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Thread: NEW: SRL 3.2 Goblin Scheduler 0.39

  1. #51
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    Quote Originally Posted by seaking View Post
    GREAT script though, I love the trades!!! LOL that was a script in itself, I got a bunch of noob items just from leaving that on while eating lunch. ^_^
    Glad to see FindTrade is working again..

    Try going on a less crowded world, and maybe try setting the colors in the GolbinColorArray yourself? I remember thats the way it worked last time I ran it, I forgot by now..
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  2. #52
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    Quote Originally Posted by Cheesehunk View Post
    Glad to see FindTrade is working again..
    findtrade always worked, it just sometimes thinks that your guy isnt logged in so it does next player false, iv lost a few players on my runs because of that
    dankness says it should be fixed in SRL 3.3

    until then i recomend stopping it, go to SRL/Core/Antirandoms.scar, down to FindNormalRandoms and put

    SCAR Code:
    13:if(findtrade)then
         result:=true
    //change to
    13:if(2=3)then
         result:=true

    you could leave it on if you wanted to, but i took mines off
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  3. #53
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    Quote Originally Posted by Yakman View Post
    findtrade always worked, it just sometimes thinks that your guy isnt logged in so it does next player false, iv lost a few players on my runs because of that
    dankness says it should be fixed in SRL 3.3

    until then i recomend stopping it, go to SRL/Core/Antirandoms.scar, down to FindNormalRandoms and put

    SCAR Code:
    13:if(findtrade)then
         result:=true
    //change to
    13:if(2=3)then
         result:=true

    you could leave it on if you wanted to, but i took mines off
    No, there was actually a problem within the pixels. It was returning that it wasn't in a trade when it was. I had already fixed that double up in my version of SRL a while ago. There was just a couple pixel changes in FindTrade in SRL 3.3. It works now.
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  4. #54
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    well really the only problem that i have with it is when it says foundfastrandom next player. or something like that it just clicks on the inventory icon so therefore not letting the player log out so it can never switch to the next player.

  5. #55
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    i tried my idea from a few posts back, to display player locations in the report go to the procedure callibrate and add this right at the end
    SCAR Code:
    procedure Callibrate;
    var XC,YC:integer;
      //.....
      //.....
      WeAreInLumbridgeCastle
      WeAreInGoblinHouse
    end;

    heres the report from that, as you can see, fully listed locations
    PHP Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> 
    Goblin  GoblinScheduler -> v.39 <- Progress Report --> by WT-Fakawi <--  |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      
    Worked for 49 Minutes and 6 Seconds
      Attacked 39 Goblins
    .
      
    Cast 0 Spells.
      
    Died   0 Times.
      
    Opened   3 Doors.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      
    Name         p
      Number       
    8
      Active       
    True
      Location     
    Goblin
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
     
    T. - Lvl :  0 0 0 0 0. W 0 min0 GoblinsL:
     
    T. - Lvl :  0 0 0 0 0. W 0 min0 GoblinsL:
     
    T. - Lvl :  0 0 0 0 0. W 0 min0 GoblinsL:
     
    T. - Lvl :  0 0 0 0 0. W 0 min0 GoblinsL:
     
    T. - Lvl :  11 11 10 3 15. W 8 min7 GoblinsLLumbridge
     5 
    F. - Lvl :  10 10 10 4 14. W 9 min9 GoblinsLGoblin
     6 
    F. - Lvl :  12 12 11 2 15. W 1 min3 GoblinsLGoblin
     7 
    T. - Lvl :  9 9 8 3 13. W 15 min17 GoblinsLGoblin
     8 
    T. - Lvl :  7 7 7 1 12. W 0 min3 GoblinsLGoblin
     9 
    T. - Lvl :  0 0 0 0 0. W 0 min0 GoblinsL:
     
    10 T. - Lvl :  0 0 0 0 0. W 0 min0 GoblinsL:
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     
    SRL Randoms Report       |
    |    
    www.villu-reborn.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Logged in              :  4  |
    Trade[sMade          :  1  |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ 
    By the way, the 2 falses were caused by my internet cutting out and logging the players out, not the scripts fault
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  6. #56
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    Alright. I tried this script out, and watched it for a while. It walked fine to near the goblin house. It walked around a bit, clicked a goblin, changed its mind, walked some more. It entered the goblin house, sat there for a minute, then clicked a goblin. Before it was done fighting, it attempted to attack another goblin that was in combat. Then it sat around, clicked bones that were outside the goblin house, and did jack shit. I left for 4 hours, and it had killed 39 goblins (though it wasnt the scripts fault...one of my characters was in varrock somehow). The boxbreaker anti-random doesnt work.

  7. #57
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    xxxlegitxxx, try setting a long goblin timeout,

    also the boxbreaker antirandom does work, iv watched it many times, some computers cannot handle it, it uses a lot of processing power, if you want to turn it off and just guess the answer, heres how

    1.open srl\core\antirandoms.scar
    2.scroll down until you see "const UseBoxSolver = true;"
    3.change it to false
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  8. #58
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    Im trying to make it so i get a loooooooooooong time on each player. I want at least a few hours since im only doing one player so i set the time for each player to 30,000 seconds, yet it doestn work.

    Heres a pic:





    Also, sometimes the script works for 20 min before it switches players, and kills many goblins, yet it says attacked 0 goblins. Somtims if it attacks 2 it will say 2 goblins attacked but a few minutes ago it got at least 10 and it recorded 0. Whatsup?


    Oh ya lol and one more thing, how come it still picks up bones even though i set it to false when picking up objects. It picked up all the bones and money by mistake...

  9. #59
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    it picks up bones in a different procedure to picking up other stuff, WT-Fakawi said he wont make bone picking optional, if you want only 1 player to use it, maybe if you set that same player in 2 different arrays, like this

    SCAR Code:
    howmanyplayers:=2

    players[0].name:='account1'
    players[0].pass:=''
    players[0].nick:=''

    players[1].name:='account1'
    players[1].pass:=''
    players[1].nice:=''

    so when it does nextplayer, it login on the same player

    but i dont recomend that because you get many more randoms and its a lot more obvious that your macroing, but its your choice if you want to do it or not
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  10. #60
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    About it not recording goblins properly. Its because of the way in thinks its infight. It doesnt record it if its already in a fight and it clicks another one. But since the inchat text doesnt roll round if your the only player at gobbie house or if no ones talking. Really annoying also cause it doesnt wait for outifght.

  11. #61
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    thanks guys that helped. So for it to record goblins there must be people talking?

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    Default wtf

    --> Goblin GoblinScheduler -> v.39 <- Progress Report --> by WT-Fakawi <-- |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Worked for 3 Hours, 1 Minutes and 13 Seconds
    Attacked 11 Goblins.
    Cast 0 Spells.
    Died 0 Times.
    Opened 15 Doors.

    some1.. tell me what im doing wrong lol
    it does run for ages.. but thats it lol it jus stand there.. sometimes it thinks like.. OH YEA.. THATS WHAT THIS BOT MADE FOR
    and attacks a gob -.-

  13. #63
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    probably too crowded, you post was at 6pm which is 1 of the most croweded times, im not suprised, try leaving it on all night or maybe while you go to school/work
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  14. #64
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    k im going to bed now and im leaving it on,
    can it be a reason that i only use 1 Player to?

  15. #65
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    Woah dont use only 1 player for overnight, the script wont last long and the player will be overloaded with random events

    im not trying to shout or anything, its for your own good you know
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  16. #66
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    yeh never use one player it gets too much randoms unless the script combats all randoms which is impossible

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    Very good script but can u please add attack style selection in it ?
    For pure ppl training.

    Thanks

  18. #68
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    you can choose the attack style

    SCAR Code:
    const autolevels=false;//set this to false
    //....
    players[n].skill:='attack'//change this to the style you want, strength, defence

    its all in the script, maybe you should read more tutorals about setting up SCAR
    its quite easy really
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  19. #69
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    i got a pure ranger with 46 range and 5att and 10 str.. will that do for autoĆ­ng? :$
    or let it cast like.. wind strike or sommit :$

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    Looks great i will try and get a progress report in sometime. I have a few noobs that could use the extra attention i guess =P

  21. #71
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    Hehe, left it on for neary 18 hours,
    Progress report:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> Goblin GoblinScheduler -> v.39 <- Progress Report --> by WT-Fakawi <-- |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Worked for 17 Hours, 52 Minutes and 37 Seconds
    Attacked 873 Goblins.
    Cast 0 Spells.
    Died 0 Times.
    Opened 0 Doors.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Name : ******
    Number : 2
    Active : True
    Worked : 412
    Location : Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    0 : ****** = F. - Lvl : 2 2 2 1 10. W : 40 min. K : 35 Goblins. L: Lumbridge
    1 : ****** = F. - Lvl : 3 2 1 1 10. W : 454 min. K : 517 Goblins. L: Lumbridge
    2 : ****** = T. - Lvl : 7 7 6 1 12. W : 412 min. K : 250 Goblins. L: Lumbridge
    3 : ****** = F. - Lvl : 2 2 1 1 10. W : 56 min. K : 55 Goblins. L: Lumbridge
    4 : ****** = F. - Lvl : 2 2 1 1 10. W : 35 min. K : 16 Goblins. L: Frog Random
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    SRL Randoms Report:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 82 |
    | Trade[s] Made : 16 |
    | Talking Random[s] : 4 |
    | OldMen Solved : 1 |
    | Lamp[s] Missed : 1 |
    | Frog[s] Missed : 2 |
    | Certer[s] Solved : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Worked very well

    Havent checked where all my false characters went, and still completing my army. (5 so far)

  22. #72
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    Default question

    does it work with ranging?

    >>|edit|<<

    It's all good! except for this one bit.. once my character dies it says its loggin out but it doesn't log out, i do it manually, then when it trys to log in (i think) it's done something with the keys cos they don't work but it trys to type in the user and it still doesnt work, it clicks login and both fields are empty then it trys agin.

    >>|edit (again)|<<

    ok, i have done some testing and around the second character the keyboard is disabled and then it tries to log in the third time, it messes around a bit ang gets in but the fourth time! man, it's hopeless any ideas?
    --just remembered, why does it wait to log out? why not clict the big log out button?

    >>|final edit (for today)|<<

    when it is logging on the fourth time it doesnt type anything in and my keyboard is disabled but sometimes it does type in all in, in the password box.

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    nvm, nice script. : )

  24. #74
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    If it doesnt work with the new srl then simply Replace EVERY
    PHP Code:
      FTWait 
    with
    PHP Code:
      FTWait2 

  25. #75
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    nicely writen scripted though scar dosent work on runescape for me when i use it it lags so much it dosent do anything

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