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Thread: [SRL4-Rev6]Rs2prosVarrockEastFletcher&Stringer.scar

  1. #1
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    [SRL4-Rev6]Rs2prosVarrockEastFletcher&Stringer.scar

    Well, Here it is... My fletcher/stringer.
    Version 1.1

    I'm not sure if it works because I am not going to test it on my main... But I am very confident that it will work. Post any bugs, and post proggies.
    Also tell me what you like/dislike about it.

    SCAR Code:
    //----------------------------------------------------//
    //                                                    //
    //         --Rs2pros VEB Fletcher/ Stringer--         //
    // --Cuts and/or strings anything except magic logs-- //
    //         -*A fairly populated world helps*-         //
    //                                                    //
    //----------------------Setup-------------------------//
    //1.Start in Varrock East Bank (most east bank booth).//
    //1a. If only fletching or both, start with a knife   //
    //in your first inventory slot (with more knifes in   //
    //the bank being visable at the top) and the rest with//
    //logs.                                               //
    //1b. If only stringing, then have 14 bows (u) in the //
    //first 14 slots and the rest bs.                     //
    //2.Fill in your player info (lines 26+27 and 36-42)  //
    //and hit run =P                                      //
    //----------------------------------------------------//
    //*If you choose fletch and string, it will fletch 14 //
    //times then string 28 times making it even as many   //
    //times as it can til you run out or you get a random*//
    //---------For SCAR DIVI 3.12 and SRL 4 REV 6---------//

    One final note: This is an early release and the script is not totally done.... The only thing I have left to do is write the main loop for the "both" option.

  2. #2
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    Default

    Looks pretty good!

    However:

    SCAR Code:
    procedure FindRandoms;
    begin
      FindTalk;
      FindFastRandoms;
      FindNormalRandoms;
      FindLamp('Fletching');
      SolvePinball;
      if (FindFight) then
      begin
        MakeCompass('N');
        RunTo('E', True);
        Wait(7000 +Random(3000));
        RunBack;
      end;
    end;

    FindNonInventoryRandoms works better...and faster.

    SCAR Code:
    procedure BankTheItems;
    begin
      if (not(LoggedIn)) then Exit;
      OpenBankQuiet('veb');
      if (PinScreen) then
      begin
        repeat
          InPin(IntToStr(Players[CurrentPlayer].Integers[0]));
          wait(500);
        until (BankScreen);
      end;
      if (BankScreen) then
      begin
        Deposit(2, 28, 2);
        wait(500);
      end;
    end;

    Fix your banking. Use a DTM to find the items....it's safer. Also, you don't need:

    SCAR Code:
    if BankScreen then
      begin

    Let me tell you why. You've already got a repeat, which stops repeating until it finds the bankscreen. Therefore, you've just checked for the bankscreen and don't need to check again.
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    Default

    reserved for good proggies
    http://www.stats.srl-forums.com/sigs/3054.png
    If I see you autoing with level 3 - Default clothes - Crap name I WILL report you. [ Auto Correctly: Put this in your signature, if you agree ]


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    Version 1.1 is out! Please try it and tell me if it works or not!

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    nice worked pefectly :] +rep

  6. #6
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    it will just click on the knife then said knife not found... lmao...
    totally doesnt work

  7. #7
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    it worked flawless then after turned off computer and got back on when i tried to run the script and it would click longbow to type in the number it would freeze up then log me out :/ please tell me how to fix this

    nvm :/ i tried starting the script with a full load of bow instead of logs and it banked them and it started working weird eh?

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    Mmm go buzongers, takes limproot seeds out of the bank rofl?

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