Why do I always get this message:
[Runtime Error] : Out Of Range in line 58 in script
This happen EVERY time I try to use a script, I am using:
Draynor Willow Trees SRL 4#5v00.03(rel)
Could someone plz explain why this is happening.
Why do I always get this message:
[Runtime Error] : Out Of Range in line 58 in script
This happen EVERY time I try to use a script, I am using:
Draynor Willow Trees SRL 4#5v00.03(rel)
Could someone plz explain why this is happening.
What script are you using? Post up the code please so we can help you.
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Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!
Here is the code:
(this is NOT mine)
this is the code I am having problems with.
I have filled all the setup spaces, I only have 1 account I want to use, does that matter?
{================================================= ========================]
[ ~Paul23's Draynor Willow Banker~ ]
[ ~Version: 0.03 ]
[================================================== =======================]
|~Description: |
| A macro that chops a full load of willows in Draynor, |
| then banks it. |
|~Instructions: |
| 1. Set the Runescape brightness to V-bright, and your computer's |
| resolution to 32bit resolution. |
| 2. Developed and tested using SCAR Divi 3.12 |
| 3. Developed and tested using SRL 4 #5 |
| 5. Setup Lines 33-37, and 52-99 |
| 6. Start script in Draynor Bank. |
| 7. Start with a axe in your first inventory slot or wielded. |
| 8. Recomended to have extra axes near top of bank. |
|~Features: |
| AntiBan |
| Randoms (UpToDate With SRL) |
| AutoColor |
| Multiple Players |
| Ented Axe Finding |
[================================================== =======================]
program DraynorWillowTrees;
{.include SRL/SRL.scar}
{.Include SRL/SRL/Skill/Woodcutting.Scar}
Const
DebugMode = False; // Will determine whether or not to write Debug Messages to Debug window
StartPlayer = 2; // Player number to start chopping
Loads = 3; // Number of loads.
NumOfPlayers = 7; // Number of users.
YourSRLID = ''; // Must be a string!
YourSRLPASS = ''; // Must be a string!
RemoteControlMasterNickName = ''; // Part of the Remote Control Masters' Name.
Var
BankDTM, WillowDTM, LogMask, AxeMask, BrokenAxeHeadMask: Integer;
NormalRandomsTime, FastRandomsTime, FindTalkTime, CallBTime: LongInt;
NoAxe :Boolean;
MyMark, tx, ty, iWillowLogs, iAxesBroke: Integer;
Procedure DeclarePlayers;
Begin
HowManyPlayers := NumOfPlayers;
NumberOfPlayers( HowManyPlayers );
CurrentPlayer := StartPlayer;
Players[0].Name :='';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].Active:=True;
Players[0].Loc := 'Bank';
Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Active:=True;
Players[1].Loc := 'Bank';
Players[2].Name :='';
Players[2].Pass :='';
Players[2].Nick :='enny';
Players[2].Active:=True;
Players[2].Loc := 'Bank';
Players[3].Name :='';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].Active:=True;
Players[3].Loc := 'Bank';
Players[4].Name :='';
Players[4].Pass :='';
Players[4].Nick :='';
Players[4].Active:=True;
Players[4].Loc := 'Bank';
Players[5].Name :='';
Players[5].Pass :='';
Players[5].Nick :='';
Players[5].Active:=True;
Players[5].Loc := 'Bank';
Players[6].Name :='';
Players[6].Pass :='';
Players[6].Nick :='';
Players[6].Active:=True;
Players[6].Loc := 'Bank';
Writeln( IntToStr ( HowManyPlayers ) + ' Player[s]' );
End;
Procedure Paul23Debug(TheText: String);
Begin
if (DebugMode) then
Begin
Writeln(TheText);
End;
End;
{--------------------------------------------------------
Function FindFastRandoms: Boolean; // By WT-Fakawi.
FindFastRandoms is a quicker version of FindNormalRandoms.
It does not include ALL the Anti-Randoms though.
--------------------------------------------------------}
Function FindFastRandoms: Boolean; // By WT-Fakawi.
var
i: Integer;
begin
for i:=1 to 10 do
begin
case I of
1: If FindDead then
Result := True;
2: If FindMod then
Result := True;
3: If FindMime then
Result := True;
4: If FindMaze then
Result := True;
5: If FindQuiz then
Result := True;
6: If FindDemon then
Result := True;
7: begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].rand := 'No GameTab';
Logout;
Exit;
end;
end;
8: begin
If InBlack then
begin
Result := True;
Players[CurrentPlayer].rand := 'InBlack';
Logout;
Exit;
end;
end;
9 : If RC Then Result := True;
10: If FindTalk Then Result := True;
End;
Wait(1);
end;
end;
Function FindNormalRandomsTimeEx: Boolean;
Var
TempTime, Time1, Time2: LongInt;
Begin
TempTime := GetSystemTime;
If TempTime - NormalRandomsTime > 6000 Then
Begin
NormalRandomsTime := GetSystemTime;
Time1 := GetSystemTime;
Result := FindNormalRandoms;
Time2 := GetSystemTime;
Status('Calling FNRandoms; Took '+IntToStr(Time2-Time1)+'.');
Exit;
End;
If TempTime - FastRandomsTime > 2000 Then
Begin
FastRandomsTime := GetSystemTime;
Time1 := GetSystemTime;
Result := FindFastRandoms;
Time2 := GetSystemTime;
Status('Calling FFRandoms; Took '+IntToStr(Time2-Time1)+'.');
Exit;
End;
If TempTime - FindTalkTime > 500 Then
Begin
FindTalkTime := GetSystemTime;
Time1 := GetSystemTime;
Result := FindTalk;
Time2 := GetSystemTime;
Status('Calling FT; Took '+IntToStr(Time2-Time1)+'.');
Exit;
End;
End;
Function FindDraynorBank(Var x, y: Integer): Boolean;
Var
BankA: Extended;
Begin
Paul23Debug('Start of FindDraynorBank');
Result:= FindDTMRotated(BankDTM, x, y, MMX1, MMY1, MMX2, MMY2, -Pi, Pi, 0.05, BankA);
Paul23Debug('End of FindDraynorBank');
End;
Function FishSymbolCallibrate: Boolean;
Var
x, y: Integer;
Begin
Paul23Debug('FishSymbolCallibrate - Start Of');
If Not LoggedIn Then Exit;
If GetSystemTime - CallBTime < 25000 Then Exit;
CallBTime := GetSystemTime;
Result := FindSymbol(x, y, 'fishing spot');
If Result Then
Begin
Mouse(x, y, 8, 8, True);
Wait(100);
FFlag(0);
Wait(1000);
End;
Paul23Debug('FishSymbolCallibrate - End Of');
End;
Function GetAxeFromBank: Boolean;
Var
x, y: Integer;
Begin
Paul23Debug('GetAxeFromBank - Start of');
If Not LoggedIn Then Exit;
FixBank;
Wait(Random(250)+300);
If(FindBitmapMaskTolerance(AxeMask, x, y, MSX1, MSY1, MSX2, MSY2, 20, 10))then
Begin
Mouse(x, y, 1, 1, True);
Paul23Debug('GetAxeFromBank - Spare Axe retrieved from bank');
NoAxe := False;
EquipAxe := False;
Result := True;
End
else
Begin
Paul23Debug('GetAxeFromBank - Spare Axe Not Found');
Players[CurrentPlayer].Loc:= 'No Axes';
Result := False;
End
Paul23Debug('GetAxeFromBank - End of');
End;
Function DepositLoad: Boolean;
Var
x, y, Tries: Integer;
begin
Paul23Debug('Deposit Load - Start');
If Not LoggedIn Then Exit;
Result := False;
// Get better position on bank
If FindDraynorBank(x, y) Then
Begin
Mouse(x, y, 0, 0, True);
Wait(100);
FFlag(0);
Wait(500);
End;
// Update current players location.
Players[CurrentPlayer].Loc := 'Bank';
// Open the bank screen
Repeat
OpenBankFast('db');
Tries := Tries + 1;
Until ((BankScreen) Or (Tries > 4));
// Deposit load - if we don't have an axe try and get one from bank
If BankScreen Then
Begin
if EquipAxe = true Then
Begin
DepositAll;
End
Else
Deposit(2, 28, 2);
Begin
End
Result := True;
End;
// Close bank
CloseBank;
Paul23Debug('End of Deposit Load');
End;
procedure WalkToBankWillows;
begin
Paul23Debug('WalkToBankNorm - Start');
If Not LoggedIn Then Exit;
FindNormalRandomsTimeEx;
Mouse(650, 30, 5, 5, True);
Wait(4000);
FFlag(0);
Wait(500);
FindNormalRandomsTimeEx;
MakeCompass('N');
Wait(500);
Paul23Debug('WalkToBankNorm - End');
end;
Function WalkToWillows: Boolean;
Begin
Paul23Debug('WalkToWillows - Start');
If Not LoggedIn Then Exit;
FindNormalRandomsTimeEx;
Result := False;
// Calibrate on Fish Symbol then move to bank
FishSymbolCallibrate;
Mouse(623, 134, 5, 5, True);
Wait(6000);
FFlag(0);
Wait(1500);
FindNormalRandomsTimeEx;
Result :=True;
Players[CurrentPlayer].Loc := 'Chopping';
Paul23Debug('WalkToWillows - End of');
end;
Procedure HandleFight;
Begin
Paul23Debug('HandleFight - Start of');
MakeCompass('N');
WalkToBankWillows;
Wait(4000);
WalkToWillows;
MakeCompass('N');
Paul23Debug('HandleFight - End of');
End;
Procedure RandomChopClick;
Begin
Paul23Debug('RandomChopClick - Start of');
If Not LoggedIn Then Exit;
Case Random(5) of
0: Begin
Mouse(tx, ty, 0, 0, False);
ChooseOption('hop');
If Not(IsUpText('hop')) Then
begin
wait(200+Random(1000));
MMouse(tx, ty, 10, 10);
end
else
exit;
end;
1,2,3,4: Begin
Mouse(tx, ty, 0, 0, True);
wait(200+Random(1000));
end;
end;
Paul23Debug('RandomChopClick - End of');
end;
function RandomWillowColor: integer;
Begin
Paul23Debug('Random Willow Color - Start Of');
If Not LoggedIn Then Exit;
Case Random(5) of
0: Result := 3693410;
1: Result := 2655089;
2: Result := 2315338;
3: Result := 2579794;
4: Result := 2967888;
end;
Paul23Debug('Random Willow Color - End Of');
end;
Function CheckEnt(ex, ey: Integer): Boolean;
Var
Xe, Ye: Integer;
Begin
Paul23Debug('CheckEnt - Start Of');
If Not LoggedIn Then Exit;
Result := False;
If(FindColorSpiralTolerance(Xe, Ye, 5535856, ex - 20, ey - 20, ex + 20, ey + 20, 12))then
Begin
Paul23Debug('CheckEnt - Branch 1');
MMouse(Xe, Ye, 5, 5);
Wait(100+Random(50));
End
If(IsUpTextMulti('hop down Will', 'down Willow', 'own Wil')) or (IsUpTextMulti('illow', 'low', 'Will'))then
Begin
If(FindColorSpiralTolerance(Xe, Ye, 383705, 1, 1, 180, 39, 20))or
(FindColorSpiralTolerance(Xe, Ye, 65535, 1, 1, 200, 40, 20))or
(FindColorTolerance(Xe, Ye, 55769, 85, 15, 115, 15, 20))then
Begin
Paul23Debug('Check Ent - Found Ent 2');
Mouse(MMCX, MMCY, 5, 5, True);
FindTalk;
Wait(10000+Random(5000));
FindNormalRandomsTimeEx;
EntsAvoided:= EntsAvoided + 1;
Result := True;
End;
End;
Paul23Debug('CheckEnt - End Of');
End;
Function DetectNoAxe: Boolean;
Var
XH, YH, x, y: Integer;
bAxeNeeded: Boolean;
Begin
Paul23Debug('DetectNoAxe - Start Of');
If Not LoggedIn Then Exit;
Result := False;
// If we are not holding the axe look for it in the inventory
// If not found set bAxeNeeded flag
If(EquipAxe= False)then
Begin
Paul23Debug('DetectNoAxe - Looking for axe in inventory');
GameTab(4);
Wait(50+Random(50));
If(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then bAxeNeeded:= True;
End
// If we are holding the axe look for it in the equipped page
// If not found set bAxeNeeded flag
If(EquipAxe= True)then
Begin
Paul23Debug('DetectNoAxe - Looking for axe in equipped');
GameTab(5);
Wait(50+Random(50));
If(not(FindBitmapMaskTolerance(AxeMask, x, y, MIX1, MIY1, MIX2, MIY2, 20, 10)))then bAxeNeeded:= True;
End
// If we don't have an axe
If(bAxeNeeded = True)then
Begin
Result := True;
NoAxe := True;
Paul23Debug('DetectNoAxe - We don''t have an Axe, Investigating..');
// If we detect a broken axe - put in inventory
If(FindBitmapMaskTolerance(BrokenAxeHeadMask, XH, YH, MIX1, MIY1, MIX2, MIY2, 20, 25))then
Begin
Mouse(x, y, 1, 1, True);
iAxesBroke:= iAxesBroke + 1;
Paul23Debug('DetectNoAxe - Broken Axe Found!');
Players[CurrentPlayer].Loc:= 'Broken Axe';
Result:= True;
NoAxe := True;
Exit;
End
End
Paul23Debug('DetectNoAxe - End Of');
End;
procedure ChopWillows;
Var iBefore_x, iBefore_y, iCurrent_x, iCurrent_y, iTTimes : Integer;
begin
Paul23Debug('Chop Willows - Start of');
If Not LoggedIn Then Exit;
SetRun(True);
iTTimes := 0;
Repeat
// Check for fight
If FindFight Then HandleFight;
// Check for randoms
FindNormalRandomsTimeEx;
// Save current mouse position
GetMousePos(iBefore_x, iBefore_y);
Paul23Debug('ChopWillows - Before mouse position x:' + IntToStr(iBefore_x) + 'y: ' + IntToStr(iBefore_y));
// Look for Willows
If(FindColorSpiralTolerance(tx, ty, RandomWillowColor, 1, 1, 514, 336, 4)) Then
Begin
// Have found something that matches the color. Check more closely.
wait(150+Random(500));
MMouse(tx, ty, 10, 10);
iTTimes := iTTimes + 1;
// Check for randoms
FindNormalRandomsTimeEx;
Paul23Debug('ChopWillows - Trying to Find Willow Try #: ' + IntToStr(iTTimes));
// If we are struggling a little to find Willows a little we could attempt to
// resync on the fish symbol.
If(iTTimes mod 10 = 0) Then
Begin
FishSymbolCallibrate;
end;
// Check that we are not looping round endlessly
// If it seems like we are then code will exit this routine and head
// back to bank to try and resync.
If(iTTimes > 50) Then
Begin
Paul23Debug('ChopWillows - Didn''t Find Tree after 50 tries.');
iTTimes := 0;
Exit;
end;
// Check that we have a willow
If(IsUpText('illow')) Then
Begin
Paul23Debug('ChopWillows - Have found a willow');
// Check for randoms
FindNormalRandomsTimeEx;
// Check for Ent, then chop the willow.
if not CheckEnt(tx, ty) then
Begin
Paul23Debug('ChopWillows - There is no Ent');
if (DetectNoAxe) then exit;
RandomChopClick;
wait(100);
// Check for randoms
FindNormalRandomsTimeEx;
End;
// Reset mouse parameters onto tree we are chopping
iCurrent_x := iBefore_x + (tx - iBefore_x);
iCurrent_y := iBefore_y + (ty - iBefore_y);
// Check for Randoms and Reset Counter
FindNormalRandomsTimeEx;
iTTimes := 0;
// Loop - we have starting chopping a willow.
// Keep checking the willow and chopping it if it is still there.
// or Inventory is full.
Repeat
Paul23Debug('ChopWillows - Waiting for tree to be gone');
// Check for fight and let the character chop for a little while
If FindFight Then HandleFight;
wait(1000+Random(2000));
// Check for randoms
FindNormalRandomsTimeEx;
wait(1000+Random(2000));
// Reset mouse to the position of the original click
MMouse(iCurrent_x, iCurrent_y, 10, 10);
// If the Willow is still there - chop it again
If (IsUpText('illow')) then
Begin
tx := iCurrent_x;
ty := iCurrent_y;
if not CheckEnt(tx, ty) then
Begin
if (DetectNoAxe) then exit;
RandomChopClick;
End;
End;
// Check for randoms
FindNormalRandomsTimeEx;
// Reset mouse to the position of the original click
MMouse(iCurrent_x, iCurrent_y, 10, 10);
Until(not(IsUpText('illow')) or InvFull)
end;
end;
iTTimes := iTTimes + 1;
If(iTTimes > 50) Then
Begin
Paul23Debug('ChopWillows - Didn''t Find Approxiamate Color of Tree after 50 tries.');
iTTimes := 0;
Exit;
end;
Until(InvFull or Not LoggedIn)
SetRun(False);
Paul23Debug('ChopWillows - At end of routine');
end;
Function CheckAxe: Boolean;
Var
AX, AY, Tries: Integer;
Begin
Paul23Debug('CheckAxe - Start of');
If Not LoggedIn Then Exit;
GameTab(4);
// Look for axe in inventory
If(FindBitmapMaskTolerance(AxeMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 10, 5))then
Begin
Paul23Debug('CheckAxe - Axe Found in Inventory');
EquipAxe:= False;
Result:= True;
End
else
Begin
GameTab(5);
Wait(100+Random(75));
// Look for axe equipped
If(FindBitmapMaskTolerance(AxeMask, AX, AY, MIX1, MIY1, MIX2, MIY2, 10, 5))then
Begin
Paul23Debug('CheckAxe - Axe Found in Equipped Page!');
EquipAxe:= True;
Result:= True;
End
GameTab(4);
End
// Try to get Axe From Bank
if (Result = False) then
Begin
// Open the bankscreen
Repeat
OpenBankFast('db');
Tries := Tries + 1;
Until ((BankScreen) Or (Tries > 4));
// Retrieve an axe
If BankScreen Then
Begin
Result := GetAxeFromBank;
Closebank;
End
End
// If axe has been found
If(Result= True)then
Begin
// Set flags accordingly
NoAxe:= False;
Paul23Debug('CheckAxe - Axe has been found');
End
else
Begin
// No axe logout
Paul23Debug('CheckAxe - Could NOT Find Axe Colors!, Logging Out!');
Players[CurrentPlayer].Loc:= 'No Axe';
Logout;
End
Paul23Debug('CheckAxe - End of');
End;
Procedure Bitmaps;
Begin
BankDTM := DTMFromString('78DA63EC60626008614001FFFFFF6760600 42' +
'310FB3F6303508D37448E09AAE6ED5B08CD08E583D50413A1 269C' +
'809A0AC26A00E665129F');
WillowDTM := DTMFromString('78DA63CC62626078CA80026CCD4419FE036 94' +
'620FE0F048C20357718D000231209A413816A1E1350930A54 F381' +
'809A12A09AB704D49401D53CC2AF0600C8560D88');
LogMask := BitmapFromString(13, 10, 'z78DA33301805E40037BC8' +
'0BAB6D0C2E5F451494998D02E5471010034299979');
AxeMask := BitmapFromString(10, 10, 'z78DA7373230D18500028316' +
'130E825353470A921DE3DE499409EDB480D25FCE10000B72C 7CE1' +
'');
BrokenAxeHeadMask := BitmapFromString(9, 10, 'z78DA7373230D1890' +
'05C8D34BAA2EE2D5E3F21131FEC56FCBE091A53C34007F307 225');
End;
Procedure SetupScript;
Begin
ScriptID := '';
SRLID := YourSRLID;
SRLPassword := YourSRLPASS;
RCLoc := 'Bank';
RCMaster := RemoteControlMasterNickName;
DeclarePlayers;
Bitmaps;
LoginPlayer;
wait(2000+Random(4000));
CheckAxe;
NormalRandomsTime := GetSystemTime;
FastRandomsTime := GetSystemTime;
FindTalkTime := GetSystemTime;
CallBTime := GetSystemTime;
End;
Procedure PlayerReport;
Var
Active: string;
I: Integer;
Begin
For I := 0 To HowManyPlayers - 1 Do
Begin
If Players[i].Active = True Then
Begin
Active := 'T';
End
Else
Begin
Active := 'F';
End;
WriteLn((IntToStr(I)) + ' : ' + Players[I].nick + ' = ' +
Active + '; Loc: ' + Players[I].Loc+ '; B: '+
IntToStr(Players[i].Banked)+ ' F lvl: ' +
IntToStr(Players[I].Level[20])+ '; T: ' +
IntToStr(Players[i].Worked));
End;
End;
Procedure ProgressReport;
Begin
WriteLn('----------------------------');
WriteLn('');
WriteLn('Paul23 - Draynor Willow Trees.');
WriteLn('');
Writeln('Worked for '+ TimeRunning);
If Banks > 0 Then WriteLn('Banked '+IntToStr(Banks)+' times.');
If iAxesBroke > 0 Then WriteLn('Axes Broken '+IntToStr(iAxesBroke)+' times.');
WriteLn('');
WriteLn('----------------------------');
PlayerReport;
WriteLn('');
WriteLn('----------------------------');
SendSRLReport;
End;
begin
ClearDebug;
Paul23Debug('After ClearDebug');
SetupSRL;
SetupScript;
Wait(1000);
Repeat
Paul23Debug('MainLoop - Top of main loop');
// This code is for when the player is at the bank
If Players[CurrentPlayer].Loc = 'Bank' Then
Begin
Paul23Debug('MainLoop - In bank state');
MakeCompass('N');
If LoggedIn Then
Begin
// Try to find Normal Trees - if unsuccesfull use next player.
If Not WalkToWillows then
Begin
Paul23Debug('MainLoop - Lost');
Players[CurrentPlayer].Loc := 'Lost';
NextPlayer(False);
CheckAxe;
continue;
End;
End;
End;
//This code is for when the player has made it to the trees
If Players[CurrentPlayer].Loc = 'Chopping' Then
Begin
Paul23Debug('MainLoop - In chopping state');
ChopWillows;
WalkToBankWillows;
// Try to bank - if not able then get NextPlayer
if Not DepositLoad Then
Begin
Paul23Debug('MainLoop - Bank Failed');
Players[CurrentPlayer].Loc := 'Bank Failed';
NextPlayer(False);
GetAllLevels;
CheckAxe;
continue;
End
Else
Begin
Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;
Banks := Banks + 1;
CheckAxe;
End;
End;
Paul23Debug('MainLoop - Player Banked ' +
IntToStr(Players[CurrentPlayer].Banked) + ' times');
//This code is when chopping is finished and we return to the bank
If LoggedIn And (Players[CurrentPlayer].Banked Mod Loads = 0) Then
Begin
Paul23Debug('MainLoop - Loads Banked Mod 0');
MarkTime(MyMark);
SetChat('off',1);
Repeat
FindNormalRandomsTimeEx;
Wait(10);
If TimeFromMark(MyMark) > 240000 Then Begin Logout; Break; End;
Until Not LoggedIn;
NextPlayer(True);
CheckAxe;
GetAllLevels;
End;
// This code is for when a player gets logged out. The script will log
// them back in.
If Not LoggedIn Then
Begin
Paul23Debug('MainLoop - Not LoggedIn Calling NextPlayer');
NextPlayer(False);
CheckAxe;
GetAllLevels;
End;
ProgressReport;
Until False;
Paul23Debug('At very end of script');
end.
http://www.villavu.com/forum/showthread.php?t=5410
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Send SMS messages using Simba
Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!
Just by looking at the player array, I see your problem (I think). Try adding { before the phrase "Players[1].Name :='';" and add a } after this phrase "Players[6].Loc := 'Bank';". This should turn the text green (making it into a comment), then you should change "StartPlayer = 2;" to 0 instead of 2. Lastly, change "NumOfPlayers = 7;" to 1 instead of 7. Hope that works for you.
TY for the help guys, if it still dosen't work, I'll post again
it's sorta workin, but I get this:
SRL Compiled in 1594 msec
1 Player[s]
Found Compass
then it stops, should I wait?
BTW how do I get on to srl stats?
Try staying logged out before you start, or if that doesn't work, login to your character before you start, and remember to put the crosshairs onto the RS client before you run the script. To connect to SRL Stats, put your user and pass(stats specific account) into the these consts: "YourSRLID = ''; and YourSRLPASS = '';".
It's workin guys, Thx.
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