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Thread: [SRL4] QuickPowerMiner

  1. #151
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    Quote Originally Posted by slakan View Post
    When i use it nothing happens, i drag the cross on runescape hit play and nothing happens
    setup your players correctly, and/or download srl rev 14 using subversion, also get includes.
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

  2. #152
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  3. #153
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  4. #154
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    Ok, so now it runs good. The only problem is that for every rock the char mines, it checks for pickaxe.

    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe
    You have a Rune pickaxe

  5. #155
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    It makes sure your pickaxe isnt broken. Use unequipped pickaxe for best results.
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

  6. #156
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    Quote Originally Posted by Timothegreat View Post
    It makes sure your pickaxe isnt broken. Use unequipped pickaxe for best results.
    Ok, so if I unequip, it wont check every single second?

    Edit: It was indeed faster unequiped, but i broke my pick after 8 minutes...

  7. #157
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    I have a problem. I get a runtime error.
    Out Of Range in line 46 in script C:\DOCUME~1\andy\LOCALS~1\Temp\[SRL4] QuickPowerMiner3.0 pro.scar

  8. #158
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    It would be great if you added smart.
    I added the line at the beginning, however the option for changing worlds within the declaration would be appreciated.

  9. #159
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    Quote Originally Posted by killer_game0 View Post
    I have a problem. I get a runtime error.
    Out Of Range in line 46 in script C:\DOCUME~1\andy\LOCALS~1\Temp\[SRL4] QuickPowerMiner3.0 pro.scar
    setup your players correctly...

    and also, adding smart is easy... if you dont know how read a tut
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  10. #160
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    ----------------------------------------
    Time Running: 2 Hours, 29 Minutes and 36 Seconds
    Ores Mined: 459
    Loads: 17
    Ores/hr: 184
    Responded: 40 Times
    Broken Picks: 0
    Gasses found: 5
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    my proggy
    all got an unsolvable random
    nice script and thanks for the lvls

  11. #161
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    worked for like 20 mins, then it couldn't find the gas and my pickax broke.

  12. #162
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    Quote Originally Posted by pvh View Post
    ----------------------------------------
    Time Running: 2 Hours, 29 Minutes and 36 Seconds
    Ores Mined: 459
    Loads: 17
    Ores/hr: 184
    Responded: 40 Times
    Broken Picks: 0
    Gasses found: 5
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    my proggy
    all got an unsolvable random
    nice script and thanks for the lvls
    thanks for testing my scripts, i really appreciate it.
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

  13. #163
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    thx for this script was looking for one to get my new miners to 20+ mining before using masterkiller v east miner my proggys will be noob i will try get you one anyway

  14. #164
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    ok thanks for testing
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  15. #165
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    [SRL4] QuickPowerminer 3.0 by Timothegreat
    ----------------------------------------
    Time Running: 27 Minutes and 31 Seconds
    Ores Mined: 84
    Loads: 3
    Ores/hr: 183
    Responded: 4 Times
    Broken Picks: 0
    Gasses found: 1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    still using it lol sorry bad proggy but i will try to get you better one today

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  17. #167
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    Quote Originally Posted by slayerkiller13 View Post
    [SRL4] QuickPowerminer 3.0 by Timothegreat
    ----------------------------------------
    Time Running: 27 Minutes and 31 Seconds
    Ores Mined: 84
    Loads: 3
    Ores/hr: 183
    Responded: 4 Times
    Broken Picks: 0
    Gasses found: 1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    still using it lol sorry bad proggy but i will try to get you better one today
    its ok i just dont want complete and total leeching...
    [SIZE="4"][CENTER][URL="http://www.youtube.com/watch?v=5YsGJz3j4os"]LOL u mad bro?[/URL][/CENTER][/SIZE]

  18. #168
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    [SRL4] QuickPowerminer 3.0 by Timothegreat
    ----------------------------------------
    Time Running: 1 Hours, 16 Minutes and 34 Seconds
    Ores Mined: 540
    Loads: 20
    Ores/hr: 423
    Responded: 0 Times
    Broken Picks: 0
    Gasses found: 4
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Still going. I jsut want to make a small suggestion.

    I don't know how you'd go about doing it, but changing the checking for pick part would increase the efficiency of the script drastically. In checking for the pick (even if it's unequipped), it probably could go like 30% faster if it didn't check for the pick at all. But you need to check for the pick in case it breaks or the head flies off. I was thinking maybe only checking every 4 rocks mined or something. Maybe make it a const so that the user could set it. Or maybe every certain amount of time (every 30-60 sec for instance?).

    Or am I missing something and it's not the pick checking that slows it down?

    Other than that, completely flawless. The only thing that ever happens is that it sometimes clicks on a Dwarf (I'm in the Dwarfen Mines), then runs away, comes back and the dwarf keeps attacking. Oh, and randoms ofc.

    EDIT: -.- jinxed myself, sandwich lady (failed to solve)

    EDIT2: 925 posts xD

    EDIT3: Hmm, I've watched it for a bit more and I guess it doesn't make it all that much slower. So maybe it really is flawless (Got caught by gasses twice in a total of 4 hours though, it started mining, gas came up, then for some reason it clicked again and it exploded).

    EDIT4: Failed all 4 times I watched it on the gas -.-
    EDIT5: Make that 5, I'm putting MKs gasfinder in
    Edit6: Oh, its there. Then I'll make it look more often
    edit7: Hmm, well I'm not too good at scripting, but from what I gather you look for gasses before mining, and if there is a gas you just wait? If so, it usually won't work since gasses usually come up after you start mining :\

  19. #169
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    i got this error

    Line 1507: [Error] (14638:4): Unknown identifier 'FindObjOre2' in script D:\DOCUME~1\kids\LOCALS~1\Temp\[SRL4] QuickPowerMiner3.0 pro.scar

  20. #170
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    Ok I just downloaded ill give it a shot ill report back later.

    Does it have antirandoms because I got an old man and a genie and it ignored them!

  21. #171
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    it has antirandoms try either editing the script to check for randoms more often, or fix you Player[].Nick
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  22. #172
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    Quote Originally Posted by Runescapian View Post
    ...
    EDIT3: Hmm, I've watched it for a bit more and I guess it doesn't make it all that much slower. So maybe it really is flawless (Got caught by gasses twice in a total of 4 hours though, it started mining, gas came up, then for some reason it clicked again and it exploded).

    EDIT4: Failed all 4 times I watched it on the gas -.-
    EDIT5: Make that 5, I'm putting MKs gasfinder in
    Edit6: Oh, its there. Then I'll make it look more often
    edit7: Hmm, well I'm not too good at scripting, but from what I gather you look for gasses before mining, and if there is a gas you just wait? If so, it usually won't work since gasses usually come up after you start mining :\
    Let me know if you find a good workaround for the gas finding. It's the biggest problem I have with this script...tons of broken pickaxes. It doesn't seem to click on too many gasses, but it never stops mining them. I'm going to look into this myself pretty soon, too, because I think this will run a lot longer after that one problem is fixed. Pickaxe head flying off is another problem, but doesn't occur nearly as often, fortunately. I'd like to check that out next and see if I can avoid losing 18k a pop on pickaxe heads.

  23. #173
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    Will try to run overnight with 4 chars posting proggy

  24. #174
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    i get this error plz help me.. this script looks heaps good... and reading throught the forum it work good.. but it wont compile for me i get this:

    Failed when compiling
    Line 1507: [Error] (14640:4): Unknown identifier 'FindObjOre2' in script C:\Documents and Settings\Owner\Desktop\[SRL4] QuickPowerMiner3.0 pro.scar

    and i was wondering if u could make your scripts use SMART?


    EDITED!!!

    ok i added smart to it myself.. i couldnt find out how.. but i did now... but it still wont compile
    http://www.fenjer.com/adnan/SRLStats/1750.png

    http://stats.srl-forums.com/be/SRL-S...rbars/1750.png

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    Thanx / Rep Me if i helped you in any way


    if u have a really good scripts that either cuts willows or yews send me an email auz_boi_2_nv@hotmail.com

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  25. #175
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    Quote Originally Posted by 2xpnsv View Post
    i get this error plz help me.. this script looks heaps good... and reading throught the forum it work good.. but it wont compile for me i get this:

    Failed when compiling
    Line 1507: [Error] (14640:4): Unknown identifier 'FindObjOre2' in script C:\Documents and Settings\Owner\Desktop\[SRL4] QuickPowerMiner3.0 pro.scar

    and i was wondering if u could make your scripts use SMART?


    EDITED!!!

    ok i added smart to it myself.. i couldnt find out how.. but i did now... but it still wont compile
    Change line 1507 to:
    SCAR Code:
    if FindObjOre(cx,cy,'ocks',orecolor,tol,mincount)then
    .

    It compiles once you do that.

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