It will always give me an error.. If i example use a script with these settings:
SCAR Code:Players[0].Name :='sdfsdfdsf';
Players[0].Pass :='rfsdfdsf';
Players[0].Nick :='sdfsdf';
Players[0].Integers[0] := 9 //Total Loads before player switch?
Players[0].Strings[0] :='No Tree'; //Type of tree Don't Change, it will automatically
Players[0].Loc := 'Bank'; //Bank
Players[0].Rand := 'None'; //Leave at None ;D
Players[0].Active := True;
Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Integers[0] := 9 //Total Loads
Players[1].Strings[0] :='No Tree'; //Type of tree Don't Change, it will automatically
Players[1].Loc := 'Bank'; //Bank
Players[1].Rand := 'None'; //Leave at None ;D
Players[1].Active := True;
Players[2].Name :='';
Players[2].Pass :='';
Players[2].Nick :='';
Players[2].Integers[0] := 9 //Total Loads
Players[2].Strings[0] :='No Tree'; //Type of tree Don't Change, it will automatically
Players[2].Loc := 'Bank'; //Bank
Players[2].Rand := 'None'; //Leave at None ;D
Players[2].Active := True;
Players[3].Name :='';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].Integers[0] := 9 //Total Loads
Players[3].Strings[0] :='No Tree'; //Type of tree Don't Change, it will automatically
Players[3].Loc := 'Bank'; //Bank
Players[3].Rand := 'None'; //Leave at None ;D
Players[3].Active := True;
Players[4].Name :='';
Players[4].Pass :='';
Players[4].Nick :='';
Players[4].Integers[0] := 9 //Total Loads
Players[4].Strings[0] :='No Tree'; //Type of tree Don't Change, it will automatically
Players[4].Loc := 'Bank'; //Bank
Players[4].Rand := 'None'; //Leave at None ;D
Players[4].Active := True;
Players[5].Name :='';
Players[5].Pass :='';
Players[5].Nick :='';
Players[5].Integers[0] := 9 //Total Loads
Players[5].Strings[0] :='No Tree'; //Type of tree Don't Change, it will automatically
Players[5].Loc := 'Bank'; //Bank
Players[5].Rand := 'None'; //Leave at None ;D
Players[5].Active := True;
Code:[Runtime Error] : Out Of Range in line 88 in script


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