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Thread: Forest Frostbite

  1. #801
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    <> <****************************************>
    <> <* Forest Frostbite <***> by FrÕzÑ_§ÕµL *>
    <> <* THIS SCRIPT OWNS's Report
    <> <****************************************>
    <> <* 30757 XP To Level 67 Woodcutting
    <> <* Gained 1 Levels out of 1 Total Levels
    <> <* Done 32 of 50 Total Loads of Yew's
    <> <* Script Running For 5 Hours, 59 Minutes and 6 Seconds
    <> <****************************************>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | SRL Logs : 3 |
    | Fights : 3 |
    | Talks : 43 |
    | Old Men : 2 |
    | Capn Hand[s] : 1 |
    | Boxes Solved : 2 |
    | Ents Found : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    Lmao, only on one player. xD I'll give her another go tonight, almost got 1k yews. Great script mate!!!11
    I think that the only thing that needs inproving is the ent finding, I got pwned like 5 times on my last run, i'm surprised that it actually found it this time.
    I will also send you a great working free autoclicker, works like a charm. PM me!

  2. #802
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    i have a problem with this script, i run with scar 3.14 and srl rev 14.

    i get this error:

    ailed when compiling
    Line 47: [Error] (9110:7): Unknown type 'TPointArrayArray' in script C:\Documents and Settings\JayJay\Skrivebord\SRL/SRL/Core/AntiRandoms/EvilBob.scar

  3. #803
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    will i get banned using this on my main?? and how can i get it to go on members worlds with smart and use my d axe..?

  4. #804
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    It always misses two spots
    So your saying it doesn't get the inventory full? Or your saying it doesn't drop 2?

    Lol the ent finder has never ever failed me so I don't plan on changing it...

    There is a chance with any script you will get banned mate. And yea if you set it to Member := True on the form, and only use members then it'll work. Go ahead and use the axe, why not.
    PeaZzt its not the script, your SRL isn't right, try to re dload it, and then if that doesn't work check the forums for the evil bob fix, as thats what you have got.

    Woot site supporter ^^.

  5. #805
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    when i run the script with smart, smart always opens in a free world.. and when its looking for a tree the mouse does kinda go a bit crazy all over the place.. is that detectable?

  6. #806
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    No not detectable. To get members world:

    In Procedure Setup; around line 2890 (my version is different and has more/less lines than yours) Change
    SmartSetup(prefix, False, true);
    to
    SmartSetupEx(112, False, true); //112 is a members world? And also remove all that Prefix crap above it lol.

  7. #807
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    Quote Originally Posted by FrÕzÑ_§ÕµL View Post
    No not detectable. To get members world:

    In Procedure Setup; around line 2890 (my version is different and has more/less lines than yours) Change
    SmartSetup(prefix, False, true);
    to
    SmartSetupEx(112, False, true); //112 is a members world? And also remove all that Prefix crap above it lol.
    thanks a bunch

  8. #808
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    Lol np at all I hope you enjoy the script.

  9. #809
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    EDIT: nvm..

  10. #810
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    <> <****************************************>
    <> <* Forest Frostbite <***> by FrÕzÑ_§ÕµL *>
    <> <* ******** Report
    <> <****************************************>
    <> <* 3441 XP To Level 41 Woodcutting
    <> <* Gained 7 Levels out of 7 Total Levels
    <> <* Done 26 of 26 Total Loads of Tree's
    <> <* Script Running For 2 Hours, 1 Minutes and 8 Seconds
    <> <****************************************>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | SRL Logs : 3 |
    | Talks : 11 |
    | Old Men : 1 |
    | Lamps Solved : 2 |
    | Frog Solved : 1 |
    | Certers Solved : 1 |
    | Boxes Solved : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    On a side note, it missed one ent and smashed an axe. Thankfully, it was steel and I had a spare axe in my inventory. Other than that, great job.

  11. #811
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    how can i copy my proggie from that console at the bottom??

  12. #812
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    Quote Originally Posted by silentkillerjoe View Post
    how can i copy my proggie from that console at the bottom??
    Just highlight it like you would normally highlight text, and press ctrl-c. Then paste it like normal :P

    Just don't forget to edit out your account's name.

  13. #813
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    wow nice script man, im currently running the script, ill post a proggie in a bit
    E: heres proggie
    <> <*4852 XP To Level 72 Woodcutting
    <> <* Gained 0 Levels out of 6 Total Levels
    <> <* Done 24 of 41 Total Loads of Willow's
    <> <* Script Running For 3 Hours, 1 Minutes and 18 Seconds
    “Ignorance, the root and the stem of every evil.”

  14. #814
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    Quote Originally Posted by senrath View Post
    Just highlight it like you would normally highlight text, and press ctrl-c. Then paste it like normal :P

    Just don't forget to edit out your account's name.
    Thanks man i was tryin to high light and right click to copy... i didnt know about ctrl+c

  15. #815
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    Quote Originally Posted by FrÕzÑ_§ÕµL View Post
    No not detectable. To get members world:

    In Procedure Setup; around line 2890 (my version is different and has more/less lines than yours) Change
    SmartSetup(prefix, False, true);
    to
    SmartSetupEx(112, False, true); //112 is a members world? And also remove all that Prefix crap above it lol.

    Or you could just use your forms membership clarification thing to choose a P2P world if you set it to true..

  16. #816
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    Actually no, I kind of know about my script lol. But SMART acts like a bastard, and once you have initialized on an F2P world it can't switch to a P2P, and vice versa. So if your using a member with SMART, you have to have all players as members, otherwise it can't change to an F2P world and it just stops your script from running any further at the WorldSwitch screen.

  17. #817
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    wonder how hard it was to make smart.. ill talk to my buddy and see if he can make somthin like it but better.. absolutely 0 promises, cause hes buisy with a map..

  18. #818
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    Dude you like can't beat BenLand! He is the man. And it has undergone like a year of testing before release to public. So his would have to do a lot for me to trust it.

  19. #819
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    Hey, I never asked.. Think its ok for me to leave it on all night with a d axe?? If the axe head comes off does it find it?

  20. #820
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    Lol well yea since axe head coming off was removed like 5 months ago

  21. #821
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    <> <****************************************>
    <> <* Forest Frostbite <***> by FrÕzÑ_§ÕµL *>
    <> <* ....... Report
    <> <****************************************>
    <> <* 9927 XP To Level 85 Woodcutting
    <> <* Gained 0 Levels out of 0 Total Levels
    <> <* Done 17 of 17 Total Loads of Yew's
    <> <* Script Running For 2 Hours, 52 Minutes and 57 Seconds
    <> <****************************************>
    1 Players Active After 2 Hours, 52 Minutes and 57 Seconds.

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | SRL Logs : 3 |
    | Talks : 13 |
    | Old Men : 2 |
    | Boxes Solved : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    And I guess it messed up somtime lastnight, heres the last few lines in the console..

    SCR Event = unknown
    SCR NPCName =
    SCR Event = unknown
    RoadColor = 6447978
    GTL: Prison Pete using music
    GTL: Prison Pete using music
    .....: Hey why aren't I playing?!
    Current player is not Active...
    Successfully executed

    EDIT: I logged into my account, I was in the random where you have to pop the baloon animals and get the keys..

  22. #822
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    Yea thats what the
    GTL: Prison Pete using music
    Tells you lol.

    WOOT my FMer just ran over night and burnt every log I had :P
    Code:
    •·.·´¯`·.·••°o.O(_,·´¯`·[_____________________]·´¯`·,_)O.o°••·.·´¯`·.·•
    ––––•(-•––––•(-•––––•(-•[.P.Y.R.O.M.A.N.I.A.C.]•-)•––––•-)•––––•-)•––––
    ––––•(-•––––•(-•––––•(-•[.......eXtreme.......]•-)•––––•-)•––––•-)•––––
    •·´·.¸¸.··••°o.O(¯`·._.·[¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯]·._.·´¯)O.o°••··.¸¸.·'·•
    ––––------------------------------------------------------------------•
    ––––• Gained 15 Levels
    ––––• Immolated 742 Logs
    ––––• Incinerated 40 Loads of Logs
    ––––• 1 Players Active After 1 Hours, 12 Minutes and 4 Seconds
    –––-------------------------------------------------------------------•

  23. #823
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    Grats .

    Using the SMART version now. Hope you don't mind but I added this thread's link to my sig.

  24. #824
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    Woot thx! spot 3... lol jj its good that you do that for me, thanks a ton!

    Enjoy t3h script!

  25. #825
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    I ran it today while I was at school and got this:
    <> <****************************************>
    <> <* Forest Frostbite <***> by FrÕzÑ_§ÕµL *>
    <> <* ********* Report
    <> <****************************************>
    <> <* 5403 XP To Level 52 Woodcutting
    <> <* Gained 6 Levels out of 6 Total Levels
    <> <* Done 29 of 29 Total Loads of Willow's
    <> <* Script Running For 2 Hours, 53 Minutes and 1 Seconds
    <> <****************************************>
    1 Players Active After 2 Hours, 53 Minutes and 1 Seconds.
    ******** FOUND TALKING RANDOM TEXT********: Talk-to Rick Turpentine
    [Runtime Error] : Exception: Access violation at address 00532364 in module 'scar.exe'. Write of address 137FB008 in line 29 in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/Mouse.scar

    Any clue what that actually means?

    Edit: The rest of the proggie:
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | SRL Logs : 5 |
    | Fights : 1 |
    | Talks : 88 |
    | Ricks : 2 |
    | Old Men : 3 |
    | Sandwiches : 1 |
    | No Sandwiches : 1 |
    | Certers Solved : 1 |
    | Certers Missed : 1 |
    | Boxes Solved : 3 |
    | Ents Found : 12 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    It must've missed an ent, since one of my axes is smashed.

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