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Thread: [SRL] Rev#7 Shoot 'em up Ranger

  1. #1
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    Default [SRL] Shoot 'em up Ranger

    Shoot 'em up Ranger
    By: Gerauchert

    UPDATE!

    Version Info:

    - v1.0
    - First Release

    - v1.1
    - More Accurate HP bar detection
    - More Accurate full hit bar detection
    - Smoother and more effeciant

    - v1.2
    - SRL rev #16 compatable
    - Faster full hit bar detection
    - Checks the minimap HP
    - Minor arrow picking changes

    - v1.3
    - SRL Rev #20 compatable

    - v1.4
    - Big Update!
    - Rewrote a lot of functions
    - More human-like fighting
    - Fixed a LOT of bugs
    - Cleaned up some code...
    - Works like a charm now

    SCAR Code:
    {///////////////////////////////////////////////////////////////////////////////
               [            Shoot 'em up Ranger              ]
               [---------------------------------------------]
               [     Writer: Gerauchert =)                   ]
               [     Category: Ranging                       ]
               [     Version: 1.4                            ]
               [     Note: Updated 9/11/2008                 ]
               [---------------------------------------------]
    --------------------------------------------------------------------------------
      Description: Ranges monsters and picks up arrows...
    --------------------------------------------------------------------------------
    Version Info:
      - v1.0
        - First Release
      - v1.1
        - More Accurate HP bar detection
        - More Accurate full hit bar detection
        - Smoother and more effeciant
      - v1.2
        - SRL rev #13 compatable
        - Faster full hit bar detection
        - Checks the minimap HP
        - Minor arrow picking changes
        - UNTESTED, post bugs please (o.0)
      - v1.3
        - SRL Rev #20 compatable
      - v1.4
        - Big Update!
        - Rewrote a lot of functions
        - More human-like fighting
        - Fixed a LOT of bugs
        - Cleaned up some code...
        - Works like a charm now

    FEATURES:
      - Eating
      - Health Regeneration
      - Arrow Picking
      - Fights in multi and non multi combat zones
      - Option to PowerRange
      - AntiRandoms
      - AntiBan
      - Multiplayer
     
    TIPS:
      - Run with Low Detail
      - Run with 32 bit color
      - Make sure you pick colors unique to what you are fighting
      - Fill out the setup as instructed
      - Run with 4+ players for best results

    SETUP:
      - Position players by your monsters
      - Fill out the setup
      - Hit play and ENJOY!
      - PLEASE POST PROGRESS REPORTS AND ERRORS!

    ////////////////////////////////////////////////////////////////////////////////}

    PLEASE POST PROGRESS REPORTS AND BUGS!!!

    PROGGIES:

    Roscomonkey:
    SCAR Code:
    Ran For : 23 Hours, 30 Minutes and 21 Seconds
    Killed : 5355 Monsters
    Regenerated : 0 Times
    Ate : 17 Times

    Malevolent33:
    SCAR Code:
    Ran For : 4 Hours, 55 Minutes and 57 Seconds
    Killed : 1415 Monsters
    Regenerated : 8 Times
    Ate : 0 Times

    dj2b4life:
    SCAR Code:
    Ran For : 4 Hours, 32 Minutes and 53 Seconds
    Killed : 558 Monsters
    Regenerated : 0 Times
    Ate : 0 Times
    SCAR Code:
    Ran For : 6 Hours, 42 Minutes and 8 Seconds
    Killed : 617 Monsters
    Regenerated : 0 Times
    Ate : 0 Times
    Last edited by Sir R. M8gic1an; 11-14-2009 at 03:23 PM.
    METAL HEAD FOR LIFE!!!

  2. #2
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    Looks nice, Might use later if i need ranging...

    Code:
    • Narcle: I recall Jukka releasing a bunch of scripts like this before... Its how he rolls I think. rofl
    • Solarwind: Dude, you are like... t3h s3x.
    • Hy71194: JuKKa you're a machine! You released 3 scripts in 10 minutes! :O
    • benjaa: woah.... Jukka is the man Guildminer pwns all
    • NaumanAkhlaQ: And JuKKa Is my Her0!

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    cool

    i only made it to make some range pures so i figured ill release it once i got it working and here it is
    METAL HEAD FOR LIFE!!!

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    started this script in members. near the caged ogres in king lathas camp.

    It worked great for a few minutes. then it lost control clicking on two others while I was ranging one.

    SCAR Code:
    We are in a fight
    We are in a fight
    We are in a fight
    Successfully executed

    anti-randoms? progress report?

  5. #5
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    it has both antirandoms and a progress report...the proggy is after each switch

    some issues with it that i have found while recently testing are:

    - if it finds any kill bar (all red) it will exit out of the waiting procedure, ill try to make a fix for this

    -sometimes doesnt detect that its in a fight at all...this is due to that you have different start coords so the hp bar moves around each time you log in...ill try to fix this as well but it is going to be difficult

    -eating wont work cuz i dont have it switch to the inventory...i fixed this and it will be in the next update.

    thanks for the feed back and ill post a better version soon
    METAL HEAD FOR LIFE!!!

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    Can't gettit to work, it will log on fine, get me ready for combat, but just stands their at the cows, I left it for the full minute and it did nothing, any suggestions?

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    Finally the script i've been waiting for!!! thanks so much!
    Im going to try it now
    It must have been the ganja?

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    Quote Originally Posted by Sirt View Post
    Can't gettit to work, it will log on fine, get me ready for combat, but just stands their at the cows, I left it for the full minute and it did nothing, any suggestions?
    make sure you pick good colors on the cows, and make sure you are in the same world when you pick them.

    also make sure you have full brightness and 32bit color with the latest SRL

    @realrocker:

    you're welcome once i get the full hit bar detection working ill post an even better version
    METAL HEAD FOR LIFE!!!

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    I'll test this out sometime this weekend. Thanks for helpin me out though. bemorecareful. Lol, nice, well, I have one quick question... Made for 3.12 or 3.13?

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    hey np man

    use 3.12c

    its the most stable version, 3.13 has a bug in the findcolortolerance for some reason

    post me a good proggie cuz im only getting leechers for this script thus far lol
    METAL HEAD FOR LIFE!!!

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    looks good, wonder which would be a good place to use this

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    I tested this against lesser demons but didnt work at all..
    the mouse just kept hopping around monsters but didnt click

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    Quote Originally Posted by codx1 View Post
    I tested this against lesser demons but didnt work at all..
    the mouse just kept hopping around monsters but didnt click
    Put name in correctly. If its Lesser demons then monster name should be: 'emon' or 'esser'.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Quote Originally Posted by Narcle View Post
    Put name in correctly. If its Lesser demons then monster name should be: 'emon' or 'esser'.
    unless you are killing cows...then it would click on the dairy cow too

    but for lesser demons yes you are correct

    @codx

    i would say to use this at the cow fields by lumby if you are lvl 1-40 range, any higher you should maybe kill higher lvl minotaurs and wolves, or you could always try zombies and guards...

    just make sure you pick good colors
    METAL HEAD FOR LIFE!!!

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    When is the New update coming ?

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    Quote Originally Posted by gerauchert View Post
    unless you are killing cows...then it would click on the dairy cow too

    but for lesser demons yes you are correct
    Exactly where in the name "Dairy cow" is 'emon' or 'esser' hmm? Besides different colors & different location.

    Umm, do you have it hard coded to fight only certain mobs? Didn't actually look at script.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    Quote Originally Posted by Narcle View Post
    Exactly where in the name "Dairy cow" is 'emon' or 'esser' hmm? Besides different colors & different location.

    Umm, do you have it hard coded to fight only certain mobs? Didn't actually look at script.
    lol i suck at making sense sometimes...

    what i meant was if you only take part of the name then it becomes less accurate...for example if you put 'ow' instead of 'Cow' it would click both the regular Cow and the Dairy cow.

    this doesn't apply to lesser demons cuz there is nothing that it would accidentally click that isnt attackable.

    And no i dont have it coded to fight certain mobs...its pure imput from the user. I designed my fight function to be able to hold more colors as it is a TIntegerArray, so if you needed more colors a fairly new scripter could make those adjustments.
    METAL HEAD FOR LIFE!!!

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    Ah I get it now, I was like "huh?"

    I figured it was user choice.
    (Scripts outdated until I update for new SRL changes)
    AK Smelter & Crafter [SRL-Stats] - Fast Fighter [TUT] [SRL-Stats]
    If you PM me with a stupid question or one listed in FAQ I will NOT respond. -Narcle
    Summer = me busy, won't be around much.

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    good place to use this?

    'searching for hp bar' seems to take awhile :\

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    Quote Originally Posted by Khazar View Post
    good place to use this?

    'searching for hp bar' seems to take awhile :\
    lumby cows seems to work good for me, although i havent tried anywhere else

    'searching for hp bar' that is just the last status command that was imputed

    so its not actually searching for the hp bar that entire time lol, just no other status command replaced that text yet
    METAL HEAD FOR LIFE!!!

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    Ran For : 53 Minutes and 46 Seconds
    Killed : 136 Monsters
    Regenerated : 0 Times
    Ate : 0 Times

    The color detecting is a bit weird. If it finds two colors that match, it keeps alternating between the points - lets call them A and B - and will continue to move the cursor between A and B for about 2 whole minutes when points A or B aren't the monster. Maybe some fail safe for that?

    Other than that, the arrow picking is pretty much flawless (only fails when a monster is over the arrows or NPC/Human is)

    EDIT: A experience log would be a good idea too

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    Another proggie... you'll like this one

    Ran For : 2 Hours, 13 Minutes and 9 Seconds
    Killed : 330 Monsters
    Regenerated : 0 Times
    Ate : 0 Times

    Ran For : 4 Hours, 32 Minutes and 53 Seconds
    Killed : 558 Monsters
    Regenerated : 0 Times
    Ate : 0 Times

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    muahahha you sir, currently have the best progress report! you also have the first progress report!

    yeah i tried making my monster finding function so it WOULDNT do that, ill see if i can get it kinked out, because if it finds a color and its not the monster, it should skip that area (findcolorskipbox) however....it doesnt seem to cooperate atm

    thanks for your feed back and ill try to kink out the monster finding
    METAL HEAD FOR LIFE!!!

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    Thanks

    I'll do a session of power range (probably 3 hours) and compare it with the arrow picking session to see the difference in kills.

    Going for 7 hours this night

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    hehe, ill bet you will notice a big difference in kills...

    arrow picking is very time consuming lol
    METAL HEAD FOR LIFE!!!

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