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Thread: NEW: SRL 3.2 Goblin Scheduler 0.39

  1. #126
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    Default

    We already solved that matter through PM.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  2. #127
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    Default AWESOME uB3R L337 SCRIPZ!!!

    This is the best goblin muncher I've seen so far!!! Works flawlessly, but one of the most annoying things is that it picks up bones.

    Anyhow, I ran the script overnight, and its still running (writing this from a school comp ). I'll post a report soon.

    lemme say this again, only louder: AWESOME SCRIPT!!!

    This is kickass stuff...

    Note: small bug, when unarmed the script fails to even out stats because the button for defense isn't there. I think thats a problem with SRL thou... Will post in bug forums.

    EDIT: Report:

    Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> Goblin  GoblinScheduler -> v.42 <- Progress Report --> by WT-Fakawi <--  |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Worked for 8 Hours, 37 Minutes and 28 Seconds
      Attacked 200 Goblins.
      Cast 0 Spells.
      Died   0 Times.
      Opened   14 Doors.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Name         : _
      Number       : 1
      Active       : True
      Worked       : 173
      Location     : Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
     0 : _ = T. - Lvl :  6 6 6 3 12. W : 202 min. K : 44 Goblins. L: Lumbridge
     1 : _ = T. - Lvl :  12 3 2 5 12. W : 173 min. K : 108 Goblins. L: Lumbridge
     2 : _ = F. - Lvl :  10 4 1 1 12. W : 92 min. K : 44 Goblins. L: Frog Random
     3 : _ = F. - Lvl :  3 2 1 1 10. W : 19 min. K : 4 Goblins. L: Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
     
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> Goblin  GoblinScheduler -> v.42 <- Progress Report --> by WT-Fakawi <--  |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Worked for 8 Hours, 39 Minutes and 27 Seconds
      Attacked 201 Goblins.
      Cast 0 Spells.
      Died   0 Times.
      Opened   14 Doors.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Name         : _
      Number       : 1
      Active       : True
      Worked       : 173
      Location     : Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
     0 : _ = T. - Lvl :  6 6 6 3 12. W : 202 min. K : 44 Goblins. L: Lumbridge
     1 : _ = T. - Lvl :  12 3 2 5 12. W : 173 min. K : 109 Goblins. L: Lumbridge
     2 : _ = F. - Lvl :  10 4 1 1 12. W : 92 min. K : 44 Goblins. L: Frog Random
     3 : _ = F. - Lvl :  3 2 1 1 10. W : 19 min. K : 4 Goblins. L: Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
     
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> Goblin  GoblinScheduler -> v.42 <- Progress Report --> by WT-Fakawi <--  |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Worked for 8 Hours, 40 Minutes and 56 Seconds
      Attacked 203 Goblins.
      Cast 0 Spells.
      Died   0 Times.
      Opened   14 Doors.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Name         : _
      Number       : 1
      Active       : True
      Worked       : 173
      Location     : Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
     0 : _ = T. - Lvl :  6 6 6 3 12. W : 202 min. K : 44 Goblins. L: Lumbridge
     1 : _ = T. - Lvl :  12 3 2 5 12. W : 173 min. K : 111 Goblins. L: Lumbridge
     2 : _ = F. - Lvl :  10 4 1 1 12. W : 92 min. K : 44 Goblins. L: Frog Random
     3 : _ = F. - Lvl :  3 2 1 1 10. W : 19 min. K : 4 Goblins. L: Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL Randoms Report       |
    |    www.villu-reborn.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in              :  35 |
    | Trade[s] Made          :  5  |
    | Talking Random[s]      :  1  |
    | Frog[s] Missed         :  1  |
    | Certer[s] Solved       :  1  |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    It's been a while... but I'm BACK!!!

  3. #128
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    Default

    Hey i was wondering if anyone could help me what do i put in for the "remote Master"? and also wen it gets to the goblin house it will attack one goblin then turn off privat chat and wait till it logs off to switch to next player? could anyone be of some assistance?

  4. #129
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    Default

    [Runtime Error] : Out Of Range in line 42 in script C:\Documents and Settings\Troy\Desktop\My documents\g\ChickenKiller + Feather Collector.scar

    help me

  5. #130
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    Default

    ur old goblin killer worked fine for me but now i get this error Failed when compiling
    Line 152: [Error] (16453:34): Invalid number of parameters in script C:\Program Files\SCAR 2.03\Scripts\Goblin Scheduler 0[1].42 PUB.scar
    and yes i have srl 3.5

  6. #131
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    Default

    here is the fixed version. and make sure that you have replaced your player form with the new one. here is the link if you havent http://www.villu-reborn.com/showthread.php?t=3861 and here is the updated version

    SCAR Code:
    {.Script Info:
    # ScriptName  = Goblin Scheduler
    # Author      = WT-Fakawi
    # Description = Kills Goblins at GoblinHouse NE of LumCastle
    # Version     = 0.39
    # Date        = 08/20/06
    # Comments    = SRL 3.0 upwards compatible.
    /Script Info}

    //----------------------------------------------------------------------------//
    // *                   SRL 3.0  Goblin Scheduler 0.42
    // *
    // *                            by WT-Fakawi
    // *
    // *
    // *
    // * It's been 11 Months now since I released my first SCAR script.
    // * Below is my latest creation. It resembles in no way it's original, except
    // * for the concept. That has stayed the same.
    // *
    //----------------------------------------------------------------------------//
    // *
    // * This script kills Goblins @ the GoblinHouse NE of Lumbridge Castle.
    // * If is designed for MultiPlayer i.e. one at a time, many in a row.
    // * Provided with enough noob-players, it will easily run 24+ hours,
    // * WITHOUT GETTING YOU BANNED.
    // *
    // * ---------------------------  [ ABOUT SRL ] --------------------------- * //
    // *
    // * -----The SRL-Library is managed and maintained by the SRL-Community.-----//
    // * ----------------It is deviced to emulate human behaviour.----------------//
    // *
    {/ * ----------------- [ 7 Golden rules of SRL autoing ] ------------------ * //

    Rule #1.  Respect Jagex.
    - SRL users RESPECT Jagex. We enjoy playing Runescape, not for the game,
    but for the intellectual challenge. We play somewhat different than legitimite
    players, but we try to act natural. SRL IS NOT INVOLVED INTO ANYTHING ILLEGAL.
    The Include is free for everyone to use. Yes we play against Jagex Rules, but
    all within LEGAL and MORAL boundaries.

    Rule #2. Make sure you have over 20 players.
    - Tutorial Island only takes about 5 minutes to finish. It will take you 4 hours.
    Try making them in batches of 6, thats only 30 minutes. Give them PROPER names.
    Refer to the SRL-Manual for further info.

    Rule #3. Switch players once every half hour.
    - Switching players once every 30-50 minutes drastically reduces the amount
    of Randoms you will encounter. You will hardly get any.

    Rule #4. Cherish your players.
    - Don't use Lvl-3 'mules'. That is very disrespectful and utterly stupid.
    Lvl-3 'mules' have "BAN ME" written all over their default face.
    Treat your players with respect, treat them as individuals. They are your Army,
    they work for you. Don't leave them unattended. Level them up.
    Switch scripts. Don't rape 'm...
    Play legit with them once and a while.
    If you manage to archieve an outstanding ranking (81+) on one of them,
    QUIT autoing on that particular Player. He has become to valuable.

    Rule #5.Break out of every loop.
    - Endless loop are strictly forbidden. Build failsafes into ALL your loops.
    Preferably:
                                  If not Loggedin then Break;

    Make sure your LAST LINE says:
                                  if (not(Loggedin)) then NextPlayer(False);

    Why? Because we dont want our program to "hang" when we wake up,
    return from school or work.

    Rule #6. Use the regular RuneScape Client(!) and always auto unsigned.
    - Make sure you get a unique UID each period you auto.

    Rule #7. Try to stay online 24/7.
    - This is my favourite rule. Just love those 24 hour reports.

    <=================Progress Report================>
    Worked for 102 Hours, 26 Minutes and 57 Seconds
    Attacked 15888 Goblins.
    Random Event Report:
      Talked to 17 random event[s].
      Opened    410 door[s].
      Logged in 346 Time[s].
    <================================================>



                                       ENJOY!

    WT-Fakawi.

    }



    //----------------------------------------------------------------------------//
    // *
    // *           NAME        : Goblin Scheduler 0.39
    // *           WRITER      : WT-Fakawi
    // *           CATEGORY    : Fighting
    // *           DESCRIPTION : Kills Goblins at Goblinhouse NE of Lumby Castle
    // *           USAGE       : Start @ Lumbridge Castle Square of @ Goblin House
    // *           AUTOCOLOR   : Yes
    // *           NOTES       : First SRL-script ever made.
    // *                       : COMPLETE REMAKE FOR SRL 3.0
    //----------------------------------------------------------------------------//
    //      1. USE the DEFAULT Runescape Client with Low Detail, Very Bright.
    //      2. Set your Screen to 32 bit TRUE color.
    //      3. Find yourself a quiet World.
    //      4. Position your char at Lumbridge Castle, with ONLY three wieldable
    //         pieces of armour.
    //-----------------------------------------------------------------------

    program GoblinScheduler;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/Skill/Magic.scar}
    {.include SRL/SRL/Skill/Runecrafting.scar}
    {.include SRL/SRL/Misc/Playerform.scar}

    var
      CastleFloor, NewDoor, Doors: integer;
    var
      StartTime, PlayTime, RunningTime, CallibrateTime, BoneTime: LongInt;
    var
      TheBone, Bone1, Bone2, Bone3, Bone4, Bone5, Goblins, GoblinAttempts, CastCount: integer;
    var
      BeerMask : integer;
    var
      GoblinColors: array[1..8] of integer;
    var
      GCIndex: integer;
    var
      CastEnabled: Boolean;
    var
      SST1, SST2, FindNorMalRandomsTime, FindFastRandomsTime: LongInt;

    //----------------------------------------------------------------------------//

    const PlayerTime            = 600;   // Time for Each Player In Seconds.
    const RandomPlayerTime      = 600;   // Random Amount added to PlayerTime
    const DebugInfo             = False; // set True if you want Debug Reports
    const GoblinTimeOut         = 30000; // milliseconds before clicking next goblin.
    const AutoLevels            = True ; // Set True to even Skills (Recommended...)
    const PickupAny             = True;  // If you want the Script to Pick up Anything
    const CastSpells            = False; // If you want the Script to Train magic with runes picked up
    const USEPlayerManager      = True;  // You must Set this to True everytime you change your player array

    //----------------------------------------------------------------------------//
    Const VersionNumber       = 'v.42';
    //----------------------------------------------------------------------------//

    Procedure DeclarePlayers;
    begin
      Setupplayers;
    end;

    //----------------------------------------------------------------------------//
    //---> Simple Status or Writeln procedure
    //----------------------------------------------------------------------------//

    procedure FawkiDebug ( S : string );
    begin
      if ( DebugInfo ) then
        Writeln ( S )
       else
        Status ( S );
    end;

    //----------------------------------------------------------------------------//

    Function FindFastRandoms: Boolean;
    var
      i: Integer;
    begin
      for i:=1 to 7 do
      begin
        case I of
         1:  If FindDead then
               Result := True;
         2:  If FindMod then
               Result := True;
         3:  If FindMime then
               Result := True;
         4:  If FindMaze then
               Result := True;
         5:  If FindQuiz then
               Result := True;
         6:  If FindDemon then
               Result := True;
         7: begin
               if NoGameTab then
               begin
                 Result := True;
                 Players[CurrentPlayer].loc := 'No GameTab';
                 Logout;
                 Exit;
               end;
             end;
         7: begin
               if InBlack then
               begin
                 Result := True;
                 Players[CurrentPlayer].loc := 'InBlack';
                 Logout;
                 Exit;
               end;
             end;
        end;
        wait(1);
      end;
    end;

    //----------------------------------------------------------------------------//
    //---> Waits while Checking for Randoms;
    //----------------------------------------------------------------------------//
    procedure FTWaitD ( Time : Integer );
    var T, I : integer;
    begin
      try

        T := Time div 3;
        for I := 1 to 3 do
        begin
          Wait ( T );
          FindTalk;
        end

      except

        begin
          Wait ( Time );
          FindTalk;
        end;

      end;

      FindFastRandoms;
      MarkTime(FindNorMalRandomsTime);
      if FindNorMalRandomsTime-SST1 >(10000+Random(5000)) then
      begin
        Status('FindNorMalRandoms.');
        FindNorMalRandoms;
        MarkTime(SST1);
        Status('FindNorMalRandoms took:'+IntToStr(SST1-FindNorMalRandomsTime)+' msec');
      end;

      MarkTime(FindFastRandomsTime);
      if FindFastRandomsTime-SST2 >(1500+Random(1500)) then
      begin
        Status('FindFastRandoms.');
        FindFastRandoms;
        MarkTime(SST2);
        Status('FindFastRandoms took:'+IntToStr(SST2-FindFastRandomsTime)+' msec');
      end;
    end;

    //----------------------------------------------------------------------------//

    Procedure LoadBitmaps;
    begin

      CastleFloor  := BitmapFromString(8, 8, 'z78DA333334753475341B2507' +
           '880400B5B154C1');
      NewDoor := BitmapFromString(4, 4, 'z78DA3373313535743675313' +
           '135B0B4703473343286906638C4CD8D4C2D4811070002361519');

      Bone1  := BitmapFromString(4, 3, 'B6ABABB6ABAB3D3115' +
           '3D3115C9C1C1C9C1C13D31153D31153D3115DBD6D6A49897A4989' +
           '7');
      Bone2 := BitmapFromString(4, 2, 'D7D2D1C9C1C1A79B9B' +
           'A79B9BF0EEEEB3A8A83D31153D3115');
      Bone3 := BitmapFromString(3, 2, '433418BEB5B53D3115' +
           'D3CDCDD3CDCDD3CDCD');
      Bone4 := BitmapFromString(2, 2, '958B8A8E8484E8E5E5' +
           '382B12');
      Bone5  :=  BitmapFromString(4, 4, '000001000001000001D2CCCC9B9' + // centre of bonebmp
           '090A19595CEC7C79B909089807FDED9D9CAC3C29A8E8E000001C7' +
           'BFBFA99D9D000001');
      BeerMask := BitmapFromString(11, 14, 'z78DA3330C00EDCC0C080' +
           '02402D13908101C58016A6D1DA04FCE1404F1368170E9498435E9' +
           'CD2531779BE03008015BB2D');

    end;

    //----------------------------------------------------------------------------//

    procedure SetupGoblinColors;
    begin
     GoblinColors[1] := 8635310;
     GoblinColors[2] := 4372133;
     GoblinColors[3] := 6269056;
     GoblinColors[4] := 3058586;
     GoblinColors[5] := 3058063;
     GoblinColors[6] := 3840909;
     GoblinColors[7] := 2129535;
     GoblinColors[8] := 5075294;
     end;

    //----------------------------------------------------------------------------//

    procedure PlayerStats;

    var Active: string;
    var i, temp: Integer;
    begin
      if Players[CurrentPlayer].Active=True then
        Active:='True'
       else
        Active:='False';
      WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
      Writeln ('  Name         : '+ Players[CurrentPlayer].Name);
      Writeln ('  Number       : '+inttostr(CurrentPlayer));
      Writeln ('  Active       : '+ Active);
      if ( Players[CurrentPlayer].Worked > 0 ) then
        Writeln ('  Worked       : '+ inttostr(Players[CurrentPlayer].Worked));
      Writeln ('  Location     : '+ Players[CurrentPlayer].loc);
      Temp:=(GetSystemTime div 1000);
      Temp := Temp - StartTime;
      if ( playtime < temp ) then
      Writeln ('  Time Left    : '+ IntToStr ( Temp - PlayTime / 60 ) + ' min[s].');
      WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');

      for I := 0 to HowManyPlayers - 1 do
      begin
        if Players[i].Active=True then Active:='T' else Active:='F';
        WriteLn ( ' ' + Inttostr ( I) + ' : ' + Players[i].Name + ' = ' + Active
        +'. - Lvl : '
        +' '+inttostr(Players[i].level[1])
        +' '+inttostr(Players[i].level[2])
        +' '+inttostr(Players[i].level[3])+
        +' '+inttostr(Players[i].level[5])+
        +' '+inttostr(Players[i].level[8])+'. '
        +'W : '+IntToStr(Players[i].Worked)+' min. '
        +'K : '+ IntToStr(Players[i].Killed)+' Goblins. '
        +'L: '+Players[i].loc);
      end
      WriteLn ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
    end;

    //----------------------------------------------------------------------------//

    Procedure ProgressReport;

    begin
      writeln(' ');
      WriteLn ('/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\');
      WriteLn ('| --> Goblin  GoblinScheduler -> '+VersionNumber+' <- Progress Report --> by WT-Fakawi <--  |');
      Writeln ('<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>');
      Writeln('  Worked for '+ TimeRunning);
      Writeln('  Attacked '+inttostr(Goblins)+' Goblins.');
      Writeln('  Cast '+inttostr(CastCount)+' Spells.');
      writeln('  Died   '+inttostr(Deaths)+' Times.');
      writeln('  Opened   '+inttostr(Doors)+' Doors.');
      PlayerStats;
      SRLRandomsReport;
    end;

    //----------------------------------------------------------------------------//

    function WeAreInLumbridgeCastle: Boolean;
    begin
    if FindSymbol(x, y, 'water') then
       begin
          Players[CurrentPlayer].Loc := 'Lumbridge';
          Result := True;
       end;
    end;

    //----------------------------------------------------------------------------//

    function WeAreInGoblinHouse: Boolean;
    begin
      if FindSymbol(x, y, 'fish') then
      begin
        Players[CurrentPlayer].Loc := 'Goblin';
        Result := True;
      end;
    end;

    //----------------------------------------------------------------------------//

    Procedure OpenDoor;
    var XN,YN: Integer;
    begin
      if FindBitMapToleranceIn(NewDoor, xn, yn, MSCX - 100, MSCY - 30, MSCX + 100, MSCY + 30, 20) then
      begin
        FawkiDebug ('Opening Door...');
        Doors := Doors + 1;
        Mouse(xn, yn, 0, 0, True);
      end;
    end;

    //----------------------------------------------------------------------------//

    Procedure MyAntiBan;
     var
     DBanMe : Integer;
      begin
       if ( not ( LoggedIn )) then Exit;
       DBanMe:= Random(50);
        case DBanMe of
         1:  RandomRClickEvery(2 + Random(13));
         2:  hoverskill('random', false);
         3:  RandomChatEvery(10 + Random(5));
         4:  RotateEvery(20 + Random(10));
         5:  LeaveScreenEvery(5 + Random(5));
         6:  HoverEvery(15 + Random(5),'random');
         8:  PickUpMouse;
         9:  BoredEvery(9 + Random(24));
         10: if ExistsItem ( 1 ) then
               DragItem(1, 1+Random(18));
         11: GameTab(1 + Random(12));
         12: DoEmote(1 + Random(20));
       end;
    end;

    //----------------------------------------------------------------------------//

    procedure FindRandoms;
    begin
      if ( not ( LoggedIn )) then Exit;

      if ( not ( UseBoxSolver )) then
        if FindNewBox and
         not ( GambleNewBox ) then
         begin
           Players[CurrentPlayer].loc := 'NewBox';
           Logout;
           Exit;
         end;
      if InBlack then
      begin
        Players[CurrentPlayer].loc := 'InBlack';
        Logout;
        Exit;
      end;
      Wait(1);
      if NoGameTab then
      begin
        Players[CurrentPlayer].loc := 'GameTab';
        Logout;
        Exit;
      end;

      FindNormalRandoms;
      OpenDoor;

      MyAntiBan;
      Wait(1);
    end;

    //----------------------------------------------------------------------------//

    procedure WieldAll;
    var inc,dx,dy:integer;
    Begin
        if ( not ( LoggedIn )) then Exit;
        GameTab(4);
        Wait(1000 + Random(1000));
        inc := 0;
        repeat
        if (FindColor(dx, dy, 65536, 571 + inc, 215, 601 + inc, 245)) // Do we have an Object?
         then
           begin
           Mouse(dx, dy, 0, 0, False);
           if not ChooseOption(x, y, 'W') then
              ChooseOption(x, y, 'Cancel')
         end
        Wait(500 + Random(1000));
        inc := inc + 47;
        until(inc >= 141);
    End;

    //----------------------------------------------------------------------------//

    Procedure SetUpScript;
    begin
         LoadBitmaps;
         SetupGoblinColors;
         GCIndex         := 1;
         SetupSRL;
         DeclareRuneBitMaps;
         DeclarePlayers;
         MarkTime(SST1);
         MarkTime(SST2);

         Reincarnate    := True;
         SymbolAccuracy := 0.6;
         BenMouse       := True;
         MouseSpeed     := 25;
         LoginPlayer;
         GetAllLevels;
    end;

    //----------------------------------------------------------------------------//

    Function FindLumbridgeRoadColor: Integer;
    var FX, FY, d: Integer;
    var Found: Boolean;
    begin
      if ( not ( LoggedIn )) then Exit;
      while (D < 85)  do
         begin
          D := D + 5;
         if ( CastleFloor = 0 ) then
           LoadBitmaps;
         If FindBitMapToleranceIn(CastleFloor, FX, FY, 580, 50, 600, 80, D) then
            begin
            RoadColor:=GetColor(FX, FY);
            FawkiDebug ('FindLumbridgeRoadColor Road Color : ' + inttostr(RoadColor));
            Found := True;
            Result := RoadColor;
            break;
            end
         end
    end;

    //----------------------------------------------------------------------------//

    Procedure SetLowest;
    var Ci, HL1, HL2, HL:Integer;
    Begin
      if ( not ( LoggedIn )) then Exit;
      GetAllLevels;
      HL := 100;
      for Ci := 1 to 2 do
      begin
        HL1 := Players[CurrentPlayer].level[Ci];
        HL2 := Players[CurrentPlayer].level[Ci+1];
        if HL2 > HL1 then
        begin
          if HL > HL1 then HL := HL1;
        end
        else
        begin
          if HL > HL2 then HL := HL2;
        end;
      end;
     
      for CI := 1 to 3 do
      begin
         if Players[CurrentPlayer].level[Ci] = HL then
         begin
           if CI = 3 then CI := CI + 1;
           SetFightMode(CI);
           Case CI of
             1 :  LampSkill := 'attack';
             2 :  LampSkill := 'strength';
             4 :  LampSkill := 'defence';
           end;
           Exit;
         end;
      End;

    End;

    //----------------------------------------------------------------------------//

    //----------------------------------------------------------------------------//

    procedure SetPlayerParams;
    begin
      if ( not ( LoggedIn )) then Exit;
      PlayTime := PlayerTime + Random ( RandomPlayerTime);
      writeln ( ' Will Switch User in ' + IntToStr ( PlayTime / 60 ) +' mins.');
      WieldAll;

      GameTab(1);
      If AutoLevels then
        SetLowest
      else
        begin
          if Players[CurrentPlayer].Skill = 'attack'  then SetFightMode(1);
          if Players[CurrentPlayer].Skill = 'strength'then SetFightMode(2);
          if Players[CurrentPlayer].Skill = 'defence' then SetFightMode(4);
          LampSkill := LowerCase ( Players[CurrentPlayer].Skill );
          if Players[CurrentPlayer].Skill = 'auto'    then SetLowest;
        end;
      FTWaitD(1000 + Random(500));
      SetChat('on', 1);
      SetChat('friends', 2);
      SetChat('on', 3);
      SetChat('on', 1);
      FindTalk;
      StartTime := (GetSystemTime div 1000);
    end;

    //----------------------------------------------------------------------------//

    Function InFightAt(x, y: Integer):Boolean;
    var
      dx, dy: Integer;
    begin
      Result := FindColor(dx, dy, 65280, x - 20, y - 10, x + 20, y + 10)
    end;

    //----------------------------------------------------------------------------//

    Procedure WalkToGoblinField;
    var XC, YC :integer;
    var Mark6: LongInt;
    begin
      if ( not ( LoggedIn )) then Exit;
      MakeCompass('N');
      RadialRoadWalk(RoadColor, 70, 40, 70, -1, 0);
      RadialRoadWalk(RoadColor, 60, 140, 70, -1, 0);
      RadialRoadWalk(RoadColor, 320, 400, 60, -1, 0);

      MarkTime(Mark6);
      repeat
         LinearRoadWalk(RoadColor, 320, 30, 1, 1);
         if (not Loggedin) then break;
         if(TimeFromMark(Mark6) > 60000) then begin Logout; Exit; end;
      until FindSymbol(XC, YC, 'fish') or FindSymbol ( XC, YC, 'arrow');

      if ( FindSymbol ( XC, YC, 'fish')) then
        MouseFindFlag(XC + 2, YC + 10, 1, 1)
       else
        if ( FindSymbol ( XC, YC, 'arrow')) then
          MouseFindFlag(XC + (10 + random(10)),YC - (30-random(10)), 1, 1);
      Flag;
    end;

    //----------------------------------------------------------------------------//

    Procedure CleanUpInventory;
    begin
    //  ClickAllItemsBmpTolWait('Bury', Bone5, 20, 1000);       // buries bones by BitMap.
    //  ClickAllItemsBmpMaskTolWait('rink', BeerMask, 50, 10, 1000); // Drops Beers
    end;

    //----------------------------------------------------------------------------//

    procedure Callibrate;
    var XC,YC:integer;
    begin
      GoblinAttempts := 0;
      HighestAngle;
      MakeCompass('N');
      FindRandoms;
      if FindSymbol(XC, YC, 'arrow') then
      begin
        MouseFindFlag(XC + (10 + random(10)),YC - (30-random(10)), 1, 1);
        Flag;
        GoblinAttempts := 0;
        FawkiDebug ('Callibrated by ArrowSymbol');
      end
      else
      if FindSymbol ( XC, YC, 'fish') then
      begin
        MouseFindFlag(XC + (20 + random(10)),YC + (30 + random(10)), 1, 1);
        Flag;
        GoblinAttempts := 0;
        FawkiDebug ('Callibrated by FishSymbol');
      end;
      FindTalk;
      CleanUpInventory;
      FindTalk;
      SetRun(True);
      If AutoLevels then
        SetLowest
      else
        GetAllLevels;
      ProgressReport;
      FindRandoms;
    end;

    //----------------------------------------------------------------------------//

    Function FindBoneDeformed:Boolean;
    var Dx, Dy, i, Mark4, FLx, FLy:integer;
    var acc:Extended;
    begin
      for I := 1 to 4 do
      begin
        case I of
         1: TheBone := Bone1;
         2: TheBone := Bone2;
         3: TheBone := Bone3;
         4: TheBone := Bone4;
        end;
        if InventoryFull  then Exit;
        if (not Loggedin) then Exit;

        FindDeformedBitmapToleranceIn(TheBone, Dx, Dy, MSX1 + 50, MSY1 + 50, MSX2 - 50, MSY2 - 50, 5, 1, True, acc);
        FawkiDebug ('acc = ' + FloatToStr(acc));
        begin
        if WeAreInLumbridgeCastle or WeAreDead or (not Loggedin) then Exit;
        if (acc >= 0.3) then
          begin
            FawkiDebug ('Found Deformed');
            MMouse(Dx, Dy, 0, 0);
            FindTalk;
            if PickupAny then
            begin
              if IsUpText('ake') then Mouse(Dx, Dy, 0, 0, True);
                MarkTime(Mark4);
                repeat
                  Wait(500);
                  FindTalk;
                  Wait(500);
                until ( (not FindColor(FLx,FLy,255,MMCX-40,MMCY-40,MMCX+40,MMCY+40))  or  (TimeFromMark(Mark4) > 6000) );
                Exit;
            end
            else
            begin
              if (IsUpText('ake Bo') or IsUpText('ke Bon')) then
              begin
                Mouse(Dx, Dy, 0, 0, False);
                FindTalk;
                FawkiDebug ('Pick up Deformed');
                ChooseOption(x, y, 'Take');
                MarkTime(Mark4);
                repeat
                  Wait(500);
                  FindTalk;
                  Wait(500);
                until ( (not FindColor(FLx,FLy,255,MMCX-40,MMCY-40,MMCX+40,MMCY+40)) or  (TimeFromMark(Mark4) > 6000) );
                Result := True;
                Exit;
              end;
            end;
          end;
        end;
        FTWaitD((200) + Random(200));
      end;
    end;

    //----------------------------------------------------------------------------//

    Function ClickGoblin: Boolean;
    var  CBx,CBy: Integer;
    begin
      if CastEnabled then
      begin
        Cast('confuse');
        CastCount:=CastCount+1;
      end;
      GCIndex := GCIndex + 1 if GCIndex > 8 then GCIndex := 1;
      GoblinAttempts := GoblinAttempts + 1;
      if FindColorSpiralTolerance(CBx, CBy, GoblinColors[GCIndex], MSX1, MSY1, MSX2, MSY2, 12) then
      begin
        MMouse(CBx, CBy, 0, 0);
        if IsUpTextMulti('ack','at','lin') then
        begin
          if not InFightAt(CBx, CBy) then
          begin
            Mouse(CBx, CBy, 0, 0, True);
            if (InChatMulti('alre', 'eone el',' ing th'))
            then
              Result := False
            else
            begin
              Result := True;
              GoblinAttempts := 0;
            end;
            Exit;
          end;
        end;
      end;
    end;

    //----------------------------------------------------------------------------//

    Procedure WaitGoblin;
    var Mark5, WGC:Integer;
    begin
      FFlag(10);
      MarkTime(Mark5);
      repeat
         if((WeAreInLumbridgeCastle) or (not (Loggedin)) or (WeAreDead)) then Exit;
         for WGC := 1 to 3 do
         begin
           FTWaitD(1000 + Random(100));
           FindTalk;
           if (TimeFromMark(Mark5) > GoblinTimeOut + Random ( GoblinTimeOut / 2 )) then Exit;
         end;
      until not InFightAt(MSCX, MSCY - 30);
      Goblins := Goblins + 1;
      Players[CurrentPlayer].Killed := Players[CurrentPlayer].Killed+1;
    end;

    //----------------------------------------------------------------------------//

    Function HaveRune(WhichRune:Integer): Boolean;
    var DumX, DumY : Integer;
    begin
     Result:= FindBitmapToleranceIn(WhichRune,Dumx, Dumy,MIX1,MIY1,MIX2,MIY2,10);
    end;

    //----------------------------------------------------------------------------//

    Function CanCast:Boolean;
    begin
      if Players[CurrentPlayer].level[6] >=3 then
      begin
        If HaveRune(WaterRune) and HaveRune(EarthRune) and HaveRune(BodyRune) then
        begin
          Result:=True;
          FawkiDebug ('CanCast');
        end;
      end;
    end;

    //----------------------------------------------------------------------------//
    //                               Main EventLoop
    //----------------------------------------------------------------------------//

    begin

     SetupScript;
      Repeat
        SetPlayerParams;
        MakeCompass('N');
        if WeAreInLumbridgeCastle then
        begin
          If (FindLumbridgeRoadColor = 0) then RoadColorChecker;

          WalkToGoblinField;
        end
        Callibrate;
        MarkTime(CallibrateTime);
        MarkTime(BoneTime);
        Repeat
          if CastSpells then
          begin
            If CanCast then
              CastEnabled:=True
             else
              CastEnabled:=False
          end else CastEnabled := False;
          if ClickGoblin then
            WaitGoblin;
          FTWaitD(100);
          FindRandoms;
          If GoblinAttempts > (150 + Random(25)) then Callibrate;
          FTWaitD(100);

          If TimeFromMark(CallibrateTime) > (60000 + Random(60000)) then
          begin
            Callibrate;
            MarkTime(CallibrateTime);
          end

          If TimeFromMark(BoneTime) > 10000 then
          begin
            FindBoneDeformed;
            FindRandoms;
            MarkTime(BoneTime);
          end

          RunningTime := (GetSystemTime div 1000);

          if (not LoggedIn)
          or WeAreDead
          or WeAreInLumbridgeCastle
          or (RunningTime - StartTime > PlayTime)
          then Break;

        Until WeAreDead or (not LoggedIn);

      if LoggedIn then
      begin
        SetChat('off', 1);
        repeat
          FTWaitD(1000);
        until(not(LoggedIn));
        Writeln('Switching User Now');
        NextPlayer(True);

        FTWaitD(8000 + Random(2000));
      end;

      if (not(Loggedin)) then NextPlayer(False);

      until(False);
    end.

  7. #132
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    Default

    when i try to run it i get this message for pretty much every script

    line 170 variable 'newline' never used in script....
    out of range in line 162
    out of range in line 48

  8. #133
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    Don't worry aboutthe newline thing. (actually if you don't see it then you're not using srl 3.5 and that's a bad thing).

    162 thing may mean you are using 1 player (bad idea) and didn't delete the spots for other players.

    Dunno bout 48.

  9. #134
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    Code:
    Line 256: [Error] (16298:4): Unknown identifier 'RC' in script C:\Program Files\SCAR 2.03\Scripts\Goblin Scheduler 0[1].44 PUB.scar
    I get this error... I installed the latest version and can't seem to compile it.. Also what does it mean at the top where is says fill in the nick name of the RC master..thx for any help guyz
    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly. - put this in your sig (I did, so should u )

  10. #135
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    I was finally able to get this script working for me, however, it hung up on the next player, I had debug for the radial walk selected, and there was a screen shot of this open, so I deselected this option, and will see if it will run through the complete player list, my Thanks to everyone who helped with this scrript,
    RAM

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> Goblin GoblinScheduler -> 0.44 <- Progress Report --> by WT-Fakawi <-- |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Worked for 2 Hours, 37 Minutes and 43 Seconds
    Attacked 245 Goblins.
    Cast 0 Spells.
    Died 0 Times.
    Opened 5 Doors.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    Name : *******
    Number : 6
    Active : True
    Location :
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    0 : ******* = T. - Lvl : 10 10 10 3 15. W : 23 min. K : 28 Goblins. L: Lumbridge
    1 : *******= F. - Lvl : 13 12 12 5 16. W : 25 min. K : 41 Goblins. L: New Box
    2 : ******* = T. - Lvl : 9 9 8 2 14. W : 21 min. K : 27 Goblins. L: Lumbridge
    3 : *******= T. - Lvl : 9 9 9 5 14. W : 3 min. K : 0 Goblins. L: Lumbridge
    4 : ******** = T. - Lvl : 9 8 8 3 13. W : 12 min. K : 16 Goblins. L: Lumbridge
    5 : ****** = T. - Lvl : 9 9 9 3 14. W : 33 min. K : 85 Goblins. L:
    6 : ******* = T. - Lvl : 0 0 0 0 0. W : 0 min. K : 17 Goblins. L:
    7 : ****** = T. - Lvl : 9 8 8 4 13. W : 15 min. K : 25 Goblins. L: Lumbridge
    8 : ******* = T. - Lvl : 11 11 11 7 15. W : 8 min. K : 6 Goblins. L: Lumbridge
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
    NextPlayer
    three minutes have passed
    three minutes have passed
    three minutes have passed
    three minutes have passed
    three minutes have passed

  11. #136
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    Do you run any P2P/MSN/FirewallVirusscanner etc.. as background tasks? Cause this can cause lost of focus, (three minutes have passed...). The script has lost the Runescape window and cant continue.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  12. #137
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    Um, yes I do, just got this new comp over the weekend, still working on getting it stripped down to the bare essentials, it came with a couple of months free virus monitoring, but I guess I'll try turning it off and seeing if this helps any, TYVM for your assistance once again Fakawi RAM

  13. #138
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    I keep getting two bugs that after like you kill 3 goblins, it stops and when it logs out and switches player and when you die it just waits till rs logs itself and switches player

    also it doesnt open the door but im going to make a another bitmap

  14. #139
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    Thanks for the script; here is my progress report for today. I keep getting an adobe pop-up and it kills my scripts, nothing to do with this script, just my computer ;-).

    Code:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | --> Goblin  GoblinScheduler -> 0.44 <- Progress Report --> by WT-Fakawi <--  |
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Worked for 5 Hours, 19 Minutes and 25 Seconds
      Attacked 375 Goblins.
      Cast 0 Spells.
      Died   0 Times.
      Opened   4 Doors.
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
      Name         : SECRET :)
      Number       : 0
      Active       : True
      Worked       : 175
      Location     : New Box
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
     0 : SECRET :) = T. - Lvl :  19 18 18 1 20. W : 175 min. K : 271 Goblins. L: New Box
     1 : SECRET :) = F. - Lvl :  9 8 8 1 13. W : 128 min. K : 104 Goblins. L: InBlack
    <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>

  15. #140
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    Default Very good job!!

    This is the best script i've seen so far. It works perfectly and is extremely easy to set up.
    VEry good job!

  16. #141
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    i get this error:
    [Runtime Error] : Out Of Range in line 162 in script C:\Documents and Settings\Adam\Desktop\Goblin Scheduler 0.44 PUB.scar

    i no first post im complaining but i used to play runescape and am trying to start playing again.

  17. #142
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    Hi im having a problem with this script and all its versions none work for me .42 and .44 both say this everytime i run it and i have the newest SRL everything right and i know this because all other scripts run perfect like the stress miner but wen i try this script it says this
    User specified a new RS window
    Successfully compiled
    Line 170: [Hint] (290:43): Variable 'NEWLINE' never used in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Globals.scar
    SRL Compiled in 156msec.
    [Runtime Error] : Out Of Range in line 107 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar
    anyone else know what could be the problem?

  18. #143
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    Err..if i wana train strength only, what do i do?

  19. #144
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    If you are just making 1 pure then do it legit. If you want to do this for multiple characters, replace setlowest on line 709 with setfightmode(2). (1 attack 2 strength 4 defense). I think that should work.

  20. #145
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    What's remote master?

  21. #146
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    You set 10 players on the script, run it, and then go to work/school/somewhere with RS access. While you are out, player 2 and 7 get stuck in randoms or lost, so the script skips over those. You login to RS with another account(the master). Then the script tells you that player 2 and player 7 need fixing. You log in to those and fix them, then back to the master and tell the script you fixed em. Then the script will start using them again.

  22. #147
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    Quote Originally Posted by Boreas View Post
    If you are just making 1 pure then do it legit. If you want to do this for multiple characters, replace setlowest on line 709 with setfightmode(2). (1 attack 2 strength 4 defense). I think that should work.
    this is line 709, if (acc >= 0.3) then

  23. #148
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    i tried what you said now, i found the line. Nop, it doesn't work. Please sum1, im usin 2 accounts, can sum1 tell me how to only raise str.

  24. #149
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    Sorry 27 lines off. Make sure autolevels is set to true in the const section.

  25. #150
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    im having a problem with this script and all its versions none work for me .42 and .44 both say this everytime i run it and i have the newest SRL everything right and i know this because all other scripts run perfect like the stress miner but wen i try this script it says this
    User specified a new RS window
    Successfully compiled
    Line 170: [Hint] (290:43): Variable 'NEWLINE' never used in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Globals.scar
    SRL Compiled in 156msec.
    could anyone PLZ help me i want to train my noobs so they not so obvious and so Boreas dont report me =x
    [Runtime Error] : Out Of Range in line 107 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar
    anyone else know what could be the problem?

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