, added you on MSN, arggh so P/O'ed :P

  8. #8
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    its nice but it does in a but a work on bankning and walking and cutting.

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    Yeah, Im redoing the script again, I fixed Banking, and cutting

    Edit: I just finished redoing the cutting and banking, and it looks good, chopping is still pretty slow, but it worked for an hour for me.

  10. #10
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    Quote Originally Posted by nicbaz View Post
    its nice but it does in a but a work on bankning and walking and cutting.
    What?

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    Quote Originally Posted by Basand View Post
    What?
    Lol, sorry, that was pretty funny. I thought the same thing, I read it over and over, but couldn't understand what he meant. :\

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