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Thread: Agile Mice

  1. #1
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    Default Agile Mice

    Agile Mice
    by
    Narcle


    Status: Out Dated
    Category: Agilty
    Current Version: 1.0
    SRL Version: 4.0 rev 5+

    Agile Mice Info:
    The base idea was from Yvw Master's mouse script, I started from scratch and made a updated version for catching mice. The purpose of this script is to catch mice to train agility in a small enclosed area.

    Features:
    -Advance antirandom
    -Antiban
    -XP proggie report

    Instructions
    1. Get 3+ Toy Mice and place them in upper portion of inventory.
    2. Find a small enclosed area (smaller the better).
    3. Input your SRL-stats ID & password
    4. Make sure mice colors work
    5. Push play!

    Important Info:
    Because you don't move much with this script randoms tend to happen more. For this I've made it so it logs you out/in every 8-10 minutes. However, the antirandoms isn't perfect and because this is also members only, I recommend some baby sitting of this script.

    SRL-Stats


    Proggie example:
    < Ran: 0h:8m:17s >--Agile Mice v1.0--< 02:42:58 AM >
    Total Mice Caught: 57, Total XP: 1410
    Mice this Round: 57, XP this Round: 1410

  2. #2
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    I'm gonna try it out

    Proggy res.

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    please tell me where to find mice i carnt find

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    Thanks for it, i make my agilty up with this.

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    nice woo like 5th

  7. #7
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    Quote Originally Posted by i like mauls View Post
    nice woo like 5th
    Woo!!! like totally SPAM!
    I would LOVE to try buy my only member is my main

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    Code:
    < Ran: 2h:2m:40s >--Agile Mice v1.0--< 00:00:00 AM >
    Total Mice Caught: 628, Total XP: 15180
    Mice this Round: 49, XP this Round: 1005
    Observations:
    • When finding the mice, it often makes some suspicious mouse movements. I guess this is related to FindObjCustom() or it could possibly be because the character is wearing some cloth with similar color(s). I'll try this again.
    • If the mouse toy is moving while the script tries to catch it, it hoovers over the mouse but it takes to long before it does the right click, resulting in a failed catch, which does not even click the mouse. It won't stop the script of course but this could probably be better?
    • The script hoovers over all items starting from the first inventory slot, although it's not a mouse toy in all of them, happens all the time if you get a random event that gives you items --->
    • After running a while, you tend to get a alot of randoms, and especially items from randoms. Would be nice to add that the script drops everything that's not a mouse toy or make some sort of identification of the mouse toy, maybe DTM + InvBox()?
    • Sometimes the script is too slow, making the mouse not catchable. I think the script tries to find these mice when it's done with the load, but sometimes it doesn't and at some occations it just keeps clicking the not catchable mice, where it could instead just have picked it up ('Take Mouse Toy'). I had to help it a couple of times with this. Could be a problem when logging in or out and especially if you get a random event! If you're not watching the script and you get a random event and gets logged out for a while, the mice that have not been catched, disappears.


    Other than that it's a good script

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    Quote Originally Posted by vilon View Post
    Code:
    < Ran: 2h:2m:40s >--Agile Mice v1.0--< 00:00:00 AM >
    Total Mice Caught: 628, Total XP: 15180
    Mice this Round: 49, XP this Round: 1005
    Observations:
    • When finding the mice, it often makes some suspicious mouse movements. I guess this is related to FindObjCustom() or it could possibly be because the character is wearing some cloth with similar color(s). I'll try this again.
    • If the mouse toy is moving while the script tries to catch it, it hoovers over the mouse but it takes to long before it does the right click, resulting in a failed catch, which does not even click the mouse. It won't stop the script of course but this could probably be better?
    • The script hoovers over all items starting from the first inventory slot, although it's not a mouse toy in all of them, happens all the time if you get a random event that gives you items --->
    • After running a while, you tend to get a alot of randoms, and especially items from randoms. Would be nice to add that the script drops everything that's not a mouse toy or make some sort of identification of the mouse toy, maybe DTM + InvBox()?
    • Sometimes the script is too slow, making the mouse not catchable. I think the script tries to find these mice when it's done with the load, but sometimes it doesn't and at some occations it just keeps clicking the not catchable mice, where it could instead just have picked it up ('Take Mouse Toy'). I had to help it a couple of times with this. Could be a problem when logging in or out and especially if you get a random event! If you're not watching the script and you get a random event and gets logged out for a while, the mice that have not been catched, disappears.


    Other than that it's a good script
    Yeah the colors have to be exact, making it move to other colors once in awhile.

    Hmm it shouldn't hover over the mouse like that for that long, I have a few mili second delay so that it can check for Istextup but it shouldn't take that long.

    As for hovering over all the items in the inventory slot. Its suppose to do that. 1. because I didn't want to make a DTM. 2. This way is way more reliable to happen then a DTM, if it bothers you just put all the mice in the top areas.

    I knew about the random issues, there is nothing I can really do about it. However the dropping of items?... How many damn mice did you bring?!

    This can slow down at times, thats why I have like a 20-30 second timer to exit and start over again if it doesn't pick up the 3 mice in time.

    For the "Taking" mice I put in a failsafe to look for those, but I guess it doesn't always work. I have it so that when it catches the first 3 mice it looks for additional mice just in case it missed any.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Quote Originally Posted by Narcle View Post
    As for hovering over all the items in the inventory slot. Its suppose to do that. 1. because I didn't want to make a DTM. 2. This way is way more reliable to happen then a DTM, if it bothers you just put all the mice in the top areas.
    I do start with all mice in the top area (I had 5 or so for that proggy)

    Quote Originally Posted by Narcle View Post
    I knew about the random issues, there is nothing I can really do about it. However the dropping of items?... How many damn mice did you bring?!
    I brought 5 mice and why shouldn't you drop random event items, like beers, kebab etc? If you run this for a very long time, your inventory would get filled with items from random events (for that proggy I got approx. 10-12 crap items).

    I hope you like the feedback though.
    Most people seems to get annoyed when people notices things in their script but they should indeed be greatful. It's hard to judge people based on their writing

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    Oh I'm glad you posted a detailed report and not a simple "does not work for me"
    Thats what I hate.
    As for the dropping of items, its good to keep some tho, since you can get good items from randoms... I do agree on the kabab and beer part tho, but I'm not going to divulge into updating this for awhile. Busy working on MSI project.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    total mice caught:52, exp 1170, run time 9 mins 35 secs.

    GREAT SCRIP. Poo, now I have to tell my wife I have another love, this script. Il try it with my main now that it worked with that account, finally, il get 70 agilty. did have an issue with it not logging back in, but thats not so bad, Thank you thank you thank you

  13. #13
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    Quote Originally Posted by vilon View Post
    Code:
    < Ran: 2h:2m:40s >--Agile Mice v1.0--< 00:00:00 AM >
    Total Mice Caught: 628, Total XP: 15180
    Mice this Round: 49, XP this Round: 1005
    Observations:
    • When finding the mice, it often makes some suspicious mouse movements. I guess this is related to FindObjCustom() or it could possibly be because the character is wearing some cloth with similar color(s). I'll try this again.
    • If the mouse toy is moving while the script tries to catch it, it hoovers over the mouse but it takes to long before it does the right click, resulting in a failed catch, which does not even click the mouse. It won't stop the script of course but this could probably be better?
    • The script hoovers over all items starting from the first inventory slot, although it's not a mouse toy in all of them, happens all the time if you get a random event that gives you items --->
    • After running a while, you tend to get a alot of randoms, and especially items from randoms. Would be nice to add that the script drops everything that's not a mouse toy or make some sort of identification of the mouse toy, maybe DTM + InvBox()?
    • Sometimes the script is too slow, making the mouse not catchable. I think the script tries to find these mice when it's done with the load, but sometimes it doesn't and at some occations it just keeps clicking the not catchable mice, where it could instead just have picked it up ('Take Mouse Toy'). I had to help it a couple of times with this. Could be a problem when logging in or out and especially if you get a random event! If you're not watching the script and you get a random event and gets logged out for a while, the mice that have not been catched, disappears.


    Other than that it's a good script
    Increasing MouseSpeed (srl.scar) from the default 15 to 22-25 should help a lot with the missing. It won't be perfect, but you will miss a lot less. This concept can be applied to other scripts too.

    . _________.: V :._________ .

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