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Thread: Forest Frostbite

  1. #101
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    Line 1080: [Error] (16060:45): Invalid number of parameters in script C:\Documents and Settings\Master\My Documents\Joshua's Stuff\SCAR\Woodcutting\Forest Frostbite [v1.0] l Fr0zN_S0uL.scar

    i know how to fix this, i just delete the line with XPNextLevel := XpTilNextLevel('woodcutting');

    on it, just wondering if that line is important

  2. #102
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    I wrote something of almost every single step i took on setting up your script in case i did something wrong lol.
    1. Hit play.
    2. Window popped up saying:
    Script is trying to access following file:
    C:\Program Files\SCAR 3.13\ChatLog.txt
    Do you want to permit or deny this operation?
    Answer = Always permit for this file, then hit ok.
    3. Form popped up (If you drag some other thing over the buttons they turn black, but the link is still there).
    4. Lamp Skill: Woodcutting, Mouse speed: 12, Game color tolerance: 3, Talk every: 10, Log out every: 5.
    5. Hit ok.
    6. Window popped up saying:
    Script is trying to access following file:
    C:\Program Files\SCAR 3.13\Chars.INI
    Do you want to permit or deny this operation?
    Answer = Always permit for this file, then hit ok. Then the same thing kept popping up 17 or 28 times (I counted) i did same answer for every one.
    7. Filled out SRL Playerform (The first form is still there, but the buttons are completely black now because the playerform was over it).
    8. Information on form.
    Username = ***** ******
    Password = ********
    Nickname = ***
    Active = True
    Member? = False
    Loads To Do = 500
    Tree To Cut = Yew
    Bank or Drop = Bank
    Bank PIN = <Blank>
    Run Direction = E
    SRL ID = *****
    SRL Password = ********
    9. Hit add player.
    10. Clicked on tap Exit.
    11. Hit Save and Start.
    12. Window popped up saying:
    Script is trying to access following file:
    C:\Program Files\SCAR 3.13\Chars.INI
    Do you want to permit or deny this operation?
    Answer = Always permit for this file (Hit it 56 Times).
    13. It clicked existing user, except it didn't type anything in for the username, then went to password and didn't type anything in again, then tried to log in.

  3. #103
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    OK first don't delete anything or DOUBLE POST lol, just edit the one before. The second post tells you how to fix the failed when compiling error. OK the only hting you did wrong was click "Add Player" after filling in your details. If you run the script you will probably see too character tabs, one with your character and the other is empty. So delete the empty one and click save and start


    Script Progress:
    Script will not stop when there is only one player left now, will change world and log back in. Yews seem to be fixed, did 6 loads before until logged out and stopped because it was before I had the one player fix

  4. #104
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    Default sounds good man

    sound awesome
    im happy that the relog works!!!!
    all i need lol
    how the banking coming along?
    and i havent seen any proggie lately

    <> <*****************************************>
    <> <* Gained 0 Levels out of 0 Total Levels
    <> <* Done 3 of 3 Total Loads of Yew's
    <> <* Script Running For 1 Hours, 1 Minutes and 20 Seconds
    <> <*****************************************>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Talks : 18 |
    | Certers Solved : 1 |
    | Boxes Solved : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Being A Boss

  5. #105
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    Wth is with the revisions.. We are on 9 now, shall i update?

    I updated and now i get an error with evil bob file.. OMG lol

  6. #106
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    Oh wow 8 must have a bug, thanks I'll update when I get an unsolvable random to stop my guy from yews... I added one small extra RadialWalk to the Yew Banker and I havn't had a single load in 21 screw up yet! I think it was the DTM, it was finding it in the mining guild somehow So I will be releasing script in couple more days, I'm working tomorrow and next day though, but only till 2pm, so I'll be trying to get this sweet az stuff out to you guys!!!

    Edit: You guys asked for a proggy, so heres my latest before I stopped

    <> <*****************************************>
    <> <* Forest Frostbite <***> by Fr0zN_S0uL *>
    <> <* ?????????'s Report
    <> <*****************************************>
    <> <* 282655 XP To Level 89 Woodcutting
    <> <* Gained 0 Levels out of 0 Total Levels
    <> <* Done 9 of 9 Total Loads of Yew's
    <> <* Script Running For 2 Hours, 52 Minutes and 9 Seconds
    <> <*****************************************>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fights : 2 |
    | Talks : 33 |
    | Old Men : 1 |
    | Capn Hand[s] : 1 |
    | Boxes Solved : 2 |
    | Ents Found : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    9 Loads = 243 Yews = ~100k. Not bad for 2.9 hours work of nothing

  7. #107
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    Sorry for double posting, and don't delete what?
    But thanks for your help, it's working now.
    Where do i go to get the proggy i do?

    Does it only cut one tree?

  8. #108
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    You deleted the GetXP('woodcutting'); or wateva line.

    You get it from the Debug box

  9. #109
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    Default suggestion

    did u ever think of making it multi tree cutter for yews
    cause there 2 out side gate u cut 1 no and other is near
    u proberly dont need to cut the third 1 to far off track
    Being A Boss

  10. #110
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    Umm, where's the debug box? Sorry I'm still new at SCAR.
    And if i don't delete the GetXP('woodcutting'); line thing it wont' work will it?
    When it did the music check it kept clicking on the music button even when the yew came back.

    It logged out because it wasn't clicking on anything when i had 4 inventory spaces left.

  11. #111
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    Default big white box

    the big white box at the bottem the big 1 not the small 1
    and the proggie only comes around after each load i think frozen should make it more freuqent but still
    Being A Boss

  12. #112
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    Default happy new year proggie

    happy new year new proggie

    <> <*****************************************>
    <> <* Forest Frostbite <***> by Fr0zN_S0uL *>
    <> <* u will never no Report
    <> <*****************************************>
    <> <* 365380 XP To Level 89 Woodcutting
    <> <* Gained 0 Levels out of 0 Total Levels
    <> <* Done 8 of 8 Total Loads of Yew's
    <> <* Script Running For 2 Hours, 22 Minutes and 14 Seconds
    <> <*****************************************>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fights : 2 |
    | Talks : 16 |
    | Dwarfs : 1 |
    | Capn Hand[s] : 1 |
    | Ents Found : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Being A Boss

  13. #113
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    Nice Script

    Proggy:
    <> <*****************************************>
    <> <* Forest Frostbite <***> by Fr0zN_S0uL *>
    <> <* *******'s Report
    <> <*****************************************>
    <> <* 25881 XP To Level 61 Woodcutting
    <> <* Gained 1 Levels out of 1 Total Levels
    <> <* Done 12 of 12 Total Loads of Willow's
    <> <* Script Running For 54 Minutes and 4 Seconds
    <> <*****************************************>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 4 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fights : 2 |
    | Talks : 19 |
    | Dwarfs : 1 |
    | Ents Found : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

  14. #114
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    NO the proggy is not coming more frequently, it is not needed and it is in that procedure that my ReportVars are sent to SRL so doing it more than once per bank would screw up my stats. Besides it takes time for it to calculate the stuff.

    Script Progress:
    Auto Version Checker. You will be notified if your version is not the current one, and asked if you would like to go to this thread in order to update.
    Trees and Oaks can now be banked. Sorry I only put things for the bank getting a name for FindBank if it was Yews or Willows.

  15. #115
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    Looks very nice, i get everything working, the form looks awsome, everything works really neat. But i found a bug lol.

    When it finds an ent on a yew it runs away west then it uses find object, if found yew it runs away west again, but since to the west, there is a wall it goes over the wall and yeah... It gets lost lol, so maybe make the script run away south if it finds an ent on yews?

    Will post a proggy very soon, maybe tommorow, or today.
    Woot woot.

  16. #116
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    Nope, got that bug fixed, I accidentally put it back in when i was putting CheckForRandoms in a few more times, I had already fixed it once before Thanks for telling me anyway, any more bugs please tell me.

  17. #117
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    Quote Originally Posted by Fr0zN_S0uL View Post
    Nope, got that bug fixed, I accidentally put it back in when i was putting CheckForRandoms in a few more times, I had already fixed it once before Thanks for telling me anyway, any more bugs please tell me.

    I got it to work. Im gonna test later.. I will post all bugs and a great proggy.

    Bugs:

    1: Only drops half of the logs then script freezes(or maybe starts chopping again). (tested twice)

    Possible Fixes:

    1: Better dropping function to go real fast like i do and click 'USE'

  18. #118
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    OK cnr I'm getting there lol I'll do that now

  19. #119
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    Quote Originally Posted by Fr0zN_S0uL View Post
    OK cnr I'm getting there lol I'll do that now
    OH YA! HAPPY NEW YEARS!! ENJOY THE 2008. Whens version 1.1 going to be realeased.

  20. #120
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    Soon...

    As soon as I find out the reason for the Access Violation in the Oak DTM, which will not be too long I hope, it normally means that the DTM source is empty, but unless I'm blind it SOO ISN'T! So I'm gonna run a few debugging tests Wait only a little more guys!

  21. #121
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    Quote Originally Posted by Fr0zN_S0uL View Post
    As soon as I find out the reason for the Access Violation in the Oak DTM, which will not be too long I hope, it normally means that the DTM source is empty, but unless I'm blind it SOO ISN'T! So I'm gonna run a few debugging tests Wait only a little more guys!
    Great Your on!!!!

    I ran the script twice on the first load i got 2 tree spirits, it ran from neither and i had to stop and run my self. Maybe fix that.. I can really if you want help you with minor errors. It said FOUND FIGHTING RANDOM************* like 12 times in debug box but it didnt run.

  22. #122
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    uh thats weird... o crap yes thanks that actually is something I forgot to do! I didn't put that if your run direction doesn't match any of the ones then run south, it just exited Changed now thanks you are awsome

  23. #123
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    Quote Originally Posted by Fr0zN_S0uL View Post
    uh thats weird... o crap yes thanks that actually is something I forgot to do!
    So ill fix the fight problem and you will fix everything else untill i get another job =] Please credit me in next version. Thanks

  24. #124
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    <> <*****************************************>
    <> <* Forest Frostbite <***> by Fr0zN_S0uL *>
    <> <* deleted's Report
    <> <*****************************************>
    <> <* 8674 XP To Level 79 Woodcutting
    <> <* Gained 0 Levels out of 0 Total Levels
    <> <* Done 21 of 24 Total Loads of Yew's
    <> <* Script Running For 3 Hours, 1 Minutes and 9 Seconds
    <> <*****************************************>

    WORKED LIKE A CHARM !!! i stopped the script

  25. #125
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    No don't fix it, I have with some added stuff as I'll show below. i will credit you in the acknowledgments though, you have earned that

    SCAR Code:
    if FindFight then
      Begin
        x := MMCX;
        y := MMCY;
        case Lowercase(Players[CurrentPlayer].Strings[3]) of
            'n', 'north' : Begin
                             Mouse(x, y - 50, 0, 0, true);
                             Wait(7000 + random(3500));
                             Mouse(x, y + 50, 0, 0, true);
                             Flag;
                           end;
            'ne', 'north east': Begin
                                  Mouse(x + 50, y - 50, 0, 0, true);
                                  Wait(7000 + random(3500));
                                  Mouse(x - 50, y + 50, 0, 0, true);
                                  Flag;
                                end;
            'e', 'east' : Begin
                            Mouse(x + 50, y, 0, 0, true);
                            Wait(7000 + random(3500));
                            Mouse(x - 50, y, 0, 0, true);
                            Flag;
                          end;
            'se', 'south east' : Begin
                                   Mouse(x + 50, y + 50, 0, 0, true);
                                   Wait(7000 + random(3500));
                                   Mouse(x - 50, y - 50, 0, 0, true);
                                   Flag;
                                 end;
            's', 'south' : Begin
                             Mouse(x, y + 50, 0, 0, true);
                             Wait(7000 + random(3500));
                             Mouse(x, y - 50, 0, 0, true);
                           end;
            'sw', 'south west' : Begin
                                   Mouse(x - 50, y + 50, 0, 0, true);
                                   Wait(7000 + random(3500));
                                   Mouse(x + 50, y - 50, 0, 0, true);
                                 end;
            'w', 'west' : Begin
                            Mouse(x - 50, y, 0, 0, true);
                            Wait(7000 + random(3500));
                            Mouse(x + 50, y, 0, 0, true);
                          end;
            'nw', 'north west' : Begin
                                   Mouse(x - 50, y - 50, 0, 0, true);
                                   Wait(7000 + random(3500));
                                   Mouse(x + 50, y + 50, 0, 0, true);
                                 end;
            else
              Begin
                Mouse(x, y + 50, 0, 0, true);
                Wait(7000 + random(3500));
                Mouse(x, y - 50, 0, 0, true);
              end;
            end;
      end;

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